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[Hyperion Feedback Thread] Random WHs and the New Small Ship WHs

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C C P Alliance
#1 - 2014-08-06 12:56:58 UTC  |  Edited by: CCP Fozzie
Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Goonswarm Federation
#2 - 2014-08-06 14:32:54 UTC
Why not add these to nullsec->nullsec as well?
C C P Alliance
#3 - 2014-08-06 14:37:22 UTC
Retar Aveymone wrote:
Why not add these to nullsec->nullsec as well?

Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships.
I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Gallente Federation
#4 - 2014-08-06 14:41:23 UTC  |  Edited by: Phoenix Jones
Trying to make frigates more viable in wormhole space. I'm ok with that.

Dunno how viable or how widely used they will be. But basically having a perma connection for 16 hours which frigates and scouts can enter...

I don't inherently object to that. The issue I see isn't the frigate, its the interdictor.

You might want to look at its bubble mechanic and consider doing a balance pass on the heavy interdictor.

Other than that. May add fights, may not.

I am slightly concerned that you just gave nullsec a random wormhole they can divebomb with 100 interceptors or bomb with 100 bombers :-/

Should These wormholes lead to a direct Nullsec? That is the main question.

Yaay!!!!

Scary Wormhole People
#5 - 2014-08-06 14:51:05 UTC
Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.

Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
#6 - 2014-08-06 14:59:53 UTC
Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.

Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I don’t think you will see the massive numbers of WH based frig roams you are looking for.

CCP’s song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code

Scary Wormhole People
#7 - 2014-08-06 15:03:35 UTC
can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone

Event Organizer of EVE North East

Gallente Federation
#8 - 2014-08-06 15:04:40 UTC
You're Mum wrote:
Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.

Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I don’t think you will see the massive numbers of WH based frig roams you are looking for.


This by 100.

Yaay!!!!

Gallente Federation
#9 - 2014-08-06 15:06:45 UTC  |  Edited by: Phoenix Jones
ExookiZ wrote:
can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone


Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable.

You "technically" should run into more frigate/destroyer gangs in wormhole space.

I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know).

Basically they made a roaming gang of cheap ships viable.

They just have to find a way to cloneswap in wormhole space and people will go do this (its fun).

Yaay!!!!

#10 - 2014-08-06 15:07:41 UTC
CCP Fozzie wrote:
The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships.

Connections from quiet parts of highsec to C1 or C2 holes are pretty abundant as it is. Anecdotally (my own experience and based on what one hears in the Rookie Help channel) new players typically die early in their w-space adventures because they warped to a site and didn't know about sleepers, or because they were blapped in a volley or two by someone in a T3.

Keeping the new small ship holes w-w only won't make entering w-space from highsec any less dangerous, but it will mean that hostile players are more likely to be in smaller ships that newer players won't die instantly to.
#11 - 2014-08-06 15:07:58 UTC
added bonus of a module to store different clones - dem kill mails

CCP’s song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code

Gallente Federation
#12 - 2014-08-06 15:10:11 UTC
IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.

If they cannot, this is a 1/10.

Yaay!!!!

#13 - 2014-08-06 15:11:29 UTC
I can see how this would work. I can see a lot more pipe bomb camps being set up this way which is always fun.

Perhaps removing the polarization sickness for these wormholes would be a good move as well or have it scale with the ship size that is taken through.
Exit Strategy..
#14 - 2014-08-06 15:11:51 UTC
Personally these new frigate wormholes will be more of an annoyance, with the occasional fun factor every now and then.

However I feel very sorry for low class residents.

While a fleet of frigates may not pose much of a threat to a capital escalation (except possibly in the new wolf-rayet) they will very much pose a threat to the ships/fleets capable of running sites in lower class wormholes.

W-Space IS Best Space

Interhole Revenue Service
#15 - 2014-08-06 15:11:54 UTC
Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight.

Fozzie, please don't ignore this comment:
naed21 wrote:
Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.

Any word in that regard? I know people have talked about letting the rorqual do clone swapping.

Shadow Cartel
#16 - 2014-08-06 15:12:19 UTC
are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?
Illusion of Solitude
#17 - 2014-08-06 15:19:59 UTC  |  Edited by: epicurus ataraxia
I do like the idea of encouraging traffic and limiting these holes to sub cruiser size has value.

Did you really mean to make them Connect to null only as Kspace connections? I initially read Null>Jspace and almost had an aneurysm, but seeing they originate in J space let me get better.Cool connecting to all Kspace equally would be much more balanced.

I have some concern of the effects on c1 and c2 residents, they may become less occupied as a result, I suggest a major increase in their opportunities for Isk generation to compensate, otherwise they will become unhealthy.

You have also now created an overwhelming need to allow the swapping of jump clones in wormhole space.
Please make it possible.

There is one EvE. Many people. Many lifestyles. WE are EvE

PLEASE NOT VIOLENCE OUR BOATS
#18 - 2014-08-06 15:22:08 UTC
Currently any WH system can have at most 6 WH connections at any given time (including its statics/wandering static). Will this remain as-is? Or will this new "random" wormhole supersede this limitation?
Gallente Federation
#19 - 2014-08-06 15:22:51 UTC
TrouserDeagle wrote:
are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?


Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no".

Simpler solution.

Whether they'll be used more.. dunno.

Yaay!!!!

Adhocracy
#20 - 2014-08-06 15:23:09 UTC
Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
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