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Player Features and Ideas Discussion

 
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Ships and System Performance

First post
Author
Jenshae Chiroptera
#1 - 2015-03-11 16:20:53 UTC  |  Edited by: Jenshae Chiroptera
I did try searching, maybe my terms went from too generic to too specific but I didn't find what I was looking for with the search engine.

I would like an option to turn all ships and drones in space into cuboids / retangular boxes.
  • 8 mesh nodes
  • 1 colour
  • No textures.

Can narrow one side and that gives ship direction, like 3D arrows.

This would greatly boost my system performance during blob vs blob fights.
I zoom way out and do not look at ships - so why load them?

Overview + colours + relative position in space is all I need.

Thank you, have a great week.

Edit: Corrected error. Also 5 nodes if they use elongated pyramids.

Can we also have plain lines of different colours representing weapons fire and repairs between ships when we turn effects off and enable this?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Reina Xyaer
Tha Lench Mob
#2 - 2015-03-11 17:20:56 UTC
I'd never use this, but see no reason why you shouldn't be able to.

If you weren't already aware of these settings, in the mean time you can turn off all effects, turn off drone models, and turn your graphics all the way down, and I'd hope your PC can run that lag free. If not, I would seriously recommend upgrading, or just quitting EVE and playing smartphone games because you'd be a disgrace to the glorious PC master race.
Colette Kassia
Kassia Industrial Supply
#3 - 2015-03-11 17:42:36 UTC
I always through it odd that the models are still rendered when the camera is zoom out enough that they are fully occluded by the bracket sprites (something that doesn't take much in the case of drones). The client could easily do a check to see if the angular width of the ship/drone is smaller than the angular width of the bracket and, if so, cull that mesh from the rendering pipeline.

This would accomplish the same thing as what you are proposing. Your graphics card could render 10,000 little bracket sprites without breaking a sweat.
Iain Cariaba
#4 - 2015-03-11 18:05:17 UTC
If you turn graphics all the way down and turn off all graphics options, eve isn't much above what OP wants. I found, when I was involved in blob warfare, that turning off brackets had more of an impact on system performance than lowering the graphics below medium. Additionally, if you're going out in a blob, shut down your other clients to free up those resources.
Jenshae Chiroptera
#5 - 2015-03-11 19:55:30 UTC
Iain Cariaba wrote:
If you turn graphics all the way down and turn off all graphics options, eve isn't much above what OP wants. I found, when I was involved in blob warfare, that turning off brackets had more of an impact on system performance than lowering the graphics below medium. Additionally, if you're going out in a blob, shut down your other clients to free up those resources.
This does help.
However, "de-rendering" models will help further, especially with those that run more than one account at a time.

I currently get a little lag just before TiDi kicks in but sometimes with things like many bubbles or smart bombing my client gives up.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

CCP Darwin
C C P
C C P Alliance
#6 - 2015-03-11 20:05:03 UTC
Jenshae Chiroptera wrote:
I currently get a little lag just before TiDi kicks in but sometimes with things like many bubbles or smart bombing my client gives up.


If you're experiencing client crashes in these cases, it would be helpful if you would use the F12 menu to file a bug report. If your machine meets the minimum system requirements, GPU load should never cause a client crash. If you're experiencing a graphics driver crash, you can hold down ctrl-alt-shift-M and select and save the log after it recovers, and submit that as well.

I'm somewhat dubious that your GPU load at minimum settings is what's causing the problems you're seeing.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jenshae Chiroptera
#7 - 2015-03-11 20:27:27 UTC  |  Edited by: Jenshae Chiroptera
CCP Darwin wrote:
Jenshae Chiroptera wrote:
I currently get a little lag just before TiDi kicks in but sometimes with things like many bubbles or smart bombing my client gives up.


If you're experiencing client crashes in these cases, it would be helpful if you would use the F12 menu to file a bug report. If your machine meets the minimum system requirements, GPU load should never cause a client crash. If you're experiencing a graphics driver crash, you can hold down ctrl-alt-shift-M and select and save the log after it recovers, and submit that as well.

I'm somewhat dubious that your GPU load at minimum settings is what's causing the problems you're seeing.
From 60 FPS down to 0-3 FPS. Game keeps going and I can throw commands into it and hope for the best.
PVPing blind isn't fun though.
Thanks for the reply.

