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Sisters of EVE Epic - Chasing Shadows - Kritsan Parthus solo w/ Rifter

Soy Nuggets
#1 - 2015-09-27 08:27:07 UTC
My char is 1 day old with 120k skill points, killed Kritsan Parthus (SoE Epic Arc mission "Chasing Shadows") in my Rifter, here's how:


3x 200mm Light 'Scout' Autocannon I
1x Small 'Knave' Energy Drain

1x 1MN Y-S8 Compact Afterburner
1x Small Peroxide Capacitor Power Cell
1x Small F-RX Prototype Capacitor Boost

1x 'Spiegel' EM Plating I
1x 'Refuge' Adaptive Nano Plating I
1x 200mm Rolled Tungsten Compact Plates

3x Small Ancillary Current Router

1000x Republic Fleet EMP S
100x Cap Booster 25

* This fit is cap stable.


Warp in, activate your Afterburner and immediately burn for Kritsan. Target him and orbit at 500m with the Afterburner running. Activate your Knave Energy Drain on him and wait for his escort rookie ships to close within 10km. While orbiting Kritsan target and destroy the escort ships. At some point Kritsan activates his Neut on you, when that happens activate your Cap Booster, don't worry: You won't cap out. You may have to warp out once for repairs as I did, if so do that and repeat the procedure. Destroy the remaining escort ships (the only DPS you have to worry about -- Kritsan cannot hit you) in the same way you did before and once they're all dead deactivate your Afterburner and click the "orbit 500m" button on Kritsan once again, this brings you in a little closer to him for maximum damage. He pops in about four minutes.
Memphis Baas
#2 - 2015-09-27 12:48:22 UTC  |  Edited by: Memphis Baas
The fast, close orbit with an afterburner on is called "speed tanking" and reduces damage taken by a lot.

Parthus has an energy neutralizer which he activates, and the effect is typical of energy neutralizer use in PVP: bigger ships (cruisers, etc.) can disable smaller ships by neutralizing their capacitor to 0. A neutralizer drains out your ship and the enemy's ship, but if your capacitor is bigger, your enemy will be completely dry while you still have some juice.

In any case, counters to an energy neutralizer are:

- capacitor booster, which uses charges to refill your capacitor by a large amount

- stay out of range - neutralizers are short range 5 - 20 km (more on specialized T2 ships)

- be capacitor-independent: drones and missiles don't require capacitor energy to do their damage, nor do Minmatar projectile weapons. Passive shield defenses that enhance a shield's natural recharge rate don't require capacitor either.

So different races have different options: the Minmatar can get in close, with weapons and defenses that require minimal energy, the Gallente can send in the drones and wait, Caldari can shoot missiles from afar, and the more energy-intensive Amarr can use long range lasers in combination with missiles or drones.
Xennos Octavian
Cloak and Daggers
Initiative Mercenaries
#3 - 2015-12-24 21:54:01 UTC
You have to go back and forth to repair after dealing with the escort, but a Thrasher can take down Kritsan with Auto-cannons with relative ease once the support is gone.

The key is to get up close. Their lasers have terrible tracking, and can't follow you when you are right on top of them.
Tanjit Hotrufan
The Scope
Gallente Federation
#4 - 2016-02-22 13:18:35 UTC
I just lost two Tristan to good old Kritsan Parthus :). Don't have cash (or skills) to buy a better ship, so I'll try the suggestions in this thread and see how much damage I can do when I get up close and personal with the right equipment.
Kerensky Initiatives
#5 - 2016-02-22 14:17:20 UTC
lol, OP made this thread and then deleted his character.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Major Trant
Red Federation
RvB - RED Federation
#6 - 2016-02-25 12:22:36 UTC
It may be possible to kill this NPC in a Rifter, but this Rifter fit is awful.

First a small neutralizer will do nothing to this rat, but is causing all the capacitor problems that other mods are being fitted to solve, which in turn are causing the PG problems that the rigs slots are being wasted to solve.

Without the neutralizer, you don't need the cap booster or the cap battery. Yes you have to withstand being neutralized yourself, but the only thing that needs cap is the AB and while it will sometimes shut down, you will be able to restart that between neut cycles with your natural cap regen. Additionally by the OPs admission, you only need the AB while the escorts are up.

Without the neutralizer, cap booster or cap battery you won't need the most ridiculous part of the fit, the 3 PG rigs.

With all that crap removed you can then start adding stuff that actually helps the task. I wouldn't like to advise what to fit in their place without EFTing it and then or course I'd need to know the fitting skill set of the pilot to make a good job of it. But when you have a ship that performs the same task as well with 1 missing high slot, 2 missing midslots and no rigs, it really is time to bin the whole setup and start again.

However, just to round this post off, rather than leave people with nothing. I'd suggest fit Projectile damage rigs, a Rocket Launcher, either a Target Painter or web and perhaps a Cap Recharger, the latter has much lower fitting costs and will alleviate the neut pressure which will be higher if you fit a TP/Web. If you do have fitting issues, just drop the Rocket Launcher.
Cherri Minoa
#7 - 2016-02-25 12:53:58 UTC
This smells a bit of troll, but to get some useful info out of it ...

1x Small 'Knave' Energy Drain

There is no such module as a Small 'Knave' Energy Drain but there is a Small Knave Scoped Energy Nosferatu. NPC ships have infinite cap, so there is never any point using an energy neutraliser against them. However, it may be useful to run a nosferatu on them so you are effectively using some of their cap to power your modules.

Also for the list of defense against neutralisers, don't forget that Capacitor Batteries not only increase cap storage, but reflect some of the energy drain back on the attacker - although I wouldn't use one in this case against a NPC. Better to do as others have suggested, scrub the whole fit and start again.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson