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Erika Mizune (aka Yumene) Running for CSM XI

Author
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#1 - 2015-09-30 11:55:56 UTC  |  Edited by: Erika Mizune
***Introduction***

I am pleased to say that I am going to be running for CSM XI in the next upcoming election. Last year I wrote a little about myself, but I’d like to go ahead and introduce myself to those who may not know me.

My name is Erika Mizune and I have been playing Eve actively since 2011 (not including my first account I failed at in 2010). I found out about Eve through Eve Radio. I joined in the IRC (Internet Relay Chat) channel and from there I started talking with people in the channel and I wanted to learn more; so one of the staff members had sent me a invite for a buddy trial. It did take me a little while before things started clicking, but eventually I did learn to love the game and I loved the idea of it; it was unlike any other game that I have played. I was hooked to say the least.

From there, the rest is history as I started to make friends and become immersed within the community.

Being an active member of the community is something that I have been proud of. I am currently serving with Eve Radio under my main alias, DJ Yumene. I have from there always been someone who has loved to step up and and help others that ask and need it. I want to give back to the community...

So that brings me here, to this post announcing my candidacy for CSM XI. I am asking for your support in placing your vote for me in the elections. I have the passion and the drive to want to give back and help, with the community at the heart.

In-game I am a focused industrial player living in 0.0 sovereignty space. I am a miner, manufacturer, hauler, and pretty much anything else in between. On the side I also have a character that I have specialized in PvP skills and I have had a share of pirate, FW, and Sov PvP experience. I always enjoyed also trying other things outside my normal play style as well.

***Industrial Focus***

The industrial side of the game, still, seems to be most un-appreciated. There have been changes introduced, however there is still a lot more that could be done I feel to make things feel better. Industrial tasks and jobs are known to be the most tedious of the other areas (and possibly market trading/market pvp), and for me, I’d like to see the industrial side get some more love.

***Industrial “Little Things”***

There’s always ideas for little things here, and I started thinking of little things a good while back when CCP had opened up a topic to get ideas for ‘Corp Little Things’ - and I did submit my own ideas for the thread, but also thinking on the industrial side:

- PoS Moon Mining: When you are at your PoS in order to collect your materials from a moon harvester you have to first offline the silo to take your items out, but when you go to turn it back on with the right click option, where the “offline” option was, there is a link to “unanchor structure” with the “online” option bumped to the center of the menu. This can cause much frustration if you accidentally click that unanchor option. Change position of unanchor option and online option to avoid misclicks.

- PI W/ Less Clicking: Self explanatory I think, reducing the clicking would be nice when it comes to setting up your planets, especially setting up links between the structures you place down and setting schematics for all your facilities. Possible idea to be able to save factory “plans” (like ship fitting) where you can choose to use a saved “plan” to lay down instead of having to re-build everything. You would still have to create routes/links and set your schematics however - this would simply be laying down the groundwork of the buildings. (More ideas from a fellow player)

- New Options For Mining: I touched this last year, but it is still relevant; comet mining! Why do we not have this?! Ok, maybe this isn’t a “little thing” ... But I just didn’t want to leave this out.

- Industrial Notifications - Nearly everything in Eve has notifications from PvP kill mails, to PoS structure fuel and reinforcement notifications; however most industrial activities do not. When a Indy job finishes, there is no notice, if your PI storage is getting full, there is no notice, PI cycle timer running low, there is no notice; if moon mining silos are getting full, there's no notices. Indy notification love please?

- Industrial Teams: It’s been awhile since we heard anything about the teams and if/when they are coming back. It was a good concept and think it should be revisited.

- Blueprint Invention: Bringing back the invention section on blueprint information without having to go to the copy tab and then click invention. Would make it very much easier and user friendly.

- Courier Contracts: Ability to see if there is a cargo can inside of a contract. Not able to see what's inside the cans, just to show if there is one or not.

***Non-Industrial 'Little Things'***

Note Pad: Very useful to have and I love it, but a couple things i'd like to see - (a) being able to view notes side by side (like you can with other windows to compare with), and (b) a simple un-do/re-do feature, even if it only does the last couple of edits, would be useful. Been a number of times I wish this was an option when I accidentally delete something and have to rewrite it. I don't know if this would be a 'little thing' though ... Though it seems like it should be.

