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Large size of ships deserves love

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#1 - 2016-04-30 11:48:12 UTC  |  Edited by: PavlikX
We have a lot ships in EVE, many of them was added in patches before, but how many of them from large size?
How many battle ships was introduced for last years? On the other hand small size (frigs and dests) have.... dozens of new ships and types.
What about large ships? Battleships needs love and attention (BCs too, but this thread aboy BSs)

Ordinary battleships have no role bonus, meantime a lot of smaller T1 ships have (T1 BCs for example).

I guess that it would be great to add role bonus to all BSs (T1, Navy, pirate and T2) +1-2 warp strenght and probably somekind of weapon bonus like 25% tracking to the large guns.

Also turret BSs needs weapons to hit smaller targets, like missile ships, who have rapid launchers, so, my opinion that small size weapon batteries to fit in large size must be in the game.
For example Small beam laser battery for amarr ships. Small charges (probably few in one turret), large size and fiting demands, working with ship bonuses.
In the name of the balance please, not only rapid heavy missiles must be a weapon in solo BS PvP.

Next question is not so important, but it would be cool to see new T2 BSs.
It would be great to see new marauders and BOs, or maybe new comand BSs with 4 links aboard

Everything is IMO
PS I want black khanid missile fitted T2 Abadon :)
Angelique Duchemin
Team Evil
#2 - 2016-04-30 12:00:30 UTC
The reason that there are Rapid versions of smaller missile systems is that missiles have severe damage mitigation to smaller targets even under optimal circumstances (double webs + paints).

By comparison a battleship with turrets can destroy a frigate in a single volley if that frigate has a few webs on it.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Lugh Crow-Slave
#3 - 2016-04-30 12:08:56 UTC  |  Edited by: Lugh Crow-Slave
Ships don't need role bonuses if they don't need role bonuses
Angelique Duchemin
Team Evil
#4 - 2016-04-30 12:12:39 UTC
He feels the need for more battleships for their own sake. Without identifying the roles they are meant to fill in the first place.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-04-30 13:51:40 UTC
What role would new T2 battleships fill which hasn't already been covered?

Also turret based battleships don't need a tracking bonus... that is why we got Tracking Computers.

unidenify
Deaf Armada
#6 - 2016-04-30 23:57:43 UTC  |  Edited by: unidenify
I wish CCP would make the decision about Marauder and what roles it suppose to be.

It come with a high price tag plus low insurance payout mean that capital ship is more cost effective for PVP over Marauder.

For Marauder, only area where Marauder could be excellent in would be in the PVE. However, the change for Dread/Carrier plus weapon timer prevent combat refit mean that Marauder start to fall behind in the PVE. And, Lost EWAR immunity don't help with Marauder cause too.
Iain Cariaba
#7 - 2016-05-01 06:13:50 UTC
unidenify wrote:
I wish CCP would make the decision about Marauder and what roles it suppose to be.
...
For Marauder, only area where Marauder could be excellent in would be in the PVE.

Oh, look, you figured out the role of Marauders all on your own. Must be pretty clear then.

unidenify wrote:
However, the change for Dread/Carrier plus weapon timer prevent combat refit mean that Marauder start to fall behind in the PVE.

Yeah... no. The thing about PvE is that you know what to expect before you enter the site. It's not really difficult to plan ahead when you know what's going to be coming at you. Even then, unless you're totally incompetent, it's not going to be an issue to de-aggress for 60s, wait for the weapons timer to expire, then refit.

unidenify wrote:
And, Lost EWAR immunity don't help with Marauder cause too.

Sure, it's not 100% immune anymore, but 1,000% bonus to sensor strength and 95% reduction in effectiveness of all other forms of EWAR makes little difference from total immunity. EWAR from rats isn't going to have any impact on it, but a group of other players will, which is the intention as far as I know.
Lugh Crow-Slave
#8 - 2016-05-01 07:43:26 UTC
Iain Cariaba wrote:

unidenify wrote:
And, Lost EWAR immunity don't help with Marauder cause too.

