These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

What faction should I choose?

First post
Author
Fonzzy Belvar
Doomheim
#1 - 2015-09-19 07:50:33 UTC  |  Edited by: Fonzzy Belvar
Hello,

I am about to make a character but am at loss with which faction to choose. I like fast, stealthy, possibly long range fighting. Any suggestions please? Thank you for your time!

New Guy
Tiberius Heth
Doomheim
#2 - 2015-09-19 08:20:02 UTC  |  Edited by: Tiberius Heth
It all depends on what, where and how you'll be fighting. PVE, PVP and if so what kind of pvp. Generally "long range" pretty much equates to Caldari as they tend to get the most range bonuses but in and of itself that might not be enough to make a decision on.
Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2015-09-19 08:45:22 UTC  |  Edited by: Tipa Riot
Beside roleplay, your character's race does not affect it's capabilities in game. The choice is just a visual thing. There is a current thread right here, where this is discussed https://forums.eveonline.com/default.aspx?g=posts&t=446369&find=unread

BTW, remember to let you invite by your friend and share the reward when you make your account. Blink

I'm my own NPC alt.

Tiberius Heth
Doomheim
#4 - 2015-09-19 09:14:24 UTC
Adding to the mail I replied to there's also the option of stealth bombers. They're cloaky, sneaky frigates that fire torpedoes up to ~60km. They're not for general use and certainly can't handle most targets but if you like the super sneaky "ssshhhh, I'm hunting wabbits" waiting for the right target to come along and then pounce them then that might be a nice goal to have. They're also very useful in larger bomber fleets so it would even be an option would you join a large alliance.

All 4 factions have a stealth bomber and they're largely the same with just some small differences. Go here to get an idea.
Tipa Riot
Federal Navy Academy
Gallente Federation
#5 - 2015-09-19 11:31:04 UTC
Tiberius Heth wrote:


All 4 factions have a stealth bomber and they're largely the same with just some small differences. Go here to get an idea.

There are differences, not all are suited same for solo ... but back to OPs point, it does not matter what race your character is, you can skill for every ship in the game. An Amarr character won't get any advantage flying the Amarr bomber (Purifer), for example. This is different to other games, where the initial choice of character determines the skill-tree and profession.

I'm my own NPC alt.

Sabriz Adoudel
Move along there is nothing here
#6 - 2015-09-19 11:45:01 UTC
The only difference between the races is where you start in the universe and which skills you start with.

If you start Amarr, but want to change to the start location of a Gallente player and train the Gallente skills, it will only take you ~20 minutes to move, and ~6 hours (not necessarily logged in) and a small amount of ISK to train the skills.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-09-19 13:08:42 UTC
aside from role playing reasons it makes no difference which race you choose.

You literally could create an Amarr character and then train it up on Caldari ships and then go join Minmatar faction warfare as an Amarr character flying Caldari ships.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#8 - 2015-09-19 14:22:37 UTC
ergherhdfgh wrote:
aside from role playing reasons it makes no difference which race you choose.

You literally could create an Amarr character and then train it up on Caldari ships and then go join Minmatar faction warfare as an Amarr character flying Caldari ships.


Even then, an Amarr character can, for roleplay reasons, become fiercely loyal to the Gallente Federation, if that is your wish.

I support the New Order and CODE. alliance. www.minerbumping.com

Donnachadh
United Allegiance of Undesirables
#9 - 2015-09-19 14:23:04 UTC
OP as the others have stated when it comes to what you can fly or what you can do in fact the only difference is what system you start in and what rookie ship you will get. If either of these is important then let them guide your choice.

Role play is impportant to some in character creation if that is true for you then read the stories of each race and choose that one you like best.

Tiberius Heth wrote:
It all depends on what, where and how you'll be fighting. PVE, PVP and if so what kind of pvp. Generally "long range" pretty much equates to Caldari as they tend to get the most range bonuses but in and of itself that might not be enough to make a decision on.


