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Level 4 missions

Author
Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#1 - 2015-05-09 11:56:38 UTC
Hello
I have been playing Eve for more than a year and i have just started training level 4 missions.
I have bought a raven with arbalest cruise missiles.
The world collide is awfully difficult and i lost my ship quickly even for the damsel in distress
Which skills do you advice me in priority?

i have got
battleship skill level 3
cruise missiles skills level 4
shield management level 4

Do you think raven is a good ship?

March rabbit
Aliastra
Gallente Federation
#2 - 2015-05-09 12:07:02 UTC
Well...
First i would advise you to find someone experienced enough to run these missions together. This will provide you safety-bag until you are self-sufficient.
Then eve-survival.org or other informational sites. Learn damage types to deal, damage types to tank, triggers to be careful about, etc...
Then skills. Your problem for now is tank. Get T2 invuls and hardeners, get as much range for missiles as you can (this would give you tank by range which is enough for many cases)...
etc...

And main thing: do not take seriously when people talk that you MUST HAVE all skills to 5 to even undock. This is not true.

The Mittani: "the inappropriate drunked joke"

Caleidascope
Republic Military School
Minmatar Republic
#3 - 2015-05-09 13:23:10 UTC
Daphne Organa Agalder wrote:
Hello
I have been playing Eve for more than a year and i have just started training level 4 missions.
I have bought a raven with arbalest cruise missiles.
The world collide is awfully difficult and i lost my ship quickly even for the damsel in distress
Which skills do you advice me in priority?

i have got
battleship skill level 3
cruise missiles skills level 4
shield management level 4

Do you think raven is a good ship?


I detect a failfit.

Life is short and dinner time is chancy

Eat dessert first!

Shiloh Templeton
Cheyenne HET Co
#4 - 2015-05-09 13:46:09 UTC
Caleidascope wrote:
I detect a failfit.
OP: If you post your fit you people will be able to give you specific suggestions to improve. As suggested earlier the problem may be in your tank, but after a year in the game you should be able to fit a solid T2 tank.

Most likely it's in knowing how to run the missions. Are you using Eve-survival to review the missions before you run them? Do you understand how triggers work? You may want to decline the hardest missions until you get more experience. Also -- learn when to bail -- watch your damage level and prepare to warp out when it gets to a certain level.

DPS greatly affects how long it takes to run the missions but it shouldn't cause you to lose your ship. Don't neglect your weapon type support skills. EFT will allow you to play with your fit to maximize EHP, and see how adjusting your skills will affect DPS.
Caleidascope
Republic Military School
Minmatar Republic
#5 - 2015-05-09 14:31:35 UTC
Shiloh Templeton wrote:
Caleidascope wrote:
I detect a failfit.
OP: If you post your fit you people will be able to give you specific suggestions to improve. As suggested earlier the problem may be in your tank, but after a year in the game you should be able to fit a solid T2 tank.

Most likely it's in knowing how to run the missions. Are you using Eve-survival to review the missions before you run them? Do you understand how triggers work? You may want to decline the hardest missions until you get more experience. Also -- learn when to bail -- watch your damage level and prepare to warp out when it gets to a certain level.

DPS greatly affects how long it takes to run the missions but it shouldn't cause you to lose your ship. Don't neglect your weapon type support skills. EFT will allow you to play with your fit to maximize EHP, and see how adjusting your skills will affect DPS.

To be fair to OP, it is most likely more than just failfit. It is more likely to be combination of failfit and failure of tactics (tactifail).

Life is short and dinner time is chancy

Eat dessert first!

Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#6 - 2015-05-09 14:34:41 UTC
March rabbit wrote:
Well...
First i would advise you to find someone experienced enough to run these missions together. This will provide you safety-bag until you are self-sufficient.
Then eve-survival.org or other informational sites. Learn damage types to deal, damage types to tank, triggers to be careful about, etc...
Then skills. Your problem for now is tank. Get T2 invuls and hardeners, get as much range for missiles as you can (this would give you tank by range which is enough for many cases)...
etc...

