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Mimic

Author
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#1 - 2015-06-29 13:13:56 UTC  |  Edited by: Davir Sometaww
Hello! Thought of a new idea of a type of ship called the Mimic.

It would be of Thukker Tribe origin incorporating Caldari/Minmatar Bonuses.



Lore origin abridged: The mimic was designed to protect vulnerable convoys and act as a deterrent to pirates and would be gankers. Using highly advanced electronics; it is able to project itself and its scan res as an entirely different ship. Only recently was it expanded to capsuleer usage - with the capsuleer's innovating advanced weaponry to augment its capabilities for combat.

Well, what does it do? : The mimic comes in three types: frigate, cruiser, and battleship. The frigate version can mimic frigate to cruiser class of ANY ship that you own/can fly. The cruiser version likewise can mimic cruiser to battleship class. Battleship version can mimic Battleship to Dreadnought/Carrier.

In addition: on dscan and visual it will appear to look like the ship it is representing. Now here is the catch. Smart pilots will have to manage/replicate the speed of the vessel they are manning. It will still go full speed - unless the pilot manually slows it down to fool others.

Lastly, the mimic form cannot be disrupted by combat probes. The only thing that would take off its disguise is the ship shooting or getting shot at.

Combat capabiltiies?:

Its a ship that mainly uses electronics as a disguise and deterrent. But recongizing the need that the ship may still have to fight to defend thukker convoys, bonuses from caldari/minmatar would be something defensive in nature mixed in with electronic warfare.

What do you all think? I'm still at a loss for the combat bonuses of these craft - they are meant to be deterrents or bait. How funny would it be if a bunch of supers/titans dropped on a couple of mimics - only to find out before too late; cyno lit and trap sprung.
Samillian
Angry Mustellid
Lost Obsession
#2 - 2015-06-29 13:26:24 UTC  |  Edited by: Samillian
I think that the the ship your guarding is going to get alphaed off the field while your Mimic sits around looking like some other ship that would have been equally helpless to stop that gank happening.

Deterrence just isn't an effective strategy when your opponents KNOW they are going to lose the dirt cheap ships they are in anyway.

NBSI shall be the whole of the Law

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#3 - 2015-06-29 13:29:17 UTC
Samillian wrote:
I think that the the ship your guarding is going to get alphaed of the field while your Mimic sits around looking like some other ship that would have been equally helpless to stop that gank happening.

Deterrence just isn't an effective strategy when your opponents KNOW they are going to lose the dirt cheap ships they are in anyway.


In fluffy lore wise it was to guard caravans from attack. However if this type of ship is implemented it would have extreme capabilities. I mean if you are flying a frigate; you would obviously hesitate and think twice if you saw a "orthrus" on dscan.
Samillian
Angry Mustellid
Lost Obsession
#4 - 2015-06-29 13:42:59 UTC
I honestly doubt one or even five Orthrus is going to deter a swarm of twenty or thirty Catalysts or twenty or so alphanados when they know they have one maybe two shots before CONCORD blaps them.

In my limited experience ganking is not a solo activity and the usual risk / success parameters that you would apply to a PvP encounter are not applicable there. If anything ganking is more quantity over quality and unless you make it impossible to lock the target of the gank there is a good chance the gankers are going to take it down.

Now if your intention is just to fake out a solo attacker and avoid a straight up PvP encounter then this would probably work although there are far easier ways to avoid a fight than introducing new classes of ship.

NBSI shall be the whole of the Law

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#5 - 2015-06-29 13:56:20 UTC
Samillian wrote:
I honestly doubt one or even five Orthrus is going to deter a swarm of twenty or thirty Catalysts or twenty or so alphanados when they know they have one maybe two shots before CONCORD blaps them.

In my limited experience ganking is not a solo activity and the usual risk / success parameters that you would apply to a PvP encounter are not applicable there. If anything ganking is more quantity over quality and unless you make it impossible to lock the target of the gank there is a good chance the gankers are going to take it down.

Now if your intention is just to fake out a solo attacker and avoid a straight up PvP encounter then this would probably work although there are far easier ways to avoid a fight than introducing new classes of ship.



You are only looking at one application of it being used. If you look closely I can remind you that it has endless possibilities. Could even make an interesting lure.

Like what if you made a expensive ship - and have a bunch of friendly tankier cruisers? Those ships that burn towards the "expensive ship" will find themselves in a trap.
McChicken Combo HalfMayo
The Happy Meal
#6 - 2015-06-29 14:20:33 UTC  |  Edited by: McChicken Combo HalfMayo
Lore wise the following bonuses are required.

Minmatar Battleship: 5% bonus to stumbling over your words while on air per level
Caldari Battleship: 7.5% bonus to height discrepancy with CCP Guard per level
Role Bonus: 300% increase to forehead sweat shine

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Samillian
Angry Mustellid
Lost Obsession
#7 - 2015-06-29 17:04:37 UTC  |  Edited by: Samillian
I find that if a gang burns towards an expensive ship supported by a gang of heavily tanked cruisers they usually do so in the belief they can take the whole gang or have support on standby.

You like the concept, I even like the concept, but I see no real application or purpose for such a ship when you consider how EvE works or the realities of deciding if an opponent is worth the risk of engaging.