Couriers: Can we get comma's on the m3 values? When you initially create the contract there are commas, but when you finish creating it, the commas are gone and sometimes hard to read [Figure 1]. Comma's plox!

Eve-Mail: Filters please? So annoying trying to find that one mail and having to tab between several pages of messages; almost everything else in Eve has filters, mails is one that should have

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Erika Mizune
The Soul Society
Test Alliance Please Ignore
#2 - 2015-09-30 11:56:08 UTC  |  Edited by: Erika Mizune
Old 'Sovereignty' Kill Information: On the old Sov info window you could also see the activity in the top corner with how many ship losses and pods were killed in the last 24hrs, but with the new Sov tab, this isn't view-able anymore and high sec doesn't have a Sov tab anymore. I know, High-Sec doesn't really need a Sov tab, but even so It was nice to have a quick view of system activity with a simple click.

***Accessibility***

This is a topic that is also close to me. We have players from all walks of life in this community, including those who play with disabilities and having more options open for accessibility. This is something that has really had no representation on within the CSM to give a voice to this part of the community.

Myself, I am hard of hearing, deaf on my right ear, and loss in my left ear, I also have a few friends who play that are deaf and as well as and they have expressed frustrations when it comes to this portion and the fact that the majority of corps and alliances rely on voice communication, especially when it comes to fleet ops - often taking extra time to get orders, or in some cases, just completely. While CCP can’t exactly do anything about that, there are options to add extra accessibility within the fleet window interface for example, and better options for fleet broadcasts. I wrote a blog post last year about this as well that I am going to go ahead and place a link below to since this hasn't changed.

Being Deaf/HoH in Eve Online (Blog Post)

On a related note to accessibility, I have also been expressed by a couple of other friends of mine about the new issues with the newer interface, importantly the transparency that you automatically have enabled at the start. Why not vise versa, take out the transparency and the window blur and just leave it as an option for thoes who do wish to use it.

Or perhaps a voice over system/capability such as suggested here by Jaling Orion. There is also many games out there that also has color blind features; why not have these features within Eve as well?

Basic Game Accessibility Strategies: (Source)

Hearing impairment and visual impairment

  • Enhance stimuli: for example, high contrast color scheme, increased font size, color blind friendly color scheme and zoom options.
  • Replace stimuli: for example, subtitles or closed captioning, audio cues, sonification, speech synthesis or haptic cues.

Motor impairments

  • Replace input: for example, support for direct voice input or a brain-computer interface.
  • Reduce input: for example, switch access scanning and remove or automate inputs.

Cognitive impairment

  • Reduce stimuli: for example, limit the number of game objects, or simply the storyline.
  • Reduce time constraints: for example, slow down the game.
  • Reduce input: for example, remove or automate inputs that needs to be provided.

***CSM X Campaign Revisits***

A couple of things that still haven't changed that I still think are important to be on the campaign. For the full thread you can click here, but points of relevance are below.

Missions: Missions are redundant, add some new and fresh story-lines instead of playing through the same missions over and over again. Here is my favorite quote I made during CSM X:

“Damsel in Distress needs you to save her!” *rolls eyes* Her again? Hasn't she learned by now? Can’t I just go there and blow her up for being a stupid moron? She keeps getting herself in this mess! Let her get herself out of it! Geeze ...

Mining Environments: Adding something small as a intensive/reward (right word?), to mining a asteroid completely, such as a denser version of the asteroid you mined (albeit the amount would be very small that would 'drop', but it would still add something extra when the roid goes -poof-)

***Closing Notes***

With all that, I do want to thank you for taking the time to look at my campaign thread and I hope that I have your support in voting for me in the upcoming elections for CSM XI. Please reply with any questions/comments you may have. If elected, I will do my best for you, the community, and work hard! I promise you I won't disappoint! Thank you again!