And main thing: do not take seriously when people talk that you MUST HAVE all skills to 5 to even undock. This is not true.

Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#7 - 2015-05-09 14:42:03 UTC

The problem of Raven is to target at short range with numerous frigates and battleships
With regard to world collide, in the second pocket, sansha fregates and battleships were very hard to hit , many ships within about 20 kilometers from me

Caleidascope
Republic Military School
Minmatar Republic
#8 - 2015-05-09 14:42:56 UTC  |  Edited by: Caleidascope
Daphne Organa Agalder wrote:

The problem of Raven is to target at short range with numerous frigates and battleships
With regard to world collide, in the second pocket, sansha fregates and battleships were very hard to hit , many ships within about 20 kilometers from me


1. Use LMJD to open up the range. (jump 100 km. in second room i usually jump up or down.)
2. Use three Rigor rigs.

Life is short and dinner time is chancy

Eat dessert first!

Caleidascope
Republic Military School
Minmatar Republic
#9 - 2015-05-09 14:51:33 UTC  |  Edited by: Caleidascope
One of my older raven fits:

6x cruise missile

1x lmjd
2x sensor booster (you can put targeting range script if you like to be further from the rats)
1x x-large shield booster
2x shield boost amplifier (or you can do combination of resists)

4x bcu
1x co-processor
(or you can do combination of dc and bcu, up to you)

3x rigor rigs
or
2x rigor and 1x ccc
or
2x rigor and 1x flare

As you can see this fit has some room for flexibility.

Life is short and dinner time is chancy

Eat dessert first!

Caleidascope
Republic Military School
Minmatar Republic
#10 - 2015-05-09 14:54:03 UTC  |  Edited by: Caleidascope
One more thing that I think often overlooked by the noobs.

HARDWARE IMPLANTS FOR SLOTS 6-10
Use them. 3% implants are not expansive, and I used to farm them from one l4 mission (not sure if that is still available at this time).

Life is short and dinner time is chancy

Eat dessert first!

Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#11 - 2015-05-09 15:36:57 UTC
i have just bought a large mcro jump drive yesterday and i hope it will help me
Caleidascope
Republic Military School
Minmatar Republic
#12 - 2015-05-09 16:11:06 UTC
Daphne Organa Agalder wrote:
i have just bought a large mcro jump drive yesterday and i hope it will help me

- Use tactical overlay to jump away from rats.

- raven has 93 km targeting range, use sensor booster (with or without script) or sensor amplifier to give yourself more targeting range

- there are two skills that give your missiles more range, start thinking about training them

- warhead upgrade is also good skill to start thinking of training

Life is short and dinner time is chancy

Eat dessert first!

Donnachadh
United Allegiance of Undesirables
#13 - 2015-05-09 18:51:58 UTC  |  Edited by: Donnachadh
A basic list of common core skills that are good for many things.
For the most part these are listed in the order they would appear in the market window not in an order of how they should be trained, or even if you need to train them.

I agree with the others please post your fit so we can see what you are flying.


**** Basics **** - good skills for every pilot
Advanced Weapons Upgrades - engineering
Hull Upgrades -armor
Mechanics - armor
CPU Management - engineering
Capacitor Management - engineering
Capacitor Systems Operation - engineering
Power Grid Management - engineering
Weapons Upgrades - engineering


**** Armor **** - if you fly armor tanked ships
Armor Layering
Armor Resistance Phasing
EM Armor Compensation
Explosive Armor Compensation
Kinetic Armor Compensation
Themic Armor Compensation
Repair Systems

**** Drones **** - required for drones pilots, good to have for everyone else
Drones
Drone Avionics
Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Light Drone Operation
Medium Drone Operation
Heavy Drone Operation

**** Optional Drones Skills ****
Sentry Drone Interfacing
Amarr Drone Specialization
Caldari Drone Specialization
Gallente Drone Specialization
Minmatar Drone Specialization
Repair Drone Operation
Salvage Drone Operation - needed to use slavage drones
Mining Drone Operation - needed to use mining drones
Advanced Drone Avionics

**** Electronic Systems ****
Many of these skills can be considered requirements but which ones you need depend on the ships you fly and what you want to do in the game. Please ask which skills may be best for you.

