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active shield t2 resistance or dead space passive shield resistance

Author
Stick Her
hirr
Test Alliance Please Ignore
#1 - 2015-04-11 20:09:29 UTC  |  Edited by: Stick Her
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)

dead space passive shield mods are cheap wonder if its worth it over t2 actives
Ziriamm
Divine Sanctum
#2 - 2015-04-11 20:53:27 UTC
Stick Her wrote:
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)

dead space passive shield mods are cheap wonder if its worth it over t2 actives

It depends in your cap and wallet.
Chainsaw Plankton
FaDoyToy
#3 - 2015-04-12 22:38:32 UTC
heck, deadspace actives are cheap these days. Personally I'd just stick with the t2 actives due mostly to cost. Most of my shield ships just have 2x t2 invluns on them. but when specific tanking usually 2x primary 1x secondary hardeners, and a deadspace one can make a pretty nice difference. as a newb I just used t1 hardeners and was amazed at how much better t2 ones were when I trained them a stupid amount of time later.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#4 - 2015-04-13 00:42:41 UTC  |  Edited by: Arthur Aihaken
Stick Her wrote:
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)
dead space passive shield mods are cheap wonder if its worth it over t2 actives

T2 active hardeners = 55%. Deadspace (fully skilled) = 50-55% with lighter fitting requirements, zero cap usage and permanent on (anti-gank). Deadspace all the way.

I am currently away, traveling through time and will be returning last week.

Dato Koppla
Did he say Jump
#5 - 2015-04-13 01:29:19 UTC
Arthur Aihaken wrote:
Stick Her wrote:
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)
dead space passive shield mods are cheap wonder if its worth it over t2 actives

T2 active hardeners = 55%. Deadspace (fully skilled) = 50-55% with lighter fitting requirements, zero cap usage and permanent on (anti-gank). Deadspace all the way.


...aren't you the dude who regularly welps multi billion isk ships into ganks?
Jeanne-Luise Argenau
Dark Nexxus
S I L E N T.
#6 - 2015-04-13 10:38:57 UTC
Arthur Aihaken wrote:
Stick Her wrote:
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)
dead space passive shield mods are cheap wonder if its worth it over t2 actives

T2 active hardeners = 55%. Deadspace (fully skilled) = 50-55% with lighter fitting requirements, zero cap usage and permanent on (anti-gank). Deadspace all the way.


dont forget emergency heat, but yeah on average i would go passiv as i would also use cap injection for mission ships. but passive u rly need the comp skills to 4 atleast better at 5
Arthur Aihaken
CODE.d
#7 - 2015-04-13 12:11:48 UTC
Jeanne-Luise Argenau wrote:
dont forget emergency heat, but yeah on average i would go passiv as i would also use cap injection for mission ships. but passive u rly need the comp skills to 4 atleast better at 5

Agreed - you really need IV skills at a minimum. If the ship you're flying has shield resistance bonuses that's also a major plus.

I am currently away, traveling through time and will be returning last week.

March rabbit
Aliastra
Gallente Federation
#8 - 2015-04-15 11:40:55 UTC
5th year in the game and yet - just learned something new! Shocked
Thanks

The Mittani: "the inappropriate drunked joke"

Lan Wang
Knights of the Posing Meat
Snuffed Out
#9 - 2015-04-15 11:55:45 UTC
Dato Koppla wrote:
Arthur Aihaken wrote:
Stick Her wrote:
active shield t2 resistance or dead space passive shield resistance for caldari mission runing (lvl 4s)
dead space passive shield mods are cheap wonder if its worth it over t2 actives

T2 active hardeners = 55%. Deadspace (fully skilled) = 50-55% with lighter fitting requirements, zero cap usage and permanent on (anti-gank). Deadspace all the way.


...aren't you the dude who regularly welps multi billion isk ships into ganks?


i actually zkillboarded because of this comment, interesting...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Paranoid Loyd
#10 - 2015-04-15 19:34:18 UTC  |  Edited by: Paranoid Loyd
Lan Wang wrote:
interesting...

Indeed, at least no one can accuse him of being risk adverse. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dato Koppla
Did he say Jump
#11 - 2015-04-16 00:37:11 UTC
Paranoid Loyd wrote:
Lan Wang wrote:
interesting...

