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EVE New Citizens Q&A

 
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EVE Mentorship for new players

Author
Solonius Rex
Federal Navy Academy
Gallente Federation
#1 - 2016-04-26 03:02:58 UTC
Didnt we used to have a thread like this in here?

In any case, im open for this. Any new players who want to learn PVP, PVE or some low-end indy, message me.
Pandora Carrollon
Provi Rapid Response
#2 - 2016-04-26 17:42:44 UTC
This should really be a game function and not just the rookie chat channel.

There should be a way for experienced players that want to help out new-newbies, maybe travel to a rookie system in a rookie ship and click a 'mentor' button in the UI. If a newbie needs some help, they hit the "Help Me" button and it auto fleets the rookie with the next in line mentor. They can meet up and go over whatever it is the rookie needs some help with.

Mentors would need to abide by some rules to keep their 'Mentor' status, but they should also get some in game reward. Maybe a special ship, fittings, ISK boosts, a PLEX, etc. depending on how many hours they spend doing it.

It takes care of a few fundamental problems that newbies (myself recently such) have:


  1. How do you meet friends? (Since they cycle through mentors, they could meet lots of new people this way)
  2. How do you run a ship? (Being in fleet lets them fly side by side)
  3. Most importantly: confidence that someone has their back while they flail around in space for the first time. (They could fly missions together, mine, take out RATs, etc. Someone is there to save them and walk them through it.)


Rookie chat fails on several levels, nobody is vetted there and working in chat consoles doesn't help see what the rookie is seeing on their screen at that moment. A mentor ship parked right next to them sees exactly what they are seeing.

So, I have always liked the Mentor idea, but, to me -a thread is of limited use, in game is where this belongs.
Francis Raven
GeoCorp.
The Initiative.
#3 - 2016-04-26 17:51:16 UTC
I think if someone is really looking at pursuing this from a mentor's standpoint, the following should happen (based on current game-mechanics).

1) Mentor (or mentor corp) flies to career agent systems and/or starter systems.
2) Mentors advertises in local a "Mentor" chat channel where new players can join up. If that process is too complicated, the Mentor can private convo a player to tell them how its done.
3) Mentor channel has a bunch of helpful links to various resources. (ie UniWiki, Fuzzworks, etc...)
4) While in the "Mentor" channel, players can fleet up with eachother to help one another. Either two or more new players together, or a mentor and a new player.
5) Advertising needs to be done in forums so that new players who look here first will also know where to go.

As a Mentor, you could go into local starter systems and say something along the lines of :

"If you're a new player and are struggling, feel free to reach out to me for help. Right click my name + start convo, or join XXXX chat channel)"

Rookie Chat is helpful but only to a certain extent.
Being present is important - and having that 1-on-1 aspect will do two things:
a) Help the new player more efficiently
b) Hopefully create a long-term relationship between the two people involved. Players quit EVE early because of the steep learning curve. I hope if someone pushes this idea forward, more players will join and stay.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Pandora Carrollon
Provi Rapid Response
#4 - 2016-04-26 19:09:20 UTC
My only issue with that is that there is no way to make certain that a player is actually a 'registered' Mentor, knows the rules of being one and flies by the same rules as other Mentors. Rookies are a part of the game that really needs to be isolated from the shenanigans of the rest of the game while they learn the basics of the game. When they step out of those rookie systems, that's when they can fall prey to all the evils in Eden... uh, New Eden. A good Mentor(s) will prepare them for that first step off the cliff but they have to fly sometime.

No, there should be consistent Mentor rules. Also, rookie systems need to be 1.1 security status and have Concord instantly on any criminals as well as a restriction to frigate size at the gates.

I realize EVE is all ad-hoc player content, but Rookies need a little more safety cushion and stability than that. I think this is one of the main contributors to people leaving the game early.
Ralph King-Griffin
New Eden Tech Support
#5 - 2016-04-26 19:28:11 UTC
Hmmm i dont think sheltering the newbros from the real content is a good thing to do,
About half of the rookies (under one month old) iv have spoken to ingame were fine with getting ****ed in game once you explain to them what happened,
around half of those went "That was ****ing COOL MAN! Can you show me how to do that?!"

Many a bloodthirsty newbro came, got borde, left to go play something else,
hell the only reason i stuck around after this happened to my mates corp in the first year was because i read the damn forums and had "that" moment (you know the one) when i got what eve is about and then got involved.

ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2016-04-26 19:29:55 UTC
There have been several ideas similar to this including one that I posted a while back.

I think step one is for a Dev to agree that this is a good idea and that they are willing to allocate time to this.

