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DRONE UI revamp (mock-up image)

Author
Burhtun
Burhtun Shipyards
#1 - 2015-01-31 09:54:34 UTC  |  Edited by: Burhtun
Basically I really want to use F1-F5 to control my drones individually, the same way guns and missiles can be assigned to attack individual targets.

If I am in my Ishtar running a Guristas Scout Outpost or a level 4 mission and I deploy my Gardes, I don't really want to hit 'F' and assign all 5 Gardes to a frigate. That is massive overkill, inefficient, and a waste of time. I want to kill 5 frigates at a time, 1 Garde per frigate. This is doable with the current drone list, but involves a whole lot of clicking:

- Click target 1
- Move mouse to drones window
- Click and hold on Garde 1, drag up to attack icon
- Move mouse back to targets
- Click target 2
- Move mouse to drones window
- Click and hold on Garde 2, drag up to attack icon
- Move mouse back to targets
- Etc....

Not exactly healthy for your hand. Even when I am using a flight of 5 Hobgoblins to take out frigates that get in close, I prefer to control them individually like this and assign one drone per frigate.

So yeah, I'd like to control my drones with F1-F5.

I came up with a mockup of a possible solution, a new drone interface. What do you think, forumites? Would this make sense and work for you? See any problems?

Mock-up: DRONE UI REVAMP (v3)



edited after feedback. Earlier versions were here:

Mock-up: DRONE UI REVAMP (v2)

Mock-up: DRONE UI REVAMP (v1)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2015-01-31 10:49:25 UTC
That is one impressive mockup. Shocked I also like the idea.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#3 - 2015-01-31 10:53:12 UTC
very nice,
i would rather see the functions from the drop down menu displayed (orbit, return, engage ect,ect...) set off to the left as in image one with the individual drones displayed as they are in # 3.
great work though + 1 from me good sir.
Burhtun
Burhtun Shipyards
#4 - 2015-01-31 11:00:58 UTC
I think I see what you mean. That would be better, it would keep the pop-ups from covering up the modules in the lower rows, and would work fine whether the ship controls are at the top or bottom of the screen. Hmmm... think I might have to try drawing that up.
Solhild
Doomheim
#5 - 2015-01-31 11:04:59 UTC
Burhtun wrote:
Basically I really want to use F1-F5 to control my drones individually, the same way guns and missiles can be assigned to attack individual targets.

If I am in my Ishtar running a Guristas Scout Outpost or a level 4 mission and I deploy my Gardes, I don't really want to hit 'F' and assign all 5 Gardes to a frigate. That is massive overkill, inefficient, and a waste of time. I want to kill 5 frigates at a time, 1 Garde per frigate. This is doable with the current drone list, but involves a whole lot of clicking:

- Click target 1
- Move mouse to drones window
- Click and hold on Garde 1, drag up to attack icon
- Move mouse back to targets
- Click target 2
- Move mouse to drones window
- Click and hold on Garde 2, drag up to attack icon
- Move mouse back to targets
- Etc....

Not exactly healthy for your hand. Even when I am using a flight of 5 Hobgoblins to take out frigates that get in close, I prefer to control them individually like this and assign one drone per frigate.

So yeah, I'd like to control my drones with F1-F5.

I came up with a mockup of a possible solution, a new drone interface. What do you think, forumites? Would this make sense and work for you? See any problems?

Mock-up: DRONE UI REVAMP


Impressive. It would be good to group say 3 and 2 or 4 and 1. This means that you could easily assign groups to different tasks on the fly. Great mockup by the way.
chaosgrimm
Synth Tech
#6 - 2015-01-31 11:05:49 UTC
Would def make salvage drones easier to use. +1
Danko1978
Perkone
Caldari State
#7 - 2015-01-31 11:37:50 UTC
This a good idea pointed in the right direction.

+1
Lugh Crow-Slave
#8 - 2015-01-31 12:15:09 UTC
would like to be able to tell when my drones are in shield armor hull rather than one grey/red bar but over all i like it
Burhtun
Burhtun Shipyards
#9 - 2015-01-31 13:44:09 UTC
Edited image with what I think Ralph King-Griffen was suggesting: Mock-up V2
It's probably a bit tidier. I suppose the existing ring-menu currently in game could be shrunk down and fitted around the drone slot, but it's currently loaded with unimportant commands - keep distance to drone, view drone, etc.. stuff that is more about controlling your ship or camera than controlling your drones. That stuff can be done by selecting your drone on the overview and using the "selected-item" buttons... not sure why CCP put all of that into the drone ring-menu.

Solhild wrote:

Impressive. It would be good to group say 3 and 2 or 4 and 1. This means that you could easily assign groups to different tasks on the fly. Great mockup by the way.


