These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Chimera Training

Author
Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#1 - 2015-08-09 09:20:24 UTC
Hello fellow Capsuleers!!!

I've been playing for around 8 months (12mil SP) earning a good profit from level 4s using my Rattlesnake. My skills are mostly drones (4mil SP) and now since i finished Drone interfacing 5 i am skilling for t2 sentries. Also, i am joining a nullsec corp soon and mostly my activities will be PVE (ratting).

After watching some videos and read some threads i decided to go for a Chimera using sentries instead of going for a fighter Thanatos for the ratting activity, mostly because of bettter tank (and since i wont use fighters thanny`s stat will be useless). I made a skillplan for my self that will take me around 130 days to be able to fly a Chimera. The skillplan mostly has the carrier's requirement skills plus capital shield tanking and advance drone interfacing to 4 caldari carrier to 4. (Also I know 130 days is a journey i am willing to make!)

The Question though is: Is it too early to get into a carrier? and also: What skillplan should i follow for a ratting carrier?
Do Little
Bluenose Trading
#2 - 2015-08-09 15:37:45 UTC
Zhilia Mann
Tide Way Out Productions
#3 - 2015-08-09 21:11:47 UTC
Do Little wrote:


I'd forgotten about that one. Always a good read to revisit.

As for the original question: it's probably too early to be really effective. You honestly need more or less perfect cap skills and depending on which carrier absolutely perfect fitting skills. At the very least, you should factor in the full suite of capital navigation skills into your training time, including calibration 5 (which is even more important these days). Don't forget cyno operation either: you want to be able to light your own emergency cyno if possible.

If you really want one, of course, you should go for it. It's definitely a major move with a large number of skill points that won't help you at all with subcaps. It can be frustrating to realize you just spent six months on skills that, oops, it turns out are useless for anything you like to do.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-08-09 23:04:33 UTC  |  Edited by: Tau Cabalander
I've never like the idea of using a carrier for ratting. It's just an expensive kill-mail waiting to happen.

I trained for a Chimera when my corp asked me to, because we had a lot of Archon pilots and only one other Chimera pilot, and at the time were using a Tengu fleet. My corp also supplied me the carrier (which I later chose to buy from the corp), so the initial investment were the skills and skill books.

I have an alt with 15m less skill points (nearly a year's worth), and I consider that alt to much better skilled than I. The biggest difference between the two characters is that my alt has no capital skills at all, where I can pilot every capital except titans.

A carrier is very handy for moving stuff around lowsec & nulsec, but I still somewhat regret putting as many skill points into capitals as I have.
Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#5 - 2015-08-10 09:45:10 UTC
Hmmmm... Interesting! I have read that crossing zebra article before creating this thread!
By perfect cap skills you meant : https://gyazo.com/138ffd70bde3fdcc0c58849c9420fdb1 or capital skills like carrier V or capital ships V? (From engineering fitting skills I only miss Weapon upgrades V and its not in my skillplan)

The idea was to use Chimera as an ultimate drone boat to earn more iskies from cosmic anomalies. I watched enough videos on youtube and the isk ticks were a lot bigger than using a Rattlesnake for those same anomalies. I wouldn't want to use the carrier as a logistic or pvp ship (when my 130 skilque is complete). I just wanted to know if it can be effective just with the requirement skills and very good drone skills!

Speaking from experience: Are carriers "that slow" on doing pve activities?

The fact i might regret it though will keep me thinking about this decision... I might concider going for perfect Rattlesnake skills first then!
Viscount Hood
Deep Core Mining Inc.
Caldari State
#6 - 2015-08-13 10:47:41 UTC
Yeh they are slow as isk makers only just a bit faster than battleships and slower than faction or marauders.

Part of the problem I found was time for drones/fighters to move between targets slowed me down. using sentries is quicker but then you hadn't got any manoeuvrability. You have no salvage abilities like tractor beam range so you end up using another character for that.
You have to really careful about checking local for neutrals etc. as you are insanely vulnerable to ganking.
Tanking is real easy but as above it's not a ship you can go afk pve'ing or take your eye off the ball.

The only thing they are quite good at is moving your sfuff around and even then not so much with the fatigue restriction.



Allison A'vani
Native Freshfood
Minmatar Republic
#7 - 2015-08-13 20:17:09 UTC  |  Edited by: Allison A'vani
Zenn1 Shiyurida wrote:
Hello fellow Capsuleers!!!

I've been playing for around 8 months (12mil SP) earning a good profit from level 4s using my Rattlesnake. My skills are mostly drones (4mil SP) and now since i finished Drone interfacing 5 i am skilling for t2 sentries. Also, i am joining a nullsec corp soon and mostly my activities will be PVE (ratting).

After watching some videos and read some threads i decided to go for a Chimera using sentries instead of going for a fighter Thanatos for the ratting activity, mostly because of bettter tank (and since i wont use fighters thanny`s stat will be useless). I made a skillplan for my self that will take me around 130 days to be able to fly a Chimera. The skillplan mostly has the carrier's requirement skills plus capital shield tanking and advance drone interfacing to 4 caldari carrier to 4. (Also I know 130 days is a journey i am willing to make!)

