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Capri Sun KraftFoods for CSM 11

Author
OriginalName IV
Dropbears Anonymous
Brave Collective
#21 - 2015-12-22 05:43:48 UTC
Capri is a good euro, god knows those are hard enough to find some days.
+1
Chalur Dallocort
The Scope
Gallente Federation
#22 - 2015-12-22 06:57:00 UTC
SC000000000000000000000000000000000000000000000000000000000P

+1
Bisu Deckryder
Definitely Not Cloaked LLC
#23 - 2015-12-22 07:27:28 UTC
Capri 2016, make null suck less again
Rashad Charante
Ralph Charante Corporation
#24 - 2015-12-22 13:41:35 UTC
You gave me a good fit on solace, You got my vote

+1
Zi'el Aubaris
Higher Than Everest
Hazardous Company
#25 - 2015-12-22 13:49:04 UTC
Capri knows his ****



+1
Xenuria
#26 - 2015-12-22 13:53:27 UTC
MtnDo Me wrote:
coming to a csm near you

tishu autism

xenuria

gevlon goblin

the csm of my dreams

+1


Gevlon Goblin was removed from the process.
Sorry to crush your dreams.

Starkone
The Scope
Gallente Federation
#27 - 2015-12-22 16:38:55 UTC
+1 would make an awesome CSM
dude puts more work into understanding this game and its mechanics than anyone i've met in a long time. If he doesn't know the answer to something he will put in the work to find out for himself
Johnathan Severasse
Dixon Cox Butte Preservation Society
United Federation of Conifers
#28 - 2015-12-23 06:57:01 UTC  |  Edited by: Johnathan Severasse
+1 Real human bean

Make Eve Great Again
Eti Skywalker
Eternity INC.
Goonswarm Federation
#29 - 2015-12-23 09:27:58 UTC
glhf

+1, cool dude
Rob Kashuken
Row Row Fight the Power
Test Alliance Please Ignore
#30 - 2015-12-24 00:31:55 UTC
A very helpful and informative guy.

+1 from me as well.
Proats
The Scope
Gallente Federation
#31 - 2015-12-26 22:31:51 UTC
+1

Really knowledgeable, passionate, and nice guy.
Alruan Shadowborn
Unleashed' Fury
The Initiative.
#32 - 2016-01-08 21:41:51 UTC
Never met you, read a lot of your posts in various locations, you have a good grasp of the game and its mechanics, particularly in Null and Low.

My questions for you,

1. How do you entice the players away from the "peaceful, almost agrarian" stagnation that litters much of null? Everyone talks about mechanics, but it is people and their attitudes that have caused the stagnation, if people wanted to fight, there are plenty of opportunities to do so
2. You don't like the phoebe jump changes, what do you propose to fix them? Would you agree that regardless of your personal feelings towards the changes, they have in fact meant more capital ships are used? Ie smaller entities that were always fearful of the nearest null-bloc landing on them, now use them as that is less likely.
3. Same question for Aegis Sov, what changes would you propose? I was in an alliance that never thought we would play in Sov due to the nature of it, and our RL first approach, but with Aegis, we had a crack, had some fun, though inevitably learned that smaller groups need some highly motivated individuals to carry a heavy workload for Sov to work, under old or new mechanics.

Appreciate you responding to this, look forward to hearing your answers.
Capri Sun KraftFoods
Adversity.
Psychotic Tendencies.
#33 - 2016-01-12 22:19:38 UTC
Alruan Shadowborn wrote:
Never met you, read a lot of your posts in various locations, you have a good grasp of the game and its mechanics, particularly in Null and Low.

My questions for you,

1. How do you entice the players away from the "peaceful, almost agrarian" stagnation that litters much of null? Everyone talks about mechanics, but it is people and their attitudes that have caused the stagnation, if people wanted to fight, there are plenty of opportunities to do so
2. You don't like the phoebe jump changes, what do you propose to fix them? Would you agree that regardless of your personal feelings towards the changes, they have in fact meant more capital ships are used? Ie smaller entities that were always fearful of the nearest null-bloc landing on them, now use them as that is less likely.
3. Same question for Aegis Sov, what changes would you propose? I was in an alliance that never thought we would play in Sov due to the nature of it, and our RL first approach, but with Aegis, we had a crack, had some fun, though inevitably learned that smaller groups need some highly motivated individuals to carry a heavy workload for Sov to work, under old or new mechanics.

