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How to circumvent fatigue for 96% of your 75 man cruiser fleet

Author
Simon Fonza
Aliastra
Gallente Federation
#1 - 2014-10-02 16:07:04 UTC  |  Edited by: Simon Fonza
So the original reddit thread is here (new on forums, can I even post this?)
http://www.reddit.com/r/Eve/comments/2i2zha/the_mothership_era/

I'm going to quote the information that was given to me on reddit(i'm a 6 month year old newb with lots of imagination but i don't know some parts of the game yet).

The point of this technique is to avoid the fatigue that will hit the next patch while using Titans/carriers as motherships.

You grab a titan and install the Clone Vat, your fleet members create a clone on your titan and you proceed to fill you titan with all sort of nice looking ships (probably T3 cruisers due to size/op scale).

Then your titan pilot proceeds to jump to system and gets fatigued for 1 hour, all your nice fleet members then activate their clone in the titan which teleports them to the titan and puts them in a pod invisible and invulnerable state next to titan.

Said fleet members proceed to assemble ships in the titan Fleet hangar SMB (really fast, 60s in a pod in space is not nice), and go pew pew.

The only pilots with fatigue are the titan and carrier pilots, all the others are clear from fatigue. On the next fight you just swap titan pilot and tanaa, circumvent fatigue for an entire fleet.


Why 75 man fleet? someone gave me this info (not sure if correct, i'm a noob. Change fleet size according to correct values):

"Actually, a titan already has 5 million M3. It's enough for 54 Rail Tengus, 49 Eagles, or 43 Ishtars. With two carriers for support, that's enough for 76 Tengus.
This could be a reason to actually USE a Clone Vat."


There, fatigue circumvented even before patch hits.
Mizhir
Devara Biotech
#2 - 2014-10-02 16:43:21 UTC
The changes aren't there to completely remove force projection, but to limit it.

Before changes: Warp in cyno ship. Bridge your 75 man fleet on top of your target. Titan stays safe in pos.

After the changes you either have to put your titan in direct risk (OH MY ******* GOD) or jump somewhere nearby and then assemble fleet.

❤️️💛💚💙💜

Arla Sarain
#3 - 2014-10-02 16:54:44 UTC
Mizhir wrote:
The changes aren't there to completely remove force projection, but to limit it.

Before changes: Warp in cyno ship. Bridge your 75 man fleet on top of your target. Titan stays safe in pos.

After the changes you either have to put your titan in direct risk (OH MY ******* GOD) or jump somewhere nearby and then assemble fleet.

I think his point was that by having multiple titan pilots in a fleet you can use the single Titan hull to get the whole fleet across the map, circumventing this change.

Fatigue should have been either fleet wide or hull specific.
X Gallentius
Black Eagle1
#4 - 2014-10-02 17:00:33 UTC  |  Edited by: X Gallentius
Arla Sarain wrote:
Fatigue should have been either fleet wide or hull specific.

Hull specific.

Hull Specific: One guy can move 100 caps 2 jumps
Pilot Specific: 100 guys can move 2 caps across the universe.
Estella Osoka
Cranky Bitches Who PMS
#5 - 2014-10-02 17:36:21 UTC
WTB your Moros for 1 mil isk.
X Gallentius
Black Eagle1
#6 - 2014-10-02 17:38:11 UTC
Estella Osoka wrote:
WTB your Moros for 1 mil isk.
And miss out on the upcoming suicide Moros gank roams?!
Andre Vauban
Federal Defense Union
Gallente Federation
#7 - 2014-10-02 17:46:24 UTC
Simon Fonza wrote:
So the original reddit thread is here (new on forums, can I even post this?)
http://www.reddit.com/r/Eve/comments/2i2zha/the_mothership_era/

I'm going to quote the information that was given to me on reddit(i'm a 6 month year old newb with lots of imagination but i don't know some parts of the game yet).

The point of this technique is to avoid the fatigue that will hit the next patch while using Titans/carriers as motherships.

You grab a titan and install the Clone Vat, your fleet members create a clone on your titan and you proceed to fill you titan with all sort of nice looking ships (probably T3 cruisers due to size/op scale).

Then your titan pilot proceeds to jump to system and gets fatigued for 1 hour, all your nice fleet members then activate their clone in the titan which teleports them to the titan and puts them in a pod invisible and invulnerable state next to titan.

Said fleet members proceed to assemble ships in the titan Fleet hangar SMB (really fast, 60s in a pod in space is not nice), and go pew pew.

The only pilots with fatigue are the titan and carrier pilots, all the others are clear from fatigue. On the next fight you just swap titan pilot and tanaa, circumvent fatigue for an entire fleet.


Why 75 man fleet? someone gave me this info (not sure if correct, i'm a noob. Change fleet size according to correct values):

"Actually, a titan already has 5 million M3. It's enough for 54 Rail Tengus, 49 Eagles, or 43 Ishtars. With two carriers for support, that's enough for 76 Tengus.
This could be a reason to actually USE a Clone Vat."


There, fatigue circumvented even before patch hits.


This is perfectly fine. You can do this one time at which point you will be subject to your ~24 hour jump clone timer.

.

