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New Class: Explorators (Stealth please more T2-destroyers-thread)

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Author
Owen Levanth
Sagittarius Unlimited Exploration
#1 - 2014-09-06 21:00:04 UTC
As promised, I've split of my idea for new combat-exploration ships.

The old thread about the new Expedition frigate can be found here.

New Class: Explorator

Splitting things of into two separate ideas, this an iteration on the old “new Expedition-frigate”-idea: Instead of making four ships with a shitload of different things attached to them, the new Expedition-frigate will be its own thing.

Lore: Inspired by the development of the Astero, the navies of the four great empires have tried to make their own versions of a combat-capable exploration ship. This project was badly bungled, however and the planned cooperation between the four empires broke apart before the first ship could even reach the planning stage.

Because of this, every empire developed their own version of the Explorator, specialized of different aspect of what the original ship was planned to do.

The Explorators will need the new skill Explorators at level 1 (Prerequisite: Expedition-frigate skill at level 3) and the corresponding racial destroyer-skill at level 5, too. Yes you read that right, those ships aren't frigates. Originally, those ships were planned to be frigates, but it became clear during the early design process that a frigate hull could never contain everything necessary for what the ships were supposed to do.

Since the ships were originally designed to be Frigate-sized, these ships are incredibly light and nimble for a destroyer. Even though most frigates can still align faster, those ships come close behind.

Gameplay-wise, Explorators are supposed to do two things at once: Give an alternative for players who want to skill into exploration, but don't want to be exclusively drone-users (Astero, Stratios) or jump right to T3s after their Cov-ops (that kind of progression always seemed a bit uneven to me). And secondly, Explorators are finally giving another T2-option to players who like destroyers.

Let's face it, exploration-players have not that many choices in Eve: Either you take a completely different ship (Ishtar) and remake it with rigs and modules into an exploration-ship, or you can have one of those:

-Normal scan frigs for newbies
-Cov-ops with huge scan-strength bonus, but even less combat-capable then T1-scan frigs
-Expensive faction frig or expensive faction cruiser
-T3s
-Exploration BC: The Gnosis (soon to be really, really rare and expensive)

Now, since Eve Online already as a shitload of different cruiser hulls and even more frigate hulls, I wanted to do something creative here. With T2-battlecruiser and T2-destroyers still a bit underrepresented, I had two options here and certainly, the idea of adding exploration-battlecruisers as a second T2-line has its appeal for me. But that's something for later. CCP can and should certainly add a new exploration BC if the old one finally gets old enough to stop being more than a museums piece for collectors, of course.

This time however, I've set my eyes on closing the two smaller holes: Combat and exploration-capable ships, and a second line of T2-destroyers finally using the other T1-destroyer hulls. It's a travesty that there isn't a T2-Dragoon or a T2-Corax!

Now back to the mechanics:

-Every Explorator can use a cov-op cloak, but isn't nullified. Sensor strength and scan resolution are high enough to easily catch most nullified ships however, without having to gimp the fit too much with signal amplifiers and sensor boosters. With those modules Explorators will most likely insta-lock everything. (A nice alternative in a gate camp: If too many nullified ships zip around, have 1-2 Explorators waiting for them.)

The abnormal high sensor strength and scan resolution were done for the following reasons: One, to give more people then just explorers a reason to use these ships. Two, because lore-wise it was a side-effect of cramming so many scanning-related electronics into the ship-hull. Three, because this will make it easier to overcome overly zealous NPC-jamming. Fourth, it's resting on my design-foundation for all those new exploration-ships I dreamed up: Catchable if you really try (not nullified, even the destroyers are only nimble compared with other destroyers, not with most frigates) but as long as they stay away from opposition they'll be really hard to find. (High scan-strength and low signature makes them hard to scan down.)

-Explorators have the lowest signature of all destroyer-sized ships. Funnily enough, only about average for T1-frigates, actually.

-EHP-wise, the Explorators are surely sturdily built, by they're by no means pure combat machines. So don't expect them to go easily down, but don't expect them to take down HACs. Expect something in-between Interdictors and Assault frigates, just with a bit easier fitting.

-All Explorators should have a good lock-range. Together with the high scan resolution and sensor strength, this should make these high-tech ships less vulnerable to E-war.

Owen Levanth
Sagittarius Unlimited Exploration
#2 - 2014-09-06 21:00:27 UTC
-Explorator-bonuses: Here every faction had their own ideas about what should be the priority. The Amarr, interested into digging things up from the past, prioritized Archaeology and exploration. The Gallente were more interested in general Astrophysical research and prioritized scanning. The Caldari and Minmatar were more interested into infiltrating their enemies' space and hacking important structures. The Caldari concentrated on the hacking, the Minmatar on the infiltration-part.