***My Endorsements***

Me of course!
Joffy Aulx-Gao (Testimonial)

***Testimonials/Support***

All my support and testimonials will be listed and view-able on my website: click here to view

***Links & Contact Information***

In-Game: Erika Mizune
Twitter: @djyumene
Skype: yumenechan
E-Mail: djyumene@gmail.com

My Website: http://blog.icefaerie.org
CSM Ingame Channel: "Erika4CSM"

***Interviews***
Eve Guardian
Eve NT

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Rosewalker
Khumaak Flying Circus
#3 - 2015-10-02 03:56:58 UTC
I really wanted to like Erika last year, because I think the CSM could use a voice representing null sec industrialists. Unfortunately, I think she got into the CSM X campaign a little late and really didn't get a chance to create and present a polished message. Hopefully with her early start for the CSM XI election, she'll be able to have a better showing by the time most players start paying attention to the campaign sometime in January or February.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Erika Mizune
The Soul Society
Test Alliance Please Ignore
#4 - 2015-10-07 05:29:40 UTC
Rosewalker wrote:
I really wanted to like Erika last year, because I think the CSM could use a voice representing null sec industrialists. Unfortunately, I think she got into the CSM X campaign a little late and really didn't get a chance to create and present a polished message. Hopefully with her early start for the CSM XI election, she'll be able to have a better showing by the time most players start paying attention to the campaign sometime in January or February.


Thank you for the support <3 I agree that I was a little bit late during the last election, and I wished that I had put up my campaign thread earlier. So I decided to make sure to get out there much sooner this time around. It's still early, but I don't think there's a case of it ever being "too" early Smile

Being early never hurt. Big smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Zerinia
Lom Corporation
Just let it happen
#5 - 2015-10-27 09:21:38 UTC
Having spent much time with Erika/Yumene in the Broadcast4Reps channel, I can say she has my vote!
Seraph IX Basarab
Angry Dragons
Northern Coalition.
#6 - 2015-10-27 11:55:35 UTC
As an industrial candidate you're going to get a lot of loud voices in your corner that essentially want to make mining "safer" for them. How do you balance gaining the support of the people you want to represent vs avoiding the trap of wanting to make Eve too safe? Or do you feel that the "safety first" industrialists are a mostly small but vocal minority you can afford to ignore?
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#7 - 2015-10-27 15:42:12 UTC
Seraph IX Basarab wrote:
As an industrial candidate you're going to get a lot of loud voices in your corner that essentially want to make mining "safer" for them. How do you balance gaining the support of the people you want to represent vs avoiding the trap of wanting to make Eve too safe? Or do you feel that the "safety first" industrialists are a mostly small but vocal minority you can afford to ignore?


Like everything in Eve, there should always be risks. What I'd like to see if more options for industrial ships for instance because of how vulnerable they are with not really being able to have real way to fight back.

So one of my thoughts is this: Taking the Skif/Procurer for instance. The ships that is made to withstand damage and take a beating, have an extra high slot to be able to fit something that would allow it to 'fight back' in a sense. You would not be able to fit another mining laser on this slot. It wouldn't be something that would be on the ship, so you would have to choose basically make the choose between that extra high slot, or use another mining ship for more yield/ore hold. So in this example; you can basically fit a cap drainer for instance.

So I don't feel that this would be something that would made Eve make 'safer' in the sense you're referring to (taking out risks involved); in my example; it's more to give more options. I bring up mining ships in this example because well; they are easy targets.

I think it is finding that right balance, but I don't think that it should be no risks involved. Risks is one of the things that make Eve what it is.

So... adding more options is what I would like to see. Hope that answers your question Big smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

BeBopAReBop RhubarbPie
The Scope
Gallente Federation
#8 - 2015-10-27 22:12:10 UTC
Considering the extremely effective damage application from drones, why would a proc or skiff need a turret?

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Zerinia
Lom Corporation
Just let it happen
#9 - 2015-10-27 22:23:04 UTC
BeBopAReBop RhubarbPie wrote:
Considering the extremely effective damage application from drones, why would a proc or skiff need a turret?

She said nothing about them getting a turret.
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#10 - 2015-10-27 23:52:36 UTC
Exactly Zerinia, thank you, I did not say it was a turret slot, and it shouldn't be.

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Seraph IX Basarab
Angry Dragons
Northern Coalition.
#11 - 2015-10-28 01:58:33 UTC
Erika Mizune wrote:
Seraph IX Basarab wrote:
As an industrial candidate you're going to get a lot of loud voices in your corner that essentially want to make mining "safer" for them. How do you balance gaining the support of the people you want to represent vs avoiding the trap of wanting to make Eve too safe? Or do you feel that the "safety first" industrialists are a mostly small but vocal minority you can afford to ignore?


