These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
42 Pages123Next pageLast page
 

Dev Blog: Shake my Citadel

First post First post
Author
C C P Alliance
#1 - 2015-05-12 14:59:54 UTC  |  Edited by: CCP Phantom
It's time for some more Structure talk with Team Game of Drones. This time, they're talking about the Citadel class structures, how they will work, and the ways in which it will be able to reach out and say "Hi!" to someone before blowing them up. If this catches your interest, then you should read the blog from the keyboard of CCP Ytterbium.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Heretic Nation
#2 - 2015-05-12 15:05:55 UTC
Could CCP Fozzie translate this please ?

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

The Bastard Cartel
#3 - 2015-05-12 15:12:04 UTC  |  Edited by: Elenahina
CCP Maximum Cats

Best Dev Name Ever.

Edit now that I have finished reading. It's a lot to take in, and I am sure it will require some chewing over by the player base, but I really love the concept behind these structures. I, for one, am eager to see how this all shakes out.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

#4 - 2015-05-12 15:13:12 UTC
I feel like you should have gone with shooting instead of entosis to maybe give dreads a use or something like that

Otherwise looks cool
C C P Alliance
#5 - 2015-05-12 15:13:31 UTC
Tetsel wrote:
Could CCP Fozzie translate this please ?


I'm not saying anything, this is written text so you should be fine. Hell, we even had several people review this to make sure it was intelligible. Pirate
Northern Coalition.
#6 - 2015-05-12 15:14:17 UTC
why not give us the option to simply fit existing weapons to these structures ?
C C P Alliance
#7 - 2015-05-12 15:14:55 UTC
Remember we have a lot more developer blogs to come regarding these structures, but early feedback on this will be much appreciated!

CCP Nullarbor // Senior Engineer // Team Game of Drones

C C P Alliance
#8 - 2015-05-12 15:15:45 UTC
Gilbaron wrote:
why not give us the option to simply fit existing weapons to these structures ?


Se we can balance them separately, these weapons will have very different stats to existing ship weapons.

CCP Nullarbor // Senior Engineer // Team Game of Drones

A Band Apart.
#9 - 2015-05-12 15:17:01 UTC
Mate I want my space châteaux, it inspires so much more grandeur and just plain sounds awesomer ( thats totally a word :P )

Also french words just sound sexier ;)
Gallente Federation
#10 - 2015-05-12 15:20:18 UTC
When do we get some news on these new structures and how or if they will interact in wormhole space?
C C P Alliance
#11 - 2015-05-12 15:21:49 UTC
Lyron-Baktos wrote:
When do we get some news on these new structures and how or if they will interact in wormhole space?


We want most of those structures to be available in W-space, but with some special restrictions if need be.
Goonswarm Federation
#12 - 2015-05-12 15:22:14 UTC
Why not go ahead and allow capitals in the larges and supers in the XL? Coding or a game mechanics decision? Supercapital docking is long overdue and probably the #1 thing to sooth any future nerfs.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Goonswarm Federation
#13 - 2015-05-12 15:24:41 UTC  |  Edited by: EvilweaselSA
Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do.

like, is this a cross between an outpost and a pos? do we now need to drop an "outpost" sized (and costed) structure to put caps in space safely? how integral are the outpost-like functions?
Reckoning Star Alliance
#14 - 2015-05-12 15:25:16 UTC
Are these weapon systems automated similar to how existing POS weapons operate? As you mention, they will be more effective when operated by a live person with fleet support but will these structures be capable of some level of unattended defense? This is especially critical to wormhole space due to the isolated nature of the structures.

Caldari State
#15 - 2015-05-12 15:25:45 UTC
...but will we be able to walk in them?
C C P Alliance
#16 - 2015-05-12 15:27:10 UTC
EvilweaselSA wrote:
Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do.


This will be the most easily defended structure, and have bonuses to office capacity and market functionality.

The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance.

CCP Nullarbor // Senior Engineer // Team Game of Drones

C C P Alliance
#17 - 2015-05-12 15:29:12 UTC
Aryth wrote:
Why not go ahead and allow capitals in the larges and supers in the XL? Coding or a game mechanics decision? Supercapital docking is long overdue and probably the #1 thing to sooth any future nerfs.


It's more of a game mechanics decision regarding supers. No final decision yet, we will need to weight that up as we move forward.
Goonswarm Federation
#18 - 2015-05-12 15:32:07 UTC
CCP Nullarbor wrote:
EvilweaselSA wrote:
Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do.


This will be the most easily defended structure, and have bonuses to office capacity and market functionality.

The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance.

So is this sort of a cross between a pos and an outpost? Is there any feel for if you're going to be able to, say, set up a capital staging citidel without spending what you would on an outpost replacement?

I suppose a better question might be where is the main cost of this structure going to be: in the upgrades, or in the hull?
Goonswarm Federation
#19 - 2015-05-12 15:32:24 UTC
Looks good - in particular seems to sooth some of the concerns over Supercapital security (especially if docking gets the go-ahead), and some of those weapon systems sound damn good (in particular the aoe missiles, point defences, and structure doomsdays).

I agree that it seems a little odd that these are being touted as the "market/office structure" given that it feels more like a military staging base, but I'll trust you know what you are doing there.

In all, and encouraging start.
The Minions.
#20 - 2015-05-12 15:33:04 UTC
Two questions:

- How will "vulnerability" and "destructibility" interact? How would you protect a structure that you want to capture, rather than to destroy? Will you be able to do it at all? How will you avoid accidental killings?

- How will these changes affect NPC Stations in hisec, lowsec and nullsec?
42 Pages123Next pageLast page
Forum Jump