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Ashterothi for Council of Stellar Management

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Federation Uprising
#1 - 2015-01-28 17:56:59 UTC
Greetings Capsuleers! I am Ashterothi, and I would like to represent you as a member of the Council of Stellar Management.

A little about me:

I have been playing EVE since 2010. During that time I have lived in Null Sec, been a mission runner in High Sec, and fought for the Gallente in Faction Warfare as COO of Aideron Robotics. I have also been a standing host for two podcasts and attended a few meetups. I currently run a Wormhole corp that is taking the first steps into the great beyond.

I love the variety of activities in EVE Online; I have made ISK from ratting, mission running, tag collecting, PI, exploration, Faction Warfare and incursions.

My goal for the last few years has been understanding of EVE from a holistic point of view. I am eager to learn, teach, and help things grow. The EVE Online community is amazing and I love to give back to it. I am a host of the High Drag Podcast which focuses on the new player and small gang lifestyles, as well as Hydrostatic Podcast which is more focused on EVE mechanics and lore with some of the biggest experts in EVE. A few years back I also wrote for The Mittani.com, focusing on analysis and Faction Warfare. I am also the guy who made the Tweetfleet Slack.

In my real life I am a software engineer working primarily on Android applications.

So what do I bring to the CSM?

First of all, I am a strong advocate for revisiting and expanding exploration content in the game. I am an explorer and a scout at heart, so seeing more, better, and more challenging exploration content is key to my Eve experience. Large parts of this are the hacking and scanning minigames, which have both received some love recently but not enough, as hacking remains a 20% project for one or two passionate devs and scanning has only gotten minor updates in the last six months. EVE’s other minigame, Planetary Interaction, is in an even worse state, and while it’s not necessarily exploration-related, I’d advocate for a substantial update there as well.

Secondly, I am fascinated by the lore of EVE Online, and its potential. One of the most rewarding things from being part of the Hydrostatic podcast was the Lore Panel that I participated in . Recent events like Caroline’s Star have shown people are very interested in watching the lore unfold. If I had my way, the devs and other members of CCP who love the lore would be encouraged and enabled to continue to do awesome things. The development of the lore, and its manifestation in the game should be an important part of EVE’s development, and I plan to support that from within the CSM.

Additionally, the importance of having a successful, fun, and engaging new player experience cannot be overstated. One of my early money making activities was recruiting people into EVE Online, which has allowed me to experience a lot of the issues that new players struggle with. While many people enjoy the fact that they can kill someone who yet to learn the nuances of the rules that govern the game, I prefer my prey a bit more advanced. It is important that everyone who comes to try EVE are given the tools to be successful. Failure is an important aspect of the game, and shouldn’t be prevented. However success and failure should come from informed decisions and counter-play, as opposed to encyclopedic knowledge of confusing mechanics. If I am playing chess with someone, I will make sure they understand the rules fully before I crush them. Blink

These issues represent only a fraction of what I could offer as your CSM. However, I prefer to let my actions and words speak for themselves. As a member of the CSM, I would work hard to communicate with you to ensure not only that I am representing you properly, but that you know what I am presenting to CCP. I also staunchly defend all of the aspects of EVE Online's gameplay, even those that I have not engaged in, or am not engaged in now. If I am elected I will do my best to represent the playerbase and actively pursue the best course of action for my constituents, and the health of the game.

Here are some samples of my previous works:
http://www.themittani.com/features/poses-apocrypha-and-themes
http://www.themittani.com/features/apathy-swings-pendulum
http://www.themittani.com/features/fundamentals-reconnaissance
http://www.themittani.com/features/retribution-post-mortem
http://thelemicascension.blogspot.com/2014/11/cause-and-effects.html (This one is a bit tongue-in-cheek)

If elected to the CSM I promise to be open and honest about how I am representing you to CCP. While Hydrostatic will not change to become a “CSM podcast” you can rest assured you will receive regular tweets and updates from me via all of the media at my disposal. My software development background gives me an unique perspective and insights into CCP's six week release cycle. I will be able to leverage my background and expertise to better work with the developers and communicate on their level, as well as my history within EVE makes me a powerful candidate to help CCP navigate this highly ambitious time.
Federation Uprising
#2 - 2015-01-28 18:04:21 UTC  |  Edited by: Ashterothi
#3 - 2015-01-28 18:22:19 UTC
Good candidate.