Sure, it's not 100% immune anymore, but 1,000% bonus to sensor strength and 95% reduction in effectiveness of all other forms of EWAR makes little difference from total immunity. EWAR from rats isn't going to have any impact on it, but a group of other players will, which is the intention as far as I know.


well in theory but ccp goofed and several npcs ignore the resistance and do full effect
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2016-05-01 07:56:30 UTC
unidenify wrote:
However, the change for Dread/Carrier plus weapon timer prevent combat refit mean that Marauder start to fall behind in the PVE. And, Lost EWAR immunity don't help with Marauder cause too.

Weapon timer? I am not aware that you receive a weapon timer from shooting NPCs. You should not mistake the NPC aggression timer with the weapon timer.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arden Elenduil
Unlimited Bear Works
#10 - 2016-05-01 08:36:24 UTC
If you go into bastion mode, you instantly get a weapons timer
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2016-05-01 08:51:35 UTC
Arden Elenduil wrote:
If you go into bastion mode, you instantly get a weapons timer

Interesting, I must have missed that when it was introduced.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sobaan Tali
Caldari Quick Reaction Force
#12 - 2016-05-01 10:46:34 UTC  |  Edited by: Sobaan Tali
It was a move made shortly after they were introduced I think. Bastion's had a weapons timer for quite some time.

Also, it's important to note that the weapons timer is just for Bastion, not for NPC agro. Ergo, if you need or expect to refit in a fight with NPC's, do it in station or before going into Bastion. Marauders are still very high on the food chain for their field, I assure you.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Lugh Crow-Slave
#13 - 2016-05-01 11:01:49 UTC
Rivr Luzade wrote:
Arden Elenduil wrote:
If you go into bastion mode, you instantly get a weapons timer

Interesting, I must have missed that when it was introduced.


it was put in for station games
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2016-05-01 12:23:06 UTC
PavlikX wrote:
We have a lot ships in EVE, many of them was added in patches before, but how many of them from large size?
How many battle ships was introduced for last years? On the other hand small size (frigs and dests) have.... dozens of new ships and types.
What about large ships? Battleships needs love and attention (BCs too, but this thread aboy BSs)

How many?

From Retribution (December 2012) onwards:

Frigates:
Venture (Retribution)
Astero (Rubicon)
Garmur (Kronos)
Prospect (Kronos)
Endurance (December 2015)
Crucifier Navy Issue (December 2015)
Griffin Navy Issue (December 2015)
Maulus Navy Issue (December 2015)
Vigil Fleet Issue (December 2015)
Deacon (December 2015)
Kirin (December 2015)
Thalia (December 2015)
Scalpel (December 2015)

Destroyers:
Corax (Retribution)
Talwar (Retribution)
Algos (Retribution)
Dragoon (Retribution)
Confessor (Rhea)
Svipul (Tiamat)
Jackdaw (Carnyx)
Hecate (Aegis)
Magus (December 2015)
Pontifex (December 2015)
Stork (December 2015)
Bifrost (December 2015)

Cruisers:
Stratios (Rubicon)
Orthrus (Kronos)
Victorieux Luxury Yacht (Scylla)

Battlecruisers:
Harbinger Navy Issue (Odyssey)
Drake Navy Issue (Odyssey)
Brutix Navy Issue (Odyssey)
Hurricane Fleet Issue (Odyssey)

Battleships:
Nestor (Rubicon)
Barghest (Kronos)

Capitals/Capital Industrials:
Bowhead (Rhea)
Apostle (Citadel)
Minokawa (Citadel)
Lif (Citadel)
Ninazu (Citadel)

Additionally, prior to Retribution, ship tiericide had already begun and every ship class has been rebalanced over the last 3-4 years.
Johng Kahn
Deep Core Mining Inc.
Caldari State
#15 - 2016-05-01 14:50:18 UTC
Iain Cariaba wrote:
unidenify wrote:
I wish CCP would make the decision about Marauder and what roles it suppose to be.
...
For Marauder, only area where Marauder could be excellent in would be in the PVE.

Oh, look, you figured out the role of Marauders all on your own. Must be pretty clear then.

unidenify wrote:
However, the change for Dread/Carrier plus weapon timer prevent combat refit mean that Marauder start to fall behind in the PVE.

Yeah... no. The thing about PvE is that you know what to expect before you enter the site. It's not really difficult to plan ahead when you know what's going to be coming at you. Even then, unless you're totally incompetent, it's not going to be an issue to de-aggress for 60s, wait for the weapons timer to expire, then refit.

unidenify wrote:
And, Lost EWAR immunity don't help with Marauder cause too.

