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Utilize Starter Corp's corp fittings window to provide fitting advice.

First post
Author
Oliver Ward
Doomheim
#1 - 2016-06-11 03:34:25 UTC  |  Edited by: Oliver Ward
One thing I've seen a lot of new players struggle with is how to properly fit a ship. Whether they're mixing long- and short-range guns, pairing the wrong damage mods (mag stabs, heatsinks, etc) with their guns, dual- and triple-tanking their ships, etc, fitting can be a confusing prospect.

To assist with this, the Starter Corps (Center for Advanced Studies, Imperial Academy, etc) should have corp fittings with all of their T1 frigs, fit out properly with T1 mods and no rigs (since rigs can be quite expensive). Additionally, add in a few suggestions for their "tanky" hauler (Nereus, Wreathe, etc) to provide a mix of hauling and tank, and a fitting for the Venture.

All fits would utilize T1 mods, and would not have rigs (as rigs can quickly double the price of the ship, even for T1 varieties). Additionally, this would be only for their T1 frigs. No Navy / Faction frigs. Finally, with the exception of the scanning ships, the frigs should be fit for PvP. This means combat ships should feature a prop and a point (be it scram or long point, depending on the weapons used), and if possible, a web. EWAR ships should have their racial EWAR after the prop, etc.

This would provide new players with direction on how their ships are fit, and would do so using existing game mechanics.

Not to mention it could provide a good chance at making it easier to acquire these fits via the Buy All option once industrialists start putting up their orders for these mods in the starting systems.
Lugh Crow-Slave
#2 - 2016-06-11 04:32:25 UTC
if ccp could be trusted to do this and not just make things worse


......

i don't trust they can
Serendipity Lost
Repo Industries
#3 - 2016-06-11 04:58:06 UTC
There are so many variables to ship fitting. Even if some reasonable basic fits were provided - the corp fittings view doesn't give you the words that make the fit OK.

Thorax-1

rails
mwd,cap booster
active tank


Thorax-2

blasters
AB,web,
dual reps


Both could be valid fits, but if I don't know which one is to be used in what manner, I could get really sad when I used a CCP provided fit and it ended in disaster.

The Corp Fittings doesn't have the accompanying verbiage to explain the how to and what for than needs to go with fits.

I like the video angle they are going with. You can do a lot more for a newbro in a catchy 5 min blasterax vid than an unexplained, but totally legit fit will ever do.

One of the things I really dislike in Eve is when a 4 year character that has been surviving on linked fits doesn't really understand how to fit a ship. That being said, I would prefer a video discussing how to fit a ship with examples instead of setting a newbro on the path of blindly following linked fits from things like battle clinic and so on. A lot of the folks that just love to link fits are in space ********. Anyone that links a purple fit non super cap as a good idea for the masses - GAAHHHHH. There are a lot of D-U-M-B folks linking fits all day every day. Full Pith-x or (even worse) Caldari Navy drake fits should be illegal.

TL/DR: newbros need to learn how to fit ships, NOT how to blindly copy some linked piece of garbage. (Don't give them a fish, teach them how to fish)
elitatwo
Zansha Expansion
#4 - 2016-06-11 05:38:32 UTC
That's why I write guide last year. It's in Ships and Modules, glued on first page.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Oliver Ward
Doomheim
#5 - 2016-06-11 10:42:17 UTC
Serendipity Lost wrote:
There are so many variables to ship fitting. Even if some reasonable basic fits were provided - the corp fittings view doesn't give you the words that make the fit OK.

...

The Corp Fittings doesn't have the accompanying verbiage to explain the how to and what for than needs to go with fits.

There's already a tab for a Description. While it may not be as in-depth as a video is, it can provide at-a-glance information regarding a fit's strengths and weaknesses.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2016-06-11 13:13:32 UTC
Ideas like this have been floating around for a fair time (including this exact idea).

In general, I'm in favour of teaching by example. Providing a few 'decent' fits to people. I would, however, not put them in as part of the starter corps. Some people spend very little time in them, and move onto their own corps quickly, before they would pick up all the hints about it.

(something to bear in mind about fittings, is that they add a constant drain on resources. might be a small one, but all fittings need to be relooked at, when there's a module rebalance)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Donnachadh
United Allegiance of Undesirables
#7 - 2016-06-11 13:59:37 UTC
Before I begin I am not specifically against having this in game. Having some generic fits labeled as mission, mining etc would be good to have. With that out of the way here goes.