The Tears Must Flow

Caldari State
#4 - 2015-01-28 18:29:41 UTC
Ashterothi wrote:

Secondly, I am fascinated by the lore of EVE Online, and its potential. One of the most rewarding things from being part of the Hydrostatic podcast was the Lore Panel that I participated in . Recent events like Caroline’s Star have shown people are very interested in watching the lore unfold. If I had my way, the devs and other members of CCP who love the lore would be encouraged and enabled to continue to do awesome things. The development of the lore, and its manifestation in the game should be an important part of EVE’s development, and I plan to support that from within the CSM.


I am pleased that I will have a Lore friendly option available to me on my CSM ballot, but I am curious if you could expand on what exactly you would like to see CCP do regarding Lore. More chronicles? More player events? A project similar to A-J?

A few other questions:

1) In terms of developing the hacking mechanic, what options would you like to see considered by CCP?
2) Do you have any opinions about the future Sov changes that are expected in the next year or so?

I look forward to also hearing a Cap Stable interview with you, as I am sure they are just about to invite you Smile
#5 - 2015-01-28 18:37:51 UTC
Hi there!

You talk a lot about lore in your OP, but I see no mention of roleplaying. Is this something that you think CCP should promote, or is it a fringe playstyle that doesn't require developer attention? As a tie in to that question, when CCP organizes a live event, do you prefer well scripted ideas that follow the lore, or open ended scenarios that evolve based on player actions? Should player actors be involved in these events?

Thanks in advance, and good luck.

Can't shoot blues if you don't have any. Long Live NPSI.

Federation Uprising
#6 - 2015-01-28 18:54:37 UTC
Invescu Ohaya wrote:
Ashterothi wrote:

Secondly, I am fascinated by the lore of EVE Online, and its potential. One of the most rewarding things from being part of the Hydrostatic podcast was the Lore Panel that I participated in . Recent events like Caroline’s Star have shown people are very interested in watching the lore unfold. If I had my way, the devs and other members of CCP who love the lore would be encouraged and enabled to continue to do awesome things. The development of the lore, and its manifestation in the game should be an important part of EVE’s development, and I plan to support that from within the CSM.


I am pleased that I will have a Lore friendly option available to me on my CSM ballot, but I am curious if you could expand on what exactly you would like to see CCP do regarding Lore. More chronicles? More player events? A project similar to A-J?

A few other questions:

1) In terms of developing the hacking mechanic, what options would you like to see considered by CCP?
2) Do you have any opinions about the future Sov changes that are expected in the next year or so?

I look forward to also hearing a Cap Stable interview with you, as I am sure they are just about to invite you Smile


I have three goals with lore:

1) The lore has had plenty of false starts in the past, however right now the energy is very pro-lore development. I feel we need a voice on the CSM to continue to promote this, so it doesn't end up like previous attempts. We need to send a clear message to CCP that development of the science fiction narrative is very important to us as players.

2) I would like to see more fusion of player lore and CCP lore. Player events making the real news, and allowing players to contribute to the unfolding lore such as the champions from the Amarr Succession.

3) Increase the integration with the lore into the game, so that we don't need giant lore panels to explain the monolithic amount of chronicles that already exist.


As far as the hacking mechanic, I think it is can be viewed as a good example of what sorts of things we can do with EVE interfaces. However, I do not feel it hit the goal of feeling like a "rogue like" game. Perhaps additional "events" that can come up, increase challenge so winning isn't assured for high skilled players, and increasing reward to compensate.

