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Holeysheet1 for CSM

Author
HoleySheet1
Deep-Fried Prawns with Lemon
#1 - 2016-01-31 19:56:52 UTC  |  Edited by: HoleySheet1
I have officially declared my candidacy for this year's Council of Stellar Management. I would like to focus on player decline in eve-online and try to come up with ways to fix our community's dwindling numbers. I think that looking back to when eve was in its golden age (50-60k+ players online at high times) would help us work out some of the problem. I know some people just get bored of eve or don't have time to play because of jobs/family/etc, but I feel there are other factors too that have contributed.
There have been many balancing/game-changing patches, some good...others not so. I'm a big believer that if it isn't broken, don't fix it. I know these changes are made to improve the gaming experience, but some of us like things to stay the same or similar.

Some of my ideas:

-Bring back the old profession system to improve new player experience, perhaps sp to allocate so they have a foot to stand on when some of our community have over 200mill sp. the game is 13 years old and new players need incentives to feel useful.
-More profitable pve, creation of more DED sites.
-A dock timer on logistics ships, but no suspect flag, except to the war target.
-Dock timer on suspect gank'n'scoop haulers.
-Cheaper war declarations.
-An interdiction nullified ship that can actually do sites above a 4/10. Or a change to the subsystem's slot configuration.
-Make mining more profitable...it is the base of our economy.
-High sec moons with rarity 8 and 16 moon goo.
-More content, the eve gate...reopening maybe? Travel around the sol system?

Drop me an in-game mail anytime. I also have a TS server for those who want to converse about my campaign. Have a wonderful day, capsuleers of New Eden.

Holeysheet1

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

HoleySheet1
Deep-Fried Prawns with Lemon
#2 - 2016-02-01 13:16:00 UTC
Reserved for amendments. Mail me in-game or leave a post with your thoughts.

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Gooseman Buckshot
Doomheim
#3 - 2016-02-01 13:41:17 UTC  |  Edited by: Gooseman Buckshot
I heard about Holey long before starting Eve. His stats are immaculate, over 1 trillion in isk killed. There's been some obvious drama surrounding him, but he seems to know the game.
I like your ideas and you have my vote. I would love to see Eve have a revival in numbers. CCP's subscription information should tell the story and give us some clues.

Statistician of eve. Mining veld spar like a champ.

Bumblefck
Kerensky Initiatives
#4 - 2016-02-01 14:02:06 UTC
Reserved for retrospective analysis.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Bumblefck
Kerensky Initiatives
#5 - 2016-02-01 14:02:54 UTC  |  Edited by: Bumblefck
Quote:
-More profitable pve, creation of more DED sites.




Ah, a carebear at heart.


Gooseman Buckshot wrote:
I heard about Holey long before starting Eve. His stats are immaculate, over 1 trillion in isk killed. There's been some obvious drama surrounding him, but he seems to know the game.
I like your ideas and you have my vote. I would love to see Eve have a revival in numbers. CCP's subscription information should tell the story and give us some clues.



It's like a tea party, but for alts!

Perfection is a dish best served like wasabi .

Bumble's Space Log

tainted demon
Caldari Provisions
Caldari State
#6 - 2016-02-01 18:09:45 UTC
You make some, um... ideas?

though I'm not sure if this is a real campaign for CSM, or its like the time CODE went to the AT to gank ppl.

A lot of your "ideas" seem to only be relevant to the undock of a trade hub and i don't think that speaks for the majority of other eve players. Also "cheaper war declarations." most players who actually start and fight wars would agree 50-500mil to start a war is nothing.

I fear that a vote for holeysheet1 would result in a wall being built around all the trade hubs, not allowing any outsiders in. unless like holey himself you already have a jump clone in all the hubs to avoid moving through those things we all call "star gates."

That being said best of luck to you :)
HoleySheet1
Deep-Fried Prawns with Lemon
#7 - 2016-02-01 20:01:30 UTC  |  Edited by: HoleySheet1
I think your analysis is incorrect. I think you may be biased by rumours and fiction about me, I'm an opportunist. I am more interested in bringing in fresh players and bringing back some who left because of game changes/boredom/etc. My campaign is for the new player who wants to experience what I did 8 years ago....a sense of excitement, wonder, and mystery.

I look back at my industrial ventures and am proud. I can PI and extract moon goo with the best of them; I once made hexite. I believe more players should have access to this income source hence the wish for rarity 8 and 16 moon stuff in high sec. It isn't worth much after all, even the reactions. I do realize mining is integral in the eve economy so why not raise the price of veldspar for example.

Missions/low sec and null pve could have some improvements in my opinion hence why I made mention of an interdiction nullified ship that has more than 400dps for pve applications. More DED sites are needed for each faction to keep thing interesting, I mean, once you've done The Maze a couple times, it gets boring. Maybe make 2-3 sites for each level of DED rating per faction faction would be nice.