**** Engineering **** - skills for everyone
Advanced Weapons Upgrades
Electronics Upgrades
Energy Grid Upgrades
Nanite Operation - for armor tank pilots or those that use nanite paste
Thermodynamics

**** Gunnery **** - for those using turret based weapons only
Gunnery
Controlled Bursts
Motion Prediction
Rapid Firing
Sharpshooter
Surgical Strike
Trajectory Analysis
Specialization skills as needed ask for assistance on the ones you will need

**** Missiles **** - for those using missiles, rockets or torpedoes only
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Target Navigation Prediction
Warhead Upgrades
Specialization skills as needed ask for assistance for which may be best for you

**** Navigation **** - good for everyone, considered requirements for PvP
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Navigation
Warp Drive Operation

**** Neural Enhancement ****
Cybernetics - needed for implants and skill hardwires
Infomorph Psychology - needed for jump clones

**** Resource Processing ****
Primarily this whole tree is for those in mining and manufacturing
If you are interested in this area ask about the skills needed

**** Rigging **** - good for everyone
Armor Rigging
Astronautic Rigging
Jury Rigging
Shield Rigging
Specialization skills as needed ask for assistance on which may help you

**** Shields **** - if you fly sheild tanked ships
EM Shield Compensation
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation

**** Social ****
Connections
Fast Talk
Social
Optional
Criminal Connections
Diplomacy
Negotiation
Distribution Connections - distribution missions
Mining Connections - mining missions
Security Connections - security mission

**** Spaceship Command ****
Spaceship Command
All others train as needed

**** Targeting ****
Long Range Targeting
Signature Analysis
Target Management
Advanced Target Management - as needed to max out your ships capability
Compensation skills as needed
Buoytender Bob
Ronin Exploration Mission and Mining
#14 - 2015-05-09 20:26:17 UTC
For Damsel, you get to choose your engagement distance at warp in; don't pick 0, but rather 50-70 km until you learn the triggers/spawns. WC 1st room is easy, but as you learned, rooms 2 and 3 have you engage at close range with no choice to pick distance. Aggro control allows you to not engage a huge amount at the same time. So, the above posters have great ideas: Learn the mission and triggers from survival.org or its mirrors, take your time and pick a longer preliminary engagement range if there is a choice, keep training your skills up as previously posted to make you/your ship better.

Before you know it, you'll start getting bored with level 4s because they are so easy.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#15 - 2015-05-09 20:56:51 UTC
thank you for your answer
i have trained the two skills until level 5 missile bombardment and missiles projection to increase the range
i can target until 90 km range
Caleidascope
Republic Military School
Minmatar Republic
#16 - 2015-05-09 21:38:39 UTC
Buoytender Bob wrote:
rooms 2 and 3 have you engage at close range with no choice to pick distance.

lol
LMJD been in the game how long now?

Life is short and dinner time is chancy

Eat dessert first!

Caleidascope
Republic Military School
Minmatar Republic
#17 - 2015-05-09 21:40:14 UTC
Daphne Organa Agalder wrote:
thank you for your answer
i have trained the two skills until level 5 missile bombardment and missiles projection to increase the range
i can target until 90 km range

Use sensor booster or sensor booster+targeting range script or sensor amplifier or use any combination of them.

Life is short and dinner time is chancy

Eat dessert first!

