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[December] Module Tiericide - Neutralizers and Nosferatu

First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2015-11-05 13:31:00 UTC  |  Edited by: CCP Logibro
Hi M8s!

As part of our December release, we're doing a module tiericide pass on Neutralizers and Nosferatu. Tell us what you think!

Goals

Changes
  • Added Effectiveness Falloff
  • This works by reducing the effectivness of the module when in falloff. Formula is the same as gun falloff formula
  • at 100% Optimal + 0% Falloff = 100% Effectivness (approx figures only)
    at 100% Optimal + 100% Falloff = 50% Effectivness (approx figures only)
    at 100% Optimal + 200% Falloff = 6% Effectivness (approx figures only)
  • Renamed Market Group to 'Energy Neutralizers' & 'Energy Nosferatu'
  • Neutralizers & Nosferatu won't activate on targets they can have no effect on
  • Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff
  • Added Deadspace Neutralizers


Stats


Q&A
Q) Can you clarify 'Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff'?
A) Sure, the Sentinel bonus is currently -
80% bonus to Energy Vampire and Energy Neutralizer Range

After the patch it will be -
80% bonus to Energy Nosferatu and Energy Neutralizer transfer optimal range
40% bonus to Energy Nosferatu and Energy Neutralizer transfer falloff range

Q) 'Neutralizers & Nosferatu won't activate on targets it can have no effect on' Does this include targets who are out of capacitor (for neutralizers,) or are below the level of capacitor where a nosferatu would be effective?
A) No. Nos and Neuts will always activate on Ships, and NPCs. But, you can't activate them on Asteroids, Stargates, etc.

Q) What happens to my existing meta 1-4 modules?
A) They will get changed into the new meta modules (A list will be posted above)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Drechlas
Deep Core Mining Inc.
Caldari State
#2 - 2015-11-05 13:32:37 UTC
thanks for the google doc links :)
Querns
GoonWaffe
Goonswarm Federation
#3 - 2015-11-05 13:37:30 UTC
Very interesting. This gives supercaps the ability to neut hictors pointing them no matter what. Before, you needed a meta 15+ officer neut to be able to reliably neut out a hictor (for the range.) Now, you can at least add some cap pressure to a hictor tackling you at any range.

I guess Capital Energy Neutralizers would have done that too. Maybe. I'm assuming they'd have longer range than Heavies.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Shala Raan
Trillionaire.pro
#4 - 2015-11-05 13:40:35 UTC
I'll miss the 5W 50W and 500W named variants (They were super cheap compared to other meta levels) but I think the new deadspace ones make up for it ┌[ ◔ ͜ ʖ ◔ ]┐
Querns
GoonWaffe
Goonswarm Federation
#5 - 2015-11-05 13:44:14 UTC
CCP Larrikin wrote:

Goals

Changes

  • Neutralizers & Nosferatu won't activate on targets it can have no effect on


Does this include targets who are out of capacitor (for neutralizers,) or are below the level of capacitor where a nosferatu would be effective?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Minchurra
Perkone
#6 - 2015-11-05 13:44:26 UTC
CCP Larrikin wrote:

  • Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff


  • Could you clarify this point please? Do you mean that the Sentinel bonus will now read:

    80% bonus to Energy Vampire and Energy Neutralizer optimal and falloff range

    Or

    80% bonus to Energy Vampire and Energy Neutralizer transfer optimal range
    40% bonus to Energy Vampire and Energy Neutralizer transfer falloff range
    Anthar Thebess
    #7 - 2015-11-05 13:45:37 UTC  |  Edited by: Anthar Thebess
    Will faction versions will be added to respective LP store?
    Do you plan to create capital versions of this modules?
    Harvey James
    The Sengoku Legacy
    #8 - 2015-11-05 13:47:04 UTC  |  Edited by: Harvey James
    so you have basically added a big chunk of extra range too these mods like they actually needed more range.

    also the T2 mods should require lv5 skills too use, also why no endurance version of neut?
    why doesn't the scope one have more range then the T2 version? surely the T2 should just have higher neut strength not range as it makes the scoped one pointless

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Aquila Sagitta
    Black Dragon Elite
    Rate My Ticks
    #9 - 2015-11-05 13:47:46 UTC  |  Edited by: Aquila Sagitta
    This is a massive buff too neuts/nos. 80km neuts on geddon is gonna be nuts. Not to mention bhaalgorns 50km super nos Shocked

    edit: I'm bad at math. Geddons will get ~10km more range than current.
    afkalt
    Republic Military School
    Minmatar Republic
    #10 - 2015-11-05 13:48:37 UTC  |  Edited by: afkalt
    I'm not sure geddons needed this kind of buff to be frank.

