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[March] Heavy Stasis Grapplers

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-02-07 20:33:47 UTC  |  Edited by: CCP Fozzie
Friends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on
releasing in our March patch.

I'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should
get a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal
and high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as
the range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from
existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or
strength bonus from Vindicators, and no benefit from gang links).

The current planned stats are 1km optimal and 8km falloff for Tech 1, and 10km falloff for T2. Strength is extremely high, running from -80% on T1, -85% on T2, up to -88.75 on high-meta officer.

We don't intend these modules to completely replace normal webs for Battleship use. Instead, they'll provide a very strong option when your fit and playstyle matches their advantages, while still leaving a solid niche for normal webs at longer distances.

The overheating of this module impacts optimal (not falloff) with a whooping 300% bonus, increasing optimal range from 1km to 4km.

Here's the stats we currently have planned. Of course everything here is subject to change based on feedback from all of you. This module is scheduled for our March release (not the February release coming next Tuesday) so there'll be plenty of time for testing it out on SISI and providing feedback.

:Edit: After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming! :Edit:

TypeName                     CapNeed  Duration  CPU   PWG Overheat%  SpeedFactor Optimal  Falloff  MetaLevel
Heavy Stasis Grappler I            4    2000    25    200    300    -80           1000    8000     0
Heavy Compact Stasis Grappler      4    2000    20    160    300    -82.5         1000    8000     1
Heavy Scoped Stasis Grappler       4    2000    25    200    300    -82.5         1000    9000     1
Heavy Enduring Stasis Grappler     2    2000    25    200    300    -82.5         1000    8000     1
Heavy Stasis Grappler II           5    2000    30    220    300    -85           1000    10000    5
Faction 1 Stasis Grappler          4    2000    25    130    300    -87           1000    11000    8
Faction 2 Stasis Grappler          4    2000    20    160    300    -86           1000    12000    8


Here's a graph showing how the falloff works for these new modules.
[img]http://cdn1.eveonline.com/www/newssystem/media/67557/1/WebsVsGrapplers.jpg[/img]

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

StarFleetCommander
V0LTA
WE FORM V0LTA
#2 - 2016-02-07 20:34:35 UTC
1st
Gorski Car
#3 - 2016-02-07 20:34:52 UTC
This is a great module that will help solo and small gang battleships greatly against the Svipul menance.

Also solo tracking dreads))

Collect this post

big miker
NANO CONSPIRACY
Thermodynamics
#4 - 2016-02-07 20:35:07 UTC  |  Edited by: big miker
Interesting new module! I'm eager to try these out.
However you have made officer webs obsolete / useless now. Vindicator with federation navy webifier webs further and stronger. I'm not seeing anyone fit a multi billion isk webifier on any other battleship.
commander aze
#5 - 2016-02-07 20:35:22 UTC
I support this as a buff to battleships.

Aze For CSM

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

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Sakurako Kimino
Eternal Darkness.
Blades of Grass
#6 - 2016-02-07 20:36:46 UTC
what slot is this mod?

eve is about sin

Theronth Valarax
V0LTA
WE FORM V0LTA
#7 - 2016-02-07 20:37:13 UTC
Looks good so far, will have to bust out EFT to have any more comments

+1
alchemist8
ElitistOps
Pandemic Legion
#8 - 2016-02-07 20:37:30 UTC
Hopefully this will improve smaller - medium gang Battleship Combat, which is awesome in my books.
Yvonne Chelien
Republic of Neckbeard
#9 - 2016-02-07 20:37:45 UTC
Duration of 2000s?
SEVISGEN
Sniggerdly
Pandemic Legion
#10 - 2016-02-07 20:38:42 UTC
looks cool
Fifth Blade
Jump Drive Appreciation Society
#11 - 2016-02-07 20:39:06 UTC
Can't wait to see what I can do with this on Solo BS fits.
Elizabeth Norn
Nornir Research
Nornir Empire
#12 - 2016-02-07 20:39:06 UTC
The duration is in milliseconds, right? Two second web switches sounds pretty neat.
CCP Fozzie
C C P
C C P Alliance
#13 - 2016-02-07 20:39:37 UTC
Sakurako Kimino wrote:
what slot is this mod?

Midslot.

Yvonne Chelien wrote:
Duration of 2000s?

2000ms, or 2s.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Tora Bushido
EVE Corporation 987654321-POP
The Marmite Collective
#14 - 2016-02-07 20:40:04 UTC
Sounds like a good plan to me... Big smile

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Sakurako Kimino
Eternal Darkness.
Blades of Grass
#15 - 2016-02-07 20:42:12 UTC
looking at this i like it would like if the hic could also get it

eve is about sin

Carbon Alabel
Gemini Talon
Curatores Veritatis Alliance
#16 - 2016-02-07 20:43:51 UTC
I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs.
CCP Fozzie
C C P
C C P Alliance
#17 - 2016-02-07 20:45:40 UTC
Carbon Alabel wrote:
I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs.

At optimal+1x falloff, they are half of full strength.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Ncc 1709
Fusion Enterprises Ltd
Badfellas Inc.
#18 - 2016-02-07 20:46:58 UTC
range is too low...

fed navy web without bonuses is 60% at 14km / 18km.

the meta 17 one listed here has 45% at 15.5 km...

they need an extra 5km optimal before falloff
Favonius85
House Aratus
Goonswarm Federation
#19 - 2016-02-07 20:50:14 UTC
It sounds like a cool module, but why convert current officer webs? The current Meta 11 Officer Web has better stats than the Meta 17 Grappler.
Alundil
Rolled Out
#20 - 2016-02-07 20:50:21 UTC
I think this is a cool module full of fun potential shenanigans. My only worry at the moment (due to pure paper conjecture) is that this will really neuter medium and small blaster ships whose optimals are well within the 4km OH range of these modules. Currently, getting under the guns on a battleship/capital is the key to survival for blaster ships. This module seems to affect them to the largest degree in terms of optimal ranges and usage.

Time will tell if this is a real issue or not.

I'm right behind you

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