The Question though is: Is it too early to get into a carrier? and also: What skillplan should i follow for a ratting carrier?


I am almost certain that the "Fighter Damage Bonus" affects sentries as well, at least it did a year ago.

EDIT: Apparently they did patch this. Also, the Chim has CPU issues, so be aware that you will need to use faction mods in many circumstances.
Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#8 - 2015-08-19 07:42:24 UTC
I read your comments and I am still going for a carrier! any advice will be helpful!
Velarra
#9 - 2015-09-24 14:53:58 UTC
8 months, mmm?

You might find this sobering:

https://zkillboard.com/ship/23915/losses/
Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#10 - 2015-12-08 00:16:22 UTC
Still going for it!!! :D
RavenPaine
RaVeN Alliance
#11 - 2015-12-08 03:47:13 UTC
A few random thoughts:

Do you have an alt that can scout or light cynos for you?
Because if you're going to run 2 accounts for ratting activities, it gets to the point where you should think of other options.

The trouble with carriers is agility. Slow, cumbersome movement that will almost certainly get them caught at some point.
When strangers come into local and see a carrier on D-scan, it's going to make them want to hunt you.
Not saying it can't be done, just that it's not as easy as it sounds.


I rat in a cloaky Tengu. It has crappy DPS but it is super agile and it can go almost anywhere. Serious ratting requires traveling a few jumps sometimes. I tell myself that there isn't one rat, or ten, whatever, that is worth losing my ship over. A carrier might kill rats 3 times faster, but the other issues make it a bad ratting platform for what I do.

I think your skill plan is lacking something... 130 days sounds short to me.

I think you should work towards a carrier if you live in null. But I'd pick away at it and rat in something else, more agile, less expensive. Squeeze in a cap skill here and there, while still improving the Rattle, Sentry V, tank skills, etc, etc.

I have known guys that ratted in carriers and even in supers. But those guys weren't 8 months old, and they weren't asking for advice on it. I'm not sure you'll find any veteran that will think it's a good idea to advise you to go for it *at this time*. Your age/time in game, is a factor here.



Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#12 - 2015-12-08 09:49:32 UTC  |  Edited by: Zenn1 Shiyurida
RavenPaine wrote:
A few random thoughts:

Do you have an alt that can scout or light cynos for you?
Because if you're going to run 2 accounts for ratting activities, it gets to the point where you should think of other options.

The trouble with carriers is agility. Slow, cumbersome movement that will almost certainly get them caught at some point.
When strangers come into local and see a carrier on D-scan, it's going to make them want to hunt you.
Not saying it can't be done, just that it's not as easy as it sounds.


I rat in a cloaky Tengu. It has crappy DPS but it is super agile and it can go almost anywhere. Serious ratting requires traveling a few jumps sometimes. I tell myself that there isn't one rat, or ten, whatever, that is worth losing my ship over. A carrier might kill rats 3 times faster, but the other issues make it a bad ratting platform for what I do.

I think your skill plan is lacking something... 130 days sounds short to me.

I think you should work towards a carrier if you live in null. But I'd pick away at it and rat in something else, more agile, less expensive. Squeeze in a cap skill here and there, while still improving the Rattle, Sentry V, tank skills, etc, etc.

I have known guys that ratted in carriers and even in supers. But those guys weren't 8 months old, and they weren't asking for advice on it. I'm not sure you'll find any veteran that will think it's a good idea to advise you to go for it *at this time*. Your age/time in game, is a factor here.





This post is kinda old! I was 8months old when i first post this. Now +4 implants happened and got an extended skill plan for a whole 220 days. I have capacitor skills V, tanking V and most drone support V (miss sentries V and fighters V).
Now 50 days of training left and the cyno alt is on the plan as well! ... The hype is real!
Deneb Sol
Retirement Retreat
Working Stiffs
#13 - 2015-12-08 15:04:02 UTC
Zenn1 Shiyurida wrote:
This post is kinda old! I was 8months old when i first post this. Now +4 implants happened and got an extended skill plan for a whole 220 days. I have capacitor skills V, tanking V and most drone support V (miss sentries V and fighters V).
Now 50 days of training left and the cyno alt is on the plan as well! ... The hype is real!

... and carriers are being overhauled into fighter-only capitals, with the repping abilities transferred to Force Auxiliaries (a.k.a. FAX).

http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/
Zenn1 Shiyurida
Astrotech Syndicate
RAZOR Alliance
#14 - 2015-12-10 11:38:27 UTC
Deneb Sol wrote:
Zenn1 Shiyurida wrote:
This post is kinda old! I was 8months old when i first post this. Now +4 implants happened and got an extended skill plan for a whole 220 days. I have capacitor skills V, tanking V and most drone support V (miss sentries V and fighters V).
Now 50 days of training left and the cyno alt is on the plan as well! ... The hype is real!

... and carriers are being overhauled into fighter-only capitals, with the repping abilities transferred to Force Auxiliaries (a.k.a. FAX).

http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/



I'm aware of that and looking forward for the changes! This also means that you can skip some skills coz you wont be able to use some modules anyway!