    Edit: I take that back. I overlooked the range drop. Misread a line.
    Lilith5
    Sebiestor Tribe
    Minmatar Republic
    #11 - 2015-11-05 13:48:52 UTC  |  Edited by: Lilith5
    Bhaalgorn superiority Big smile Looking forwards to Dead space heavy neuts.
    Harvey James
    The Sengoku Legacy
    #12 - 2015-11-05 13:49:23 UTC
    Aquila Sagitta wrote:
    This is a massive buff too neuts/nos. 80km neuts on geddon is gonna be nuts. Not to mention bhaalgorns 50km super nos Shocked


    it seems ill thought out like the WDFG thread changes

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Lugh Crow-Slave
    #13 - 2015-11-05 13:49:55 UTC
    does this mean neuts will not activate on rats that don't actually have cap?
    CCP Larrikin
    C C P
    C C P Alliance
    #14 - 2015-11-05 13:51:07 UTC
    Querns wrote:
    CCP Larrikin wrote:

    Goals

    Changes

    • Neutralizers & Nosferatu won't activate on targets it can have no effect on


    Does this include targets who are out of capacitor (for neutralizers,) or are below the level of capacitor where a nosferatu would be effective?


    No, they will activate on a ship regardless, and most NPCs. But stuff like Structures, Asteroids etc, they will not activate on.

    Minchurra wrote:
    CCP Larrikin wrote:

  • Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff


  • Could you clarify this point please? Do you mean that the Sentinel bonus will now read:

    80% bonus to Energy Vampire and Energy Neutralizer optimal and falloff range

    Or

    80% bonus to Energy Vampire and Energy Neutralizer transfer optimal range
    40% bonus to Energy Vampire and Energy Neutralizer transfer falloff range


    The second one.


    Good questions, let me put them into the Q&A

    Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

    Harvey James
    The Sengoku Legacy
    #15 - 2015-11-05 13:52:48 UTC  |  Edited by: Harvey James
    shouldn't the compact mod get more reduced pg and cpu? .. and small neuts are hard enough too fit anyway surely they all should get reduced fittings, also the curse struggles too fit all its neuts as is it won't be able too fit T2 neuts really so they would need the scoped versions which means scoped having more range than T2 makes a great deal more sense.

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    FT Diomedes
    The Graduates
    #16 - 2015-11-05 13:53:48 UTC
    This is going to be interesting. When I viewed these changes on my phone, I was all annoyed at how you lowered the ranges on the faction variants so much. Now that I am looking at the spreadsheet on my laptop, I can see the real effect. This is going to be good...

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    Aquila Sagitta
    Black Dragon Elite
    Rate My Ticks
    #17 - 2015-11-05 13:54:34 UTC
    Between this and the hic changes kiting is getting the nerf bat hard!
    FT Diomedes
    The Graduates
    #18 - 2015-11-05 13:56:53 UTC
    Anthar Thebess wrote:
    Will faction versions will be added to respective LP store?
    Do you plan to create capital versions of this modules?


    They already announced that Capital versions would be forthcoming.

    Which had the potential to massively wreck the demand for the Large variants... But now, the Large variants will continue to be in demand because Bhaalgorns will be even sexier (and Armageddons too!).

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    FT Diomedes
    The Graduates
    #19 - 2015-11-05 13:58:51 UTC
    Aquila Sagitta wrote:
    Between this and the hic changes kiting is getting the nerf bat hard!


    That's a good thing.

    I was already using a Curse to decent effect to counter some of the long range Orthrus action, now it will be a bit more effective at Orthrus point range.

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    Harvey James
    The Sengoku Legacy
    #20 - 2015-11-05 14:00:56 UTC
    removing the unstable meta 4 neut which is the most used is a bad idea when you could make it a restrained version so uses less cap too activate is a good role for a neut how have you missed this?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

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