Edit:
Quote:
Minimum:
OS: Windows XP Service Pack 2 / Vista / 7 / 8
CPU: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz
RAM: XP SP2 – 1 GB / Vista and newer – 2 GB
Video: AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS
Dual 3GHz, 4GB RAM, GT 630

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Petrified
Old and Petrified Syndication
SONS of BANE
#8 - 2015-03-11 20:44:23 UTC
Something like that would be nice for those of us who also run the game on a laptop and would like to avoid the laptop succumbing to heat death. When travel takes us away from the main computer, the laptop becomes necessary.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
SONS of BANE
#9 - 2015-03-11 20:50:26 UTC
Jenshae Chiroptera wrote:

Edit:
Quote:
Minimum:
OS: Windows XP Service Pack 2 / Vista / 7 / 8
CPU: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz
RAM: XP SP2 – 1 GB / Vista and newer – 2 GB
Video: AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS
Dual 3GHz, 4GB RAM, GT 630

Have you checked for malware lately? ;)

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Jenshae Chiroptera
#10 - 2015-03-11 21:07:07 UTC
Petrified wrote:
Have you checked for malware lately? ;)
If you think the OS + EVE counts as malware?
I have two machines, the other runs my comms, web browser and such.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kazaheid Zaknafein
Iron Inquisition
White Squall.
#11 - 2015-03-11 22:28:19 UTC
The Gtx 630s are probably where your bottleneck is, those are fairly slow cards.
Jenshae Chiroptera
#12 - 2015-03-11 22:47:24 UTC
Kazaheid Zaknafein wrote:
The Gtx 630s are probably where your bottleneck is, those are fairly slow cards.
Made sure it was the 128 bit bus speed and not the 64 bit when I bought it.
Seven generations after the 8600 GTS I am sure it is a better card because this browser machine has an 8000 generation card in it.
Also <3 GPU-Z

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rroff
Antagonistic Tendencies
#13 - 2015-03-12 03:15:54 UTC
Eh I've even fired eve up on my intel atom/2gb/intel hd tablet (just to see how it ran) and it doesn't cause any crashing, etc. jumping into a big fleet causes a bit of slowdown but it fairly quickly recovered to 30fps.

I suspect main issue is people needing to do a bit of house keeping on their OS environment/
Zepheros Naeonis
TinklePee
#14 - 2015-03-12 04:27:25 UTC
Jenshae Chiroptera wrote:
Dual 3GHz, 4GB RAM, GT 630


Dual 3ghz what? Pentium D? Wolfdale? Athlon x64? Athlon II? ? If it's a Pentium D, then that things is probably the problem. Not that an Athlon x64 is much better... Wolfedale is old, but can still hold its own with the higher end 8000/200 series Nvidia cards.

The 630 GT isn't much better than an 8600 either. It ranks a few spots higher on a GPU comparison chart.

You also didn't mention what OS you have. Vista/7 with Aero "can" affect older builds and disabling desktop composition in the exe settings may help, but most likely will not show improvement.

You also mentioned issues when TiDi kicks in or when other environmentals load, which sounds like the GPU struggling to keep up. Does the GPU overheat or does the EVE client just crash/close/freeze on you? Lots of details left out that could help us figure out a solution here.
Jenshae Chiroptera
#15 - 2015-03-12 11:25:19 UTC  |  Edited by: Jenshae Chiroptera
I can dual boot with Win 7, 32 bit or Ubuntu 14.
On the Win 7 it is a fresh install that is updated, scan disc'ed and defragmented. There is no antivirus or anything that could slow it down or interfer. There is also nothing except Windows and EVE installed.
Ubuntu, I have cut it down to reduce processes and maximise RAM, in both instances it won't even run the in game browser because there is no support of it.

"DxDiag says, Intel(R) Pentium(R) 4 CPU 3.00 GHz (2 CPUs), ~3.0GHz"

I built the older machine, this web one but the EVE machine was a cheap and dirty upgrade, which has enabled me to play various things like Skyrim with mods running.

I will keep a system monitor running in both cases and if I see the drop that relates to bubble spam or smart bombs and die, I will see if it is the graphics card or the main board processor.

I won't be altering the hardware on this machine. I shall just save for an upper mid range machine to replace it at some point.