Giving a true new player a fit really does nothing to educate them.
In order for that fit to be used as an educational tool you need to explain why each of the modules was chosen, what specific purpose it serves within the fit, and why it was chosen over the others available that could / would meet the same need. While this is all possible within the context of the fitting window I wonder if it is something that CCP really needs to spend time on.

Going with a mission fit here how would you use these fits to explain the interrelated issue of tank, gank, speed and engagement range. Simply giving them a fit for each does not educate them on how and why each of them works, nor does it give them the information needed to properly fly the fit in a mission. I can just see the hassles for CCP when a new player chooses a kiting fit and then tries to brawl with it, or a brawl fit and tries to kite with it.

I like the idea, I just do not see how it can be made to work in the game without adding a huge mass of potentially extremely confusing information to a group of players that is traditionally faced with a huge mass of information and things to learn anyway. Maybe it would be better to get even more basic and explain the basics concepts and limitations of cpu, capacitor, resistances etc and then let them transfer that to fitting on their own.

Oliver Ward
Doomheim
#8 - 2016-06-11 15:42:34 UTC
An honest question for those who are saying it's a bad idea: How is it worse than what we currently have?

It's doubtful that there will ever be a single one-shot fix; any fixes to assisting new players in the long-run will be a multi-part solution, as opposed to a one-and-done fix. Looking at it from that perspective, is providing fittings that are functional, even if they aren't completely optimal, better than providing nothing at all? Right now, the solution is "let other players teach them," but there are plenty enough situations where that simply hasn't worked out. What's the harm in providing a basic fit to them, in addition to players continuing to teach them? Offering a few starter fittings doesn't prevent players from still assisting them.

Again, saved fittings have description tabs. These tabs get 400 characters to fill in. While that isn't a lot, it's enough to give some basic information.

For an AB blaster Incursus, for example: "A light-weight armor fit made for close-range combat, using a bonused armor repairer to recover from some of the incoming damage."

At 129 characters, there's still 271 characters available to get more detailed or to clarify things. They don't have to be encyclopedic entries (which would do more harm than good due to information overload), they just have to get the point across that it's a short-range armor ship that uses armor repairers.

If the "fits for PvP" part is a problem, since PvP is such an ever-changing landscape, then focus on fits for PvE against the primary rats in the starter territory. It still provides an additional bit of information, more than simply "ask another player."

As for concerns with CCP making the fits, ask for assistance from the many newbie-friendly corps out there, focusing on fits that can be flown by a starter-skills-only character. EVE Uni, Pandemic Horde, Karma Fleet, Brave Newbies, etc,
Sonya Corvinus
Grant Village
#9 - 2016-06-14 20:58:47 UTC
Oliver Ward wrote:
An honest question for those who are saying it's a bad idea: How is it worse than what we currently have?


The biggest risk in my mind is it would immediately tell a newbie that the game will show them how to fit a ship. They would trust that's what they should use instead of creatively playing with fits on their own. That's not a great precedent to set in my mind.

I know the response to that will be "well, any half decent corp has doctrine fits you need to follow anyway, so what's the difference?" The problem is if a new player moves from fits given by CCP immediately to doctrine fits by a player corp, they never actually learn how to mix and match, and never learn why certain fits a good. That can only be learned by time, trial and error, and losing ships do to stupid fitting ideas.

I mean, part of me hates the idea of having a test server to test out fits. I personally think all trial and error regarding fitting should happen with real resources in game.
Serendipity Lost
Repo Industries
#10 - 2016-06-15 06:29:58 UTC
Sonya Corvinus wrote:
Oliver Ward wrote:
An honest question for those who are saying it's a bad idea: How is it worse than what we currently have?


The biggest risk in my mind is it would immediately tell a newbie that the game will show them how to fit a ship. They would trust that's what they should use instead of creatively playing with fits on their own. That's not a great precedent to set in my mind.

I know the response to that will be "well, any half decent corp has doctrine fits you need to follow anyway, so what's the difference?" The problem is if a new player moves from fits given by CCP immediately to doctrine fits by a player corp, they never actually learn how to mix and match, and never learn why certain fits a good. That can only be learned by time, trial and error, and losing ships do to stupid fitting ideas.

I mean, part of me hates the idea of having a test server to test out fits. I personally think all trial and error regarding fitting should happen with real resources in game.



