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EVE New Citizens Q&A

 
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Corporation Management Little Questions

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Author
Jason Bouchard
VX9 Industry And Manufacturing Inc
#1 - 2015-04-01 06:08:53 UTC
I'm hoping to one day run my own corporation, but I'm a bit confused as to some of the minutia.


  1. The Master Wallet: All corp taxes and ISK donations from outside the corp go here, correct? Is there anything else inherently unique about it?

  2. Hangar Divisions: Am I correct that all of these appear at all corp offices and the corp HQ, even if that particular division is empty?

  3. Again with Hangar Divisions: Are all 7 of them created immediately upon corp creation/renting your first office?

  4. Member Bases (the ones pertinent to "Based At" roles): do these have to be set individually for every single person if you use them, or can they be assigned en masse like with titles?

  5. Audit Log Containers: On this site I read that audit log containers only track who adds stuff to them, not those who take them. However this site says that they "log various actions such as taking stuff, adding stuff and messing with the settings." Additionally, in EVE University's Corp Hangar Rules they say that members must re-lock stacks in their audit log containers so that no one can "take the entire stack and it will appear as if you stole it all." So can someone clarify once and for all what these things do?

  6. Lockdown Assets : Am I correct that this is essentially a stronger version of locking down something like in a container, with the key difference being that it requires a shareholder vote? Also, does this only apply to blueprints?

  7. Blueprints in Corp Hangars: the impression I got from this article (third and fourth paragraphs) and this dev forum post is that theoretically if you place a BPO in an audit log container, perhaps even lock it, and allow the container to be opened without requiring a password, then anyone in your corp with the appropriate skills and query (not take) access the container's hangar can use that BPO for research and manufacturing but can't remove it from its container. Can anyone verify this?


Thank you in advance to anyone who takes the time to answer these questions!
Marcus Gord
Caldari Provisions
Caldari State
#2 - 2015-04-01 09:36:41 UTC
Lets have a go. my answers in bold

Jason Bouchard wrote:
I'm hoping to one day run my own corporation, but I'm a bit confused as to some of the minutia.


  1. The Master Wallet: All corp taxes and ISK donations from outside the corp go here, correct? Is there anything else inherently unique about it?

  2. Pretty sure that's about it. I think bills and war fees are removed from it too. i forget.

  3. Hangar Divisions: Am I correct that all of these appear at all corp offices and the corp HQ, even if that particular division is empty?

  4. correct

  5. Again with Hangar Divisions: Are all 7 of them created immediately upon corp creation/renting your first office?

  6. correct again

  7. Member Bases (the ones pertinent to "Based At" roles): do these have to be set individually for every single person if you use them, or can they be assigned en masse like with titles?

  8. i've never found an option to assign it en masse

  9. Audit Log Containers: On this site I read that audit log containers only track who adds stuff to them, not those who take them. However this site says that they "log various actions such as taking stuff, adding stuff and messing with the settings." Additionally, in EVE University's Corp Hangar Rules they say that members must re-lock stacks in their audit log containers so that no one can "take the entire stack and it will appear as if you stole it all." So can someone clarify once and for all what these things do?

  10. pass. these things work by magic

  11. Lockdown Assets : Am I correct that this is essentially a stronger version of locking down something like in a container, with the key difference being that it requires a shareholder vote? Also, does this only apply to blueprints?

  12. yep, needs shareholder vote, and can apply to anything in corp hangar.

  13. Blueprints in Corp Hangars: the impression I got from this article (third and fourth paragraphs) and this dev forum post is that theoretically if you place a BPO in an audit log container, perhaps even lock it, and allow the container to be opened without requiring a password, then anyone in your corp with the appropriate skills and query (not take) access the container's hangar can use that BPO for research and manufacturing but can't remove it from its container. Can anyone verify this?

  14. pass again. magic


Thank you in advance to anyone who takes the time to answer these questions!


hope that helps, sorry i couldn't answer everything.

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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#3 - 2015-04-01 11:04:44 UTC
Some answers:

1. This is correct. All outside donations and corp tax revenues deposit into the Master Wallet by default. Other than that it works as any other wallet division.

