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L4 Golem Fit - Caldari Space

Author
Armor Uta
State War Academy
Caldari State
#1 - 2015-11-19 20:01:42 UTC
Training for Golem will finish soon but I am waiting for L5 marauders before using it. I have really only used rattlesnake so I'm not sure how to fit Golem. This will be used in Caldari space.

The highs and lows are pretty straight forward but need some help with the mid slots. What is the best combination of damage application and defense? I put an example of what kind of fit I think would work please feel free to provide criticism.

High slots: 4x cruise missle launchers II, bastion module, drone link augmentor

Med slots: MJD, 2 shield hardeners, XL shield booster, 2 TP, ?

Low slots: 4x BCS

Rigs: ?
Ion Kirst
KIRSTONE ALLIANCE
#2 - 2015-11-20 00:34:38 UTC
Many years ago I was ganked in a Navy Scorp by the Inf1dels. So even with Bastion I tend to fit on the safer side.

Rigs:

2 x Rigor T2

High:

4 x Cruise T2, Fury cruise
2 x Tractor II
Cloak

Mid:

Pith B-type XL SB
2 x Invul. II
1 x mission specific amp
TP
Webber
Hvy Cap Bstr 800 charges

Low:
4 x Caldari BCU

10 Light Drones T2, 2800 missiles, and 25 charges.

I don't use a MJD, I personally don't have a need for it. Some people may use if for escape, but if you're in Bastion, you're a sitting duck. Hence the cap charges and the XL SB. In high sec you only need to last long enough for the cops to show up. But if a gank squad is out to get you, they will get you. (I'm talking 7-8 BS all fitted for gank, and one scout and tackler.) I like the bling, so I try to always stay on my guard.

Some guys play skinny on the tank and have 3-4 TPs. I just don't feel it. I like my set up, and it works very good.

I get 1003 dps with 8228 volley with this setup.

-Kirst

Always remember Tovil-Toba, and what was done there.

Sobaan Tali
Caldari Quick Reaction Force
#3 - 2015-11-20 10:44:12 UTC  |  Edited by: Sobaan Tali
I don't even...a cloak? Partial drone bay usage? A cap injector? A web on a cruise Golem? For PVE, right? Well, to each their own, I suppose. I guess it would do the trick by making potential gankers go WTF. And 2-3 slot tanks on a Golem are hardly skinny considering they often hit 1000 DPS omni in Bastion, and still can get 300+ out of. A 2-3 slot is more like 5-6 on a CNR.

As far as the unused mid, another TP or MCG might do the trick for you. 3 TP's are not really necessary to make cruises hit better, but adds module redundancy outside 45km and makes it next to impossible to see less than 2 of them land. An MCG on the other hand would add a little flexibility while reducing the micro-management workload for you. A scripted SeBo can be useful for getting faster locks on smaller rats, like elite frigs, for getting those quick snapshot kills, and can be helpful in not loosing locks with the MJD. Hell, the MJD alone will likely make the need to go into Bastion for tank pretty irreverent half the time, unless you're are in fact up against Gurristas who could give a flying **** what range you're at. You may run into them quite a bit in Cladari space, but other rats do laughable damage at around the 100Km MJD range. Either way, tank should hold well enough, and the MJD with the cool-down buff means it lines up perfectly with the Bastion's 1 minute cycle time. Counting salvos at that range is a bit of a ***** though.

Rigs can be either the tried and true dual Rigor II setup or a Rigor II / Flair II comb if stacking penalties bother you. Personally, the dual Rigor is still pretty good despite stacking, even though my Golem still has the Rigor/Flair setup. I just haven't taken the time to swap it back to the dual Riggers yet. Or, should you prefer it, a pair of Hyperspatial Velocity Optimizer II's can help cut down on travel time, making the 2.2AU warp speed a bit more bearable.