Indeed, at least no one can accuse him of being risk adverse. Blink


That's true, I'd give him props for flying such expensive stuff IF his fits were even semi-competent. Some of stuff he's lost cannot be explained even if you tried. No-missile-triplesmartbomb-fastwarpspeed-nano-bastion-brawl-4.3bil Golem is my favourite.
Paranoid Loyd
#12 - 2015-04-16 00:41:42 UTC  |  Edited by: Paranoid Loyd
I would definitely like to here his thought process for that fitting.

Sorry for the derailment OP, as the first poster said, if you can afford them and have issues with cap go passive. There is minimal neuting in missions though and being able to overheat the actives if you get into trouble gives you a bit of an additional buffer.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dato Koppla
Did he say Jump
#13 - 2015-04-16 05:44:17 UTC
Also don't forget that in order to get the most out of the passive shield hardeners you need the compensation skills trained to V, these are very niche skills and rarely if at all useful (due to the effectiveness of active hardeners) and take quite abit of training time to get maxed out. Obviously if you're a bitter vet running out of things to train or a dedicated L4 mission runner flying only shield ships then it may be worth it to get them to V.

Personally I have almost 100mil skill points under my belt purely in subcaps and I still don't have them to V and have never felt a pressing need to train them.
Jeanne-Luise Argenau
Dark Nexxus
S I L E N T.
#14 - 2015-04-16 11:11:46 UTC
Dato Koppla wrote:
Also don't forget that in order to get the most out of the passive shield hardeners you need the compensation skills trained to V, these are very niche skills and rarely if at all useful (due to the effectiveness of active hardeners) and take quite abit of training time to get maxed out. Obviously if you're a bitter vet running out of things to train or a dedicated L4 mission runner flying only shield ships then it may be worth it to get them to V.

Personally I have almost 100mil skill points under my belt purely in subcaps and I still don't have them to V and have never felt a pressing need to train them.


i did but thats from when they still effected the active mods ^^
Dato Koppla
Did he say Jump
#15 - 2015-04-16 15:02:01 UTC
Jeanne-Luise Argenau wrote:
Dato Koppla wrote:
Also don't forget that in order to get the most out of the passive shield hardeners you need the compensation skills trained to V, these are very niche skills and rarely if at all useful (due to the effectiveness of active hardeners) and take quite abit of training time to get maxed out. Obviously if you're a bitter vet running out of things to train or a dedicated L4 mission runner flying only shield ships then it may be worth it to get them to V.

Personally I have almost 100mil skill points under my belt purely in subcaps and I still don't have them to V and have never felt a pressing need to train them.


i did but thats from when they still effected the active mods ^^


Yeah when they affected turned off Invulns they were far more valuable. I never got to the point of training them before they removed that though.
ValentinaDLM
SoE Roughriders
Electus Matari
#16 - 2015-04-16 19:32:09 UTC
My rule of thumb was that if you are doing l5s in lowsec (or are otherwise doing pve under neut pressure) or you have SPR lows the passive resist amps make a lot of sense, however the ability to overheat an active hardener if you mess something up and the ability to spend even more money and get deadspace/faction active hardener that is better than any passive one, generally makes me prefer active outside of their situations mentioned above.

GordonO
BURN EDEN
#17 - 2015-04-17 01:26:26 UTC
What ship ?

... What next ??

Adriana Nolen
Sama Guild
#18 - 2015-04-20 12:42:25 UTC
deadspace shield amps really shine when you get absolutely ******* annoyed at always turning on actives after every single session change.
Damjan Fox
Fox Industries and Exploration
#19 - 2015-04-26 12:46:45 UTC
Holy $hit, that killboard. Shocked
I could imagine corporations getting wardecs, just because of him.
Velarra
#20 - 2015-04-30 19:27:03 UTC  |  Edited by: Velarra
Dato Koppla wrote:
Paranoid Loyd wrote:
Lan Wang wrote:
interesting...

Indeed, at least no one can accuse him of being risk adverse. Blink


That's true, I'd give him props for flying such expensive stuff IF his fits were even semi-competent. Some of stuff he's lost cannot be explained even if you tried. No-missile-triplesmartbomb-fastwarpspeed-nano-bastion-brawl-4.3bil Golem is my favourite.


I'd guess, it's a partial travel fit if you consider the low slots. SB's for gate rats, lows for warp/align. That or, low level standings grinding in lowsec? However the mids remain rather disconcerting.

Edit: To keep on topic...

OP, depends on your budget and passive shield skillset. If you've the skills to 5? Sure. At 4? Maybe. End of the day you want to balance resist profile with budget and capacitor levels of the final fit.
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