Without some acknowledgement from CCP staff we are just spinning our wheels

Want to talk? Join Cara's channel in game: House Forelli

Arid O'Asis
The Scope
Gallente Federation
#7 - 2016-04-26 19:31:42 UTC
I would support a "Mentor Button" in game.

I've had an office in the Trossere starter system since last August with a corp description offering mentorships. And, I spend almost every Sunday night there as well, contacting new players through private email, with limited success.

Maybe one in twenty will respond.

New players are suspicious, of help offered.

A "Mentor Button" would offer validation to a new player the proffered help was actually help, and not a scam.
Mike Azariah
The Scope
Gallente Federation
#8 - 2016-04-26 21:32:48 UTC
Arid O'Asis wrote:
I would support a "Mentor Button" in game.

I've had an office in the Trossere starter system since last August with a corp description offering mentorships. And, I spend almost every Sunday night there as well, contacting new players through private email, with limited success.

Maybe one in twenty will respond.

New players are suspicious, of help offered.

A "Mentor Button" would offer validation to a new player the proffered help was actually help, and not a scam.


5% is the normal for me during Operation Magic School Bus

m

Mike Azariah  ┬──┬ ¯|(ツ)

Lulu Lunette
Savage Moon Society
#9 - 2016-04-26 21:56:50 UTC
Pandora Carrollon wrote:
This should really be a game function and not just the rookie chat channel.

There should be a way for experienced players that want to help out new-newbies, maybe travel to a rookie system in a rookie ship and click a 'mentor' button in the UI. If a newbie needs some help, they hit the "Help Me" button and it auto fleets the rookie with the next in line mentor. They can meet up and go over whatever it is the rookie needs some help with.

Mentors would need to abide by some rules to keep their 'Mentor' status, but they should also get some in game reward. Maybe a special ship, fittings, ISK boosts, a PLEX, etc. depending on how many hours they spend doing it.

It takes care of a few fundamental problems that newbies (myself recently such) have:


  1. How do you meet friends? (Since they cycle through mentors, they could meet lots of new people this way)
  2. How do you run a ship? (Being in fleet lets them fly side by side)
  3. Most importantly: confidence that someone has their back while they flail around in space for the first time. (They could fly missions together, mine, take out RATs, etc. Someone is there to save them and walk them through it.)


Rookie chat fails on several levels, nobody is vetted there and working in chat consoles doesn't help see what the rookie is seeing on their screen at that moment. A mentor ship parked right next to them sees exactly what they are seeing.

So, I have always liked the Mentor idea, but, to me -a thread is of limited use, in game is where this belongs.


Did you play FFXI?

@lunettelulu7

Pandora Carrollon
Provi Rapid Response
#10 - 2016-04-26 23:40:22 UTC
Lulu Lunette wrote:
Did you play FFXI?


Nope. Did it work like that?
Pandora Carrollon
Provi Rapid Response
#11 - 2016-04-26 23:44:27 UTC
Ralph King-Griffin wrote:
Hmmm i dont think sheltering the newbros from the real content is a good thing to do,
About half of the rookies (under one month old) iv have spoken to ingame were fine with getting ****ed in game once you explain to them what happened,
around half of those went "That was ****ing COOL MAN! Can you show me how to do that?!"

Many a bloodthirsty newbro came, got borde, left to go play something else,
hell the only reason i stuck around after this happened to my mates corp in the first year was because i read the damn forums and had "that" moment (you know the one) when i got what eve is about and then got involved.


Well, they could just leave Rookie space sooner. If they've hit the "Help Me!" button, got everything explained to them to their satisfaction the Mentor could kick them in tush and tell them "Go Fly!" and push them off the cliff. It's actually an advantage to the Mentor idea that they can get some player to figure out what level they want to play at and the Mentor can coach them in the next steps.

I think the faster the new player gets an experienced opinion on things the better off they are... one way or the other.

My ideas for rookie space are simply to be a nest, you can push the chicks out as soon as they are ready to fly.
Pandora Carrollon
Provi Rapid Response
#12 - 2016-04-26 23:46:47 UTC
ergherhdfgh wrote:
There have been several ideas similar to this including one that I posted a while back.

I think step one is for a Dev to agree that this is a good idea and that they are willing to allocate time to this.

Without some acknowledgement from CCP staff we are just spinning our wheels


Agreed. I feel it's the best approach that could be done with the least programming effort on CCP's part. It would be better than any kind of 'in-game' training videos or such.
Lulu Lunette
Savage Moon Society
#13 - 2016-04-27 03:55:27 UTC
Pandora Carrollon wrote:
Lulu Lunette wrote:
Did you play FFXI?


Nope. Did it work like that?