Your hardeners can be invulns, tech II is fine, and the booster can be a simple Pith-C. Faction TP's or tech II's, Republic Fleet TP's are cheap enough that it doesn't really matter. Looks pretty solid everywhere else.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

The Bigpuns
United Standings Improvement Agency
#4 - 2015-11-20 10:54:38 UTC
if youre that bothered about ganks, fit a dcu. Bastion module, dcu and a shield booster will be all the tank you need.
Anize Oramara
WarpTooZero
#5 - 2015-11-20 11:33:21 UTC  |  Edited by: Anize Oramara
Some specific (and general) advice.

1st. You do not need need marauder 5. If you train marauder 5 it should be the very last thing you train if there is anything, anything at all that will improve your ship that isn't marauder 5. The training time vs benefit is just too out of whack compared to 99% of any other skill.

2nd. If you are afraid of getting ganked just don't fit faction stuff. Best part is the Golem can get away with all T2 and still be horrendously over tanked for any and all lv4 content. If you do fit faction, keep the total cost of the fit below 500mill, not including the hull obviously but accept that you *could* still be targeted.

3rd. Torpedos almost, kinda, maybe work sometimes but sometimes it's doesn't quite have enough range for a lot of missions. This is exasperated by a lot of Gurista and some Sansha tending to love to sit just outside torp range. There are also far better RHML platforms so don't even bother. Yea Javelin torps but see below.

4th. The dps is so anemic. I mean even on Javelins. My GILA out dpses this thing and I bet applies that dps better.

5th. Junk the whole idea, get a Machariel or hell even a Vargur would be better and come mission in Minmatar space.

6th. We have cookies.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2015-11-20 12:32:34 UTC
Anize Oramara wrote:
6th. We have cookies.


Sold. I'm even actually working on repairing my Minmatar standings and are saving up for a Vargur, so...soonish. Maybe before Christmas, so save me some cookies, pliss.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Anize Oramara
WarpTooZero
#7 - 2015-11-20 12:39:18 UTC
Sobaan Tali wrote:
Anize Oramara wrote:
6th. We have cookies.


Sold. I'm even actually working on repairing my Minmatar standings and are saving up for a Vargur, so...soonish. Maybe before Christmas, so save me some cookies, pliss.

Wait that worked 0.o

On a serious note give my guide a poke if you're interested in that kind of thing (not everyone is but burner missions is a fun addition). If not I used to run a Vargur for a long time. Best advice for Marauders is to get into the whole salvage/loot thing while shooting. Not everyone likes doing it but it adds some extra isk to the pocket and *might* become relevant again with the proposed Citadel Rigs salvage costs.

I hang around Lanngisi so if I'm still playing this game feel free to poke me.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Khan Wrenth
Viziam
Amarr Empire
#8 - 2015-11-20 13:31:32 UTC
Anize Oramara wrote:
...come mission in Minmatar space....We have cookies.


That's not cinnamon sprinkled on top of those cookies, that's rust particulate that fell off the hull.
Ion Kirst
KIRSTONE ALLIANCE
#9 - 2015-11-20 15:16:32 UTC
For Pete's sake,

As I said, I like my set up it works very well. I'm not even going to explain what and why.

The OP asked for advice, he didn't ask for criticism.

No need for preaching from a soap box, but that's what is actually the norm for these forums. Just like a** holes, every one's got one.

How about getting back to answering the OP. This could go both ways, but I'm not going to play that game.

Armor, good luck with your new Golem.

-Kirst

Always remember Tovil-Toba, and what was done there.

Armor Uta
State War Academy
Caldari State
#10 - 2015-11-20 18:01:02 UTC
Anize Oramara wrote:
Some specific (and general) advice.

1st. You do not need need marauder 5. If you train marauder 5 it should be the very last thing you train if there is anything, anything at all that will improve your ship that isn't marauder 5. The training time vs benefit is just too out of whack compared to 99% of any other skill.

2nd. If you are afraid of getting ganked just don't fit faction stuff. Best part is the Golem can get away with all T2 and still be horrendously over tanked for any and all lv4 content. If you do fit faction, keep the total cost of the fit below 500mill, not including the hull obviously but accept that you *could* still be targeted.

