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EVE New Citizens Q&A

 
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New player seeking help

First post
Author
Drala Fi Maulerant
University of Caille
Gallente Federation
#1 - 2016-04-19 16:38:03 UTC
1. Being new what are my options to not be years behind?

2. What are ways for newbies to be self sufficient?

3. Is PVP mainly still gate camping?

4. I have tried eve before but it never stuck mainly due to the fact that I never found someone to truly mentor me and guide me along the way that wasn't trying to use me to point people to death or mine for them to death...

Is it wrong to try to give this game another chance? It's like I want to like eve but the interface is so indepth it's overwhelming...the openness while what I want it's an overwhelming feeling I haven't conquered. I'm wondering how to do this?

Is there a breakdown based on play style? Why is one faction better? What is the difference in ships and play styles end game vs starting out?
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#2 - 2016-04-19 17:10:25 UTC  |  Edited by: ISD Fractal
Welcome (back) to Eve!

1. You can buy skill injectors for ISK now which is a viable, but expensive, method to catch up. You should note that skill points are only one limiting factor to performance; pilot skill, which can only be gained by experience, is generally a much bigger contributor to performing well.

2. You can rat, you can do market stuff, you can be an adorable newbro and get showered with ISK, you can join a corp that gives free ships and other things to newbros, etc.

3. No, and to my knowledge it never was primarily gate camping. There are tons of PvP opportunities out there and you need to find a corp that focuses on the type of PvP that you enjoy. If you don't know what type of PvP you enjoy, you can try all different types of corps until you start to get a better idea.

4. It's definitely not wrong to give the game another chance! I would highly recommend that you focus on finding a corp that will help you learn the ropes and give you support when you need it. There are two that I often recommend to people. If you prefer more structured learning, or want to be able to try many aspects of Eve within one corp, check out Eve University. If you prefer less structured learning and enjoy null sec, check out Pandemic Horde. These are just two options, and there are many more, but that should start you off on the right foot.

Don't let your SP limit you, new players can contribute quite a bit even in PvP. Your starting faction really is an insignificant choice in the long run unless you enjoy role playing. Get out there, have some fun, and let us know if you have more questions!

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#3 - 2016-04-19 17:12:25 UTC
Its not wrong to give it another chance.

1) Well now you can spend real money to get skill injectors, to try to catch up (or be really good at finding ISK). Baring that, you just have to accept there will be people with more skills. Focus on getting your core skills up. Do not do like me, and be scatter brained on an approach. Had I focused on one line first, that would have been help. So to make up for lost time, find a ship line that you like (for whatever reason, for me its aesthetics) and find a path to make isk (I explore and scavenge).

2) Define self sufficient. If you are talking about making a living out of the box, personally I liked exploration. Doesn't require a lot of capital or skills to start. And while your skills get better, you end up getting better at the game, such as making safe spots, dodging gate camps, etc. You'll see the universe while learning how not to die all the time and you'll bring in some ISK.

3) No, there is a lot more faction warfare now, and as a result it seems gate camping, outside some key areas, is a minor occurance. The only gate camps I tend to see anymore is in Null Sec if I cross a border between corporations that are fighting.

4) You do need to find friends. Read the forums, read guides, etc. Bottom line though, play how you want. I don't make ISK hands over fist. I explore and scavenge, and live a relatively solitary existence in EVE. That's fine for me. Might not be for others. I tried the route of playing how others wanted me to play, and each time I walked away from EVE because I didn't like it. This time I'm far more casual and just like exploring.

Faction ships vary in abilities. I will say CCM has done a pretty good job with a variety of ships and roles, that there is no one good race or bad race for any one particular role. Some of the higher tier ships may have advantages, like the Pilgrim and Curse I find a much more fun boat to fly than the other recons. However, you are not limited by race to which ships. I have ships from all 4 factions in my hanger. But I pick based on aesthetics...
Vol Arm'OOO
Central Co-Prosperity Union
#4 - 2016-04-19 17:22:18 UTC
Drala Fi Maulerant wrote:
1. Being new what are my options to not be years behind?