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#8 - 2014-10-02 18:44:05 UTC
Yes. Post workarounds before anything actually hits TQ. Hell, before it hits singularity. I'm sure that'll work.Roll
RonPaul Rox
Prime Directive.
United Caldari Space Command.
#9 - 2014-10-02 19:19:40 UTC
i'd rather have a few minutes of fatigue than reset my JC for up to 24 hours

http://imgur.com/EGjYLSL

Estella Osoka
Cranky Bitches Who PMS
#10 - 2014-10-02 21:50:02 UTC
The tears in the Dev Blog forum on this change are delicious.
Ren Oren
Native Freshfood
Minmatar Republic
#11 - 2014-10-05 08:58:11 UTC
OP heres the issue

1) Jump clones will still have a 24 hour timer
2) 75 sub caps are much more manageable then 100 carriers/supers
3) If a fight goes south, THATS IT no back up/i win button
4) An attacker can attack, retreat and attack again and again as he chooses, YOU as the defender have to put out fires left and right from different warring parties every day, and that doesn't even factor in the logistical nightmare
5) The "storing caps at different points strategy" has an issue... you have to get those pilots SAFELY into those caps, which means on the way there ambushes can be set up (Smart bombing BS/Cap, bubbles, etc)


Just imagining all the content ShockedShockedShocked
Super Chair
Project Cerberus
Templis CALSF
#12 - 2014-10-05 10:45:46 UTC
Using a titan like this would be extremely risky with the recent changes to cynos have to be lit further from the forcefield
Crosi Wesdo
War and Order
#13 - 2014-10-05 11:10:17 UTC  |  Edited by: Crosi Wesdo
Super Chair wrote:
Using a titan like this would be extremely risky with the recent changes to cynos have to be lit further from the forcefield


When moving a titan to an online pos its already very common to light the cyno 300+ off so it can warp into the shield. When fitted for the job this is quicker than the 5km slow boat.

Also, can you still jump to a pos and online the FF around the super?

In general though, this change is convoluted. Grounding everyone from jump travel for days on end seems extreme to me. Id have thought keeping ranges the same but adding a 20m cooldown per jump would be a better first step. Seems to me like ccp has tried to be too clever in predicting emergent gameplay rather than starting with a first step that just prevents the silly tidi fights.

Saying that i can see how it will be tiresome moving huge cap fleets gate by gate for the large sov holders. Perhaps instead of developing bad gqmeplay, ccp should think about fun content drivers to power sov. Timers are the problem imo. With sov being contingent on a timer huge blob warfare is inevitable. Proposed changes simply remove the option for smaller entities to deploy caps. If it were possible to defend a system at any point while it was under siege there would be more small scale content. As per FW :p
Bad Messenger
Rehabilitation Clinic
#14 - 2014-10-07 17:01:59 UTC
alts are solution

several ways to use alts and make things easier.
Ace Echo
The Tuskers
The Tuskers Co.
#15 - 2014-10-14 14:49:39 UTC
Bad Messenger wrote:
alts are solution

several ways to use alts and make things easier.



CCP wants you to buy alts. Therefore, release a feature that has a char-specific cooldown. That'll do it.

If you can milk it, it's an udder.

Serendipity Lost
Repo Industries
#16 - 2014-10-15 14:53:54 UTC
This is going to be like the 'Tar Baby' story. CCP puts a change to stop force projection. Clever 'Einstiens' find the work around. CCP womps that work around. Einsteins counter the womping. CCP womps back. Counter - counter - counter.

After all the hoo haw settles out.... I'm betting CCP will win. The funny part is all the desperate clinging to the ways of the past... and they are the ways of the past. A few big alliances had a pretty good run. I think it's over. One way or another the whole 'afk landlord' model is going down.

The tears generated while prying it from their cold dead hands is the delicious part.
Tengu Grib
Caldari Provisions
Caldari State
#17 - 2014-10-17 17:21:48 UTC
Crosi Wesdo wrote:


In general though, this change is convoluted. Grounding everyone from jump travel for days on end seems extreme to me. Id have thought keeping ranges the same but adding a 20m cooldown per jump would be a better first step. Seems to me like ccp has tried to be too clever in predicting emergent gameplay rather than starting with a first step that just prevents the silly tidi fights.

Saying that i can see how it will be tiresome moving huge cap fleets gate by gate for the large sov holders. Perhaps instead of developing bad gqmeplay, ccp should think about fun content drivers to power sov. Timers are the problem imo. With sov being contingent on a timer huge blob warfare is inevitable. Proposed changes simply remove the option for smaller entities to deploy caps. If it were possible to defend a system at any point while it was under siege there would be more small scale content. As per FW :p


Two things.
1) 20 minutes per jump is really nothing when a fight lasts for 20+ hours, hence why they didn't go that route.
2) This is a first step and is by no means the only change happening to nullsec life. CCP is thinking about fun content drivers to power sov, this has nothing to do with that, it's strictly to limit power projection. Sov changes are coming later, but they are coming.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#18 - 2014-10-17 17:51:42 UTC
To the OP: a titan with a 75 man escort and a couple carriers is a dead titan.

Plus, if the titan gets jumped before reaching it's destination, the 75 guys will have to clone jump to early, meaning they'll never reach their intended destination. It's a neat thought, and a clever idea, but in practice it would be atrociously awful and would just make you lose titans every time you try it.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.