Amarr:
-Based on the T1-Dragoon hull.
-5% tracking bonus and 5% optimal range bonus for small energy weapons per level in Amarr Destroyer
-+3 Virus strength for relic analyzers per level in Explorators; +2 Virus strength for data analyzers per level; +5% scan-strength per level
-Role bonuses: +20% damage for small energy weapons; can fit cov-ops cloaks.

Caldari:
-Based on the T1-Corax hull.
-5% tracking bonus and 5% optimal range bonus for small hybrid weapons per level in Caldari Destroyer
-+2 Virus strength for relic analyzers; +3 Virus strength for data analyzers; +4% scan-strength per level in Explorators
-Role bonuses: +10% damage for small hybrid weapons; 10% reduction in signature radius; can fit cov-ops cloaks.

Gallente:
-Based on the T1-Algos hull.
-5% tracking bonus for small hybrid weapons and 5% active armor rep bonus per level in Gallente Destroyer
-+2 Virus strength for both relic/data analyzers; +6% scan-strength per level in Explorators
-Role-bonuses: +20% damage for small hybrid weapons; can fit cov-ops cloaks.

Minmatar:
-Based on the T1-Talwar hull.
-5% tracking bonus for small projectile weapons and 5% active shield booster bonus per level in Minmatar Destroyer
-+2Virus strength for both relic/data analyzers; +5% scan-strength per level in Explorators
-Role-bonuses: +25% damage for small projectile weapons; 10% signature radius reduction; can fit cov-ops cloaks.

So this should give all four ships their own role and flavor. Now you may rip my ideas apart.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-09-06 22:22:22 UTC  |  Edited by: Fer'isam K'ahn
So much wall of text for nothing .. sorry.

You basically leaving you the traits of destroyers completely, it is a weapon platform, you completely ignore the only 8-3-3 (average) slot layout (T1 & T2) which does not really make it useful as an exploration combat ship.

Destroyer suggestions have come and gone and no role has been found.

What you are trying is to stuff so much lore into it (appreciate the effort) to fill a fat goose, but its still just a finch - no matter the stuffing.

Not to mention, that the implementation of a destroyer as an exploration ship is completely unnecessary. There are T1, T2 and faction ships already, frigate and cruiser size adequate for the job. Just because YOU can't fit guns on it, doesn't mean we cant ...

Still - 1

PS: And you are doing exactly what most ship-suggesters are doing, you perceive a gap where there is none, because you want there to be one for a ship you want to have. And your whole argumentation and evidence is nothing more then confirmation bias, assuming the result and making the evidence fit ... or up in your case.
ShahFluffers
Ice Fire Warriors
#4 - 2014-09-06 22:44:34 UTC  |  Edited by: ShahFluffers
I am also going to have to say no to the idea.

You basically designed your ship to be an "all-in-one" exploration ship that does not make deep trade-offs as other ships often have to.
And no... slightly lower hacking/analyzing/probing/combat bonuses are still not enough to outweigh the value of "all-in-one" exploration ship with a cloak AND combat abilities. Just in its current form you have to ask why you would ever use Covert-Ops frigate instead of this.

Finally... there is large precedent that almost all Covert-capable ships make a HUGE trade-off for their ability to cloak.
Examples:
- Stealth Bombers are slow and can't tank very well (even for a frigate)
- Covert-Ops frigates have minimal tank and combat options.
- Force Recons are slow and have lower DPS/tank compared to their T1 variants.
- SoE ships are SLOOOOOOWWWWW.

And Black-Ops are quite terrible in general even though they can't use a Covert-Ops cloak (probably with good reason).
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-09-07 00:33:33 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

DrysonBennington
Eagle's Talon's
#6 - 2014-09-07 02:36:00 UTC
The role of the destroyer is as follows: The destroyer was designed for fleet picket maneuvers of fast attack vessels, fast assault of cargo and mining vessels as well as being a primary heavy assault group to picket for cruiser and battlecruiser assaults.

Picketing means to move between ships to provide a target for the enemy to maneuver through in order to get at the larger vessels where hopefully the speed of the destroyer will ensure that she makes back to her port alive.



A perfect design for your Explorator idea would be a destroyer that was modular just like the T3 Cruisers so that it could be built for any specific type of fleet mission.