3rd. Torpedos almost, kinda, maybe work sometimes but sometimes it's doesn't quite have enough range for a lot of missions. This is exasperated by a lot of Gurista and some Sansha tending to love to sit just outside torp range. There are also far better RHML platforms so don't even bother. Yea Javelin torps but see below.

4th. The dps is so anemic. I mean even on Javelins. My GILA out dpses this thing and I bet applies that dps better.

5th. Junk the whole idea, get a Machariel or hell even a Vargur would be better and come mission in Minmatar space.

6th. We have cookies.


1. Yeah marauder 5 is the last skill I need. I already have most of the skills needed from flying rattlesnake.

2. I mean if people want to gank seriously, I will die. It takes what 5 or 6 tornadoes to kill a marauder? I do try to minimize the chances though. I keep aligned in most missions, have instant undocks on the stations I use as mission hubs, and carry around a mobile depot which I might be able to stash the good modules if I have enough time. I also try to keep an eye on dscan every minute or so. As for fit I don't really go much bling I would say the fit will be around 350-450m which is pretty reasonable.

3. Not sure on torpedos but I am training them up to 5 just to give them a try - never had a use for them with rattlesnake.

4. Hopefully the clear time will be similar to my rattlesnake.

5. As for Vargur/Mach I have about 16k points in gunnery skills lol. Would take quite some time to train them up. I probably should move locations to another mission hub SOE is tempting because of the payouts but its the most likely place to get ganked.
Anize Oramara
WarpTooZero
#11 - 2015-11-20 18:40:26 UTC  |  Edited by: Anize Oramara
Fair enough though a decently fit cruise rattlesnake has near enough double the DPS of a Cruise Golem so um, good luck on the clear times Blink

Also 3 rig slots for Hypervelocities over only 2 on the Golem.

Who knows maybe Marauders will become usefull again if salvage raises in price, that would be...

nice.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#12 - 2015-11-21 01:24:28 UTC
Overall I don't think there is really anything too interesting you can do with a golem fit. My main point is using a deadspace medium shield booster to be close to cap stable incase you disconnect. That way your tank keeps running, and you don't die to a 2 dps frigate. I came back in hull once on an easy mission with most of the room cleared.

I'm not completely sure if you want to fit for damage application or warp speed. although with the awesome TP bonus and a ton of midslots you can get very good application with the mids only.

Anize Oramara wrote:
Fair enough though a decently fit cruise rattlesnake has near enough double the DPS of a Cruise Golem so um, good luck on the clear times Blink

Also 3 rig slots for Hypervelocities over only 2 on the Golem.

right the golem has 2 rig slots, but golem also has the +10% t2 warp speed bonus, so it isn't that big of a difference vs t1 bs, mach being a huge exception.

rattler has a ton of dps, but golem can focus on what it does, I can't say which one will win over all and I really have no interest in testing it, but I'd guess it would be closer than what the eft DPS says.

Ion Kirst wrote:
Many years ago I was ganked in a Navy Scorp by the Inf1dels. So even with Bastion I tend to fit on the safer side.

I kinda miss those days, those guys mostly split off from IDLE, and even included me on a few ganks Pirate

@ChainsawPlankto on twitter

elitatwo
Zansha Expansion
#13 - 2015-11-22 07:56:40 UTC
Anize Oramara wrote:
Fair enough though a decently fit cruise rattlesnake has near enough double the DPS of a Cruise Golem so um, good luck on the clear times Blink...


And this is important why? I thought we are supposed to have fun..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Chainsaw Plankton
FaDoyToy
#14 - 2015-11-22 08:49:59 UTC
elitatwo wrote:
Anize Oramara wrote:
Fair enough though a decently fit cruise rattlesnake has near enough double the DPS of a Cruise Golem so um, good luck on the clear times Blink...


And this is important why? I thought we are supposed to have fun..

maxing dps and/or clear times is fun Big smile

@ChainsawPlankto on twitter