These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

[Angel Burner] Anyone have success using a projectile frigate?

Author
chaosgrimm
Synth Tech
#1 - 2014-09-07 15:17:22 UTC
Was pretty stoked initially with the introduction of burner missions. CCP added a way to allow players to invest more isk into ships at a mission hub to become more profitable, and its nice to step outside of a Battleship w/o taking a hit to profitability.

Atm though, I'm not quite sure how I feel about the difficulty of these mission. The daredevil is a beast at these things, but part of the fun of PvE in this game for me a variety of ships. The difficulty makes me feel a bit forced into very specific ships / fits. I really dont like this, but dont know whether or not Im not able to complete them in a ship like the Dramiel because the Dramiel cant, or because I havent used frigates enough to know how to use one properly. If the Dramiel cant, has anyone had success vs the Angel burner in a different projectile boat? If the Dramiel can, care to post a fit / strategy / video?

Has anyone had success vs the Angel Burner using a Dramiel or other projectile frigate?
Chainsaw Plankton
FaDoyToy
#2 - 2014-09-07 15:28:27 UTC
I tried it on the test server and I had a MSE jaguar in station so I figured why not, might as well try it... couldn't even hit the angel burner. I think it had 150mm acs, a web, and maybe a tracking enhancer? 1.7km/s at 1km orbit is just a bit LULZ

a blaster daredevil made it way too easy though Straight

@ChainsawPlankto on twitter

Lugalzagezi666
#3 - 2014-09-07 16:46:27 UTC  |  Edited by: Lugalzagezi666
I havent tried as I cant see anything coming close to daredevil, but maybe succubus, cruor, comet as long as you can make them go faster than angel burner (ab + one or multiple webs).

E: well, now I realized, that you arent talking about turret frigate in general, but specifically projectile ship What?
Skyler Hawk
The Tuskers
The Tuskers Co.
#4 - 2014-09-08 14:48:50 UTC  |  Edited by: Skyler Hawk
Not endorsing it because it's completely untested outside of EFT, but I think this would have a reasonable chance based on a lazy comparison of its stats to those of a daredevil that does the job comfortably:

[Jaguar, angel burner]
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

Medium Shield Booster II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II

Hit keep at range 1.5 km, apply heat as required. If the hit quality is bad, try downgrading the guns to 125mm gatlings like so:


[Jaguar, angel burner more tracking]
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium C5-L Emergency Shield Overload I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II
Jenn aSide
Shinigami Miners
Already Replaced.
#5 - 2014-09-08 17:47:45 UTC
chaosgrimm
Synth Tech
#6 - 2014-09-09 05:27:06 UTC