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Skill Discussions

 
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FW Alt - Help with skill plan

Author
Zimu Yeva
Definitely Not Cloaked LLC
#1 - 2016-06-10 00:58:16 UTC
Hey everybody, I'm thinking about creating an alt for FW and I'd appreciate the help with a fast skill plan for a Minmatar Frigate fighter.

I've been playing around with Evemon but I couldn't get to a skillplan that would be quick enough. I was thinking about something around 15-20 days.. if you could help with that I'd much appreciate.
Varcutii Renalard
#2 - 2016-06-25 19:38:23 UTC
Not a practical time frame. Presume 3-5 months. Ideally 6.
Quince Rin
Doomheim
#3 - 2016-07-05 02:07:25 UTC
It will take time if you do it by training alone. With Skill Injectors anything is possible.


Sincerely yours,
Caldari Capitalist Scum :)

Quince Rin

Director of Special Operations

Shiloh Templeton
Cheyenne HET Co
#4 - 2016-07-08 00:12:59 UTC
Varcutii Renalard wrote:
Not a practical time frame. Presume 3-5 months. Ideally 6.
How would you spend that 6 months?

Train a wide range of skills to a modest level - like the "newbie skill plan"? Or pick a ship with one weapon platform and specialize in it and then branch off into another ship/weapon?

Zoltan Lazar
#5 - 2016-07-08 00:29:15 UTC
20 days of training could make a char to AFK plexes and run when anything tries to fight you.

Varcutii Renalard
#6 - 2016-07-08 17:57:37 UTC
Shiloh Templeton wrote:
Varcutii Renalard wrote:
Not a practical time frame. Presume 3-5 months. Ideally 6.
How would you spend that 6 months?

Or pick a ship with one weapon platform and specialize in it and then branch off into another ship/weapon?



IF you are making an alt, and understand what you're getting into. With eve mon, you plan your remaps, and your skill training in a very focused way. For one ship or maybe 2 + 1 kind of T1 dessy.

[Yes. This would make for a terrible main plan, but it's a focused fw alt that's not an embarrassment / can provide great learning & flying experiences]

Plan goals:

T2 [weapon type + weapon spec, and related supports to 4s]
T2 defense type [ pick only one shield OR armor ]
T2 Nav. mostly 4s. Choose 5s only where necessary.
Core support skills to 4s. Be wary of 5s which take too much time, unless it relates to making possible a fitting that will support use of T2 defense modules. Eg. things in engineering that allow Medium sized /T2 defense modules on Frigates or T2 armor modules.

Fitting skills. Choose CPU or PG. At first, only one. Pending on how you manage the training plan, try for both. But it might not work out. You only have 6 months.

Rigging 4's. Primary Weapon, Primary defense [shield or armor] Why not 3's? 4 is relatively quick, and a T2 rigged frigate doesn't look like a navy one on D-Scan but might be rather close. (or a waste of isk, your call)

Note: this can make Gallente who include drones as an important weapon system a bit depressing/expensive compared with the other 3 who have drones frequently as a secondary system that only shows up in cruisers as genuinely necessary. And drone skills can be expensive time-wise, when you want/need the guns too. You only have 6 months.

Most skills should take about 3 days each. Rare will be the skill that is 7 to 11+ days. But they will crop up.

Consider the drug skill, Biology to 4
Don't forget Thermodynamics 4

Uncommon, time best spent elsewhere unless it would be a genuine benefit to your main's activities, if you find you have extra time:
Cyno.
T1 industrial hauler.
Mining frigate. (they do have turrets, mid slots, traits and agility!!!)

Hopefully obvious: forget about pirate frigs. Forget about cross training into anything but your chosen faction. You only have 6 months. At most, pickup T1 destroyer with the T1 frigate. They both use small guns/weapon systems.
Varcutii Renalard
#7 - 2016-07-08 18:59:51 UTC
Zoltan Lazar wrote:
20 days of training could make a char to AFK plexes and run when anything tries to fight you.



Which likely explains the phenomenon that is #Lastmedal and failfit cowardly sometimes afk frigates with stabs and / or nanos endlessly d-plexing. Not particularly fun, educational or exciting. However certainly one way to make LP to support a main.

In fact, you can probably skip most of the aforementioned training suggestions mentioned above. Just make a rookie, skill a t1 frigate, slap on some t1, meta1 modules and you're good to go. And don't forget the festival launchers! :) Such pretty light shows!
Zimu Yeva
Definitely Not Cloaked LLC
#8 - 2016-07-25 12:03:12 UTC
So what I did was basically what you suggested, Varcutii. I chose one ship (class) and went for it. Now I have a decent T1 Frig Pilot with T2 weapons and Shield.

Since my objective was to get some solo-pvp and learn some new stuff, it serves me well and gives me time to finish training the other -bigger- stuff.

I decided to make it a minmatar pilot. So in a few weeks I'll be spreading space cancer around New Eden in a Svipul.

I figured after I posted (and a couple days had passed without any replies here), I would just come up with something myself. And I'm glad it wasn't far from what you guys are suggesting. :)

Thanks for your replies. And yeah. I threw a couple injectors on the alt.
Varcutii Renalard
#9 - 2016-07-30 02:11:51 UTC
Zimu Yeva wrote:
So what I did was basically what you suggested, Varcutii. I chose one ship (class) and went for it. Now I have a decent T1 Frig Pilot with T2 weapons and Shield.

Since my objective was to get some solo-pvp and learn some new stuff, it serves me well and gives me time to finish training the other -bigger- stuff.

I decided to make it a minmatar pilot. So in a few weeks I'll be spreading space cancer around New Eden in a Svipul.


I'm glad to hear you have a character you're happy with that can fly frigates & destroyers.

Were i to have any other thoughts come to mind - ... my above inital suggestions were strongly aimed toward making a lower scale/sp alt. That when done training was mostly done. It'd stop.

Yet now you mention bigger things like cruisers or secondary support skills... These can get tricky to deal with if your alt slowly morphs into a second main because the initial suggestions don't take into consideration ever going beyond frigate/dessy.

Tricky as in attributes and remaps. Note the issue with drones with an eye to the primary/secondary attributes. Same for support skills that are Int/mem while the shooty flying stuff is mostly per/will.

A low SP alt doesn't care as much as a main how many times it remaps as long as the attributes are ideal purely for the limited training run. But if you want to go into bigger things? Train anything in leadership, go deep into drone skills? ... The above suggestions can bite you as they're not designed/intended for use by a "main" type character where lots of well rounded skilling occurs over the months after the initial skills are learned.

You might... as a result want to consider ending if possible in an Int/Per maxed arrangement, the rest of the other attributes as equal as possible. IF you can foresee further training down the road.

[Tiny note to CCP: This is why attributes need to be removed entirely. The mechanics are antiquated and needlessly headache inducing.]