Zan Shiro
Doomheim
#7 - 2014-09-07 13:52:20 UTC  |  Edited by: Zan Shiro
Owen Levanth wrote:


Let's face it, exploration-players have not that many choices in Eve: Either you take a completely different ship (Ishtar) and remake it with rigs and modules into an exploration-ship, or you can have one of those:

-Normal scan frigs for newbies
-Cov-ops with huge scan-strength bonus, but even less combat-capable then T1-scan frigs
-Expensive faction frig or expensive faction cruiser
-T3s
-Exploration BC: The Gnosis (soon to be really, really rare and expensive)





This by design. Want all in one, its going to cost you. Isk and stats wise.


There is another option not covered which is scan partner who finds and hacks and such and the combat ship pilot puts out the pain. CCP kind of intended this to be a 2 man job at base value I think. Yes you and the partner will have to split the payout. Assuming not an alt setup....which was how it was done for years and still is sometimes.


But look on the bright side...the co partner is a really good scout. Barring instalock, low sec camps should be little problem for them. MWD and cloak has cleared many a co in 0.0. Obviously if the CO is having fun...the combat ship needs to think hard about following them.

Kind of why for your latter options they are expensive. Want to to lone wolf it...cough up the isk to do so. Withe the plethora of DS gear dropping now its kind of clear....ccp would prefer you'd spend some isk before farming b and c type gear all night long trying for the a types.
Owen Levanth
Sagittarius Unlimited Exploration
#8 - 2014-09-09 18:27:01 UTC
ShahFluffers wrote:
I am also going to have to say no to the idea.

You basically designed your ship to be an "all-in-one" exploration ship that does not make deep trade-offs as other ships often have to.
And no... slightly lower hacking/analyzing/probing/combat bonuses are still not enough to outweigh the value of "all-in-one" exploration ship with a cloak AND combat abilities. Just in its current form you have to ask why you would ever use Covert-Ops frigate instead of this.

Finally... there is large precedent that almost all Covert-capable ships make a HUGE trade-off for their ability to cloak.
Examples:
- Stealth Bombers are slow and can't tank very well (even for a frigate)
- Covert-Ops frigates have minimal tank and combat options.
- Force Recons are slow and have lower DPS/tank compared to their T1 variants.
- SoE ships are SLOOOOOOWWWWW.

And Black-Ops are quite terrible in general even though they can't use a Covert-Ops cloak (probably with good reason).


But there are already combat ships with exploration bonuses, if being slow is what you think outweighs this, then just make the explorators slower, problem solved.

The explorators will also be more vulnerable to gate camps and hunters, since they're slow and align slightly slower then other ships. Remember also destroyers have a greater signature radius, which makes them easier to lock then frigates.

A lot of drawbacks for these ships, enough to offset their combat-abilities.

Zan Shiro wrote:
Owen Levanth wrote:


Let's face it, exploration-players have not that many choices in Eve: Either you take a completely different ship (Ishtar) and remake it with rigs and modules into an exploration-ship, or you can have one of those:

-Normal scan frigs for newbies
-Cov-ops with huge scan-strength bonus, but even less combat-capable then T1-scan frigs
-Expensive faction frig or expensive faction cruiser
-T3s
-Exploration BC: The Gnosis (soon to be really, really rare and expensive)





This by design. Want all in one, its going to cost you. Isk and stats wise.


There is another option not covered which is scan partner who finds and hacks and such and the combat ship pilot puts out the pain. CCP kind of intended this to be a 2 man job at base value I think. Yes you and the partner will have to split the payout. Assuming not an alt setup....which was how it was done for years and still is sometimes.


But look on the bright side...the co partner is a really good scout. Barring instalock, low sec camps should be little problem for them. MWD and cloak has cleared many a co in 0.0. Obviously if the CO is having fun...the combat ship needs to think hard about following them.

Kind of why for your latter options they are expensive. Want to to lone wolf it...cough up the isk to do so. Withe the plethora of DS gear dropping now its kind of clear....ccp would prefer you'd spend some isk before farming b and c type gear all night long trying for the a types.


This again is really not an argument against the new ships. After all, even better would be two or more people working together with different explorators to clear sites and makes sure not to get trapped by other players while doing so.

The money argument makes even less sense if you think about the main draw of those ships: Being better at running small DED-complexes, which the larger ships can't even access. And smaller ships aren't that expensive. Even the Astero is just expensive for a frigate, not for a ship in total. You can even buy and outfit an Interceptor to run the lowest class of combat sites in near total safety, it's just that this is again the same thing like dragging combat ships around with you.

By which I mean, if you're literally dozens of jumps and several regions away from friendly space, like a true explorer should, you're either alone or your friends have to bring stealthy, cloaky ships, too. I guess having 2-3 people around all in Asteros is possible, but not everyone likes the same ships and forcing everyone targeting small complexes to either "re-wire" old ships or using just that one new ship, that's not good gameplay in my opinion. So I suggested these new ships to give more alternatives for long exploration-roams.