I like the old war deccing system. I say we go back and analyze the worth of the new one. I want new players to experience the heart pounding excitement that I did for a long time. Finally I'm not the only one who would like logistic mechanics put back the way they were, retribution was a terrible patch...how many players did we lose on that one?

Also, I do enjoy popping ships on the undock, no excuses. I also have no problem roaming or hanging out in my new house in uedama. Talk of walls is silly, like I said, you've been manipulated into believing things that just aren't true.

Thanks for the endorsement fella.Big smile

Edit : I read over my first post. There's nothing about undock popping. Do you have some other motive here?

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

tainted demon
Caldari Provisions
Caldari State
#8 - 2016-02-01 23:32:03 UTC
HoleySheet1 wrote:


Edit : I read over my first post. There's nothing about undock popping. Do you have some other motive here?


no motives i was referring to 2 of your ideas

"-A dock timer on logistics ships, but no suspect flag, except to the war target." - seems like its an issue only on a station

Are you saying that all neutral assistance should be removed from having a suspect timer everywhere? or just on hubs with the addition to a dock timer? as logistics are mainly used to rep pos's and assist fleets and really should be open to attacked by anyone on grid if it is neutral,

"-Dock timer on suspect gank'n'scoop haulers." - also seems to be an issue for hubs but not really anywhere else

Gankers go criminal not suspect so this is mainly for those who steal loot, this happens everywhere in space so a docking penalty isn't really a big deal to can flippers mission loot thieves or anyone but those who do it on hubs.


just wondering why you feel these specific issues need to be looked at, over the same issues for the parts of HS that isn't on a station?

and what do think can be done for new and old players in terms of wars (that is an issue only in HS) i would like to hear your thoughts on the issues with the current wardec system and why i should vote for you?
Noragen Neirfallas
Emotional Net Loss
#9 - 2016-02-02 00:45:45 UTC
Questions for holey

1 why do you feel pve is currently not profitable enough? What would you see increased?

2 would your proposed suspect mechanics not make neutral reps insanely unassailable as they were in retribution?

3 low sec industry struggles compared to high sec or nullsec. Thoughts?

4 (troll question) I've been thinking of getting face piercings. How many is too many?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Valkin Mordirc
#10 - 2016-02-02 13:17:07 UTC
Shocked


Well I'm surprised that you actually went through with it.


Why do you think PVE activities need more isk? As far as I was aware it's quite profitable I've made billions on Incursions, and even Stealth Bomber running FW sites. Also how would you propose a sink for the faucet you are proposing for? Also all of your idea's add the ability to make ISK more effectively. Which wouldn't really make things any better asides with market skullduggery being a problem
#DeleteTheWeak
HoleySheet1
Deep-Fried Prawns with Lemon
#11 - 2016-02-02 20:03:12 UTC
My dear Noragen, I have some answers I hope you will find satisfactory.

1. PVE should be more profitable because basically all prices inflate except pve income. I remember buying a dominix for 32 mill way back when and plexes were 250 mill when I first bought one. Running lvl 4's will make you max 40 mill per hour with loot, salvage and bounties. With the inflation we've experienced, this doesn't cut the mustard.
DED sites can be great but it depends on the boss drop completely which is random. Also, rated DED sites are few and far between. I would like to see more spawn. More DED sites would be great too....sleeper or Jovian maybe, plus a variety of new faction ones.
Incursions seem fine but there seems to be a closed community that does them. I can't sit popping npc's for hours, I have housework and I drink lots of coffee.

2.The suspect mechanics hit many in the face and many more unsubscribed due to their logistics toons becoming targets for everyone. A person at war prior to retribution would have to plan ahead to neutralize logi or kill it. I conceded with the dock timer because the logi should be made to flee or die. This was the game I knew for 5 years before they changed it with the retribution patch and it worked for me. Interest in the game was higher and everyone had a logi toon....so it was kind of a level playing field imo.

3.Low sec industry seems worth while mostly. There's moon goo(good luck finding a decent moon btw), some decent ore and if you're lucky maybe a 6/10....not industry sorry. You don't have to deal with bubbles like in null and let's be honest, bpc copying can be risky in low sec. PI can be worthwhile but the concentrations on the planets are meh. Plus, a group of bad asses in dreads can come along and vaporize your pocos very quickly.

4.As with several things done in my youth, I regret the facial spikes. I think my avatar looks mean so I'll keep him that way. If voted in as CSM, I will address the issue of facial spikes. I reccomend as many as will fit.

