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[Citadels] Carriers

First post
Author
C C P Alliance
#1 - 2016-03-31 10:54:55 UTC  |  Edited by: CCP Fozzie
Hi M8s,

We're making huge changes to capitals with the Citadels expansion. Most of these changes are on Sisi now and we'd love you to get on there and help us with testing!

Notes:

  • All combat capitals have reduced base Shields/Armor/Hull. There are now capital armor plates and capital shield extenders that you should use to increase the buffer of your capital ship.
  • Carriers can no longer fit a Triage module. Carriers with a triage module fitted during the deployment of the Citadels expansion will be converted into Force Auxiliaries.
  • Carriers no longer have a drone bay, instead they have a fighter bay and use the new fighter mechanics.
  • There is a new module called a Networked Sensor Array. This increases the Sensor Strength, Targeting Range, and Scan Resolution at the expense of disabling the use of any offensive EWar (Warp Scramblers/Disruptors, Target Painters, ECM, Stasis effects, Sensor Dampeners, etc).
  • Drone Control Units have been converted to Fighter Support Units. These now give a general buff to fighter damage and survivability.
  • All other drone modules (excluding Drone Link Augmentors) also provide bonuses to Fighter squadrons (check show info on those modules for details)
  • Advanced Drone Interfacing has been renamed to Fighter Hangar Management and now provides a bonus to the size of your fighter hanger.
  • Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
  • The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
  • A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
  • A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
  • The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.


All of these changes are on Sisi, and we'd appreciate you jumping on and helping to test them!

The current stats we're looking at for carriers is as follows:

Archon
Amarr Carrier Bonus (per skill level):
  • 4% bonus to armor resistances
  • 5% bonus to Cenobite Neutralization optimal range
  • 1% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
Stats (before skills):
  • Slot layout: 5H, 4M, 7L;
  • Fittings: 775,000 PWG, 625 CPU
  • Defense (shields / armor / hull) : 53000 / 72000 / 76300
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge / cap per second) : 58000 / 4450s / 13.03
  • Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,250,000,000 / 69.31s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 60,000, 3, 3, 1, 0 (New!)
  • Fleet Hanger (bay): 10,000
  • Cargo Bay: 825m3
  • Ship Hanger: 1,000,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 3,950km / 70 / 14
  • Sensor strength: 72
  • Signature radius: 9920


Chimera
Caldari Carrier Bonus (per skill level):
  • 4% bonus to shield resistances
  • 5% bonus to Scarab Jamming optimal range
  • 1% bonus to Siege Warfare and Information Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
Stats (before skills):
  • Slot layout: 5H, 7M, 4L;
  • Fittings: 450,000 PWG, 825 CPU
  • Defense (shields / armor / hull) : 68000 / 61000 / 69400
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 45 / 25 / 10
  • Capacitor (amount / recharge / cap per second) : 50000 / 3840s / 13.02
  • Mobility (max velocity / agility / mass / align time): 75 / 0.043 / 1,220,000,000 / 72.73s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 55,000, 3, 3, 1, 0 (New!)
  • Fleet Hanger (bay): 10,000
  • Cargo Bay: 870m3
  • Ship Hanger: 1,000,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,620km / 60 / 14
  • Sensor strength: 80
  • Signature radius: 10065


Thanatos
Gallente Carrier Bonus (per skill level):
  • 5% bonus to Fighter damage
  • 2.5% bonus to Fighter hitpoints
  • 5% bonus to Siren warp disruption range
  • 1% bonus to Armored Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
Stats (before skills):
  • Slot layout: 5H, 5M, 6L;
  • Fittings: 700,000 PWG, 725 CPU
  • Defense (shields / armor / hull) : 55500 / 69500 / 83500
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
  • Capacitor (amount / recharge / cap per second) : 55000 / 4200s / 13.09
  • Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,190,000,000 / 65.99s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 70,000, 3, 3, 1, 0 (New!)
  • Fleet Hanger (bay): 10,000
  • Cargo Bay: 875m3
  • Ship Hanger: 1,000,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 3,670km / 65 / 14
  • Sensor strength: 76
  • Signature radius: 9960


Nidhoggur
Minmatar Carrier Bonus (per skill level):
  • 5% bonus to Fighter damage
  • 2.5% bonus to Fighter velocity
  • 5% bonus to Dromi Stasis Webification range
  • 1% bonus to Siege Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
Stats (before skills):
  • Slot layout: 5H, 6M, 5L;
  • Fittings: 605,000 PWG, 700 CPU
  • Defense (shields / armor / hull) : 67000 / 66000 / 62500
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 60 / 35 / 25 / 10
  • Capacitor (amount / recharge / cap per second) : 48000 / 3690s / 13.00
  • Mobility (max velocity / agility / mass / align time): 85 / 0.04 / 1,200,000,000 / 66.54s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 65,000, 3, 3, 1, 0 (New!)
  • Fleet Hanger (bay): 10,000
  • Cargo Bay: 845m3
  • Ship Hanger: 1,000,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 3,760km / 75 / 14
  • Sensor strength: 68
  • Signature radius: 9865

