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[118.6] Serpentis Capitals

First post First post First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2016-06-21 15:07:22 UTC  |  Edited by: CCP Fozzie
Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!

Dreadnought: Vehement

Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
Minmatar Dreadnought bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
Can fit Siege Modules
37.5% bonus to Capital Hybrid Turret damage
5x penalty to Entosis Link cycle time


Slot layout: 5H, 6M, 7L; 3 turrets
3 Rig Slots, 350 Calibration
Fittings: 725,000 PWG, 825 CPU
Defense (shields / armor / hull) : 130,000 / 156,000 / 182,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 57,800 / 4,000 / 14.45
Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.038 / 1,250,000,000 / 1.5 / 65.85s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 80 / 7
Sensor strength: 60 Magnetometric
Signature radius: 12,000
Cargo capacity: 2,550
Fleet hangar capacity: 10,000
Ship maintenance bay capacity: 1,000,000



Supercarrier: Vendetta

“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.
I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.
I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”

- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope

Gallente Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter Hitpoints
3+ bonus to ship warp core strength

Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter velocity
10% bonus to Stasis Webification Burst Projector effectivness
3+ bonus to ship warp core strength

Role Bonus:
Can fit Networked Sensor Array
Can fit Burst Projectors
Can use 3 Warfare Link modules simultaneously
Can launch Light, Support and Heavy Fighters
Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener Resistance
50% bonus to Stasis effect resistances
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link cycle time


Slot layout: 7H, 5M, 7L
3 Rig Slots, 350 Calibration
Fittings: 907,500 PWG, 880 CPU
Defense (shields / armor / hull) : 360,000 / 705,000 / 420,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 85,900 / 5,080 / 16
Mobility (max velocity / agility / mass / warp speed / align time): 85 / 0.031 / 1,600,000,000 / 1.5 / 68.76s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 65 / 14
Sensor strength: 210 Magnetometric
Signature radius: 20,300
Cargo capacity: 1,750
Fleet hangar capacity: 50,000
Ship maintenance bay capacity: 2,500,000
Fighter hangar capacity: 110,000
Fighter squadron launch tubes: 5
Squadron limits (Light, Support, Heavy): 3, 2, 3



Titan: Vanquisher

“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away.
Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me.
Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?”

- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.

Gallente Titan bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
6+ bonus to ship warp core strength

Minmatar Titan bonuses (per skill level):
10% bonus to Stasis Webifier effectivness
6+ bonus to ship warp core strength

Role Bonus:
Can fit doomsday devices
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can use 3 Warfare Link modules simultaneously
1000% bonus to Capital Hybrid Turret damage
500% bonus to Armor Plates and Shield Extenders
80% bonus to Remote Sensor Dampener Resistance
80% bonus to Stasis effect resistances
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link cycle time


Slot layout: 8H, 6M, 8L; 6 turrets
3 Rig Slots, 350 Calibration
Fittings: 1,155,000 PWG, 1,045 CPU
Defense (shields / armor / hull) : 405,000 / 900,000 / 615,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 138,000 / 7,300 / 18.9
Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.032 / 2,100,000,000 / 1.37 / 93.16s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km /...

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

CCP Larrikin
C C P
C C P Alliance
#2 - 2016-06-21 15:07:32 UTC
Reserved

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Anthar Thebess
#3 - 2016-06-21 15:12:43 UTC
Finally big isk sink, Thank you CCP!
Darkthemis
Upside Down Thinking Face
Black Rise Matters
#4 - 2016-06-21 15:13:02 UTC
Legit af
bullshoals
Liga Freier Terraner
Northern Coalition.
#5 - 2016-06-21 15:16:01 UTC
no Carrier ? with web boni to fighter?
Mimiko Severovski
Zero Fun Allowed
skill urself
#6 - 2016-06-21 15:17:17 UTC
Could you please remove '5x penalty to Entosis Link cycle time' from the vendetta and vanquisher?
viverxia
KarmaFleet
Goonswarm Federation
#7 - 2016-06-21 15:18:25 UTC
Are these gonna be seeded onto SISI to test?
Jay Amazingness
GoonWaffe
Goonswarm Federation
#8 - 2016-06-21 15:19:01 UTC  |  Edited by: Jay Amazingness
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh

edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P

CEO of serious space alliance I too am gay, a member of the Memeperium

Cade Windstalker
#9 - 2016-06-21 15:25:04 UTC
I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.

