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Next iteration of overview/bracket icons on Singularity

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Author
CCP Surge
C C P
C C P Alliance
#1 - 2015-05-04 20:32:41 UTC  |  Edited by: CCP Surge
Hi guys,

Just wanted to give you a heads up to expect more big changes to your favorite tiny overview and bracket icons that will be going public in the next update to Singularity.

We've listened to a lot of your feedback on the original project to update these:
http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy/

Last time we decided to hold off publishing the completely new ship group icons, because as you collectively and wisely :) showed us, they weren't quite ready for prime time and after testing in mass public fleet engagements.

We're now ready to try out another family of icons on Singularity and see what you all think. We really hope these address much of the pain points of the previous set, and in addition are designed to be super readable and function nicely alongside a completely new set of Structures and Celestial bracket icons.

A few important things to note when you give feedback on these:


  1. We've redesigned every bracket icon from the ground up to fit with a new set of cues for quickly identifying between categories of items. This includes some pretty classic icons that have been in the game for years such as stargates, warp gates, containers, and more. While we tried to maintain the likeness to some of these icons in spirit, others have been overhauled completely.

  2. Now there will inevitably be some amount of re-learning, some re-configuring of the gray cells ;) to get accustomed to playing with all-new brackets. If all goes well the initial learning curve won't be that bad, and hopefully in the long run the new icons will work much better for quickly reading situations and making decisions. In the meantime I'd just like to ask when giving feedback on these to try and maintain a 'big picture' mentality of how the new icon set works as a whole, as opposed to individual icons from the old set that you just can't live without.

  3. To try and head off some questions about the grouping cues ahead of time, here are the primary groupings we wanted to make super clear with these new icons were first: what the entity is: 1) a mobile ship, 2) an immobile structure or celestial body, and is it A) player-controlled or B) NPC-controlled.

  4. The general strategy for how we're differentiating these subgroups is:
    1) Ships have a triangular profile
    2) Structures have a rectangular
    3) Celestials have a circular profile
    4) Player controlled/created entities do not have an interior fill (wireframes)
    5) NPC entities have an interior fill


Again, look forward to seeing these on Sisi with the next update and let me know what you think here.

Thanks everyone

Known Bugs:

  • Wrecks are using the old icon in the Overview
  • Sansha fighter bombers are using the wrong icon
  • Ice and Asteroids are using the wrong icons
  • Circadian Seekers are still using the old red cross
  • Deployables icon is incorrect
  • Some POS Modules are using the wrong icons
  • ISIS icons don't match the new ship brackets

Known/upcoming Aesthetic Fixes

  • Revamped stargate icon, maybe that isn't so large
  • Improving anti-aliasing issues on icons with non-90/45 lines
  • Drone icons have less visual weight than ships (at a glance)
  • More new icons for different deployables, POS modules, Sov structures


[Edit 5/5/2015] Sorry about the delay, some other features preventing the build from going live to Singularity today. I edited the title to reflect the new icons will be out there as soon as it's ready.
CCP Surge
C C P
C C P Alliance
#2 - 2015-05-04 20:43:23 UTC
Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)

Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.

I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi.
LT Alter
The Scope
Gallente Federation
#3 - 2015-05-04 21:03:38 UTC  |  Edited by: LT Alter
You should have your name switched to CCP Cliffhanger.

Edit: Or CCP Tease
Vincent Athena
V.I.C.E.
#4 - 2015-05-05 01:06:38 UTC
CCP Surge wrote:
....

Bare with me, it is a little experiment that I would like to try out, .


Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.

Know a Frozen fan? Check this out

Frozen fanfiction

Ether Mayaki
Ethereal Beings
#5 - 2015-05-05 04:33:27 UTC
Vincent Athena wrote:
CCP Surge wrote:
....

Bare with me, it is a little experiment that I would like to try out, .


Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.


And you can be CCP Striptease.

But yes, ICON HYPE
Neckbeard Nolyfe
Zero Fun Allowed
#6 - 2015-05-05 07:30:43 UTC
No space invader icons please.

~lvl 60 paladin~

midget gem
UK Corp
Goonswarm Federation
#7 - 2015-05-05 07:45:59 UTC
Oh god these are going to take me a while to get used too
Zappity
Aliastra
Gallente Federation
#8 - 2015-05-05 08:17:54 UTC
The design sounds very encouraging - looking forward to seeing it.

Zappity's Adventures for a taste of lowsec and nullsec.