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

C C P Alliance
#2 - 2016-03-31 11:28:03 UTC  |  Edited by: CCP Larrikin
Q&A

Q) Do the EHP changes to capitals include Freighters & Jump Freighters?
A) Nope :)

UPDATES
2015-03-31
  • Increased fighter damage bonus on Thanatos & Nidhoggur
  • Decreased primary tank stats of Archon & Chimera

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

HYDRA RELOADED
#3 - 2016-03-31 11:32:53 UTC
ok

For all your 3rd party needs join my ingame channel Blue's 3rd Party!

https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread

Circle-Of-Two
#4 - 2016-03-31 11:33:38 UTC  |  Edited by: Boson Dubstep
Have you considered reducing the value of supers as a component of these changes?
Wrecking Machine.
#5 - 2016-03-31 11:35:31 UTC
shouldnt the info bonus be on the thanatos?
skill urself
#6 - 2016-03-31 11:49:51 UTC  |  Edited by: Mimiko Severovski
What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%)
Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more.
#7 - 2016-03-31 11:51:27 UTC
Why are all resistance profiles the same?
Caldari State
#8 - 2016-03-31 11:59:46 UTC
As other pointed out (a lot) there is going to be zero point to the non-resist bonused carriers outside of PvE. The support fighter bonuses are distinctly "meh" as well, doubly so when one considers these things can only launch one wing of them at a time.

Also for more meaningful feedback, you still need to post the finalised fighter numbers, their skill requirements, build cost, and volume.
Gallente Federation
#9 - 2016-03-31 12:00:08 UTC  |  Edited by: Grookshank
Can we expect that the SP for the skill "Armor Resistance Phasing" will be carried over to the new "Resistance Phasing" skill, that is currently on SISI?

Are the skill requirements for the modules on SISI those that will be in the release?
Goonswarm Federation
#10 - 2016-03-31 12:02:27 UTC
Francisco Vazquez Garcia wrote:
Why are all resistance profiles the same?


Standard T1 ship resist profile
Caldari State
#11 - 2016-03-31 12:07:06 UTC
SMA sizes missing from OP
Dead Terrorists
#12 - 2016-03-31 12:07:50 UTC  |  Edited by: Rob Kaichin
T1 resist profiles have racial elements. They're not all the same.

See: Augoror (50/35/25/20) vs Thorax (50/35/35/10)
Dead Terrorists
#13 - 2016-03-31 12:11:02 UTC  |  Edited by: Rob Kaichin
@CCP Larrikin, any chance of seeing a fit with these stats?

**AND**

When is the 'Homeworld' interface going to be ready to use? That's going to be one of the deciding factors of how these'll play. If it's introduced already and I haven't figured out how to trigger it, could you make a video? <3
Goonswarm Federation
#14 - 2016-03-31 12:12:10 UTC
Morrigan LeSante wrote:
SMA sizes missing from OP


They are unchanged at 1M m3
Dead Terrorists
#15 - 2016-03-31 12:14:35 UTC  |  Edited by: Rob Kaichin
And right now SiSi isn't working :(.

Edit: I take it back, was just a bug with the interface.
#16 - 2016-03-31 12:19:34 UTC  |  Edited by: Anthar Thebess
Mimiko Severovski wrote:
What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%)
Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more.

This.
Huge ehp bonus for chimera and archon.
Much smalled dps bonus on thanny.
Why do you choose to use thanny if you can do more damage in archon by surviving much longer.

Simple test:
Put against each other thanny and archon fitted in the same way, both pilot have same skills.
Check what carrier will win.
Hint:
Archon

The bigger number of carriers, the bigger advantage of huge EHP buff against minor DPS increase.
Dead Terrorists
#17 - 2016-03-31 12:24:23 UTC
@Anthar,

The velocity bonus means those fighters will fly faster and thus apply DPS more quickly. *AND* it means you will be able to defang and enemy carrier quickly too.
Caldari State
#18 - 2016-03-31 12:32:31 UTC
Rob Kaichin wrote:
@Anthar,

The velocity bonus means those fighters will fly slightly less hilariously slowly and might even catch a battlecruiser without resorting to a cooldown


You made a typo, I fixed it.
Goonswarm Federation
#19 - 2016-03-31 12:34:51 UTC
Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?

The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?

i.e. "Can launch light and support fighters"

Thx
C C P Alliance
#20 - 2016-03-31 12:37:36 UTC
Francisco Vazquez Garcia wrote:
Why are all resistance profiles the same?

Fixed :)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

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