The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.

Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
Judy Mikakka
Sniggerdly
Pandemic Legion
#10 - 2016-06-21 15:25:13 UTC
Jay Amazingness wrote:
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh

edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P


That's what the blood raider one is gonna be for :^)
Judy Mikakka
Sniggerdly
Pandemic Legion
#11 - 2016-06-21 15:26:10 UTC
Cade Windstalker wrote:
I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.

The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.

Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.


No one cares about WHs and balancing a ship around WH use is dumb
Viridiana 'Vi' Sovari
Night Angels
#12 - 2016-06-21 15:26:19 UTC
Jay Amazingness wrote:
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh

edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P


Web range is a bonus exclusive to the Blood Raider pirate Faction.

Currently for sale

All sold.

Max Rink
Capital Warfare
#13 - 2016-06-21 15:27:03 UTC
can u explain why all of those have 400 cal points as opposed to the usual 350 for faction stuff?
Jay Amazingness
GoonWaffe
Goonswarm Federation
#14 - 2016-06-21 15:30:02 UTC
Judy Mikakka wrote:
Jay Amazingness wrote:
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh

edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P


That's what the blood raider one is gonna be for :^)

eh even with a tobi web links + overload you get just below 34km, I guess if you have the money for the ship you are gonna be rocking tobis

CEO of serious space alliance I too am gay, a member of the Memeperium

Elanis
ElitistOps
Snuffed Out
#15 - 2016-06-21 15:35:47 UTC  |  Edited by: Elanis
For the Vendetta, a bonus to Dromi effectiveness would be more desirable than the bonus to the web burst. I can't foresee the web burst being used much because then you're stuck with a 5 minute weapon timer. Five minutes of no refitting would be an absolute death sentence if you run into trouble in such a rare ship, so it simply won't ever be used.

A bonus to Dromi effectiveness wouldn't be overpowered because you can just shoot and kill the Dromis.
Quesa
Caldari Provisions
Caldari State
#16 - 2016-06-21 15:49:07 UTC
We've seen Supercarriers and now Titans and Dreadnaughts.

Why have we not seen any faction carriers? I would think adding faction variants of the non-super/titan hull class would be better for the game rather than throw fuel on the the super/titan proliferation that we've seen in recent years since Dominion.
Cade Windstalker
#17 - 2016-06-21 15:57:29 UTC
Judy Mikakka wrote:
No one cares about WHs and balancing a ship around WH use is dumb


Balancing a ship around any single part of the game with no consideration to the others is generally a poor decision. You have to take multiple situations and use-cases into consideration, that's why it's called "balance".

I'm not saying that I think these ships are going to be imbalanced in Wormholes, just that I think they're going to have a far bigger impact there than in Null or Low and that WHs should be given serious consideration when balancing these ships.
Lydia Seii
Therapist Logistics
The Therapists
#18 - 2016-06-21 15:58:22 UTC
LP store!
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#19 - 2016-06-21 16:06:32 UTC  |  Edited by: Joshua Foiritain
Boo at the Vendetta's extra highslot instead of extra lowslot Cry

Yay for adding them to the LP store though. Any hints as to what you guys are aiming for in LP cost?

The Coreli Corporation is recruiting.

Masterdant
Masterderizando
#20 - 2016-06-21 16:23:10 UTC  |  Edited by: Masterdant
You go really crazy with Mats needed.

The Vehement Build Cost goes to 1,5 Normal MotherShip Build Costs, Vendetta goes to 1,5 of Titan and Vanquisher 4,5 times the cost of a Normal Titan.

And I didnt consider ME of T1 Caps, the Special Mats "Serpentis Modified Capital Microprocessor", LP Cost and ISK Cost of the BPC.

Can you confirm that those are not Final?
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