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[April] Removal of Garage Door Cynos

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2015-04-01 22:47:32 UTC  |  Edited by: CCP Fozzie
Hey everyone. One more announcement to make today for our end of April release.

"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.

In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2015-04-01 22:50:37 UTC
Neat.
Cade Windstalker
#3 - 2015-04-01 22:53:17 UTC
Good change, hope it was easy to implement.

On a serious note, what does this mean for Cyno functionality with the new structures? (or does this question belong in one of those threads?)
Unsuccessful At Everything
The Troll Bridge
#4 - 2015-04-01 22:53:25 UTC
About time.





Waiting til tomorrow to believe.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Eveli
Habitual Euthanasia
Pandemic Legion
#5 - 2015-04-01 22:57:39 UTC
I love you

Follow me on the Twitters : @ThisIsEveli

Eveli
Habitual Euthanasia
Pandemic Legion
#6 - 2015-04-01 22:58:03 UTC  |  Edited by: Eveli
I love you again

Follow me on the Twitters : @ThisIsEveli

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#7 - 2015-04-01 22:59:07 UTC
About time. Also thanks!

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

CCP Fozzie
C C P
C C P Alliance
#8 - 2015-04-01 23:02:17 UTC
Cade Windstalker wrote:
Good change, hope it was easy to implement.

On a serious note, what does this mean for Cyno functionality with the new structures? (or does this question belong in one of those threads?)


Cyno function near new structures will depend on a lot of other decision to be made in the coming months. These April changes don't necessarily mean anything to future structures.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Current Habit
The Scope
Gallente Federation
#9 - 2015-04-01 23:10:21 UTC
CCP Fozzie wrote:
This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!


Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ?
Anthar Thebess
#10 - 2015-04-01 23:16:09 UTC
Can you also include into this inability to enter force field while you light a cyno?
I witnessed abuse so many times.
Activating MWD just before activating cyno, bumping by other ship.

Can Mobile Cyno Inhibitor also disable all active cynos in range?
Gabriel Luis
The Scope
Gallente Federation
#11 - 2015-04-01 23:21:37 UTC
Current Habit wrote:
CCP Fozzie wrote:
This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!


Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ?


Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location.

[03:18:54] Zack1023 > tishu = pl, nc.

CCP Fozzie
C C P
C C P Alliance
#12 - 2015-04-01 23:29:21 UTC
Gabriel Luis wrote:
Current Habit wrote:
CCP Fozzie wrote:
This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!


Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ?


Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location.


This is correct.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#13 - 2015-04-01 23:30:40 UTC
Anthar Thebess wrote:
Can you also include into this inability to enter force field while you light a cyno?
I witnessed abuse so many times.


With current forcefield mechanics, restricting that exploit is not viable. This is part of the reason that new more flexible mechanics are being investigated for the new structures.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Iroquoiss Pliskin
9B30FF Labs
#14 - 2015-04-01 23:41:15 UTC
Good poast. Good change.

Great even I would say. Cool
Querns
GoonWaffe
Goonswarm Federation
#15 - 2015-04-01 23:45:14 UTC
CCP Fozzie wrote:
Anthar Thebess wrote:
Can you also include into this inability to enter force field while you light a cyno?
I witnessed abuse so many times.


With current forcefield mechanics, restricting that exploit is not viable. This is part of the reason that new more flexible mechanics are being investigated for the new structures.

I don't really claim to understand eve's internal mechanics well, but couldn't you just set velocity = 0 when activating the cyno? Like, full stop, instant parking brake zero velocity. No ice skating or anything. It wouldn't be very realistic, sure.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Terranid Meester
Tactical Assault and Recon Unit
#16 - 2015-04-02 00:06:12 UTC
The cyno inhibitor could be made less worthless also, though that might be a part of the structure overhaul.
Catherine Laartii
Doomheim
#17 - 2015-04-02 00:06:17 UTC
CCP Fozzie wrote:
Hey everyone. One more announcement to make today for our end of April release.

"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.

In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!

How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield.
Cade Windstalker
#18 - 2015-04-02 00:13:49 UTC
Catherine Laartii wrote:
How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield.


Per one of the other threads they're completely removing POS forcefields, at least as they exist under current mechanics. (I'm sort of assuming the shiny new effect will live on somewhere, but the mechanics behind it will not)
Saisin
Chao3's Rogue Operatives Corp
Chao3 Alliance
#19 - 2015-04-02 00:17:20 UTC
Garage Door Cynos removed after Skynet.... abuse hunting season is in full swing and going well! Big smile

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Check out the Minarchist Space Project

Rowells
Blackwater USA Inc.
Pandemic Horde
#20 - 2015-04-02 00:26:17 UTC
Cade Windstalker wrote:
Catherine Laartii wrote:
How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield.


Per one of the other threads they're completely removing POS forcefields, at least as they exist under current mechanics. (I'm sort of assuming the shiny new effect will live on somewhere, but the mechanics behind it will not)

They are going to hold off in making any decisions until the new structures have actual info. So, dont expect anything solid until the second or third iteration on the new structures. Too little is known about what they will be to make any decisions.
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