CCP Claymore
C C P
C C P Alliance
#9 - 2015-05-05 11:28:01 UTC
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.

Please be patient and we will get them out as soon as we can. Big smile

Quality Assurance Analyst Team Psycho Sisters

CCP Surge
C C P
C C P Alliance
#10 - 2015-05-05 14:39:10 UTC  |  Edited by: CCP Surge
Ether Mayaki wrote:
Vincent Athena wrote:
CCP Surge wrote:
....

Bare with me, it is a little experiment that I would like to try out, .


Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons.


And you can be CCP Striptease.

But yes, ICON HYPE


LOL!

And yea sorry about the technical delay today, in the meantime keep it hyping!
LT Alter
The Scope
Gallente Federation
#11 - 2015-05-05 15:10:30 UTC
CCP Claymore wrote:
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.

Please be patient and we will get them out as soon as we can. Big smile


CCP Striptease is teasing us even more.
CCP Claymore
C C P
C C P Alliance
#12 - 2015-05-05 16:57:25 UTC
LT Alter wrote:
CCP Claymore wrote:
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.

Please be patient and we will get them out as soon as we can. Big smile


CCP Striptease is teasing us even more.


I think that makes me CCP Striptease2 then. P

Quality Assurance Analyst Team Psycho Sisters

LT Alter
The Scope
Gallente Federation
#13 - 2015-05-05 17:26:43 UTC
CCP Claymore wrote:
LT Alter wrote:
CCP Claymore wrote:
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.

Please be patient and we will get them out as soon as we can. Big smile


CCP Striptease is teasing us even more.


I think that makes me CCP Striptease2 then. P


*Does double take* *Realizes there are two bald guys posting here and not one* *Should really start looking at names rather than avatars*
Athryn Bellee
Concordiat
#14 - 2015-05-05 18:31:43 UTC
Will the capsule icon in the chat window change to reflect the new bracket icon? Not a big deal, but it would be weird to have two opposing icons for the same thing.
Bagrat Skalski
Koinuun Kotei
#15 - 2015-05-06 09:20:47 UTC
Also icons on map should change to reflect the overview.
Arthur Aihaken
CODE.d
#16 - 2015-05-06 17:41:29 UTC
With respect to the icons, for the most part I like the new style and direction you've gone with (missions seem to be limited to Burners, so I wasn't able to run a few L4s to see what a cluster of NPCs would look like). Some of the icons are a tad too large (Stargates in particular), and I think they all need to have a consistent minimum border. I would reduce the Station icon by 1-pixel in diameter and limit the Stargate icon to the same size (Star icons are fine as is, since there's typically only one). I would also change the Stargate icon to extend the white "pie" outside the circle to closer resemble the original.

That's all I have for now unless you can post a handy JPEG or GIF sheet with all the new proposed icons.

I am currently away, traveling through time and will be returning last week.

Altrue
Exploration Frontier inc
Tactical-Retreat
#17 - 2015-05-06 17:50:06 UTC  |  Edited by: Altrue

  • Stargates icons are... okay I guess, but they could be better. They look like... irregular somehow, just like if I had made them with paint, poorly editing a screenshot (sorry).
  • Mobile depots look too much like stations, you should make the square half its size and it should be ok.
  • Wreck brackets in space as opposed to the overview are different. I hope this is not intentional, as having TWO sets of bracket icons would be highly confusing. And I prefer the old wreck icon.
  • Asteroids look like small TVs: NO. Please :D
  • Circadians sleepers (I guess the NPC cruiser size) icons are too different from the frigate / battlecruiser icon, that's.. odd.
  • Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Spc One
The Chodak
Void Alliance
#18 - 2015-05-06 18:14:44 UTC  |  Edited by: Spc One
I just tryed them out today on sisi.
My eyes hurt, they're so tiny and difference is very little across icons.

i have 1920x1200 monitor resolution.

I think that icons currently on TQ are fine, no need to change them.
Bienator II
madmen of the skies
#19 - 2015-05-06 19:00:38 UTC
Altrue wrote:

  • Drones are nice, but they look way too important compared to what they should look like. Look at this screenshot and see how they stand out compared to everything else on the overview that is literally more important. I suggest you make their outline rather grey instead of white.

i have to agree with this point. i fought a frig which launched drones. and the drones looked by far more important than the little triangle of the frig.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

FunGu Arsten
B52 Bombers
#20 - 2015-05-06 20:08:23 UTC
farm redcro..... - Farm redmushrooms
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