Sov is something that I experienced, but I must admit that I am not as versed as some others who are running. I think that my place in that discussion is to help augment ideas, and provide a critical thinking test, as opposed to proposing my own solution such as I have done with the NPE. That being said. I think cities grow up more then out, and some of my ideas of what sov could be can be found in my post about POS changes, which admittedly is old now.
Federation Uprising
#7 - 2015-01-28 19:01:17 UTC  |  Edited by: Ashterothi
Jayne Fillon wrote:
Hi there!

You talk a lot about lore in your OP, but I see no mention of roleplaying. Is this something that you think CCP should promote, or is it a fringe playstyle that doesn't require developer attention? As a tie in to that question, when CCP organizes a live event, do you prefer well scripted ideas that follow the lore, or open ended scenarios that evolve based on player actions? Should player actors be involved in these events?

Thanks in advance, and good luck.


As I stated above, I think the lore of EVE is very rich, but is still somewhat separated from the in-game experience. CCP Seagull has spoken about giving "Enablers" tools in which to better create cool things.RPers have already done amazing things without many mechanical tools in the game. However, a more integrated lore, and a better sense that their action as RPers impact the lore, as it did with the Sansha events, will naturally promote more RP activity in EVE. If members of the RP community came to me with something that would better enable them, I would of course highlight those to CCP. For example Morwen has spoken about the need for tweaks in the in-game RP channels and systems, and the new "communities" concept should be tooled to solve many of those problems.
Federation Uprising
#8 - 2015-01-28 19:17:33 UTC
[Thread excitment intensifies]

Woot WOOT! You can count on my vote.
Gallente Federation
#9 - 2015-01-28 19:45:11 UTC
My name is Bhock and I am one of the contributor of the Capstable Podcast.

In early 2014 our podcast interviewed a great majority of the candidates for CSM9 and we will be doing the same for CSM10.

Here is our announcement: http://capstable.net/2014/12/01/council-of-stellar-management-x-call-for-candidate-interviews/

As we stated in the announcement, you can contact us to schedule your one on one interview via any of the following methods:

Email: podcast@capstable.net
Twitter: @CapStable
Or via our contact form

We look forward to speaking to you about your particular skill set and expertise in EVE Online and we hope you success in your candidacy.

Sincerely,

Bhock
Contributor of the Capstable Podcast
Angel T Hunter
#10 - 2015-01-28 19:45:56 UTC
I think Ashterothi would be good for CSMX.
#11 - 2015-01-28 20:06:53 UTC
Jayne Fillon wrote:
Hi there!

You talk a lot about lore in your OP, but I see no mention of roleplaying. Is this something that you think CCP should promote, or is it a fringe playstyle that doesn't require developer attention? As a tie in to that question, when CCP organizes a live event, do you prefer well scripted ideas that follow the lore, or open ended scenarios that evolve based on player actions? Should player actors be involved in these events?

Thanks in advance, and good luck.

How many live events did you take part beside the Battle for Caldari Prime and that one in null...

By "player actors" you mean dev actors, without tham there is no live event realy.
Events should be "scripted " in a way that the event should have at least two or more different endings, that may lead to a new event related to his one and the story develops.

But then again it has been realy long time from last event... now we get mostly few news articles

CEO of Lanate Industries

Citizen of Solitude

Federation Uprising
#12 - 2015-01-28 20:30:51 UTC  |  Edited by: Ashterothi
Akrasjel Lanate wrote:
Jayne Fillon wrote:
Hi there!

You talk a lot about lore in your OP, but I see no mention of roleplaying. Is this something that you think CCP should promote, or is it a fringe playstyle that doesn't require developer attention? As a tie in to that question, when CCP organizes a live event, do you prefer well scripted ideas that follow the lore, or open ended scenarios that evolve based on player actions? Should player actors be involved in these events?

Thanks in advance, and good luck.

How many live events did you take part beside the Battle for Caldari Prime and that one in null...

