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Fix for Changing Citadel Vulnerability Window, 2016-05-31

First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2016-05-25 17:12:31 UTC  |  Edited by: CCP Phantom
Hello Players

We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window change.

This change will be deployed with the May release on Tuesday, May 31 2016, during downtime (11:00UTC). Once this fix has been deployed, any vulnerability timer changed before 00:00UTC on Monday, May 30 2016, will take immediate effect during that downtime deployment. Any changes made to vulnerability timers after 00:00UTC on Monday, May 30 2016, will take effect at the regular time of 00:00UTC on Monday, June 6 2016.

More details on Citadel vulnerability windows can be found this help center article: https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States

UPDATE

Previously we announced a fix for changing Citadel vulnerability timers. After further testing, a few details of the handling of vulnerability timers during this fix’s deployment have changed.

Now, any and all pending vulnerability timers as of downtime (11:00UTC) on Tuesday, May 31 2016, will take effect during that downtime. This includes any changes made to vulnerability windows made after 00:00UTC on Monday, 30 May 2016, but before the deployment downtime. Any changes made after this downtime will take effect at 00:00UTC on Monday, 6 June 2016, as normal.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

GunfighterJ
HC - ChickenSandwich
Aporkalypse Now
#2 - 2016-05-25 17:29:23 UTC
So for those of us who have been screwed over for 3 weeks, reporting this issue and getting no feedback, we're still stuck waiting until tuesday?

We have a timer on monday, we're going to be attacked, again, for the 3rd week, as we wait patiently on Sunday night for the timers to roll over, just to see nothing change.

We nearly lost our citadel today due to these timers.

I want CCP to manually update our timers in reparation for this issue, at the standard time that they should be changed. My alliance is sick and tired of having to deal with this for nearly a month now.
max Tekitsu
HC - Ice Pirates
#3 - 2016-05-25 17:30:28 UTC
you need to force the timer updates right now for those that have been trying to change there timers for the past few weeks
Petrified
Old and Petrified Syndication
#4 - 2016-05-25 21:06:37 UTC
GunfighterJ wrote:
So for those of us who have been screwed over for 3 weeks, reporting this issue and getting no feedback, we're still stuck waiting until tuesday?

We have a timer on monday, we're going to be attacked, again, for the 3rd week, as we wait patiently on Sunday night for the timers to roll over, just to see nothing change.

We nearly lost our citadel today due to these timers.

I want CCP to manually update our timers in reparation for this issue, at the standard time that they should be changed. My alliance is sick and tired of having to deal with this for nearly a month now.



It would only be appropriate given the functionality was promised on release, was not there, and has resulted in the current situation where people thinking they could change the timers cannot.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rollaz
AirHogs
Hogs Collective
#5 - 2016-05-25 23:06:45 UTC
To suggest that it would be "unfair" to the attacking side to move the timer NOW, is unfair, these timer have been wrong for 3 weeks and to say that would be unfair to the attacking side is off balance, it's been unfair to the defending groups that have had to deal with old timers for 3 weeks now...

Change their timers now I say.

HAVE FUN - MAKE ISK - NO DRAMA No Api's   -   No Wars   -   No Awoxing   -   No Kidding! Hogs is OPEN for recruiting!  Join our in-game channel "Airhogs"

Eddie Beeblebrox
Unreasonable Presence
Hole Control
#6 - 2016-05-26 17:49:36 UTC
CCP Logibro wrote:
Hello Players

We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window change.
.

Sorry, but thats a rather stupid reason since this should have been implemented since launch.
You're screwing over each and everyone that has put up a citadel.
AHandinit Flo
HC - Blackhole Sun
Aporkalypse Now
#7 - 2016-05-27 11:50:14 UTC  |  Edited by: AHandinit Flo
CCP Logibro wrote:
Hello Players

We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window change.

This change will be deployed with the May release on Tuesday, May 31 2016, during downtime (11:00UTC). Once this fix has been deployed, any vulnerability timer changed before 00:00UTC on Monday, May 30 2016, will take immediate effect during that downtime deployment. Any changes made to vulnerability timers after 00:00UTC on Monday, May 30 2016, will take effect at the regular time of 00:00UTC on Monday, June 6 2016.