2. What are ways for newbies to be self sufficient?

3. Is PVP mainly still gate camping?

4. I have tried eve before but it never stuck mainly due to the fact that I never found someone to truly mentor me and guide me along the way that wasn't trying to use me to point people to death or mine for them to death...

Is it wrong to try to give this game another chance? It's like I want to like eve but the interface is so indepth it's overwhelming...the openness while what I want it's an overwhelming feeling I haven't conquered. I'm wondering how to do this?

Is there a breakdown based on play style? Why is one faction better? What is the difference in ships and play styles end game vs starting out?


First time I started playing eve - I gave up after a fairly short try - all it seemed to be was auto pilot here, orbit, and shoot red x's. Then autopilot there and rinse and repeat. However, I kept seeing articles about how eve was a really deep and hardcore open world pvp game. I couldnt understand it - since it really didnt mesh with my brief experience. After a while I decided to come back and really give it a try - to try and figure out why people kept saying what they were saying about the pvp. Well, once I really dove into the game there was no turning back because those folk were all right. Ultimately, eve is what you make it. There is no falling behind, because there is no once size fits all.

For instance - I cant tell you how to be self sufficient, because I dont know what it is that you like to do. Some folk just want to mine, others like missioning, some like small ship pvp (frigs and the like) - for me I fly capitals and blops. Some styles of play require more isk then others - but there is no one style that is right for all.

Of course being an older player with more sp opens up more options to you, but as you are a new having lots of options is not a good thing. For instance, you could inject all the skills you need to fly a capital if you wanted to - but since you dont know how to use one properly - all you are going to do is get yourself blown up which will lead to endless frustration with yourself and the game. Ultimately, its better to just go slow - start with small ships and get a handle on the game and then move on to other things as the situation arises.

As for pvp - its not mostly gate camps - although gate camps are always around. There is a wide variety of pvp - everything from hs ganking to large scale fleet actions. Just like with everything else in eve - there is no one size fits all.

Your best bet is to just play the game. Talk to people, make friends, join a corp.

Finally, as for specific ways to make isk - well when i was young and just needed pocket change to keep me in t1 pvp ships - i used to do exploration - there is still good isk made in exploration combat sites. Personally, these days I find that to be too much work. Now I just live off what I kill - and scamming. Love the scamming.

I don't play, I just fourm warrior.

Francis Raven
GeoCorp.
The Initiative.
#5 - 2016-04-19 17:44:18 UTC
Much of this has been said by others, however:

1. Being new what are my options to not be years behind?
Other than skill-injectors, focus on training skills which will be focused on what you want to do.
- Is it PVP? Focus on ship fitting skills, and dont train larger ships at the start. Go deep into the Frigate and Cruiser tech line. Make sure your core fitting skills are up to par, and work on T2 tanking skills first, and then T2 guns/missiles/whatever.
- Is your interest in industry? If you are not willing to spend real life money to buy a PLEX, sell it on the market, and use the 1b + ISK to buy materials needed for production, then you may want to focus your time on mining ships. When it comes to mining, I always suggest to work your way up to a barge ship first, and then focus your training in T2 miners and Mining Upgrade mods.
- Is it PVE that you are interested in? I worked my way up from T1 frigate, to cruiser, BC and then Battleship. From battleship, I started focusing on upgrading my weapon systems. I hear a lot of people doing well with Tech-3 cruisers in missions, but I have no experience with that.

2. What are ways for newbies to be self sufficient?
I started off mining veldspar or scordite in highsec until I had enough isk to fit a T1 cruiser (for me it was the caracal). Today thats around 11-16 million isk. I would get something like 200k ISK ore per load in a Venture. I then grinded Level 1 and 2 security missions with my Caracal ship. I now do Level 4 missions and higher end anomalies in Battleships the likes of Ravens and Rattlesnakes. These are great money makers.


3. Is PVP mainly still gate camping?
I would say there are many roams in nullsec, but I do come across MANY gate camps.

4. I have tried eve before but it never stuck mainly due to the fact that I never found someone to truly mentor me and guide me along the way that wasn't trying to use me to point people to death or mine for them to death...
Find a corporation you want to be a part of. There are many out there. I would recommend larger corps over smaller ones - or at least corporations that are part of a large alliance.
Dont be afraid to jump from corp to corp until you find one you like.