By "player actors" you mean dev actors, without tham there is no live event realy.
Events should be "scripted " in a way that the event should have at least two or more different endings, that may lead to a new event related to his one and the story develops.

But then again it has been realy long time from last event... now we get mostly few news articles


First off to double back, I prefer a variety of in game events, from scripted, free flowing, and even CCP supporting fan events. An example of the third one was the first Nightmare in New Eden. Although not a lot of people showed up, a CCP actor playing as a Sansha invasion did (It was during the events leading up to Incursions).

The best lore that has come out of CCP has been when players can impact the results, and even when CCP themselves don't know exactly how things will shape up, only what their goals are for whatever mechanics it will tie into. A really good example is the research race we just had. In it the mechanical outcome was assured, but the players set the details, even to the extend of expanding the story beyond even what CCP expected.

The best stories are collaborative. CCP Seagull stated she has a long background with table top RPGs and LARPing, and with that in mind CCP should work to set the stage, and then highlight players reactions to weave a ongoing story.

My dream would be to someday read the novel about the journey towards player owned stargates, starting from Rubicon, and working its way towards the end. The players impact how the story twists and turns, and what exactly happens, but the universe and "NPC" actors within the story are of course part of CCP's design to influence events to ensure it doesn't go off the rails.

As far as how many live events I have personally taken part in, I have actively been present for a few of the Sansha invasion events, participated in the one leading towards ghost sites (and criticized it for its execution), and I would like to think of my work with the lore panels as participating in the current ongoing events.

Edit:
For more information about the Sansha events, and live events in general: https://www.youtube.com/watch?v=8LD_Kp07FNI
#13 - 2015-01-28 21:06:55 UTC
Akrasjel Lanate wrote:
By "player actors" you mean dev actors, without tham there is no live event realy.
Unless I'm mistaken, CCP has previously given active roleplayers in the community control of one on the ships in a live event.

Can't shoot blues if you don't have any. Long Live NPSI.

Federation Uprising
#14 - 2015-01-28 21:09:04 UTC
Jayne Fillon wrote:
Akrasjel Lanate wrote:
By "player actors" you mean dev actors, without tham there is no live event realy.
Unless I'm mistaken, CCP has previously given active roleplayers in the community control of one on the ships in a live event.


While I cannot vouch for this exactly, I know of a couple of examples were player actions have been augmented by CCP to provide continuation of the story.

https://tufl.wordpress.com/2010/07/01/wormhole-reveals-true-power-of-sansha-fleets/
#15 - 2015-01-28 22:42:55 UTC
Lore, exploration, and broad experience?

You have my vote.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Federation Uprising
#16 - 2015-01-29 18:42:24 UTC
Rixx Javix of Evoganda sat down with me and had some questions for me about my stances on a few topics. I am posting the unedited Slack log here for your benefit.

Rixx Javix [12:15 PM]
Do you have a moment?

Ashterothi [12:16 PM]
absolutely

Ashterothi [12:16 PM]
for you, I have two :wink:

Rixx Javix [12:16 PM]
Just a couple quick questions

Ashterothi [12:16 PM]
sure thing

Rixx Javix [12:16 PM]
How do you feel about Hats?

Ashterothi [12:17 PM]
I feel that anything that enriches EVE online is good. It makes more sense to build hats then new shoes like they have done.

Ashterothi [12:17 PM]
Given that at the very least they are visible in our profiles.

Rixx Javix [12:17 PM]
Good answer

Rixx Javix [12:18 PM]
If we could open the CQ door and have one additional room, to hang out with Corp Mates, would you support that?

Ashterothi [12:20 PM]
I will put it to you this way: I was there for monicle-gate, and Incarna was foolishly executed both programatically, and PR. However, we will never collectively move on as a culture until they find a way to circle back and provide some closure. Your proposal would go a very very long way in doing that.

Rixx Javix [12:20 PM]
It seems, to me, the logical conclusion.

