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[March] Damage Control Tiericide

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-02-11 19:18:44 UTC  |  Edited by: CCP Fozzie
It's happening!

We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Damage Controls.

The issue with Damage Controls is that they're essentially a must-fit module on a huge variety of ships. This limits fitting choice quite significantly. However because they're so powerful and so ubiquitous, simply nerfing them would be a large EHP nerf to almost every ship in EVE, knocking a lot of other dynamics out of balance.

So the plan is to nerf the hull resistance bonus of damage controls by a large margin, but also buff every ship in the game at the same time to compensate. We'll be reducing the hull resist benefit of Damage Controls by about 1/3 (going to 40% for T2 and 30% for T1) but also adding a base 33% hull resistance to ships by default.

This will result in a significant EHP buff to ships that can't or don't fit Damage Controls, but most of those already have very low hull hitpoints. The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, and after the February Wreck HP change these ships can handle a bit more tank without the "predator and prey" environment being thrown out of whack.

We're also planning on completing two long-time player requests:
1) Adding faction and officer versions of Damage Controls
2) Making all Damage Controls passive modules

We recognize that this is a pretty huge and far-reaching set of changes, so we'll be especially interested in all your feedback from SISI!

Here's the most recent iteration of the numbers:
[img]http://content.eveonline.com/www/newssystem/media/67557/1/Damage_Controls.jpg[/img]

We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.

Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#2 - 2016-02-11 19:18:58 UTC
Reserved

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cephei Kells
Hoover Inc.
Pandemic Legion
#3 - 2016-02-11 19:50:17 UTC
THATS 'RADICAL' MAN

WOOO
TigerXtrm
The Scope
Gallente Federation
#4 - 2016-02-11 19:58:22 UTC
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh

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Ben Booley
Stimulus
Rote Kapelle
#5 - 2016-02-11 20:00:27 UTC  |  Edited by: Ben Booley
So after making hull tanks more viable with the changes to reinforced bulkheads and the addition of transverse bulkheads a few patches ago, why are you hitting every single damage control with a significant nerf to hull resists?

E: i should read all of posts before I post, the 33% base hull resist balance it out
Khador Vess
Blue Republic
RvB - BLUE Republic
#6 - 2016-02-11 20:00:51 UTC  |  Edited by: Khador Vess
Do you have a plan for the 'legacy' damage control items in game like interior forcefield array and GLFF Containment Field. No one really fits them anymore as they are more a collectors item. But would be nice to confirm they will still exist or not.
Mike Azariah
The Scope
Gallente Federation
#7 - 2016-02-11 20:04:54 UTC
What a time to be Gallente

m

Mike Azariah  ┬──┬ ¯|(ツ)

Current Habit
The Scope
Gallente Federation
#8 - 2016-02-11 20:05:51 UTC
CCP Fozzie wrote:

2) Making all Damage Controls passive modules


But how are we gonna overheat our damage control if the narrative requires it??
5pitf1re
Brutor Tribe
Minmatar Republic
#9 - 2016-02-11 20:06:00 UTC
"Syndicate Signal Damage Control"?
Carbon Alabel
Gemini Talon
Curatores Veritatis Alliance
#10 - 2016-02-11 20:07:53 UTC
Can we get a hull repair bonus added to Bastion Modules?
Dunamis55
NER Industries
#11 - 2016-02-11 20:10:56 UTC
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh


My thoughts exactly. Quite confusing; surely this would just make freighters tankier straight out of the box?

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CCP Fozzie
C C P
C C P Alliance
#12 - 2016-02-11 20:12:09 UTC
Khador Vess wrote:
Do you have a plan for the 'legacy' damage control items in game like interior forcefield array and GLFF Containment Field. No one really fits them anymore as they are more a collectors item. But would be nice to confirm they will still exist or not.


They will be unified and converted into the 'Basic' Damage Control, the same way we've been unifying the other legacy basic versions of modules.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Phlazar Quentoz
The Work House
#13 - 2016-02-11 20:13:50 UTC
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh


Yes, can someone explain the connection to me? Am I missing something?
Querns
GoonWaffe
Goonswarm Federation
#14 - 2016-02-11 20:16:48 UTC
Phlazar Quentoz wrote:
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh


Yes, can someone explain the connection to me? Am I missing something?

It means that freighter ganking was recently buffed by making it a lot harder to deny loot to the gankers. Now, freighters are going to be harder to kill.

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Current Habit
The Scope
Gallente Federation
#15 - 2016-02-11 20:18:43 UTC
Phlazar Quentoz wrote:
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh


Yes, can someone explain the connection to me? Am I missing something?


Anti-ganking people used to have thrashers ready to destroy the freighter wreck as soon as the freighter was destroyed so the gankers wouldn't be able to loot the freighter (and it thus profit from the gank). Now that freighter wrecks no longer have 500hp a single thrasher can't deny the loot any longer.
Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#16 - 2016-02-11 20:18:51 UTC
5pitf1re wrote:
"Syndicate Signal Damage Control"?


Seconded.

Syndicate Signal? Any relation to this?

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Khador Vess
Blue Republic
RvB - BLUE Republic
#17 - 2016-02-11 20:19:46 UTC
Phlazar Quentoz wrote:
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh


Yes, can someone explain the connection to me? Am I missing something?


Its not directly related as such

HP Buff to wrecks was a buff to ganking. It makes it harder for people to shoot the wrecks to deny loot to the gankers.

33% base hull resist makes most freighters much tankier which is a nerf to ganking.

there is a ying to every yang. and for every buff there is a nerf.
CCP Fozzie
C C P
C C P Alliance
#18 - 2016-02-11 20:20:19 UTC
Makoto Priano wrote:
5pitf1re wrote:
"Syndicate Signal Damage Control"?


Seconded.

Syndicate Signal? Any relation to this?


Copy/paste error.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Random Interrupt
Nasty-Boyz
Templis CALSF
#19 - 2016-02-11 20:20:42 UTC
Hull Tanking is officially the New Meta 2016!

So excited. So good.
BigSako
Aliastra
Gallente Federation
#20 - 2016-02-11 20:21:38 UTC
Please don't make damage controls passive... We're not all F1 monkeys!
Also some of us actually count on the odd chance that someone forgot to active their Damage Control
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