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Warfare & Tactics

 
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Crews?

First post
Author
Rahelis
Doomheim
#1 - 2014-08-04 08:42:13 UTC
With the implementation of "teams" for industrial activites done, I ask myself if we will see "crews" for ships sooner of later.

Crews would add a lasting benefit to warfare and tactic and would make the survival of ships more important.

Even if crews would only be done for caps - it would be a big change to EVE.

Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2014-08-04 11:38:53 UTC
The concept sounds nice, but how could it be implemented in an engaging way?


If it's just a flat, fixed stats bonus, it kind of overlaps with implants, links, even faction/deadspace/officer modules if you think about it. All stuff that gives you some +X% performance for a price and/or additional effort and/or risk.

If it's a stat bonus that increases over time:

- If it's just real time, it's not so much about survival, it's more like 'buy ship and crew, leave ship in station for a couple of months, undock with bonuses'

- If it's some kind of 'XP', it could easily become a tedious grind: 'I'll repeatedly shoot my corpmate while he reps, so my crew become better shooters and his crew become better reppers'.


Did you have some implementation concept in mind?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-08-04 11:49:51 UTC
Gully Alex Foyle wrote:
The concept sounds nice, but how could it be implemented in an engaging way?


If it's just a flat, fixed stats bonus, it kind of overlaps with implants, links, even faction/deadspace/officer modules if you think about it. All stuff that gives you some +X% performance for a price and/or additional effort and/or risk.

If it's a stat bonus that increases over time:



- If it's some kind of 'XP', it could easily become a tedious grind: 'I'll repeatedly shoot my corpmate while he reps, so my crew become better shooters and his crew become better reppers'.


Did you have some implementation concept in mind?

- If it's just real time, it's not so much about survival, it's more like 'buy ship and crew, leave ship in station for a couple of months, undock with Corpses'Oops
Cearain
Plus 10 NV
#4 - 2014-08-04 15:42:19 UTC
I wish crews would be designed to give the same bonuses as links based on the type of crew you buy. There would a be a minmatar crew member for each bonus you get from skirmish, a caldari crew for each bonus you get for siege links etc.

They would cost isk and die when your ship goes down. (so having a link alt would still be preferable from an economic point of view) But it would allow casual solo pvpers to be competitive.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Xuixien
Solar Winds Security Solutions
#5 - 2014-08-05 21:51:22 UTC  |  Edited by: Xuixien
Crews would be cool but the problem is, after 11 years of the Empyrean age, all the skilled crew members have probably already died, and those still alive are probably alive because they do not serve on Capsuleer ships.

But yeah to implement them would just require CCP adding "crew slots" to the fitting window. Crews would have different effects on your ships and different levels and would be available via NPC/LP and represent an ISK sink. They would also have a drop rate (escape pods).

Epic Space Cat, Horsegirl, Philanthropist

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-08-06 08:22:23 UTC
Xuixien wrote:
Crews would be cool but the problem is, after 11 years of the Empyrean age, all the skilled crew members have probably already died, and those still alive are probably alive because they do not serve on Capsuleer ships.

But yeah to implement them would just require CCP adding "crew slots" to the fitting window. Crews would have different effects on your ships and different levels and would be available via NPC/LP and represent an ISK sink. They would also have a drop rate (escape pods).

You realise we Amarr would be half way to thorough breed crews by now Blink
Gordin Brott
Huvilma Sentinels
GunFam
#7 - 2014-08-06 09:41:53 UTC
Ralph King-Griffin wrote:
Xuixien wrote:
Crews would be cool but the problem is, after 11 years of the Empyrean age, all the skilled crew members have probably already died, and those still alive are probably alive because they do not serve on Capsuleer ships.

But yeah to implement them would just require CCP adding "crew slots" to the fitting window. Crews would have different effects on your ships and different levels and would be available via NPC/LP and represent an ISK sink. They would also have a drop rate (escape pods).

You realise we Amarr would be half way to thorough breed crews by now Blink


Why half way? Children are probably very good at crawling through narrow ducts.
Samuel Triptee
Drunken Beaver Mining
#8 - 2014-08-06 15:43:12 UTC
And here I thought sticking implants in my head, buying skill books, and spending ISK on clones would be enough.