Sure, it's not 100% immune anymore, but 1,000% bonus to sensor strength and 95% reduction in effectiveness of all other forms of EWAR makes little difference from total immunity. EWAR from rats isn't going to have any impact on it, but a group of other players will, which is the intention as far as I know.



Lol and more Lol @ you. Would you like some laxatives with your anal condescending attitude?

So just as an example of knowing what is in a site lets take a c5 anom. With solo marauder the entire intention is to go in with refits in order to clear the site as efficiently as possible. Combat refitting is an acquired skill and used in many forms of higher class pve. Can it be done faster or easier with other ships, sure, do I want to? Not all the time no.

The weapons timer did nerfbat alot of pve activities that were niche specifically to marauder content. As someone else did already say as well CCP goofed as usual with the fact that alot of npc's will bypass ewar resistance against the bastion module and you will catch full effect.

I would like to see your vast competence sit with sub t1 battleship resist profile out of bastion for a full minute in a c5 site while your timer de-agresses.

Your idea of player vs rat immunity is currently ass backwards as well. 95% resistance against say a lock range script or the like on a golem that already has 200 km cruise and a base locking range of 125 km in pvp will do jack.

95% resists against the chance to jam from a falcon is also a lol. Soo a ship that already has a % chance to be effective against a ship that has a 95% resist against that. I'm thinking that is a 1 out of 5000 cycle chance in the end to jam.

You should maybe be more proficient in your information before being so arrogant in a post next time.
Amarisen Gream
The.Kin.of.Jupiter
#16 - 2016-05-01 16:04:20 UTC
CCP will make a bigger pass in BCs with the boost changes.

They have stated a number of times that the feel BSs are in an "good" spot. Yes, they could use love,
Of the 9 t1 BS - two are ewar bonused. The rest are more along the line of combat based.

I posted topics about redoing BS and giving them more defined roles.
One ewar class per Empire
One fast attack BS (bonuses lie in warp speed and movement, not weapons.) More like a rapid response BS, to get to the engagement fast enough to provide some damage and tank while slower and/or big ships warp in. Think of like first responders for like
Two Combat based ships.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

PavlikX
Scan Stakan
HOLD MY PROBS
#17 - 2016-05-01 19:09:56 UTC
Btw, weapon tomer of bastion module must be removed, it have no sence, especially in comparison with siege module (correct me if i wrong)
Anyway, BSs are more expencive, longer trainable and mostly rarely used ships amongst subcapitals and this must be corrected.
My main opinion that they must be slightly boosted. What it will be?
additional warp strenght and speed, additional slots (imo they must not have less then 5 slots in slot group), new weapon turrets, roles or anything else.
I will be happy if CCp will open discussion with players and invite to the discussion those, who want to operate those ships at first time.
Iain Cariaba
#18 - 2016-05-01 20:58:04 UTC
Johng Kahn wrote:
Iain Cariaba wrote:
unidenify wrote:
I wish CCP would make the decision about Marauder and what roles it suppose to be.
...
For Marauder, only area where Marauder could be excellent in would be in the PVE.

Oh, look, you figured out the role of Marauders all on your own. Must be pretty clear then.

unidenify wrote:
However, the change for Dread/Carrier plus weapon timer prevent combat refit mean that Marauder start to fall behind in the PVE.

Yeah... no. The thing about PvE is that you know what to expect before you enter the site. It's not really difficult to plan ahead when you know what's going to be coming at you. Even then, unless you're totally incompetent, it's not going to be an issue to de-aggress for 60s, wait for the weapons timer to expire, then refit.

unidenify wrote:
And, Lost EWAR immunity don't help with Marauder cause too.

Sure, it's not 100% immune anymore, but 1,000% bonus to sensor strength and 95% reduction in effectiveness of all other forms of EWAR makes little difference from total immunity. EWAR from rats isn't going to have any impact on it, but a group of other players will, which is the intention as far as I know.



Lol and more Lol @ you. Would you like some laxatives with your anal condescending attitude?

So just as an example of knowing what is in a site lets take a c5 anom. With solo marauder the entire intention is to go in with refits in order to clear the site as efficiently as possible. Combat refitting is an acquired skill and used in many forms of higher class pve. Can it be done faster or easier with other ships, sure, do I want to? Not all the time no.