Ashterothi [12:21 PM]
Addendum to that is we would need some way to access this content from a POS if I had my way. Love to the WHers too :stuck_out_tongue:

Rixx Javix [12:21 PM]
At least give us a place to hang out with our Corp

Ashterothi [12:21 PM]
or maybe titans :wink:

Rixx Javix [12:21 PM]
Also agreed

Ashterothi [12:21 PM]
One of the things I am pushing for is for CCP to make a list of all of the features they have proposed in the past and give a status update of just "active development", "in the backlog", or "abandoned" (edited)

Rixx Javix [12:22 PM]
Nice

Ashterothi [12:22 PM]
I suggested this to Seagull, she seemed to like the idea

Rixx Javix [12:22 PM]
I ask all the candidates the same questions

Ashterothi [12:22 PM]
No problem

Rixx Javix [12:22 PM]
Last one

Rixx Javix [12:23 PM]
Null Sec Sov? Whats the best direction to take?

Ashterothi [12:23 PM]
That IS a fun question.

Rixx Javix [12:23 PM]
It is

Ashterothi [12:23 PM]
and one I fear to type out

Rixx Javix [12:23 PM]
There are no wrong answers

Ashterothi [12:23 PM]
(given it is not a short answer, not that I am afraid of the answer)

Ashterothi [12:24 PM]
http://www.themittani.com/features/poses-apocrypha-and-themes

Ashterothi [12:24 PM]
I wrote that when CCP declared they were not doing a POS revamp

Ashterothi [12:24 PM]
I believe empires are nations, and cities. That we should allow our empires to build up, more then out.

Rixx Javix [12:24 PM]
I remember it

Ashterothi [12:24 PM]
No city in the world wants urban sprawl.

Ashterothi [12:24 PM]
I liken it to a titan vs a frig

Ashterothi [12:25 PM]
both take 1 unit of player to operate, but represent vastly different time and isk commitments

Ashterothi [12:25 PM]
in the same way we can build value into systems, as opposed to having the value being in the number of systems

Ashterothi [12:26 PM]
There should be a reason for smaller nations to be able to exist, and there should be ways for larger nations to have powerbase that may or may not require sprawl

Ashterothi [12:26 PM]
Goons didn't rent until the moon nerf, if you can give them value with what they have, I think they will contract.

Rixx Javix [12:26 PM]
nicely said

Ashterothi [12:26 PM]
I would love it if when I go to goon capital I FEEL like I am in a capital city

Ashterothi [12:26 PM]
right now, that isn't true

Rixx Javix [12:26 PM]
i like it

Rixx Javix [12:27 PM]
The point of those three ? isnt the answers, its to see how you think

Ashterothi [12:27 PM]
However, I admit my experience in null is less then others, and CCP obviously already have a direction they want to go. I see my place in testing those ideas against their stated goals, and what I just said, and advise whenever possible.

Ashterothi [12:27 PM]
sure.

Ashterothi [12:27 PM]
(good practice for the Cap Stable interview if nothing else) (edited)

Rixx Javix [12:28 PM]
indeed

Ashterothi [12:28 PM]
Do you mind if I take a transcript of this and post it on my thread?

Rixx Javix [12:28 PM]
No go ahead

Ashterothi [12:28 PM]
Great

Ashterothi [12:28 PM]
anything else?

Rixx Javix [12:28 PM]
Not really, you'll be on my list. And I'll bring my block to vote

Ashterothi [12:29 PM]
You're the man
Federation Uprising
#17 - 2015-01-29 22:02:24 UTC  |  Edited by: Ashterothi
Brigadir Black emailed me a question about how I would improve PI. My answer is a bit short, I may expand on that more soon.