Agree in spirit. Teaching players to use cookie cutter fits = not good. I think a lot of larger corps have doctrines for a couple of reasons. They are lazy and 'do this' is a lot easier than teaching someone. It's kind of a self fulfilling prophecy from then on - giving doctrines for (reason here) enables newbros to not learn about fitting. The improved training tools that show you how many days to get to a fit also enables the lack of fitting know how. It's currently just too easy to get a link to a fit from any number of places, plop it or the ship/modules into a training program and it spits out a map and how long. (great tool, but it's also a great crutch to not learn proper fitting).

You can't link understanding, which is what new players need.
Donnachadh
United Allegiance of Undesirables
#11 - 2016-06-15 14:06:04 UTC
Serendipity Lost wrote:
I think a lot of larger corps have doctrines for a couple of reasons. They are lazy and 'do this' is a lot easier than teaching someone.

I am sure there is a degree of lazy for some in the use of doctrine fits, there are also some extremely useful and valid reasons to use them.
An FC has a tough job in the midst of a battle and having ships with random fits makes that task even harder.
Does pilot 1 have the fitting needed to try an end run on the opponents FC as an example. With doctrine fits that FC knows exactly what ship and fit pilot 1 is flying so his job is easier. You can call that lazy or ignorant if you want but based on real life experiences in combat as well as experiences in game I would simply tell you that you are wrong.

Another valid reason fro doctrine fits is that work well with ship replacement programs. The corp knows what ships / modules are needed and that makes it easier to keep the required ship / modules around. It also makes it easier for those who have to grind through the actual process of fitting those ships, if that is the way the corp does it.

Doctrine fits also make it easier to provide remote reps. If a fleet is all armor or all shields it is reasonably easy to handle and takes fewer pilots to make it work. With a mixed armor / shield fleet logi becomes significantly harder to handle. Do we have enough of each type? Are they located in the proper locations relative to the ships they need to rep? And again the DPS pilots lost to logi.

Sonya Corvinus
Grant Village
#12 - 2016-06-15 14:29:09 UTC
Donnachadh wrote:
I am sure there is a degree of lazy for some in the use of doctrine fits, there are also some extremely useful and valid reasons to use them.
An FC has a tough job in the midst of a battle and having ships with random fits makes that task even harder.
Does pilot 1 have the fitting needed to try an end run on the opponents FC as an example. With doctrine fits that FC knows exactly what ship and fit pilot 1 is flying so his job is easier. You can call that lazy or ignorant if you want but based on real life experiences in combat as well as experiences in game I would simply tell you that you are wrong.

Another valid reason fro doctrine fits is that work well with ship replacement programs. The corp knows what ships / modules are needed and that makes it easier to keep the required ship / modules around. It also makes it easier for those who have to grind through the actual process of fitting those ships, if that is the way the corp does it.

Doctrine fits also make it easier to provide remote reps. If a fleet is all armor or all shields it is reasonably easy to handle and takes fewer pilots to make it work. With a mixed armor / shield fleet logi becomes significantly harder to handle. Do we have enough of each type? Are they located in the proper locations relative to the ships they need to rep? And again the DPS pilots lost to logi.


I think there's a balance. Telling people to fly passive armor cruisers, for example is reasonable for a roam, linking an exact fit that everyone has to fly gets a bit much, most of the time.

That being said, there are times when an FC definitely doesn't need to deal with crap fits and needs to know exactly what everyone is bringing.
elitatwo
Zansha Expansion
#13 - 2016-06-15 15:03:34 UTC  |  Edited by: elitatwo
And don't forget doctrine fits serve a specific purpose and aren't always the best in all situations. They were made for the gang that is supposed to fly them with others in a certain way.

When I am on SiSi and someone asks for a fit I usually don't share it because the fit itself does nothing for them - I need to be at the helm to make it work.

Unless they are buddies I know or pvpers who would understand the fit and what I am doing, sharing it isn't helpful. That's another reason I was as vague as possible in my guide.

Recent additions to the large amount of ships we already have didn't make it any easier. I think it was a better time when we didn't have so many ships to choose from.
You wanted your ship to do x, you had to adjust your fit to do it. Now there are ships with the sole purpose of doing x and people still have trouble fitting them or because of it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Eli Stan
Center for Advanced Studies
Gallente Federation
#14 - 2016-06-15 16:15:46 UTC
Center for Advanced Studies already does this, in our "Ship Fitting" forum of our discussion board. We have basic Meta 0 combat fits for frigs, destroyers and cruisers of all races (which also are the fits of ships we hand out as replacements during our CAS Combat Day roams), as well as a wide variety of logi fits and PvE frig/destroyer fits.

