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Dev Blog: New Details on July Sovereignty Release Schedule

First post First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2015-06-01 16:46:25 UTC  |  Edited by: CCP Phantom
As part of our ongoing effort to keep you up to date with our plans for changing sovereignty in EVE Online, CCP Fozzie has written this dev blog to let you know about the changes that have been made to our schedule for the July release.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Mike Azariah
The Scope
Gallente Federation
#2 - 2015-06-01 17:52:43 UTC
Foist and yeah, I as part of the csm saw and liked this

Mike Azariah  ┬──┬ ¯|(ツ)

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2015-06-01 17:55:09 UTC
Obviously delays aren't ideal, but better delayed a bit, than not working right.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2015-06-01 17:58:04 UTC  |  Edited by: Altrue
Delayed by a week? I'm sure we can get over that.

Not convinced about the delay in the ability to set vulnerability per structures though, the absence of any kind of timeframe isn't reassuring...
Please do not underestimate the issue. Being able to play with people from all around the world is part of what makes EVE what it is. Without the ability to set custom vulnerability window you're just encouraging people from the different TZs to part ways, that's not cool...

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Paradox Draco
SergalJerk
Test Alliance Please Ignore
#5 - 2015-06-01 18:45:26 UTC
A one week delay isn't too bad. And it's probably worth it to get a more polished system.
SilentAsTheGrave
Aliastra
Gallente Federation
#6 - 2015-06-01 19:13:18 UTC
The delay is fine. Thanks for keeping us in the loop with these dev blogs. Big smile
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#7 - 2015-06-01 19:23:11 UTC
Altrue wrote:
Delayed by a week? I'm sure we can get over that.

Not convinced about the delay in the ability to set vulnerability per structures though, the absence of any kind of timeframe isn't reassuring...
Please do not underestimate the issue. Being able to play with people from all around the world is part of what makes EVE what it is. Without the ability to set custom vulnerability window you're just encouraging people from the different TZs to part ways, that's not cool...

Although I currently don't play in sov null, the implementation of the new sov without hitting feature parity with the old sov is probably a bad thing, I would suggest delaying the implementation until you have the vulnerability per structure feature available.
Ravcharas
Infinite Point
Pandemic Horde
#8 - 2015-06-01 19:32:22 UTC
Anything on super redesign?
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#9 - 2015-06-01 19:34:34 UTC
I think the bit on the custom time windows is a little unclear. It can be read two ways.

- The custom time window feature will not ship in June when links begin to be able to impact stations but will be pushed out with the main feature in July if not before.

- The custom time window feature will be pushed after the July release at some point leaving either fixed windows or some kind of temporary band-aid in the meantime.

Obviously the second one would concern some people. Which is it?
Soldarius
Dreddit
Test Alliance Please Ignore
#10 - 2015-06-01 20:59:06 UTC
"CCP Fozzie" wrote:
The ability to set custom vulnerability timers per structure will come in a later release,


Bolded the important part. What about timers in general? Will the alliance-wide timers still ship?

http://youtu.be/YVkUvmDQ3HY

Lil' Brudder Too
Pistols for Pandas
#11 - 2015-06-01 21:16:50 UTC
CCP Fozzie wrote:
once we feel it meets the quality level our customers expect.


Posted about delaying the Sov changes, but still VERY relevant to the new overview icons. These new Overview icons do NOT meet that "quality level" you speak of.

Read the feedback CCP, please and don't release this tomorrow. Why is that same standard not used for something EVERY SINGLE PLAYER uses...not just Sov?
Sabriz Adoudel
Move along there is nothing here
#12 - 2015-06-01 23:12:12 UTC
Not sure why you don't just delay the whole Aegis release by 7 days (or a bit longer if needed).

This is the centerpiece of the release after all.

I support the New Order and CODE. alliance. www.minerbumping.com

Nofearion
Destructive Brothers
Fraternity.
#13 - 2015-06-01 23:37:44 UTC
I say delay is good to get a good product. however maybe a longer delay is required as to ship a COMPLETE product?
the inability to set variable time zone vulnerabilities is a big hole and a tactical necessity.
Please do not ship until the whole thing works.
CCP Fozzie
C C P
C C P Alliance
#14 - 2015-06-02 00:39:50 UTC
Soldarius wrote:
"CCP Fozzie" wrote:
The ability to set custom vulnerability timers per structure will come in a later release,


Bolded the important part. What about timers in general? Will the alliance-wide timers still ship?


The alliance-wide default timers will be in the July sov release and will be used by all sov structures until we have the per-structure customization ready to go. You will actually be able to start pre-setting these alliance default timers once Carnyx is released tomorrow (so that your alliance will be ready to go on day one).

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Phoenix Jones
Small-Arms Fire
#15 - 2015-06-02 04:12:13 UTC
Is it just me, but I generally don't like being referred to as "the customer".

It came off a little impersonal.

Yaay!!!!

Rain6637
GoonWaffe
Goonswarm Federation
#16 - 2015-06-02 06:45:05 UTC
Papa Django
Materials Harvesting Kombinat
#17 - 2015-06-02 08:34:59 UTC
Altrue wrote:
Delayed by a week? I'm sure we can get over that.

Not convinced about the delay in the ability to set vulnerability per structures though, the absence of any kind of timeframe isn't reassuring...
Please do not underestimate the issue. Being able to play with people from all around the world is part of what makes EVE what it is. Without the ability to set custom vulnerability window you're just encouraging people from the different TZs to part ways, that's not cool...


This feature is maybe the biggest mistake from CCP on FozzieSov.

With a single prime time window for every structure, as an attacker you can start harrassing a bigger group by attacking multiple structures.

This change brake that.

The range change of the prime time window from a fixed 4h to 18h scaled on the ADM is enough to allow peoples from all other the world to play the sov game.

This one is irrelevant, and it only help big groups.

It is the same kind of game design failure like in the past giving big cap force projection.

What is big is slow (-> cap force nerf)

Quote:
Those who choose to defend everything ends up not defending anything


This quote from Frederic II is wrong in Eve. You can play with custom PTW to be able to defend everything. Big big big mistake from CCP.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2015-06-02 14:21:24 UTC
Rain6637 wrote:
Since we're on the topic of feelings and perceived injustices... Americans deserve a translation too.


2 things:

1) It hurt my head to read that

2) You forgot the Jesse style intimidating pause before 'biatch'...
Miner Hottie
The Scope
Gallente Federation
#19 - 2015-06-04 07:00:14 UTC
Nofearion wrote:
I say delay is good to get a good product. however maybe a longer delay is required as to ship a COMPLETE product?
the inability to set variable time zone vulnerabilities is a big hole and a tactical necessity.
Please do not ship until the whole thing works.


This.

How about whilst we wait for proper and complete product to be delivered, DT gets moved 4 hourrs later so us AUTZ players can get some decent continuous content?

It's all about how hot my mining lasers get.

kalte Rache
The Clockwork Cabaret
#20 - 2015-06-10 12:30:08 UTC
If the intention of these new sov changes is to get players to interact (at the keyboard), you will really need to provide us a mechanic for dealing with cloaked campers. Otherwise, system indexes will simply be brought down by one person, logged in, and away from their keyboard for hours. Considering these indexes will determine conquest and defense of systems, cloaky campers will have a pretty major impact, considering they aren't actually doing anything other than being logged in.

Supposedly there is a structure coming out which will enable some sort of cloak hunting mechanic?

Which will come first, the new capture mechanics, or the structures?
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