Yeah check it out

There was no reward or anything special except having a little 'M' by your name. In a game like Eve however, I could see the mentor thing being abused.

@lunettelulu7

Imperator Kane
Imperial Academy
Amarr Empire
#14 - 2016-04-27 05:31:12 UTC  |  Edited by: Imperator Kane
Use to run Somali Boot Camp.

All it did... was take a newbro, put him in a ship and then wardec corps. I replaced the losses and the new guys subbed because being able to fly as group and kill things is always awesome. Especially when a bunch of 1 week old guys take down older players.

if I had the time I would do that again.

Cannibal Kane was my Test Character.

Solonius Rex
Federal Navy Academy
Gallente Federation
#15 - 2016-04-28 09:56:07 UTC
We should have a sticky where we just list up all the people who are interested in being a mentor so that newbies who join this forum section can contact them.
Ralph King-Griffin
New Eden Tech Support
#16 - 2016-04-28 11:15:06 UTC
Imperator Kane wrote:
Use to run Somali Boot Camp.

All it did... was take a newbro, put him in a ship and then wardec corps. I replaced the losses and the new guys subbed because being able to fly as group and kill things is always awesome. Especially when a bunch of 1 week old guys take down older players.

if I had the time I would do that again.

We used mission flipping for this,

put a newbro in an sig tanked incursis and fling his suspect ass at the biggest carbear you could scan down.
you had to quickly figure out transversal, cap and drone management (if you could use the ishkur) , combat scanning and how to get your pod out

then there was Leffy which was often deliberately not mentioned to see if they would twigg that they could be hunted and learn to watch local and dscan.
Donnachadh
United Allegiance of Undesirables
#17 - 2016-04-28 14:38:19 UTC
Ralph King-Griffin wrote:
Hmmm i dont think sheltering the newbros from the real content is a good thing to do,
About half of the rookies (under one month old) iv have spoken to ingame were fine with getting ****ed in game once you explain to them what happened,
around half of those went "That was ****ing COOL MAN! Can you show me how to do that?!"

Many a bloodthirsty newbro came, got borde, left to go play something else,
hell the only reason i stuck around after this happened to my mates corp in the first year was because i read the damn forums and had "that" moment (you know the one) when i got what eve is about and then got involved.


Nothing prevents a blood thirsty newb from leaving the safety of a new player area 5 minutes or 5 days after they start the game, so this idea of a nearly 100% safe new player area would have no significant impact on those that are blood thirsty.

Beside that Ralph I have to disagree with you even in a basic way on this. I spend a vast majority of my time in high sec doing basic game training with new players that move on to low and nul sec groups I am affiliated with through real life contacts. The problem these groups were having was players not learning the basic game skills needed to play efficiently in a fast paced PvP environment because scared / nervous or simply the first to die because mistakes limiting their exposure. After a long beer and pizza session one weekend many years back we hit upon the idea of one of us (I drew the short straw) setting up shop in high sec and running a training school for the new players. We teach them some basic fleet skills, meaning of words and phrases that are used in the groups, basic D-Scan and probe scanning skills and the list goes on and we found that doing this in high sec makes the process faster and the end results better simply because these players can concentrate on learning the skills needed instead of trying to stay alive long enough so they have the opportunity to learn. With this basic training complete (usually just a month or two depending on the player) off they go to low / nul and bigger and better things. Yes I agree all of this can be accomplished in the heat of battle and any group that is worth a damn has some form of this same thing that goes on. However after more than 5 years of experimentation we have found this method gets the average new player into the battles more quickly and it allows them to feel like they are contributing from day one instead of just being there as cannon fodder. You are right this is a little different than the general new player systems, however I am still convinced that the basic concepts apply even in those newb systems. Give them time to learn the interface and some basic EvE gaming skills in an environment where they are safe so they can concentrate on the skills to be learned instead of worrying that they will die at any moment. And as I said earlier if they want the white knuckle thrill ride while they struggle with the basics of the EvE interface then nothing would stop them from venturing forth into the wider universe and taking their chances.

Getting back on track to the idea of mentors.
An official mentors program would be good for everyone.

New players wanting help would have easy access to a listing of characters that were in the mentors program instead of the current crap shoot pick a name and take your chances system.

New players would know that as part of this program the mentor they choose is being watched and their actions reviewed.

And some of us in the game (like me) that get more enjoyment out of helping others than we do playing the game ourselves would have an opportunity to return back to others the help that we have been given over our years in the game. A way that would be better for us as well as the new players we would be helping.

Alas the hurdles to overcome from CCP's side of this would be immense, I am not convinced it would be a good use of CCP's time and yet even with these I would still like to see CCP take a serious look at setting up an official mentors program.