Best of luck, and welcome bacl./

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Memphis Baas
#6 - 2016-04-19 17:54:33 UTC
Drala Fi Maulerant wrote:


1. Being new what are my options to not be years behind?

2. What are ways for newbies to be self sufficient?

3. Is PVP mainly still gate camping?

4. I have tried eve before but it never stuck mainly due to the fact that I never found someone to truly mentor me and guide me along the way that wasn't trying to use me to point people to death or mine for them to death...

Is it wrong to try to give this game another chance? It's like I want to like eve but the interface is so indepth it's overwhelming...the openness while what I want it's an overwhelming feeling I haven't conquered. I'm wondering how to do this?

Is there a breakdown based on play style? Why is one faction better? What is the difference in ships and play styles end game vs starting out?



1. Just play the game. Don't compare yourself to others. Unlock the ships that you want, and play with them.

The veterans have more skillpoints, but in this game you're not building a character, you're building a whole account full of characters. Veterans just have more choices for what ship to fly; once they're in the ship and facing you, the skills they have for other ships are useless. The game is designed to be played ship vs. ship, not skillpoints vs. skillpoints.

Just play.

2. There are a number of PVE activities; just google "making money in EVE" and you'll see plenty of guides. All you have to do is don't spend like a clueless person, and don't fly bling ships when the basic ship with sensible, cheap modules, does the trick. Train for some of the utilities, like being able to fly an industrial to haul your loot to the market, a few trading skills to reduce some of the taxes, etc.

3. PVP is extremely varied; it's amusing that you think it's mostly gate-camping. Of course, to see a lot of it, you have to take a chance and get out of the hell-hole that is high-sec, and go to null or wormhole space for the truly beautiful fights.

4. The issue isn't the lack of a mentor, it's you. This is a sandbox game, and if you can't function without a mentor, you won't make it. You have toys (ships, guns, modules), play with them. If you truly believe a mentor is needed for you to have the fun, then consider it from the mentor's point of view... babysitting you is a job, what exactly do they get paid for it?

That said, a good corp won't ask you to contribute more than you're willing; just participate and enjoy the organized ops and fights. Of course, in high-sec, corps suck because there isn't much that they can do that you can't do better, solo, so why pay taxes or mine for them or whatever. No point.

Find a wormhole, lowsec, or null corp, and the difference in quality and fun will be like night and day.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2016-04-19 19:42:26 UTC  |  Edited by: Tau Cabalander
Memphis Baas wrote:
[1. Just play the game. Don't compare yourself to others. Unlock the ships that you want, and play with them.

Pilots are now born into the the EvE universe with the ability to be immediately useful in PvP (light tackle).

With a few hours of training, a newbro can be dabbling in advanced PvP topics like EWAR and logistics.

There are several newbro friendly corps around (example: Pandemic Horde being the current leader, and then there is their nemesis Karma Fleet, as well as many other corps).

I've been playing EvE for over 7 years. I have a lot of skill points, but the majority don't mean anything when I piloting a ship. I've been piloting an Assault Frigate for the past 3 years or so, which you can match my skill in with a few months of training. Skill points are only added versatility past a certain point, not an endless increase in fire-power.

"The Skillpoint System and You"

It takes less than 45 days to be able to sit in the vast majority of all ships in EvE. Double that, so 90 days, and you're passably competent in most of them. Or specialize in just one. or related, i.e. frigates and destroyers use the same skills.
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-04-20 00:47:51 UTC
1.) The only thing that limits you as a new player is your knowledge of the game. Skill points don't hold you back from anything really so if you want to be "not years behind" then learn the game.

2.) There are far too many answers for this. You really need to figure out what you enjoy doing first and then figure out how to make isk doing that. Trying to find a good way to make isk and then figuring out what you like doing is a recipe for a sub cancellation. So if you plan on chasing after isk don't waste your time.

3.) I don't think that PvP ever was mainly gate camping. I mean I am aware it has always existed but I don't think it was ever the main form of PvP in this game. However one of the regular PvPers in here can comment better on this than me.