Ion Kirst
KIRSTONE ALLIANCE
#18 - 2015-05-09 22:33:27 UTC  |  Edited by: Ion Kirst
For a rookie, I would suggest Liang's old setup for a Raven;

Rigs:
3 X rigor, (or 2 x rigor, and 1 flare)

HIgh:
6 X Cruise Missile launchers (T2 or Arbalest) use Caldari missiles or T2 for more damage

Mids:
XL shield booster, Pith B-type is not that much (pulse it once in a while)
Shield Boost Amp II, or Iconic
2 X mission specific hardeners
1 X mission specific amp
Heavy Cap Booster with 800 charges. (with about 15 in the hold)
Large MJD, or a Target Painter, or ? (Raven back then only had 6 slots)

Lows:
4 x BCU , either T2 or Caldari
Damage Control II

Drones:
10 X T2 lights

This should work just find, don't need anything fancy.

If you're around Irjunen, Inaro, or Waskisen, look me up, I can assist you.

-Kirst

Always remember Tovil-Toba, and what was done there.

Traejun DiSanctis
Caldari Provisions
Caldari State
#19 - 2015-05-10 05:54:28 UTC  |  Edited by: Traejun DiSanctis
What's with this MJD crap? L4s in a stock Raven are still cake... period. The only time the MJD could be remotely useful is Worlds Collide, second room with the 2 scramming elite frigates.

Raven (Moderate Cost, Proper Skills, Entry Level L4)

HIGH
6x Cruise Missile Launchers (T2 preferably, 'Arbalest' is you must) use rat-specific T1 missiles)

MID
100MN Afterburner
XL Shield Booster II
Shield Boost Amplifier II
2x Active Hardeners (missions specific)
Heavy Cap Booster w/ 800 charges
Target Painter

LOW
4x Ballistic Control Unit II
Damage Control II

RIGS
2x Large Anti-EM Rig
1x Large Anti-Thermal Rig

CARGO
10-15 Cap charges
Mission-specific missiles
Mission-specific Light Drones

Notes:
1. If the missions rats are going to do EM damage, then swap out the TP for an addition, EM Ward (passive) to mitigate the additional shield damage.
2. For Worlds Collide, swap out the 100MN AB for an MJD to clear the distance BEFORE you get warp scrammed by the elite frigs.
3. I found that bringing a couple medium drones really helped in missions where there were lots of Cruiser rats.
4. If you have capacitor/fitting issues, you are not prepared to run many L4 missions... so decline the ones that you can't handle (Worlds Collide being chief among them).
5. The rigs as suggested are designed for pure mitigation of your most dangerous damage types. If you find that you are not struggling to tank the incoming damage, you may choose to swap 1 of the Anti-EM rigs, or that and the Anti-Thermal rig, in favor of a Large Bay Loading Accelerator (Increased Rate of Fire) and/or a Large Warhead Rigor Catalyst (better damage to Cruisers, Battlecruisers and elite Cruisers). Do this only after you've run all manner of missions and determined that you can tank them fine.

GENERAL ADVICE
1. Go here http://eve-survival.org/wikka.php?wakka=MissionReportsLevel4 and read about the missions before you do them. The missions reports provide complete breakdowns of what you should do and what to expect.
2. Decline ALL (I repeat, ALL) missions against other empire factions (i.e. Gallente, Amarr, Caldari, Minmatar). It will wreck your standing... you don't want that to happen.
3. I did L4 missions with pretty much the above fit, minus the Cap Booster. I never struggled to tank and often only needed to pulse the shield booster until I could get out of range of the rate battleships with the AB. Only Guristas could hit me at my longer engagement ranges. If you find that you're not using the cap booster, lose it and replace with any of the following: additional Target Painter or additional passive shield ward.
Daphne Organa Agalder
Ember Inc.
Initiative Mercenaries
#20 - 2015-05-10 11:01:19 UTC
I have got 97 skills for the beginning of the game
it take a long time to train and i have got plenty to buy since i plan to learn pvp within a few months but i am not in a hurry and i like taking my time
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