Appreciate you responding to this, look forward to hearing your answers.


Hey sorry just saw this now.

1. I think you entice people out by making fights more available simply by having them become more plentiful. That's kind of the number 1 issue in the game right now in all sectors of space, and there are some very real reasons for it. I joined right into the large scale PVP side of the game as I said by joining TEST on day 2 of playing, but for most well known and respected FCs/alliance folks/etc there background story almost always starts with "so I was flying a drake in high sec and then ...". I'm sure there are huge number of folks carebearing away exactly like that in massive null blocks, never really being exposed to fleet fights or PVP in general in an engaging way. Obviously it's not going to be everyone's cup of tea and some enjoy what they enjoy, but I do think they're the minority. All it takes is that one experience to make it click. The current advice of "go lose 20 frigates in FW" sounds good on paper, but even just the logistics of that, where do you get the ISK, how do I fit them, etc is quite high and it's by no means the only way.

2. To be clear I've never really been in a "biggest fish in the pond" type group. In BL we were always concerned about PL pre-phoebe. The second we put supers on field, there's a ticking clock until PL comes just like any other group in the game bar the CFC. Post-phoebe, I mean, we set up camp right before it 2 mids deep into the middle of their space so yeah we were always the small fish.

The mechanics at their core I actually think are okay. Fatigue seems like a good idea, Range nerfs don't seem like a bad idea, just the combination of the two with the extreme numbers used I think are a problem. The consensus I've found at least in the sphere's of folks I speak to regularly, is reworking caps/supers to have the same 8ly range as Blops do currently, removing fatigue from JFs (keep it on non-Freighter industrials to prevent titan bridge chaining abuse) and buffing blops to 10ly. I personally feel like giving caps regular non-super caps a 25-50% fatigue reduction on top of that would be a good idea, but I'd want to give those other changes like 3-6 months and see how that plays out first. That's my wishlist on the subject.

In terms of increased capital use, eh, I'm skeptical. A lot of the increased use is stupid stuff like using Archons to shoot pocos when you can fit up a 100m Talos to do 80% the DPS for 5% of the cost. What I do think has happened which is good though is a very clear redistribution of r64s to the people who actually live near them. I.e. Aridia being owned by LSH in the north and NC in the south instead of BL and PL living 8 regions away and having a permanent cyno chain to get there in 5 minutes if someone tries to hit them.

3. As I said in my OP, I think the Entosis mechanic is all round bad and has to go. You keep the structures, the flow of timers, and the station freeport mechanic exactly as is, but you DPS them down exactly as before and use ADMs to scale the resists of those structures. Specific numbers would be a longer and nuanced debate, but ideally I'd aim for having it such that an active corp of ~20 real people wouldn't have any trouble taking an undefended 1x Station System, while a max ADM staging system would require dreads to RF in a reasonable period of time. My goal is less about specific numbers and outcomes, and more about gauging it such that what you need to field to get the job done is proportional to how important that system. I think that plan I have is the best of both worlds because it still lets groups like yourselves take a couple backend systems if they really want to without increasing the effort involved all that much, but brings back the major ISK/effort commitment that catalyses large fights.
Alruan Shadowborn
Unleashed' Fury
The Initiative.
#34 - 2016-01-23 02:05:35 UTC
Thanks for the responses, and i would agree that much of it seems quite reasonable.

Good luck with your campaign
StupidGenius Charante
The Scope
Gallente Federation
#35 - 2016-02-20 16:18:21 UTC
Here is the CSM Watch interview with Capri Sun KraftFoods for the CSM 11 election.
Enjoy!
Capri Sun KraftFoods
Adversity.
Psychotic Tendencies.
#36 - 2016-03-02 12:46:46 UTC
http://crossingzebras.com/the-jeffraider-show-episode-20/

Was on Jeff's podcast last night talking about the cap rebalance and CSM summit minutes. Was a lot of fun!
Feawen
Viziam
Amarr Empire
#37 - 2016-03-02 22:21:25 UTC
After asking Capri about 40 questions, it is safe to say that all my accounts will have him in the #1 position.


Feawen likes Capri
TheSmokingHertog
Julia's Interstellar Trade Emperium
#38 - 2016-03-08 04:10:51 UTC
Nice writeup

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

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