Tiberius Heth wrote:
Adding to the mail I replied to there's also the option of stealth bombers. They're cloaky, sneaky frigates that fire torpedoes up to ~60km. They're not for general use and certainly can't handle most targets but if you like the super sneaky "ssshhhh, I'm hunting wabbits" waiting for the right target to come along and then pounce them then that might be a nice goal to have. They're also very useful in larger bomber fleets so it would even be an option would you join a large alliance.

All 4 factions have a stealth bomber and they're largely the same with just some small differences. Go here to get an idea.

Are you daft, or simply not able to read or comprehend English. The OP has specifically asked about advantages / disadvantages for a characters race. Since all races can fly all ships your comments while useful information serve no purpose in answering the question asked.
ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-09-20 02:49:28 UTC
Donnachadh wrote:

Are you daft, or simply not able to read or comprehend English. The OP has specifically asked about advantages / disadvantages for a characters race. Since all races can fly all ships your comments while useful information serve no purpose in answering the question asked.

To be fair if you reread the OP he does ask about racial advantages just like you say but then immediately after that goes on to talk about piloting style. I myself read it a few times and scratched my head and could not figure out which side of it to answer. It seems the OP was a little confused about the fact that your character's race does not lock you into a racial ship line up.

IMHO you could have answered it either way, addressing the racial thing or the ship lines, and been answering the OP directly.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-09-20 02:53:36 UTC
Sabriz Adoudel wrote:
ergherhdfgh wrote:
aside from role playing reasons it makes no difference which race you choose.

You literally could create an Amarr character and then train it up on Caldari ships and then go join Minmatar faction warfare as an Amarr character flying Caldari ships.


Even then, an Amarr character can, for roleplay reasons, become fiercely loyal to the Gallente Federation, if that is your wish.

Come on now, "for roleplay reasons"?! we all know a woman was involved! No real Amarrian would become "fiercely loyal to the Gallente Federation" if there weren't a manipulative piece of tail involved.

Want to talk? Join Cara's channel in game: House Forelli

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2015-09-20 02:56:46 UTC
Amarr is the best for everything because of reasons.
DeMichael Crimson
Republic University
Minmatar Republic
#13 - 2015-09-20 03:03:17 UTC  |  Edited by: DeMichael Crimson
Donnachadh wrote:

Are you daft, or simply not able to read or comprehend English. The OP has specifically asked about advantages / disadvantages for a characters race. Since all races can fly all ships your comments while useful information serve no purpose in answering the question asked.
Definitely no reason to get all uppity and irate.

Regardless if the answer is vaguely or directly related to the question, any and all information pertaining to it is important, even if the answer is straightforward or just generalized.


DMC
Tiberius Heth
Doomheim
#14 - 2015-09-20 05:55:51 UTC  |  Edited by: Tiberius Heth
Donnachadh wrote:
Are you daft, or simply not able to read or comprehend English. The OP has specifically asked about advantages / disadvantages for a characters race. Since all races can fly all ships your comments while useful information serve no purpose in answering the question asked.


He asked about fighting styles per faction, not necessarily race.
Webvan
All Kill No Skill
#15 - 2015-09-20 07:52:05 UTC  |  Edited by: Webvan
Fonzzy Belvar wrote:
I like fast, stealthy, possibly long range fighting.

Yeah I'm going to say bombers, too. Only thing is it's not fast mobility, but fast dps against the right targets. Though most of those targets are going to be either other players or FW missions targets. Also, for good skills, it's a long train, including primary skills and supporting skills. Such as you would likely want both specialized torps as well as rockets. You might even likely spend time x-training other bombers, and I'm sure you would at some point. So yeah I'd say bombers, but with the emphasis on stealth. Not so much fast and not so much long range, but if any ship had all three it'd be OP. So yeah, my answer is all factions/empires, x-train them over time. For stealth, imo bomber is king. Maybe start with a manticore, then x-train into other empires as bombers all share the same basic fittings.

I'm in it for the money

Ctrl+Alt+Shift+F12

Memphis Baas
#16 - 2015-09-20 14:06:38 UTC
Fonzzy Belvar wrote:
I am about to make a character but am at loss with which faction to choose. I like fast, stealthy, possibly long range fighting. Any suggestions please? Thank you for your time!


