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[Rhea] Corp Invitation Changes

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Author
CCP Lebowski
C C P
C C P Alliance
#1 - 2014-12-01 16:13:35 UTC  |  Edited by: CCP Lebowski
Afternoon perfection passionate pilots!

This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.

Until this change the process for joining a Corporation has been as follows:
1. Character applies to corporation.
2. A corp member with appropriate roles invites player to join.
3. Character accepts invite.
4. The Character is entered into the corp.

Restrictions: Step 1 is restricted to station only, all other steps are unrestricted.

With this change implemented the above functionality still applies but a second method is now available:
1. A corp member with appropriate roles invites player to join.
2. Character accepts invite.
3. The Character is entered into the corp.

New Restrictions: Step 2 is restricted to station or pod only, all other steps are unrestricted. Sending invites are restricted to 6 per inviting character per minute.

Finer Details
The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.

TL:DR: Corporations can now directly invite Capsuleers.

As usual, I will update this thread with a list of known issues.

Happy testing!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Kaladr
Viziam
Amarr Empire
#2 - 2014-12-01 16:23:37 UTC
Would CSPA still be in play to panelize invite spamming?

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Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#3 - 2014-12-01 16:26:05 UTC
Yeaaay!

So does this signal the start of Corp mechanic overhauls or was this just something found to have an expedient fix?
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#4 - 2014-12-01 16:26:31 UTC
How will "invite" spamming during fleet ops/fighting be controlled? Because you know it's going to happen
Sugar Kyle
Middle Ground
#5 - 2014-12-01 16:29:02 UTC
There is a block invite toggle?

Member of CSM9 and CSM10.

Gaia Ma'chello
V.I.C.E.
#6 - 2014-12-01 16:35:33 UTC
I better have an auto-decline. I'd hate to be in a fleet, and get spammed with invites from dozens of random alt corps set up by the enemy, just for the purpose of spamming.
Aethlyn
Brutor Tribe
Minmatar Republic
#7 - 2014-12-01 16:39:53 UTC  |  Edited by: Aethlyn
Gaia Ma'chello wrote:
I better have an auto-decline. I'd hate to be in a fleet, and get spammed with invites from dozens of random alt corps set up by the enemy, just for the purpose of spamming.


You probably still can't invite people while in space, so the popup wouldn't appear unless you're docked. Also CCP could still punish such disruptive behavior as it's clearly not meant to be used that way.

I like the change, although I probably won't be using it for quite some time. But probably a nice addition, also to those requiring some kind of out-of-game application as well. You'd no longer have to sign up twice and could simply wait for an invite or decline.

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Altrue
Exploration Frontier inc
Tactical-Retreat
#8 - 2014-12-01 16:42:42 UTC
Nice!

But you should consider changing the current application process so that half of my newbies don't withdraw their app' by mistake, without even realizing it.

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ArchAngael
Aliastra
Gallente Federation
#9 - 2014-12-01 16:47:18 UTC
Sugar Kyle wrote:
There is a block invite toggle?


^ This - with this functionality included, I love the change. Being able to block invites is critical though. Even if there is no popup, the notifications spam would be annoying from predatory or opportunistic open recruiting corps.

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Wrik Hoover
Horde Vanguard.
Pandemic Horde
#10 - 2014-12-01 16:48:50 UTC
DYS0N thanks you!
CCP Lebowski
C C P
C C P Alliance
#11 - 2014-12-01 16:49:00 UTC
As it currently stands there is no auto-decline option for this feature. It is however, entirely tied in with the notification system, meaning that its easy to limit the amount of spam you can receive from this (For example you can stop corp invites appearing at all, or limit the notification stack size so that only 1 or 2 could appear at once.)

Even if you didn't do that, the notification system is reasonably unobtrusive and is not going to get in the way of a fleet fight.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Manic Velocity
Kurtzman Media Syndication LLC
#12 - 2014-12-01 16:49:28 UTC  |  Edited by: Manic Velocity
Like others, I worry about invite-spam. I'm sure we've all experienced it in other games and it can be very annoying.

I've always liked the current system of applying, because it puts the onus on the applicant to seek out the corp that best suits them.

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CCP Lebowski
C C P
C C P Alliance
#13 - 2014-12-01 16:50:43 UTC
Altrue wrote:
Nice!

But you should consider changing the current application process so that half of my newbies don't withdraw their app' by mistake, without even realizing it.
You're going to have to be more specific about exactly what the problem is. I'm happy to look into it though!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Akrasjel Lanate
Lanate Industries
#14 - 2014-12-01 17:06:12 UTC
Invitations won't work on people in player corps that have roles at that moment ?

CEO of Lanate Industries

Citizen of Solitude

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
#15 - 2014-12-01 17:35:14 UTC
Lebowski; would this be an appropriate time to address the 'invisible corpmembers' wardec method? This allows one-day-old alts to generate wardecs, invite people to corp, and then log off-- allowing the invisible corpmembers to accept the invite only when a juicy target presents itself, eliminating the utility of scouts, watchlists, or even the possibility of trying to hunt wardeccers. In brief, it negates virtually all risk involved in wardeccing.

Something like a 30 minute non-aggression timer for before shenanigans would blunt this tactic.

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Ser Ganglion
SG Investigation Inc.
#16 - 2014-12-01 17:42:26 UTC  |  Edited by: Ser Ganglion
I'd like to see, that the char name who initiates the new invitation process is visible for the recipient.
Fair enough to handle any spam issue.

Maybe it's already planned in this way?
Grookshank
The Scope
Gallente Federation
#17 - 2014-12-01 18:58:35 UTC  |  Edited by: Grookshank
Please no invite spam option.

CSPA charges is not the solution, because it applies to other convos too.

A seperate ticker to turn it off? Why implement a function that requires an option to disable it?

Please for the love of god, no!

Edit: Also, please tell me, that the player does not automatically leave his old corp, if he clicks on the invite.
Arkon Olacar
black.listed
#18 - 2014-12-01 19:15:51 UTC
This seems completely unnecessary
Kossaw
Body Count Inc.
Mercenary Coalition
#19 - 2014-12-01 19:21:17 UTC
Sorry, this "little thing" adds nothing except the ability to invite spam. Its great to hear that you're working on the corp interface, but please remove this feature ASAP as it is simply going to be abused.

WTB : An image in my signature

Zappity
Kurved Trading
#20 - 2014-12-01 19:22:07 UTC
If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?

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