The game doesn't need CCP handing out suggested fits, it needs players doing it. And they are. EVE Uni is another example.
Oliver Ward
Doomheim
#15 - 2016-06-16 02:10:44 UTC
Eli Stan wrote:

The game doesn't need CCP handing out suggested fits, it needs players doing it. And they are. EVE Uni is another example.

I've seen EVE Uni's fits, and I've heard people both praise them and curse them, for various reasons. Combined with what everyone else is saying above regarding CCP being the ones giving the fits, are there other sites talk about fits, not just giving them but also why they're fit that way?
Serendipity Lost
Repo Industries
#16 - 2016-06-16 04:52:14 UTC
Oliver Ward wrote:
Eli Stan wrote:

The game doesn't need CCP handing out suggested fits, it needs players doing it. And they are. EVE Uni is another example.

I've seen EVE Uni's fits, and I've heard people both praise them and curse them, for various reasons. Combined with what everyone else is saying above regarding CCP being the ones giving the fits, are there other sites talk about fits, not just giving them but also why they're fit that way?



Yours will probably be the best all inclusive fitting guide site. Good luck, and don't skimp on the whys and wherefores.

Thanx in advance!
elitatwo
Zansha Expansion
#17 - 2016-06-16 10:45:54 UTC
Serendipity Lost wrote:
...Yours will probably be the best all inclusive fitting guide site. Good luck, and don't skimp on the whys and wherefores.

Thanx in advance!


Hehehe..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Oliver Ward
Doomheim
#18 - 2016-06-16 22:07:39 UTC
Serendipity Lost wrote:

Yours will probably be the best all inclusive fitting guide site. Good luck, and don't skimp on the whys and wherefores.

Thanx in advance!

I could bite, but I'll play it straight. I don't have a site, and doubt I ever will.

I know there are sites out there, though, and some that go into detail about the how and why. I understand why folks feel that simply providing fits would be bad, though I disagree with it (again, I don't feel it would be worse than it is now). However, if there are well-known and reputable sites with good information on them regarding it, perhaps those would be a better resource to link, instead.

It's a shame that CCP pulled down their wiki; with a bit of cleaning and effort, perhaps that would have been something to link if they didn't want to give special preference to a third-party site.

And before you (or anyone else) make a sarcastic remark about why I didn't do the work on their wiki myself, it's because I've only been in EVE for ~6 months. I barely knew it existed before it was pulled. If I had, and if I had a better understanding of fitting at the time, I would have happily contributed.

I made this suggestion originally based on my own experiences, and what I feel would have helped me with some of my original fits. I didn't start really grasping fits and what was going on with them until I saw others' fits, what mods they used, and was able to see a few more of the many, many modules on them. Playing with EFT and putting the pre-made fits in and putting things on and off them did more to help me than receiving literally no information at all beyond what the Career Agents said (which is largely useless beyond their individual missions and mission chains).
Eli Stan
Center for Advanced Studies
Gallente Federation
#19 - 2016-06-16 22:19:20 UTC
Oliver Ward wrote:
Eli Stan wrote:

The game doesn't need CCP handing out suggested fits, it needs players doing it. And they are. EVE Uni is another example.

I've seen EVE Uni's fits, and I've heard people both praise them and curse them, for various reasons. Combined with what everyone else is saying above regarding CCP being the ones giving the fits, are there other sites talk about fits, not just giving them but also why they're fit that way?
Not that I know of, not really. It really isn't CCP's place to suggest fits. And it's not the players' place to edit in-game info about NPC corps. All of the CAS fits I talked about are stored out of the game since we obviously have zero control of our corp inside the actual game.
elitatwo
Zansha Expansion
#20 - 2016-06-16 22:54:26 UTC
Oliver Ward wrote:
...I know there are sites out there, though, and some that go into detail about the how and why. I understand why folks feel that simply providing fits would be bad, though I disagree with it (again, I don't feel it would be worse than it is now). However, if there are well-known and reputable sites with good information on them regarding it, perhaps those would be a better resource to link, instead.....


I'll tell you what, you pay me 5 billion per page and I write you a book. Sound good?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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