More details on Citadel vulnerability windows can be found this help center article: https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States

UPDATE

Previously we announced a fix for changing Citadel vulnerability timers. After further testing, a few details of the handling of vulnerability timers during this fix’s deployment have changed.

Now, any and all pending vulnerability timers as of downtime (11:00UTC) on Tuesday, May 31 2016, will take effect during that downtime. This includes any changes made to vulnerability windows made after 00:00UTC on Monday, 30 May 2016, but before the deployment downtime. Any changes made after this downtime will take effect at 00:00UTC on Monday, 6 June 2016, as normal.


I looked in the patch notes today https://community.eveonline.com/news/patch-notes/patch-notes-for-may-2016-release but I did not see any reference to the Citadel timer bug.
ube smoked
State War Academy
Caldari State
#8 - 2016-05-29 23:28:43 UTC
Please fix the crazy market lag lately. Fetching orders for a minute is not fun.
AHandinit Flo
HC - Blackhole Sun
Aporkalypse Now
#9 - 2016-05-31 13:26:16 UTC
CCP Logibro wrote:
Hello Players

We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window change.

This change will be deployed with the May release on Tuesday, May 31 2016, during downtime (11:00UTC). Once this fix has been deployed, any vulnerability timer changed before 00:00UTC on Monday, May 30 2016, will take immediate effect during that downtime deployment. Any changes made to vulnerability timers after 00:00UTC on Monday, May 30 2016, will take effect at the regular time of 00:00UTC on Monday, June 6 2016.

More details on Citadel vulnerability windows can be found this help center article: https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States

UPDATE

Previously we announced a fix for changing Citadel vulnerability timers. After further testing, a few details of the handling of vulnerability timers during this fix’s deployment have changed.

Now, any and all pending vulnerability timers as of downtime (11:00UTC) on Tuesday, May 31 2016, will take effect during that downtime. This includes any changes made to vulnerability windows made after 00:00UTC on Monday, 30 May 2016, but before the deployment downtime. Any changes made after this downtime will take effect at 00:00UTC on Monday, 6 June 2016, as normal.


It appears the fix did not change anything.
ImmortalWarHero 514NERC0
NECROM0NGERS
CONVERT OR DIE
#10 - 2016-06-07 23:32:39 UTC  |  Edited by: ImmortalWarHero 514NERC0
CCP Logibro wrote:
Hello Players

We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window change.

This change will be deployed with the May release on Tuesday, May 31 2016, during downtime (11:00UTC). Once this fix has been deployed, any vulnerability timer changed before 00:00UTC on Monday, May 30 2016, will take immediate effect during that downtime deployment. Any changes made to vulnerability timers after 00:00UTC on Monday, May 30 2016, will take effect at the regular time of 00:00UTC on Monday, June 6 2016.

More details on Citadel vulnerability windows can be found this help center article: https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States

UPDATE

Previously we announced a fix for changing Citadel vulnerability timers. After further testing, a few details of the handling of vulnerability timers during this fix’s deployment have changed.

Now, any and all pending vulnerability timers as of downtime (11:00UTC) on Tuesday, May 31 2016, will take effect during that downtime. This includes any changes made to vulnerability windows made after 00:00UTC on Monday, 30 May 2016, but before the deployment downtime. Any changes made after this downtime will take effect at 00:00UTC on Monday, 6 June 2016, as normal.
yeah i swear ive seen those new citadel things burn near 3 times already now lol i was like lol that citadel getting some as i passed by

btw is this the same logi bro i saw on dust forums lol do you remember that dev invasion event in dust where we had the like 300 clone ambush matches i made it into 2 of those lol i heard there were only 2 matches tho.... how many of those matches actually ran lol?
Benny Ohu
Chaotic Tranquility
#11 - 2016-06-10 08:23:23 UTC
ImmortalWarHero 514NERC0 wrote:
yeah i swear ive seen those new citadel things burn near 3 times already now lol i was like lol that citadel getting some as i passed by

btw is this the same logi bro i saw on dust forums lol do you remember that dev invasion event in dust where we had the like 300 clone ambush matches i made it into 2 of those lol i heard there were only 2 matches tho.... how many of those matches actually ran lol?

you might lol yourself to death :O remember to breathe