Have we forgotten who and what we are? We are capsuleers!

We're able to control the ships without assistance from fallible humans.

Now if you would like to have crews of entertainers, traders, and other non-essential personnel, then by all means bring it on.

But as soon as something, or someone else takes a step onto my command deck I will biomass myself.

Have You Hugged Your Frigate Today?

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#9 - 2014-08-07 19:31:49 UTC
Would need an "abandon ship" button for when you know you're going down so you can save your crew for another ship. Not hitting button in time = everybody dies.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

FunkyBacon on Twitter

X Gallentius
Black Eagle1
#10 - 2014-08-07 19:47:54 UTC  |  Edited by: X Gallentius
I would personally be the largest single employer in all of New Eden. Employment would be so dangerous that I'm sure the thousands of crew members under my employment would unionize and demand that I undergo weekly safety training classes.

(Crews are a stupid concept for this game)
Estella Osoka
Cranky Bitches Who PMS
#11 - 2014-08-07 20:14:57 UTC
Ingame union lawsuits! Brilliant!
Xavi Bastanold
Sveipar Trade and Transport
#12 - 2014-08-07 20:16:41 UTC
It's already canon that crews are part of the ships capsuleers fly. Adding stat boosts would be cool, based on flying time of attending crews. Losing a ship would result in a % loss of crew, while adding replacements would lower experience. Crews that survive a ship's destruction could be expected to land at the nearest station, then make their way to a 'rally' station at some given time. Crew-base boosts could eve be differentiated between non-combat and combat flight time.

Lots of ways to go with this idea. I've always found it odd that as capsuleers, we've never had any mechanism for crews. It would open another door into rating players and influencing combat styles.

Good hunting,

Xavi

Xavi Bastanold
Sveipar Trade and Transport
#13 - 2014-08-07 20:19:54 UTC
DJ FunkyBacon wrote:
Would need an "abandon ship" button for when you know you're going down so you can save your crew for another ship. Not hitting button in time = everybody dies.


One example: hitting the 'abandon ship' button earlier would save more of your crew, but you would lose your boosts over that time as well. Don't hit the 'abandon ship' button and lose a high % of your crew.

Good hunting,

Xavi

Cearain
Plus 10 NV
#14 - 2014-08-07 20:46:49 UTC
DJ FunkyBacon wrote:
Would need an "abandon ship" button for when you know you're going down so you can save your crew for another ship. Not hitting button in time = everybody dies.



It would be interesting if the crews could cost more if you constantly lost them. Maybe it would work like a tax/isk sink.

I would assume you would get crews from pi universities or something. You would pay the player a set amount and then on top of that you would pay a tax based on how many crews you lost in the last week or something.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#15 - 2014-08-07 21:00:26 UTC
Estella Osoka wrote:
Ingame union lawsuits! Brilliant!

REGULATIONS WILL KILL PVP!!! THIS IS AN OUTRAGE!
Estella Osoka
Cranky Bitches Who PMS
#16 - 2014-08-07 21:03:23 UTC
Considering the amount of derptrons we lose, my wallet would go negative real quick.
SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#17 - 2014-08-07 21:05:47 UTC
Derptrons are not OSHA compliant.
Molikai
Disciples of the Ebon Dragon
#18 - 2014-08-10 15:23:41 UTC
Well, I think mayhap you're all missing the consequences of being able to copy your consciousness into a cloned body.
My ships /do /have a crew. And every single one of them is me.
Sara Tosa
School of Applied Knowledge
Caldari State
#19 - 2014-08-10 17:12:38 UTC  |  Edited by: Sara Tosa
Gully Alex Foyle wrote:
The concept sounds nice, but how could it be implemented in an engaging way?

mostly as a skin or parallel system to overheat, standard crew make stuff work regularly, expert crew make stuff work better but it will logor it, elite crew squeeze just a bit more than expert.
for amar call them slaves, slavemasters and torturers.
Tengu Grib
Caldari Provisions
Caldari State
#20 - 2014-08-11 02:29:02 UTC
I like the idea of having to feed your crews, login to your Titan that's been offline for 6 months and whole crew starved to death. 'Whoops.'

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

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