4.) Play the game and make friends. If you can find people that you enjoy playing with then yes this game won't be much fun for you. However there isn't a fast easy way for you to find people that you enjoy playing with. You have to put in the time and effort and will likely have to try a few times.

I don't believe in any inherent rights or wrongs.

There really isn't any difference between the races any longer as far as one being better than the other. Flying all 4 races small ships is not all that much of a skill point spread. Many skills are shared for all races ships. So the only skills that are race specific are the racial ship skill and racial gun skill and even then caldari and galente share hybrids. All races use drones and 3 races use missiles.

Getting all 4 races frigate and destroyer skill as well as hybrids, projectiles and lazors up to level 3 or even 4 won't take all that long. With those skills you can try a lot of different ships and piloting styles and get a feel for what you like.

Further as you go deeper into the game you will likely find that having options is far more valuable than specializing.

TL;dr
I would not get too hung up on making some long term skill plan. Just make friends and play the game. If you focus on having fun everything else will fall into place. If you focus on not being years behind then you'll probably just always be years behind.

Want to talk? Join Cara's channel in game: House Forelli

gfldex
#9 - 2016-04-20 10:24:36 UTC
1) My main has crossed 140MSP and I am out of skills to skill. Therefore you must be able to catch up as I am not moving anymore. Besides, the average age of EVE chars is a little over 2 month. You will be ahead fairly quickly, even if we ignore skill injectors for the sake of argument.

2) Hunt NPCs in belts in lowsec. There are plenty of NPCs that drop at last 500kISK. The highest drop is halve a billion.

3) Out of my last 45 kills I destroyed 4 ship at a gate that I was not camping. Other players may have different numbers.

4) It's your responsibility to find a good teacher. Not an easy task for sure but one you have to tackle yourself or it wont happen.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#10 - 2016-04-20 10:29:23 UTC
ergherhdfgh wrote:

3.) I don't think that PvP ever was mainly gate camping. I mean I am aware it has always existed but I don't think it was ever the main form of PvP in this game.


It used to. Before jump drives we formed most (large) gangs at a gate camp because it allowed us to keep the pipe open and pilots that lost their ship the day before to resupply in empire and join up safely. If the only way to enter a system is using a gate, camping a gate makes sense. These days camping a gate is an invitation to get hotdropped.

If you take all the sand out of the box, only the cat poo will remain.

Memphis Baas
#11 - 2016-04-20 11:47:27 UTC
Well, the PVP happens wherever the targets are, so basically the high-traffic areas. Jita undock, at the gates on the pipes that lead between the trade hubs or into the various 0.0 areas, or, if it's a war, where the locator agents say the targets are, or at whatever solar system needs to be conquered next.

Basically, if you create a safe spot bookmark in the middle of nowhere and sit there cloaked waiting for prey, you won't get any, because that's stupid. If you're not cloaked, you may get PVP, because probing people out at safe spots is a thing.
Gorthanator
Ministry of War
Amarr Empire
#12 - 2016-04-20 13:16:30 UTC
What this game has that World of Warcraft lacks is that a new player can be useful. Sure you can't fly every ship in the game but a extra frigate flying tackle or EWAR (look those terms up) can swing the fight should you chose to PVP which I recommend. Making isk wise for example Fleet warfare, Venture mining in wormholes should easlly keep you in stacks of frigates even as a new character I would not recommend throwing real world money at PLEX and Skill injectors until you know what you are doing nor would would worry about keeping up with 10 year old characters.

Log on to have fun with the character you have not progress, progression just happens.
Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2016-04-20 22:45:27 UTC
Drala Fi Maulerant wrote:
1. Being new what are my options to not be years behind?



It's impossible to be behind because this is a sandbox not a race.

You can only be behind when you start measuring yourself against someone else. EVE is a sandbox. Think of it like a beach. You go to the beach and some people have some pretty elaborate setups, other people plop down a chair and an umbrella. Other people just throw down a towel and jump in the water. No one is ahead, no one is behind, unless you start eying someone's RV and want to have one of your own, then you're behind, but it's totally your decision to decide you need an RV. You're totally capable of having fun without it.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.