2. All Hangar Divisions appear at all corp office locations.

3. Yes. All corps have seven hangar divisions (and wallet divisions).

4. For "Member Based at" this is a role where you can assign a member to one of your office locations to assign roles to them for that specific location. You could assign them en masse via the Titles system where you assign the roles needed to the title, then assign the title to the members in question. Using the role query system you can assign various roles and titles in bulk. This can be complex but if you've ever used any form of query system you should be able to figure out how this works.

5. By having items lock in a container the audit log will show who and when the stack is unlocked and how much is removed when the stack remains unlocked. If the stack is then again locked it would create a new audit entry the next time the stack is unlocked. If Pilot A unlocks a particular stack and removes some of it and doesn't lock the stack, then when Pilot B comes along and removes items from the unlocked stack then it will appear as if Pilot A removed those as well.

6. Lockdown assets applies to anything in corp assets and it does require a vote to unlock them. Not all shareholders need vote and the decision will be applied after the vote closes based on all those who voted.

7. Industry went through a lot of changes with the Crius update from August 2014. I think what you're describing still works, but the thing to do is simply set up the scenario and have a corp-mate (such as an alt of yours...) see if this works as you describe. There are most likely others with much more knowledge than I with this. I may give it a try just to test it out myself.
BeBopAReBop RhubarbPie
Stimulus
Rote Kapelle
#4 - 2015-04-01 11:13:34 UTC
I think the above posters have answered your questions better than I can, but I wanted to add something. Do not use any security measure that requires other players to have share. When creating a corp take the shares for yourself and do not distribute any. The share vote system has numerous methods for bypassing opposition, and should not be trusted to keep a corporation safe.

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Lost Greybeard
Drunken Yordles
#5 - 2015-04-01 18:06:09 UTC
BeBopAReBop RhubarbPie wrote:
I think the above posters have answered your questions better than I can, but I wanted to add something. Do not use any security measure that requires other players to have share. When creating a corp take the shares for yourself and do not distribute any. The share vote system has numerous methods for bypassing opposition, and should not be trusted to keep a corporation safe.


Yeah, I'll second this. Keep all the shares, but make sure someone else also has the ability to do basic stuff like invite/kick, etc. Manage permissions directly, don't use the silly in-game system.

Generally you shouldn't trust anyone you don't know further than you can thrown them. Actually, if your real friends willingly play this game with you, trust _them_ only about half as much as that. As with launching a ship from a hanger, if something goes into corporate assets let it go emotionally, man, it's gone.
Jason Bouchard
VX9 Industry And Manufacturing Inc
#6 - 2015-04-01 19:27:53 UTC
Yeah, I wasn't planning on giving anyone other than myself shares, I mainly wanted to know if the lockdown function was analogous to locking audit container stacks. I've actually come up with a couple more questions during my research if anyone's still around to answer them, relating to the roles of Accountant and Junior Accountant, since there seems to be some conflicting information.


  1. Does the Junior Accountant role by itself grant view access to all wallet division journals and transaction logs? The EVElopedia article on roles seems to indicate so, but on the EVE Uni wiki they claim the Trader role is also required to view journals and transactions, the Jr. Accountant role according to them only allows you to see the balances of all divisions and bills.

  2. In the same EVElopedia article linked above, it claims the Accountant role "allows the pilot to view and search all corporate hangars regardless of the roles assigned to that pilot to view or take items from those hangars." Does this mean they have take access for all hangars, or just query?

  3. Same question with Accountants, but with wallet divisions; i.e., if I give Player X the Accountant role, can he rob my entire corp wallet? Or are they just limited to viewing access and the ability to pay the bills?
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#7 - 2015-04-01 21:05:43 UTC
EVElopedia is not as well maintained or as current as the EVE Uni wiki.

1. Junior Accountant only allows viewing of the balances of the wallet divisions. The Accountant role allows viewing of the wallet journals, transactions, bills, etc. Accounting (Divisional) is a group of roles that tie into a specific wallet division and is not the same as Accountant. The Trader role would be needed if the pilot was to be able to use the division to buy items from the market using that wallet division.

Roles are grouped into different categories so for example Accountant and Junior Accountant are considered "General" roles. Trader falls under "Station Services" which then can be tied to specific divisions.

