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Standard Sleeper Cache

Author
Jeremiah Saken
The Fall of Leviathan
#1 - 2014-12-12 08:14:42 UTC
I found my first yesterday. I didn't have problem to scan it down (lvl 5 t3 subsystem; skills: 5,4,4,4; hardwire implants, sisters launcher and probes). I failed to hack initial gate container at start so there was a message that site will be destroyed after a short timer, but i manage to hack it at second approach.
I landed on logistic depot.
3 containers with loot, 1 remote defense grid switch, 3 xyz containers for coordinates and 2 "warp gates".

I hacked remote defense grid to see what happens (switched sentries between two others "rooms")

Then i started to hack loot containers.

Defense alarm unit spawned when i hacked mangled storage depot (last one to hack). I failed to hack it (defense alarm, it has timer) and it spawned sleeper guardians. Corrosive gases cloud emerged and started increasing. In a meantime one of guardians opened spatial rift. Damage from cloud was so great that i have to warped out from site (i have 52EHP buffer tank on my tengu, almost 12k shield but i turned wrong side when cloud emerged so took huge portion of damage and ended with half armor!), site despawnedSad. I didn't bookmark entry so i don't know if signature vanished or site despawned by whole.

Questions for those who did it:
-how many "pockets" are there? with spawned spatial rift there will be 4?;
-can i warp back to logistic depot from spatial rift pocket?;
-how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?;
-do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#2 - 2014-12-12 09:42:52 UTC
Jeremiah Saken wrote:
Questions for those who did it:


  • -how many "pockets" are there? with spawned spatial rift there will be 4?;
  • By game mechanics there are only 2 pockets, one is just a very large pocket that the logistic depot will allow you to warp within.

  • -can i warp back to logistic depot from spatial rift pocket?;
  • I personally did not try to because the special rift was the last part of the site I did, I was not sure how I spawned the rift and am still not sure.

  • -how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?;
  • Once you chose what part to put your coordinates into they are locked in that container so chose wisely

  • -do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?
IIRC that is the container that spawned the defense alarm for me also, successfully hacking that structure will lead to even more hidden goodies.


The site will disappear from the system scanner once a storage depot is hacked, if you BM something within the site you can warp back to it but once it disappears from the system scanner it has already begun the de-spawn process, it took me an hour to finish the site only warping out once.
The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#3 - 2014-12-12 09:55:34 UTC
Omnathious Deninard wrote:
The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket.

I thought it was response to failure at hacking defense alarm unit.

What about remote defense grid? More that one hacking? Can i switch it off at tractor beam pocket, slowboat to it, loot then warp back to logistic depot and switch it off for farther pocket?

This site is awesome!!!

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#4 - 2014-12-12 10:18:42 UTC
Unfortunately you can only warp to the tractor beam or enclave and have to slow boat back to the logistic depot.
Hacking the remote defense grid will turn off some of the sentries at one location and activate some at the other location.

If you don't follow the rules, neither will I.

Omgemjey
Nomads of Republic
Smile 'n' Wave
#5 - 2014-12-12 10:45:48 UTC  |  Edited by: Omgemjey
Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it.

In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).

Someone know what is possible to do with this structure?

Here the print-screen, but the interface is in russian, soz.
Structure
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#6 - 2014-12-12 10:52:32 UTC
Omgemjey wrote:
Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it.

In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).

Someone know what is possible to do with this structure?

Here the print-screen, but the interface is in russian, soz.
Structure

Rhea Patch Notes wrote:

Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within

I wish I had more information about this site, I have not come across one yet but I still hunt and look for them.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#7 - 2014-12-12 11:01:08 UTC
Omgemjey wrote:
In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).

Someone know what is possible to do with this structure?

here you go:
unidentified structure

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tzuik
Reggae Chillers
#8 - 2014-12-14 12:27:36 UTC  |  Edited by: Tzuik
Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit?

Nevermind, after about half an hour of flying in the site i finally spawned the Guardian Extermination Units by shooting at the Sleeper Enclave
Jeremiah Saken
The Fall of Leviathan
#9 - 2014-12-14 15:19:04 UTC
Tzuik wrote:
Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit?

I've got bonus room without hacking it, it spawned the guardians and one of them created rift.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Alicia Aishai
Perkone
Caldari State
#10 - 2014-12-22 03:38:47 UTC
first I would like to say I watched the video tutorial but things didn't happened quite the way the video showed. When I arrived at the tractor beam, I hacked the remote defense grid which shut down the sentry tower close to the tractor beam, but the 2 sentries at the far end of the pocket continued to fire at me. Their damage is not great but I cannot tank it forever in my current fit (maybe another fit would work better). I had to warp out after hacking 4 out of 6 containers.
My question is:
Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why.
Jeremiah Saken
The Fall of Leviathan
#11 - 2014-12-22 07:09:37 UTC
Alicia Aishai wrote:
My question is:
Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why.

Did you try to orbit cans?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#12 - 2014-12-22 09:45:41 UTC
My solution was to blow up the sentries.

If you don't follow the rules, neither will I.

Alicia Aishai
Perkone
Caldari State
#13 - 2014-12-22 11:04:57 UTC
Omnathious Deninard wrote:
My solution was to blow up the sentries.


do they have a lot of HPs?
Jeremiah Saken
The Fall of Leviathan
#14 - 2014-12-22 11:07:54 UTC
Alicia Aishai wrote:
do they have a lot of HPs?