Do you mean group drones the same way that you can group guns? I hadn't thought of that. I guess that would make sense, as long as you're grouping the same type of drone. Same restriction as with grouping guns/missiles. Though drones have health... but I guess the group could display the health of the group-member that has suffered the most damage.

Lugh Crow-Slave wrote:
would like to be able to tell when my drones are in shield armor hull rather than one grey/red bar but over all i like it


The gray bar actually is divided into shield/armor/hull, by little white lines. Perhaps it's a bit too subtle. P Not a hard problem to fix though.
Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2015-01-31 14:07:35 UTC
1) UI doesn't support 10 buttons there
2) Where's the actual launch / management UI?
Foxicity
The Scope
Gallente Federation
#11 - 2015-01-31 14:48:43 UTC
Along the same vein of what Solhid said, I'd like to be able to group all my drones into a single stack. I'm not always flying a drone-centric boat and separating my drones' dps is not as important to me as minimizing time spent managing drones.

But you represented your idea really well. Great mockup.

Also +1. I hate clicking drones.
Calvyr Travonis
The Martial Virtues Foundation
#12 - 2015-01-31 14:59:27 UTC
+1

I like the direction of this idea. It does need some more work, obviously but it's definitely a great start. I'd also like to see the ability to group drones, similar to weapons. Maybe in the case of grouped drones, there are small bars added above the button for each drone in the group to represent the shield, armor and hull levels. Or maybe keep the interface the way you have it, but when grouped, the bars each represent one drone and are color coded based on shield, armor and hull levels. The existing drone window can also be retained for more detailed information and management. Overall, a great job and I hope CCP considers this as a starting block for a new drone management system.
Arthur Aihaken
CODE.d
#13 - 2015-01-31 14:59:46 UTC  |  Edited by: Arthur Aihaken
I really like the idea and mockup you came up with. A few suggestions for simplicity...

• Whether you assign a single drone or multiple drones to a drone group, commands apply to all drones in the assigned drone group, ie: all attack, all return and orbit, etc.
• When you click on the drone group or press F1-F5, it auto-launches and/or assigns the drone group to engage the selected target. If there's no target selected or present, it simply launches the drone group. Reassigning a target is as simple as selecting a new target and either clicking on the drone group again or pressing F1-F5.
• Double-clicking on a drone group recalls that group to orbit.
• Rather than a mouseover, shift-click or shift F1-F5 toggles passive/aggressive using a display similar to the overheat indicator (blue for passive and red for aggressive). Right clicking a drone group brings up the drone settings menu.
• When attacking, the drone icons could have a pulsing green circle around them (as opposed to the traditional rotating green circle on most weapon systems); when recalling to bay or returning to orbit, the new dotted grey timer bar could be used as an approximate ETA for that drone group (based on the drone furthest from the player ship).

I am currently away, traveling through time and will be returning last week.

Xoceac
Incursion Supplies
Gluten Free Cartel
#14 - 2015-01-31 15:19:56 UTC
I really like this idea, +1.

How about stacking them, just like weapons?
Lugh Crow-Slave
#15 - 2015-01-31 15:23:56 UTC  |  Edited by: Lugh Crow-Slave
Burhtun wrote:


The gray bar actually is divided into shield/armor/hull, by little white lines. Perhaps it's a bit too subtle. P Not a hard problem to fix though.



ah i can see that i guess it was just how they had been damaged that made it look off
Parsimony Kate
The Scope
Gallente Federation
#16 - 2015-01-31 15:59:20 UTC
The drone UI is awful, I really wish they'd do something about it. There are some nice ideas here with a little fine tuning. Nice graphic design :)

>> CCP if you're reading this and decide to do something like it then please... for the love of all that is unholy, can you please please please add an optional shortcut for MINING DRONES. It's a small thing and I know you don't care about us miners, but it would be appreciated :(
Zimmer Jones
Aliastra
Gallente Federation
#17 - 2015-01-31 16:52:20 UTC
an update of the UI would be awesome
+1 supported

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Xavier Thorm
Caldari Provisions
Caldari State
#18 - 2015-01-31 17:59:58 UTC
The V2 mockup looks really good overall. Along the same lines as others have mentioned, I would like a way to control a group of drones with a single button (or rather a single set of buttons, for different commands) but preferably with a visual interface that still shows me the health of individual drones.
Ichtys kuromitsu
Fit me I'm famous
#19 - 2015-01-31 18:04:40 UTC
+ 1 supported.

Need for the hand sake. ( and my little salvage drone =D)
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#20 - 2015-01-31 18:34:13 UTC
I like it. That's something I've wanted to be able to do since I first trained into drones. +1
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