2. In this case the Accountant role allow them to view the corporate assets from the "Assets" tab in the Corporation UI window. They do not have "take" access. They would need the query and take roles found in Hangar Access groupings. They do get take access for corporate deliveries hangar.

3. Accountants I believe would also need the Accounting (Divisional) roles to be able to take from wallet divisions so they don't automatically gain access to take from the wallet.
Memphis Baas
#8 - 2015-04-02 18:37:04 UTC
My suggestion is: create an alt, join him to your corp, and test out all these security scenarios that you have, that way you can tell what the other players will be able to do, once you start recruiting.
Jason Bouchard
VX9 Industry And Manufacturing Inc
#9 - 2015-04-03 16:57:36 UTC
Memphis Baas wrote:
My suggestion is: create an alt, join him to your corp, and test out all these security scenarios that you have, that way you can tell what the other players will be able to do, once you start recruiting.


Will do. Already have an alt character from when CCP did the whole "Get 20 days of free multi-character training" or however many it was. Unfortunately I'll have to wait a while to test everything, since this is isn't a short-term goal of mine but a long-term one. Might try using Sisi in the meanwhile, though, if I have the time.
ISD Athechu
ISD STAR
#10 - 2015-04-03 21:55:56 UTC  |  Edited by: ISD Athechu
Just want to let you know that there is a corporation roles/management inbound in the near future (soon tm). Watch out for developer blogs about it (there are some pictures floating out around there of some changes)

If I get a chance I will do some testing and update the wiki as I know everyone would love a more official thing on the can and can't dos.

ISD Athechu

STAR Executive

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J'Poll
Perkone
Caldari State
#11 - 2015-04-04 01:22:26 UTC
ISD Athechu wrote:
Just want to let you know that there is a corporation roles/management inbound in the near future (soon tm). Watch out for developer blogs about it (there are some pictures floating out around there of some changes)

If I get a chance I will do some testing and update the wiki as I know everyone would love a more official thing on the can and can't dos.


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Jason Bouchard
VX9 Industry And Manufacturing Inc
#12 - 2015-04-04 16:20:39 UTC
ISD Athechu wrote:
Just want to let you know that there is a corporation roles/management inbound in the near future (soon tm). Watch out for developer blogs about it (there are some pictures floating out around there of some changes)

If I get a chance I will do some testing and update the wiki as I know everyone would love a more official thing on the can and can't dos.


I know there's a UI update on Sisi for testing, but do you mean the devs have an actual mechanical change planned?
ShahFluffers
Ice Fire Warriors
#13 - 2015-04-04 16:39:38 UTC
A lot of good answers here.

I'm just going to add this;

There is a HUGE difference between "managing" a corp and "leading" one.


Almost anyone can effectively "manage" a corporation full of people. But leading them... that's a whole ofher story.
If you want your coporation to be successful... either you or someone you can rely on/trust/control/manipulate has to "lead."

I posted a rather "colorful" way of doing this in a rather "colorful" thread some time back. :D
Quote:
Step 1: Project a persona that is crazy yet mostly likeable. We're talking the kind of "crazy yet likeable" that builds pseudo-cults.

Step 2: Create an "inner circle" of people that can support, cheer lead, or (at the very least) tolerate your colorful, yet predictable insanity. Just make sure that they are all within "leg breaking distance" in real life (or buy them a few beers... whichever is less messy).

Step 3: Accept that not everyone will like you and punish offenders accordingly.

Step 4: Never bite off more than you can chew. At the same time, never make promises you can't keep. Failure reeks of weakness (unless you can make that weakness your strength).

Step 5: Delegate, delegate, delegate. Being a warlord means you will be busy most of the time making threats and being insane. If you can accomplish a task by sending a rookie into the fire... do it. No need to get your own hands messy.

Step 6: Keep things interesting for everyone. Have your close supporters bring in or build a bunch of ships for "suicide fleets" or kill an underling/ally in dishonorable combat... just because.

Step 7: Money is power. Make shrewd deals with allies and enemies alike... just make sure your "inner circle" is aware of these deals.

Step 8: Quash all dissension and consolidate your power. Make an example of anyone who questions your authority... preferably in the most colorful way you can (who says using capitals to gank a lone industrial is overkill?).