Like everything in Eve, there should always be risks. What I'd like to see if more options for industrial ships for instance because of how vulnerable they are with not really being able to have real way to fight back.

So one of my thoughts is this: Taking the Skif/Procurer for instance. The ships that is made to withstand damage and take a beating, have an extra high slot to be able to fit something that would allow it to 'fight back' in a sense. You would not be able to fit another mining laser on this slot. It wouldn't be something that would be on the ship, so you would have to choose basically make the choose between that extra high slot, or use another mining ship for more yield/ore hold. So in this example; you can basically fit a cap drainer for instance.

So I don't feel that this would be something that would made Eve make 'safer' in the sense you're referring to (taking out risks involved); in my example; it's more to give more options. I bring up mining ships in this example because well; they are easy targets.

I think it is finding that right balance, but I don't think that it should be no risks involved. Risks is one of the things that make Eve what it is.

So... adding more options is what I would like to see. Hope that answers your question Big smile



Well I think drones already fulfill that role. Mining ships aren't suppose to be able to really fight back to any serious degree...or else they'd just be combat ships. A few of the mining ships can also become extremely tanky and can be fit to even solo frigates and destroyers. In fact since some mining ships are as tanky as they are, you generally need to attack with several ships before the enemy forms up a reactionary fleet and kills you.

Right now you haven't really given a fulfilling answer. ~Something~ should be done according to you but you aren't giving me any sort of scale. Should mining ships be able to fight off a pirate cruiser? If not a turret, then should it be a missile system? What would you see as fair?
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#12 - 2015-10-28 03:24:28 UTC
Seraph IX Basarab wrote:
[Well I think drones already fulfill that role. Mining ships aren't suppose to be able to really fight back to any serious degree...or else they'd just be combat ships. A few of the mining ships can also become extremely tanky and can be fit to even solo frigates and destroyers. In fact since some mining ships are as tanky as they are, you generally need to attack with several ships before the enemy forms up a reactionary fleet and kills you.

Right now you haven't really given a fulfilling answer. ~Something~ should be done according to you but you aren't giving me any sort of scale. Should mining ships be able to fight off a pirate cruiser? If not a turret, then should it be a missile system? What would you see as fair?


No, they shouldn't be able to fight off a pirate cruiser, unless some reason the pilot flying it just fails P Maybe 'fight back' isn't the right term to use here. Maybe a counter would be the better term (can't find the right term I'm looking for) - anyways, that extra slot would not be a turret, launcher or anything like that, it'd just be a generic high slot to use. It also would not be used on all the mining ships; I think that would be too much there, it's why I only mentioned Skiff's and Procurer's.

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Seraph IX Basarab
Angry Dragons
Northern Coalition.
#13 - 2015-10-28 07:36:54 UTC
A counter like a cyno or...?

Also as an avid blueprint collector I noticed you are missing a triage BPO. I happen to have a highly researched one. Blink twice if you can be bribed. Blink
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#14 - 2015-10-28 08:43:04 UTC
Seraph IX Basarab wrote:
A counter like a cyno or...?

Also as an avid blueprint collector I noticed you are missing a triage BPO. I happen to have a highly researched one. Blink twice if you can be bribed. Blink


I can always be bribed when it comes to a BPO that I'm missing ... >.> -stares at blue paper-

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Erika Mizune
The Soul Society
Test Alliance Please Ignore
#15 - 2015-10-28 09:11:19 UTC
As for a Cyno counter? Erm, I didn't really consider a cyno, I was looking at other modules that could be put there. Like a normal cloak, cap neut, a drone augmenter, and so on. There's a lot of options what that slot can be used for.

And yea as I said before about the BPO, I can always be bribed ~_^

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Freelancer117
so you want to be a Hero
#16 - 2015-11-01 23:12:04 UTC
No. 1 Vote Reserved !