From: Brigadir Black
Sent: 2015.01.29 19:37
To: Ashterothi

How would you make the interface better? if you can somehow get a live PI app, I would literally love you forever



PI app is the dream, and something I would push for

In the mean time the following changes would go a long way:
1) Drag and drop connections between things, drag and drop elements into the map, drag and drop items to locations to create routs, lock to grid and lock to adjacency.
2) Factories build on input smartly, and better feedback if the inputs are not configured correctly
3) Copy paste function so you can save setups and just plop them down wherever wanted like templates.
Gallente Federation
#18 - 2015-01-29 22:33:18 UTC
Good luck Ashterothi, you make a good CSM
#19 - 2015-01-30 04:00:18 UTC
Friends, Capsuleers, and citizens of New Eden,

I come before you today to speak of a scourge that is plaguing the heart of this community. One that cannot be underestimated, overlooked, or outright ignored. It comes without warning devouring prominent members of the Eve media leaving a lack of content in its wake.

I speak of course of the NDA sleepers.

It would seem that our friend, Ashterothi has fallen victim to this slow, creeping miasma that stretches it's tentacles across the meta game. The monster comes with promises of attaining grandiose stature, vacations to far away lands, and a free account. Its gentle chorus leading to certain destruction like that of a siren's call wrecking ships upon it's jagged, rocky edges.

No member of the community is safe. If we don't fight the monster, our friend Ashterothi will succomb - leaving his ability to tinfoil about lore related events frozen. It will create a gaping chasm of content that cannot be refilled.

We must FIGHT for our lore! We must BATTLE to save our keepers of lore safe from the confines of the NDA! Together, we can say, "NAY Mr. NDA! You cannot take our Ashterothi and silence him! We say NAY!"

FIGHT THE SCOURGE! Save Ash from himself!



_______________________________

Okay, that's out of my system.

Ash, you're a big part of us in the meta. I'm both excited and torn on you taking this step. But if this is where your heart is leading you, I'm behind you. One hundred percent.

Good Luck!

+1

Co-host of The Neocom Podcast - http://www.TheNeocom.com

Eve Community Blogger - The Eve Editorial - http://eveeditorial.wordpress.com

Twitter: @Proto_Eve

Federation Uprising
#20 - 2015-01-30 04:37:16 UTC  |  Edited by: Ashterothi
Protovarious wrote:
Friends, Capsuleers, and citizens of New Eden,

I come before you today to speak of a scourge that is plaguing the heart of this community. One that cannot be underestimated, overlooked, or outright ignored. It comes without warning devouring prominent members of the Eve media leaving a lack of content in its wake.

I speak of course of the NDA sleepers.

It would seem that our friend, Ashterothi has fallen victim to this slow, creeping miasma that stretches it's tentacles across the meta game. The monster comes with promises of attaining grandiose stature, vacations to far away lands, and a free account. Its gentle chorus leading to certain destruction like that of a siren's call wrecking ships upon it's jagged, rocky edges.

No member of the community is safe. If we don't fight the monster, our friend Ashterothi will succomb - leaving his ability to tinfoil about lore related events frozen. It will create a gaping chasm of content that cannot be refilled.

We must FIGHT for our lore! We must BATTLE to save our keepers of lore safe from the confines of the NDA! Together, we can say, "NAY Mr. NDA! You cannot take our Ashterothi and silence him! We say NAY!"

FIGHT THE SCOURGE! Save Ash from himself!


_______________________________

Okay, that's out of my system.

Ash, you're a big part of us in the meta. I'm both excited and torn on you taking this step. But if this is where your heart is leading you, I'm behind you. One hundred percent.

Good Luck!

+1

<3

Just in case people share this concern allow me to address that.

A) Several public figures among the EVE playerbase have done this kind of things before, and NDA doesn't mean I can't riff my own ideas off the cuff (which is about 90% of my content anyways Blink)
B) As CSM it would effectively be my job to dig in even deeper to EVE Online's mechanics and rules, which will only improve my ability to service in my shows.
C) CCP doesn't share lore secrets with the player base so that shouldn't be a problem.
D) That's why I have co-hosts Blink
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