Now if we went the over powered route and it could cause another ship to appear as a different hull, say a freighter to look like a BS then there might be a use for it.

As it stands at the moment though I'm afraid we will have to agree to differ.

NBSI shall be the whole of the Law

Lugh Crow-Slave
#8 - 2015-06-30 10:58:45 UTC
is there an echo or is this just another redundant thread
FireFrenzy
Cynosural Samurai
#9 - 2015-06-30 12:59:49 UTC
and the point of nuclear deterrance is that everyone knows you have them...

Thats why they rode nukes on launches past the kremlin in the cold war, specifically so the USA could count them and go "**** thats alot of nukes"
Iain Cariaba
#10 - 2015-06-30 13:08:00 UTC
I always get to chuckle at the ideas people come up with to stop ganking.

You know, Davir, that if you spent 1/10th of the time you spend dreaming up ineffective ways to stop gankers actually using the methods the gankers themselves tell you to use to prevent ganking, you'll not likely ever get ganked again.

Oh, BTW, your decoy/qship/mimic ship, or whatever the hell you want to call this idea, wouldn't be nearly as useful as a single webbing frigate to safeguard your hauler.
Elenahina
The Scope
Gallente Federation
#11 - 2015-06-30 13:39:01 UTC
Homeworld called. They said they're suing you for stealing their idea.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Kenrailae
Vanishing Point.
The Initiative.
#12 - 2015-06-30 16:39:26 UTC
yeah.... the only way to stop the gank is to put in more manpower and effort than the ganker.... Logistics ships, or webbers, or w/e the specific case may be.

The Law is a point of View

The NPE IS a big deal

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#13 - 2015-06-30 20:22:55 UTC  |  Edited by: Davir Sometaww
Iain Cariaba wrote:
I always get to chuckle at the ideas people come up with to stop ganking.

You know, Davir, that if you spent 1/10th of the time you spend dreaming up ineffective ways to stop gankers actually using the methods the gankers themselves tell you to use to prevent ganking, you'll not likely ever get ganked again.

Oh, BTW, your decoy/qship/mimic ship, or whatever the hell you want to call this idea, wouldn't be nearly as useful as a single webbing frigate to safeguard your hauler.



I'm not worried about haulers. I usually end up killing them - or you for that matter in space. If you would be civilized and think for a second, instead of foaming around the mouth and actually read - this presents new and exciting options for pvp.

How awesome would it be for distraction - if you magically have for example "10 carriers/dreadnoughts" hidden with your carrier fleet? Can you imagine the lost time from enemy dreadnoughts trying to lock them only to find out that they are battleships instead?

The possibilities are endless for something this unique if it was implemented. It can be used for defense, offense, or just plain good ole trolling fun.

I abhor fair fighting or slug fests. To me, I find that just as distasteful and non-exciting. its routine. What really interests me is finding new ways to outsmart and outplay your opponent. That is satisfaction.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#14 - 2015-06-30 22:09:47 UTC  |  Edited by: Tiddle Jr
Is that another Minmaldari/Calmatar thread? Sorry tl;dr..Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-06-30 22:33:01 UTC
So what's the counter?
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#16 - 2015-06-30 23:51:58 UTC
Danika Princip wrote:
So what's the counter?


Getting shot at - its not exactly the strongest of the pirate ships. Think of it as more of a combat recon
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2015-06-30 23:55:30 UTC
Davir Sometaww wrote:
Danika Princip wrote:
So what's the counter?


Getting shot at - its not exactly the strongest of the pirate ships. Think of it as more of a combat recon


Does damage reveal what it is, or are you expecting people to have to kill it to find out they've been duped?
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#18 - 2015-07-01 00:07:26 UTC
Danika Princip wrote:
Davir Sometaww wrote:
Danika Princip wrote:
So what's the counter?


Getting shot at - its not exactly the strongest of the pirate ships. Think of it as more of a combat recon


Does damage reveal what it is, or are you expecting people to have to kill it to find out they've been duped?


damage immediately takes off the disguise or if it shoots
Crimson Grimslow
HIgh Sec Care Bears
Brothers of Tangra
#19 - 2015-07-01 02:01:41 UTC
im normally all for new and exciting ships. but this is just about the dumbest thing ive ever heard. Dude do you even eve?

There is no purpose for the ship. Sure in your perfect little fantasy people actualy care about the other ships around a target. But in a real fight, or rather any fight all anyone is gonna care about is "Did i kill it" so i shot a mimic ship. Your eally think im not gonna kill it then shoot the next target?

In high sec it wont matter. In low sec it wont matter. in null it still wont matter.

If you need an escort ship that looks bigger then it is. Then the people attacking you can take out or completely ignore your escort. Having one extra ship the LOOKS bigger wont change that.

the stupid meter is broken with this one.
Reaver Glitterstim
Dromedaworks inc
Test Alliance Please Ignore
#20 - 2015-07-01 03:02:37 UTC  |  Edited by: Reaver Glitterstim
stealth Q-ship thread detected


oh and JSYK: if Q-ships are ever implemented into the game, their #1 use will be for gankers to sneak up on unsuspecting industrialists.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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