This thread is still about optimising EVE for performance to appease those of us who are OCD and wish to squeeze, as much out of things as we can.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Zepheros Naeonis
TinklePee
#16 - 2015-03-12 18:43:26 UTC  |  Edited by: Zepheros Naeonis
Jenshae Chiroptera wrote:
This thread is still about optimising EVE for performance to appease those of us who are OCD and wish to squeeze, as much out of things as we can.


EVE is a finely optimized game. Bordering on the minimum requirements to play and hoping CCP is going to cater towards a silly OCD tendency is a waste of time and resources. For less than $400 you could easily buy/build a machine that could run EVE without a hitch. Hell, just to add salt to the wound I decided to run EVE on my server PC. It has a quad core(3.4ghz), 4GB ram and a 7800GT. The card is a series older than 8000 and is actually under minimum requirements to play EVE. Game ran fine on lowest settings with a 1280x1024 resolution.

Even my dual core 1.6ghz laptop with a Radeon 3200HD can run EVE without freezing up. Do I even need to tell you how old the 3k series cards are? lol... Sure, I may have to load up the universe map for things to not bog down terribly as I am traveling, but the game runs.

Something IS wrong with your setup and I don't know what it is because it is not my computer. The only things at this moment I can consider may be your issues are monitor resolution and drivers not installed(motherboard, etc). For a 630GT I wouldn't go any higher than 1280x1024 for optimized gameplay.

ps - It certainly doesn't help either that you can play Skyrim with mods just fine and not EVE. Something is wrong on your end. Or you're trying too hard to engage in 500 player battles expecting your PC to manage the load efficiently.
Jenshae Chiroptera
#17 - 2015-03-12 18:58:51 UTC
Zepheros Naeonis wrote:
Jenshae Chiroptera wrote:
This thread is still about optimising EVE for performance to appease those of us who are OCD and wish to squeeze, as much out of things as we can.
Blah.
I don't think you tested that in huge fleet battles.
As stated above there is no need to render ships when you can't even see them.

Computer fine - predicts Time Dilation by half a second or something in huge fleet battles.
Computer fine - regular bombs.
Computer fine - rain of missiles
Computer fine - hot drop lands.
Computer fine - blop lands
Computer fine - changing systems with a huge fleet

Computer struggles - few ships and smart bombs or achored war disruption spheres.

See what you started CCP Darwin? *Shakes fist*
I am going to repeat myself endlessly, when I simply wanted to point out a way for EVE clients to be smoother generally.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Zepheros Naeonis
TinklePee
#18 - 2015-03-12 20:04:46 UTC
Of course I didn't test it in huge fleet battles, I know exaclty what the outcome is going to be. Lag, lag and more lag. It's a result of old and crappy PC hardware and CCP's server clusters doing the best they can to manage it all at the same time.

If you want to engage in the iconic battles EVE offers, put a little effort into doing it efficiently. Your hardware is your enemy, not EVE's lack of optimization.
Dersen Lowery
The Scope
#19 - 2015-03-12 20:17:29 UTC
Colette Kassia wrote:
I always through it odd that the models are still rendered when the camera is zoom out enough that they are fully occluded by the bracket sprites (something that doesn't take much in the case of drones). The client could easily do a check to see if the angular width of the ship/drone is smaller than the angular width of the bracket and, if so, cull that mesh from the rendering pipeline.

This would accomplish the same thing as what you are proposing. Your graphics card could render 10,000 little bracket sprites without breaking a sweat.


The calculation that produces the brackets is a nontrivial one. You're proposing to add another step to it.

OP would be better off turning off brackets.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

M'pact
Aliastra
Gallente Federation
#20 - 2015-03-12 23:15:56 UTC
Nvidia's naming/numbering scheme is an easy indicator here. The second digit in the number determines how powerful the GPU is for gaming. Higher is better.

GT 630? Good for office computers and browser games. Even when it first came out, it sucked for gaming -- it simply was not designed for it. Worthless for modern gaming at any kind of decent graphics quality.

Pair that with a Pentium 4 3.0 GHz CPU, and you've got a machine that was definitely not made for gaming in 2015.

Hell, I'd be too embarrassed to undock a ship with that computer.

OP needs to save his or her pennies to get better gaming hardware, rather than trying to get EVE devs to cater to hardware not designed for gaming even when it was brand new.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

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