Owen Levanth
Sagittarius Unlimited Exploration
#9 - 2014-09-29 11:41:08 UTC
Since I adressed the nice feedback I got last time, I think I should try to drum up some more responses.

Please read the OP and add your own thoughts on this idea.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2014-09-29 12:14:45 UTC
Just to point out that the astero is a very capable ship and can easily run a 3/10 DED site albeit often too slowly before someone else crashes the site. The algos too is already a competent explo ship and can also run 3/10's and at a better speed than the astero. A T2 algos with additional bonuses to scanning/hacking would be nice but it would probably be simpler to develop an SoE destroyer for the game.
Owen Levanth
Sagittarius Unlimited Exploration
#11 - 2014-10-01 14:38:33 UTC
Corraidhin Farsaidh wrote:
Just to point out that the astero is a very capable ship and can easily run a 3/10 DED site albeit often too slowly before someone else crashes the site. The algos too is already a competent explo ship and can also run 3/10's and at a better speed than the astero. A T2 algos with additional bonuses to scanning/hacking would be nice but it would probably be simpler to develop an SoE destroyer for the game.


A SoE-destroyer would be running into the trouble of there not even being any faction-destroyers.

This of course means CCP could actually go two ways here: Add a line of combat-faction destroyers (and make one of them exploration-based), or make a new line of T2-combat destroyers and make one of them the exploration one.

But thinking this over a bit more, four new exploration ships would be a bit much, maybe. If I have time, I think I rewrite the OP a bit to reflect this new iteration.

I'm just kind of torn between a new line of T2 destroyers and a new line of faction destroyers. The T2-way has the problem of forcing players into a single race choice if only one of the four destroyers gets exploration bonuses. Faction destroyers maybe better in the way it allows for only one more exploration ship without limiting people too much: Crosstraining into a faction ship goes a lot faster then specializing into T2.
Patty Loveless
Sebiestor Tribe
Minmatar Republic
#12 - 2014-10-01 17:54:20 UTC
We already have like 16 ships with exploration (probing & arch/hacking) bonuses.

4 T1 frigs, 4 T2 frigs (covert ops), 4 T3s you can easily fit for this role; plus a faction frig (and cruiser and bs) [SOE], oh, plus the Gnosis, which has exploration bonuses as well.
Owen Levanth
Sagittarius Unlimited Exploration
#13 - 2014-10-01 18:54:51 UTC  |  Edited by: Owen Levanth
Patty Loveless wrote:
We already have like 16 ships with exploration (probing & arch/hacking) bonuses.

4 T1 frigs, 4 T2 frigs (covert ops), 4 T3s you can easily fit for this role; plus a faction frig (and cruiser and bs) [SOE], oh, plus the Gnosis, which has exploration bonuses as well.


Good point, but I should also point out myself that a exploration-bs is basically the most stupid thing ever conceived, since no one will ever use that overpriced piece of **** to do actual exploration with it. A battleship is simply too slow and too large for a typical exploration roam.

The Gnosis works better, but is simultaneously hampered by two things: Fist, by being a gift with a limited lifespan: As soon as the last BPCs are used up, the price will skyrocket and less and less of the remaining ships will be available. Also your skills won't apply to the Gnosis, which is kind of bad because this also includes your Navigation-skills. Which makes the Gnosis even slower and more ungainly then normal battlecruisers.

Exploration is better done with lighter ships, cruiser or maybe battlecruiser at the maximum. And here we have a huge imbalance, with 4 scan frigs bad at fighting and 4 T2-scan frigs without any combat capability whatsoever. So we really have only the T3s and a faction frig and a faction cruiser for combat exploration.

And the faction ships are mainly drone-ships, which is nice since you don't need ammunition, but also locks out everyone who doesn't want to play Drones Online. Everyone else can get a T3 or **** off, which isn't really balanced in my opinion.

So, I think this should be that for this particular point.
Owen Levanth
Sagittarius Unlimited Exploration
#14 - 2014-12-16 12:08:07 UTC
At this point, with the new T3-destroyers, I assume the missing combat-role for beyond T1-destroyers to be filled.

So back on the drawing-board: I think there's still a nice addition to be made as a stepping stone between smaller exploration-ships like cov-ops and T3-cruisers on the other side.

Personally of course I would like to see T2-cruisers as the end-point for exploration and T3s relegated to the backseat, since they're not supposed to replace other types of ships completely.

But in the meantime, having T2-versions of the unused T1-destroyer hulls would not only be neat, they're even look like they could be thematically made into exploration ships easily.

So I suggest again T2-destroyers with bonuses to exploration, this time without the combat-focus.