I hope this answered your questions satisfactorily Norry

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Bumblefck
Kerensky Initiatives
#12 - 2016-02-02 21:23:55 UTC  |  Edited by: Bumblefck
As a science, at heart, economics is basically the study of scarcity and how to assign the resources we have in the most efficient/beneficial/whatever manner possible. Generally - high supply and low demand equals lower prices, and lower supply and higher demand results in higher prices. You would like CCP to step in, introduce more PVE content, in order to increase the supply?

Fine, but be prepared for market crashes if you suddenly introduce numerous new shinies outlets, which I'm not sure you want to happen if your goal is to increase the supply of shinies so that carebears may continue to grow rich.



HoleySheet1 wrote:

I would like to see more spawn. More DED sites would be great too....sleeper or Jovian maybe, plus a variety of new faction ones.





What are you on about? Apart from bounties, the selling of PVE loot (normal loot, faction drops, whatever) is absolutely subject to inflation - check out the trend of, say, CN BCUs, or Gist/Pith deadspace invulnerability fields. Those are most definitely a part of PVE income.




Quote:

PVE should be more profitable because basically all prices inflate except pve income

Perfection is a dish best served like wasabi .

Bumble's Space Log

HoleySheet1
Deep-Fried Prawns with Lemon
#13 - 2016-02-02 21:33:48 UTC
Thanks for the economics lesson. Did you ever watch that loony toons cartoon on economics, with the 2 mice? I did and from that I understand the basics. The fact remains that inflation of goods hasn't stayed in line with earning of isk. An increase in rated DED sites would benefit many.

Now bumblefck, if you're just here to troll I have no interest.

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Nitshe Razvedka
#14 - 2016-02-02 22:12:49 UTC
You have well considered answers for ganking exploits. Reducing the price of Wardecs would only benefit Merc's.

Keep thinking with your carebear hat on.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Bumblefck
Kerensky Initiatives
#15 - 2016-02-02 22:21:11 UTC
I pointed out a serious issue in one of your platform items, and you just come back with some crap about cartoons. An increase in DED would benefit no one, as the supply rise (assuming no changes in demand) will just lead to crashing prices - not extra income for everyone.

Who's trolling? (It's obviously you, by the way)


HoleySheet1 wrote:


Now bumblefck, if you're just here to troll I have no interest.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nitshe Razvedka
#16 - 2016-02-02 22:34:34 UTC
Maybe Bumble n Holey could run a join ticket, you both have been best m8's for sooooo long.

I think you both balance each other out like man n wife.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

HoleySheet1
Deep-Fried Prawns with Lemon
#17 - 2016-02-02 22:46:23 UTC
Bumblefck wrote:
I pointed out a serious issue in one of your platform items, and you just come back with some crap about cartoons. An increase in DED would benefit no one, as the supply rise (assuming no changes in demand) will just lead to crashing prices - not extra income for everyone.

Who's trolling? (It's obviously you, by the way)


HoleySheet1 wrote:


Now bumblefck, if you're just here to troll I have no interest.



DED sites are like fun missions with some risk. If you get a bad drop, it's worthless. I remember the Kul zatath monastery site, I made 500 mill one time, then 5 mill on the next one. It's random.
More DED sites = more fun and faction stuff. If the prices crash, we'll still have fun sites to do.

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Nitshe Razvedka
#18 - 2016-02-03 02:10:15 UTC
nuther bump cause u give straight heterosexual answers

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

HoleySheet1
Deep-Fried Prawns with Lemon
#19 - 2016-02-03 13:23:45 UTC  |  Edited by: HoleySheet1
Nitshe Razvedka wrote:
nuther bump cause u give straight heterosexual answers


Greeting again today my friends. I thought I would talk about margin trading today as it's something I've made billions on when I was a new character and even now to an extent. To those who don't understand margin trading, I can give you a few tips.

1. Have a toon that sits in jita and make sure he is trained to have at least 40-50 open orders on the market. The skills margin trading and accounting help also with taxes and deferred payments.

2. Now here's the tricky part. Do a market survey and find items with decent margins between buy and sell orders. Add these items to your market quick bar to make things easier. It can be difficult finding profitable items, I myself have about 20-30 items that buy and sell quickly.

3. Set up buy orders for those items through the market interface and wait for the items to appear in your inventory. Now here's the trick : buy your items an isk above the highest bid and sell an isk or 2 below the lowest sell. Now you can start watching your wallet blink like crazy; income each time whether it's a sell or completed buy order.

4. I've only had luck in jita, elsewhere it seems pretty dead...the orders never fill.

I've pretty much done it all in Eve, so if you have any questions, please feel free to mail me anytime. Have a great day.Big smile

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Nitshe Razvedka
#20 - 2016-02-03 20:41:24 UTC
Pssst Holey, Joffy is getting a massive sympathy vote with his well played disability. Say you have aides or some thing, you know a Charlie Sheen blow n hookers story.......

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

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