To re-direct a bit:

As it's been said, there are no penalties for being any race and training for any other race's ships. The skills to train are available everywhere, and the ships are available everywhere including in low and null sec because players manufacture everything and traders move everything to everywhere for best profits.

That said, you like fast, stealthy, long range. Why?

Fast can be accomplished by installing propulsion modules (afterburner, microwarpdrive), and they are very commonly used. They have penalties to where you want to be a lightweight ship (smaller ship, not as much armor) for best speed, and so the speedy tend to be scouts and warp-out interdiction tacklers. The Minmatar ships are the fastest, by a tiny margin, if you want to be a total min-maxer.

Stealthy is accomplished by a cloaking device, which turns your ship invisible. You can't use your guns when your ship is cloaked, and only the special purpose covert-ops ships can warp around with the cloak on. But every race has a lineup of covert-ops frigates, cruisers, and even battleships. These ships are balanced towards scouting or electronic jamming, so you won't have the crit-based high burst DPS that rogues have in other games. You can still kill other ships because the jamming disables them somewhat, but it depends.

Long range: each race has its ships specced to use certain weapons, the Amarr like lasers, the Minmatar like projectile weapons. Every single weapon system has long range weapons (beam lasers, artillery cannon) and short range weapons (pulse lasers, autocannons). So you can make the choice to fit your ship for long range or short range. In either case, having the propulsion to be able to stay faster than the enemy and maintain your range is good, and you can avoid damage by either staying outside the enemy's range, or by being so close and orbiting so fast that his guns just can't track you. Or, you can tank up, shields OR armor, and just sit there and laugh.

PVP is a group-based affair where any of the above combinations are used to their best effect. You can have sniper fleets, cloaked incursions into enemy territory, fast hit-and-run skirmishes, or knife-range brawls between tanked up battleships, gate camps specifically set up to catch cloaked ships, and huge fleets deployed around a station or structure to defend it.

PVE is a bit different because a lot of the NPC's have dumb AI; they're set to approach you at microwarpdrive speeds, and then just orbit you slowly and shoot you, ignoring everything you do to them. And you get waves and waves of them. So, ships that are tanked up and have the energy endurance to deal with wave after wave are preferred.
Donnachadh
United Allegiance of Undesirables
#17 - 2015-09-20 14:08:15 UTC
In retrospect I will admit that the use of the word "daft" was not the best choice as it's use here was based on a regional slang variant of the definition that may not be known to everyone.

Tiberius Heth I apologize for the use of the word "daft" in response to your post..


Fonzzy Belvar wrote:
Hello,

I am about to make a character but am at loss with which faction to choose.

Sorry folks but you are all wrong, he is clearly asking which FACTION is best all one has to do is read this first sentance.
The second sentence simply defines his preference for play style so that we can help him choose which would be best based on his preferences. Since the only "factions" offered as part of character creation are in reality sub groups within each race, one cannot choose a faction without choosing a race first.

Going back to Tiberius Heth's response since all races have a stealth bomber how does talking about stealth bombers help to answer the OP question about which race or faction within a race is best?


Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#18 - 2015-09-20 16:53:39 UTC
Vimsy Vortis wrote:
Amarr is the best for everything because of reasons.

^^ bad at marketing , Obviously its minmitar BlinkTwisted
Tiberius Heth
Doomheim
#19 - 2015-09-20 17:14:03 UTC  |  Edited by: ISD Atomic Dove
You realise that this has been explained in the second reply, right? And that any and all repeating of what is stated is pretty much useless as it's a simple fact. So people with working brain cells moved on and are now discussing what he's ACTUALLY ASKING: the difference in play style between the different factions of ships.


Snip, removed an inflammatory comment, - ISD Atomic Dove
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#20 - 2015-09-20 21:17:13 UTC
Ralph King-Griffin wrote:
Vimsy Vortis wrote:
Amarr is the best for everything because of reasons.

^^ bad at marketing , Obviously its minmitar BlinkTwisted

Sure, if you want your homeland to look like the inside of a butthole filled with rusted surgical tools.
12Next page