The weapons timer did nerfbat alot of pve activities that were niche specifically to marauder content. As someone else did already say as well CCP goofed as usual with the fact that alot of npc's will bypass ewar resistance against the bastion module and you will catch full effect.

I would like to see your vast competence sit with sub t1 battleship resist profile out of bastion for a full minute in a c5 site while your timer de-agresses.

Your idea of player vs rat immunity is currently ass backwards as well. 95% resistance against say a lock range script or the like on a golem that already has 200 km cruise and a base locking range of 125 km in pvp will do jack.

95% resists against the chance to jam from a falcon is also a lol. Soo a ship that already has a % chance to be effective against a ship that has a 95% resist against that. I'm thinking that is a 1 out of 5000 cycle chance in the end to jam.

You should maybe be more proficient in your information before being so arrogant in a post next time.

1. You want to run c5 sites easily? Bring friends. Simple fact that c5 sites are high end PvE means they should not be easily run solo. Just because you can solo high end PvE sites in a marauder does not automatically mean it should be easy. If you want to cater to your own greed and keep all the w-space salvage yourself, you should really have to work for it.
2. The weapon timer for bastion module was instituted because of station games. It's there for a very good reason.
3. If NPCs are able to bypass ewar resistance from bastion, something I've yet to have happen to me in my Golem, then the NPCs need to be fixed, not bastion.
4. Roll Really. Two words that every single person that does PvE should be acutely aware of are "trigger management." If you don't know how to manage the triggers, you're going to have problems. Granted, it's been a couple years since I ran c5 and c6 sites, but I wouldn't think CCP had removed the spawn triggers that allowed you to whittle incoming DPS down to just a few ships so you could refit for the next wave, if necessary.
5. Do you even know how ECM works? There is no 95% resist against ECM, there's a 1,000% boost to sensor strength, which factors into the RNG style ECM equation. RNG is R, and there's always a chance you're going to get jammed.

You should really take some Windex to the window in your abdomen, it'll be easier for you to see how wrong you are.
Iain Cariaba
#19 - 2016-05-01 21:04:55 UTC
PavlikX wrote:
Btw, weapon tomer of bastion module must be removed, it have no sence, especially in comparison with siege module (correct me if i wrong)

You're wrong. Go learn what station games are, then figure out how broken bastion was for station games before CCP added the weapon timer.

PavlikX wrote:
Anyway, BSs are more expencive, longer trainable and mostly rarely used ships amongst subcapitals and this must be corrected.
My main opinion that they must be slightly boosted. What it will be?
additional warp strenght and speed, additional slots (imo they must not have less then 5 slots in slot group), new weapon turrets, roles or anything else.
I will be happy if CCp will open discussion with players and invite to the discussion those, who want to operate those ships at first time.

Battleships have their place, and they fit into it quite nicely. The simple fact that the meta has shifted to smaller, more maneuverable ships doesn't mean battleships are now broken. Eventually the meta will shift again, and battleships will start being widely used once more.
Johng Kahn
Deep Core Mining Inc.
Caldari State
#20 - 2016-05-01 21:20:31 UTC
Lol I'm not even going to argue with you about it. Even though i did accidentally use the wrong stat about the ecm my point is still the same. You are just arguing in circles and dismissing very valid points.

If your stupid enough to play station games thats your issue but with the advent of command dessies and now citadels there is no reason to worry about one hull playing station games and that point is mute.

As I said before i know there are other ways to do it and I know how to manage triggers just fine. That dose not change the fact it's now beyond impractical to run c5/c6 with a solo marauder even though you could do it just going in with ancillaries or fitting for full cap. Some of the triggers are the advanced battleships and will kick your ass out of bastion. The challenge of flying a hull to it's limits is part of the fun but it still needs to have some kind of practicality to it. There are many other forms of this type of play in null as well.

Station games is not a good reason at all anymore to have only one ship in game be a flying weapons timer. Honestly for someone that would quote how much they like change you seem very upset at the idea of changing the effect of bastion due to station games.

The window of my abdomen? lmao what dose that even mean? I'll let you have at it. seems forum pvp is part of your thing. o/ have a blast with it :P GF
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