I have no idea how is the standard one but in superior version i shot whole 3xrlml clips to remove it's shield on SiSi.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#15 - 2014-12-22 11:13:11 UTC
Alicia Aishai wrote:
Omnathious Deninard wrote:
My solution was to blow up the sentries.


do they have a lot of HPs?

Unfortunately I didn't look at that part too much, but my stratios does 600dps and I don't recall it taking that long to destroy them.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#16 - 2014-12-26 17:19:01 UTC
I did one of this in Astero today. First room then jumped to hidden loot area (containers were not hidden, a bug?) and speed tanked the sentry. I didn't have time to do "tractor beam" but i think it would be doable. Corrosive gas sentry didn't spawn (failed hack twice) so i have no idea would i withstand the damage.
Try this at home! Big smile

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Torgeir Hekard
I MYSELF AND ME
#17 - 2014-12-29 11:51:37 UTC
Mmmkay.

So you'll need about 100 probe strength (maybe a bit less. Reported being scannable with 97) and T2 analyzers.
There are 3 rooms - the entry room, the main room and the bonus room.

The entry room only has the gate hacky thing which starts a self-destruct sequence after the first failed try. Still if you manage to hack it before it pops, the rift opens and everybody lives (don't know what happens if it explodes in your face before you finish it).

The second room has 3 areas. The first area has a big structure with hackable cans for coordinates (no need to loot, they appear in your cargo) and 2 cans you can put those coordinates into. Depending on where you put them a rift will open to the selected area. The rift is just a one-way accelerator gate, so from there on you're slowboating. Also 3 loot cans. One with a surprise.

The second area has a hackable tractor beam.

The third area has a big structure with inactive cans and 3 sentries.

All areas have a remote defence grid unit which says it's to switch defences between forward and backward, but that's a load of bull.

Initially there are 3 sentries in the backward area. They don't shoot you. If you hack the grid in the first area, one backward sentry shuts down and one forward sentry goes online. If you don't hack the grid and go to the tractor, the middle sentry goes online anyway and now you're stuck with 4 sentries which will instapop an astero (they all shoot you together regardless which remote area you go). 3 sentries are reportedly tankable by an astero for a limited amount of time. My guess is you need about 150ish em/thermal tank for 3 of them.

So you'll want to hack the first grid, then open a rift to the tractor, jump through and depending on your ship either orbit and hack the second grid really fast to shut down the middle sentry (if you are asteroing), or kill the sentry (if you are in a cruiser). Or ignore it because quite frankly it only tingles a bit for anything bigger than a T1 frig.

If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again.
You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point.

So, there are 3 loot cans. The outermost one (the one closer to the remote areas) is a trap. So it has to be hacked last,
Upon successfully hacking it you trigger an alarm. It spawns a can to deactivate it. You have 30 seconds. Reportedly if you hack it in time you get a single bonus container, but that's boring, so fail the hack and GTFO some 100km off any structure.

After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it.

Reportedly the clouds instapop asteros. When I first went into the site, I used a shield buffer Ishtar to clear sentries and an armor boosted plated legion with a single T2 rep. Ishtar had it's sentries out when this happened, and they didn't make it back into the drone bay. Ishtar easily survived though. And warped out to the nearest station. Legion had 150Kish buffer, 500ish tank and about 90ish resists across the board. It was sloooooooowly melting in a cloud and could probably last about 2 minutes on buffer alone, so my guess is cloud does about 1000-1500DPS.

But anyway, you don't need to tank the cloud, you just have to be away when it hits. Then after some time the middle structure goes pop, and in its place opens a rift. You can burn there no problem and enter it. It will swing you to the bonus room. It has a grid to hack, which gives you 5 loot cans, 3 minutes countdown and an emergency self-destruct cancel button. Of course, even in the future nothing works, so the button only resets the countdown. Use it wisely and not after the first can like I did. Because of that I only hacked 4 out of 5 cans and watched all of them a-splode with zero damage.

PS: also reportedly sentries stop shooting after the deadly neurotoxin goes live, so if you use an astero, you can leave the tractor for after the clouds appear. It will be in a safe area and still in a working condition.
Jeremiah Saken
The Fall of Leviathan
#18 - 2014-12-29 17:34:44 UTC
Torgeir Hekard wrote:
If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again.
You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point.

I switched sentries at landing zone and jumped directly to the farthest area, only two sentries left, so no need to use tractor beam.
Torgeir Hekard wrote:
After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it.

Is there margin to fail hack on purpose to reveal secret room and jump into it?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Torgeir Hekard
I MYSELF AND ME
#19 - 2014-12-29 18:22:04 UTC  |  Edited by: Torgeir Hekard
Jeremiah Saken wrote:

Is there margin to fail hack on purpose to reveal secret room and jump into it?

That's what I did.
I hacked the last loot can, got the alarm can, failed it on purpose and burned out to a safe place, then waited for the exterminators to spawn and the middle one to explode.

As far as I understand, triggering the explosion is the only way to get to the bonus room, and the alternative is hacking the alarm in time which is 1) difficult and 2) yields you a single bonus can. Instead of 5 in the bonus room. So not worth it.

Though I haven't successfully hacked the alarm myself. Will probably try next time to see what happens.
Agatir Solenth
Viziam
Amarr Empire
#20 - 2014-12-31 21:20:37 UTC  |  Edited by: Agatir Solenth
It is not the cloud that damages you it is the Guardian Extermination Unit.

The Guardian Extermination Unit has an AoE of 70km.

I have to test it, but it appears the closer you are to the unit the greater the damage. (I've seen 40ish to 100hp/tic)
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