Also take DJ Yumene BPO/bpc fetish with a grain of salt Cool

Regards, a Freelancer

PS: hisec, hisec, hisec *\♥/*

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Coffee Rocks
Brave Newbies Inc.
Brave Collective
#17 - 2015-11-04 10:16:14 UTC
Erika has been active with Broadcast 4 Reps since... well, since before I can actually recall. A truly sweet and kind player, through our interaction in the different B4R channels she has also shown that she is passionate about the game and knowledgeable about a many different mechanics.

In regards to B4R, she is a moderator in all the channels we manage: the IG channels, Slack and Discord. She always shows respect and a selfless attitude to those that reach out to the channel. When less serious things are going on and it's general BSing, she's humorous and communicates very well: two traits I would believe to be imperative to dialogue with Devs ;)

Regarding knowledge of the game, Erika appears to have intimate knowledge of most mechanics I can think of. I'm also a huge supporter of her comment regarding the POS "little things" (**** me, how many times have I unanchored a damn silo cause i'm mashing buttons too fast...). AND OMG, I DIDN'T REALIZE HOW BADLY I WANTED INDY NOTIFICATIONS UNTIL NOW.

Although I focus most of my time talking PvP as a leader in Brave, I secretly am a big fluffy carebear that still enjoys mining, manufacturing, and import/export markets on all my accounts. Industry is the backbone of this game and I'd love to see it get some tailored love. With all the new changes being planned with EVE, it would be nice to have someone who will be looking at upcoming Dev plans whilst keeping the industry-minded folk's gameplay and experience in mind.

So yes, I am endorsing Erika Mizune for CSM XI (one of only two I've officially backed so far). Good luck, Erika!
Erika Mizune
The Soul Society
Test Alliance Please Ignore
#18 - 2015-11-09 09:48:21 UTC
Freelancer117 wrote:
No. 1 Vote Reserved !

Also take DJ Yumene BPO/bpc fetish with a grain of salt Cool

Regards, a Freelancer

PS: hisec, hisec, hisec *\♥/*


Thank you so much Freelancer for the support Big smile

Also, what is this 'bpo fetish' you speak of? Cool

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Erika Mizune
The Soul Society
Test Alliance Please Ignore
#19 - 2015-11-09 10:02:02 UTC
Coffee Rocks wrote:
Erika has been active with Broadcast 4 Reps since... well, since before I can actually recall. A truly sweet and kind player, through our interaction in the different B4R channels she has also shown that she is passionate about the game and knowledgeable about a many different mechanics.

In regards to B4R, she is a moderator in all the channels we manage: the IG channels, Slack and Discord. She always shows respect and a selfless attitude to those that reach out to the channel. When less serious things are going on and it's general BSing, she's humorous and communicates very well: two traits I would believe to be imperative to dialogue with Devs ;)

Regarding knowledge of the game, Erika appears to have intimate knowledge of most mechanics I can think of. I'm also a huge supporter of her comment regarding the POS "little things" (**** me, how many times have I unanchored a damn silo cause i'm mashing buttons too fast...). AND OMG, I DIDN'T REALIZE HOW BADLY I WANTED INDY NOTIFICATIONS UNTIL NOW.

Although I focus most of my time talking PvP as a leader in Brave, I secretly am a big fluffy carebear that still enjoys mining, manufacturing, and import/export markets on all my accounts. Industry is the backbone of this game and I'd love to see it get some tailored love. With all the new changes being planned with EVE, it would be nice to have someone who will be looking at upcoming Dev plans whilst keeping the industry-minded folk's gameplay and experience in mind.

So yes, I am endorsing Erika Mizune for CSM XI (one of only two I've officially backed so far). Good luck, Erika!


Thank so so much Coffee <3 That means a lot to me -hugs- I know you know, but I will post here how proud I am to be a part of B4R because it is just such a great asset for the community and it shows again how much this community will do for each other.

~ We may be enemies on the battlefield of space, but when it's time to get serious, we stick up for each other and do what we can to help each other out.

Also I have almost unanchored pos's several times since I help manage our corp pos's and I can't say how annoying it was each time. Now I find myself triple checking myself just in case. It really is a simple thing to fix and save frustrations. Indy needs love <3

Thank you again for the support, it means a lot!

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Anslo
Scope Works
#20 - 2015-11-11 22:10:19 UTC
What about teams was good in your opinion?

[center]-_For the Proveldtariat_/-[/center]

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