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Crius issues bugs etc.

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Author
corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2014-07-23 16:27:53 UTC  |  Edited by: ISD Ezwal
First keep calm and keep **** constructive.

Give as many details as possible.

Bug report stuff as you find it.

example thats good

C391 wh thats a C6 to low can't fit a carrier. (plus ******* 1)

example thats bad.

ooh my good wtf I can't geta carrier out to k space.

I'll be following up to try to get stuff sorted asap but I can't promise stuff.

ooh this is for bugs, not stuff like OMG I hate this patch etc etc.

ISD could we get a sticky for a couple weeks please.

**Unstickied at the OP's request** - ISD Ezwal
corbexx
Sebiestor Tribe
Minmatar Republic
#2 - 2014-07-23 16:28:10 UTC  |  Edited by: corbexx
Needs looking at.

sending ****** teams in to wormholes to gain "free intel" on industy in that wormhole.

Have the blueprint list honour hangar and facility access permissions. Someone in corp was looking through the list of available blueprints last night, and started naming some from director towers. This person does not have Starbase Config, nor did he have it last night. While it is possible that the facility permissions in the director's tower were lowered, this is unlikely.

Reverse engineering successes always giving the same bpc back - CCP looking in to it.
corbexx
Sebiestor Tribe
Minmatar Republic
#3 - 2014-07-23 16:29:42 UTC  |  Edited by: corbexx
Sorted so far or action being taken.


C391 wormhole C6 to Lowsec can't fit capitals. CCP now aware going to be sorted \o/ FIXED

b041 (hisec --> c6) can except freighters even though wiki says it can't
Meytal
Doomheim
#4 - 2014-07-23 18:07:53 UTC
It seems like POS mechanics related to the revamped industry system were poorly tested. I can't fault anyone on the test server for this, since few would stop and think that maybe they should drop a tower and test the industry there, instead of in a station.

Either way, here's my list from the feedback thread. So far, only the job cost ISK sink coming out of corp wallets has been mentioned that I have seen:

https://forums.eveonline.com/default.aspx?g=posts&m=4831550#post4831550

In addition to those:

1) The industry window doesn't remember previous settings such as position, size, column sorting, etc.

2) Include the Job ID somewhere with the job itself, ideally as a new column. This will help with tracking down jobs without having to resort to the API (for example, to watch for Director or Accountant skimming).

3) Include the seconds in Job Start time and Job Completion time, for the above job tracking reasons and for more accurate user feedback.

4) Add the installer's name in the "Manufacturing" wallet journal entry in the parentheses next to the Job ID for corp jobs.

5) Have the blueprint list honour hangar and facility access permissions. Someone in corp was looking through the list of available blueprints last night, and started naming some from director towers. This person does not have Starbase Config, nor did he have it last night. While it is possible that the facility permissions in the director's tower were lowered, this is unlikely.

I'm sure more will come to me later :)
BeanBagKing
The Order of Atlas
#5 - 2014-07-23 18:09:33 UTC
If the wiki/available info on C391's is correct then they should be 24 hour WH's. However, this one still shows over 24 hours "has not yet begun natural cycle" after at least 2 hours.

I'm not sure if this means C391's are supposed to live over 24 hours and the wiki is wrong, or it's a bug.

I think there are a few other classes displaying the same behavior.
corbexx
Sebiestor Tribe
Minmatar Republic
#6 - 2014-07-23 18:16:26 UTC  |  Edited by: corbexx
BeanBagKing wrote:
If the wiki/available info on C391's is correct then they should be 24 hour WH's. However, this one still shows over 24 hours "has not yet begun natural cycle" after at least 2 hours.

I'm not sure if this means C391's are supposed to live over 24 hours and the wiki is wrong, or it's a bug.

I think there are a few other classes displaying the same behavior.


ignore the wiki its out of date. ;)

well attually keep posting as there could be other mistakes like the mass one.
corbexx
Sebiestor Tribe
Minmatar Republic
#7 - 2014-07-23 18:22:49 UTC  |  Edited by: corbexx
Meytal wrote:
It seems like POS mechanics related to the revamped industry system were poorly tested. I can't fault anyone on the test server for this, since few would stop and think that maybe they should drop a tower and test the industry there, instead of in a station.

Either way, here's my list from the feedback thread. So far, only the job cost ISK sink coming out of corp wallets has been mentioned that I have seen:

https://forums.eveonline.com/default.aspx?g=posts&m=4831550#post4831550

In addition to those:

1) The industry window doesn't remember previous settings such as position, size, column sorting, etc.

2) Include the Job ID somewhere with the job itself, ideally as a new column. This will help with tracking down jobs without having to resort to the API (for example, to watch for Director or Accountant skimming).

3) Include the seconds in Job Start time and Job Completion time, for the above job tracking reasons and for more accurate user feedback.

4) Add the installer's name in the "Manufacturing" wallet journal entry in the parentheses next to the Job ID for corp jobs.

5) Have the blueprint list honour hangar and facility access permissions. Someone in corp was looking through the list of available blueprints last night, and started naming some from director towers. This person does not have Starbase Config, nor did he have it last night. While it is possible that the facility permissions in the director's tower were lowered, this is unlikely.

I'm sure more will come to me later :)



a few of us did put pos's up but we could well of missed stuff.

a known issue is you need corp wallet access to do corp jobs (both me and sugar didnt spot this as we are both either directors or ceo of our alt corp we used)

I'll get the others looked at for you. 1 to 4 arent really bugs more stuff that could be improved 5 could be a bug.

is there anyway you can check number 5 just to make sure its not like pos setting being lowered temporarily.
Meytal
Doomheim
#8 - 2014-07-23 22:44:33 UTC
corbexx wrote:
1 to 4 arent really bugs more stuff that could be improved

Yeah, most of what I've come up with so far are just quality of life issues, really. Some of them more serious than others, and I guess you could call some of those bugs depending on how you wanted to argue it :).

I do apologize that I missed that this was exclusively/primarily for bugs. I saw "issues" in the title and may have not read much after that :)

corbexx wrote:
5 could be a bug.

is there anyway you can check number 5 just to make sure its not like pos setting being lowered temporarily.

Oki, came home and checked. The hangar in question was Fuel Tech. Set an alt to not have Fuel Tech or Starbase Config, could see. Changed access to Config Starbase, could still see. Logged out and back in, just in case, and could still browse blueprints in a Config Starbase-only facility (View and Take) while not having Config Starbase myself.

Interestingly enough, the facility list remembered that I wanted to see that one facility.

Thanks for this thread as well!
Icarus Able
Refuse.Resist
#9 - 2014-07-23 23:03:40 UTC
corbexx wrote:


a known issue is you need corp wallet access to do corp jobs (both me and sugar didnt spot this as we are both either directors or ceo of our alt corp we used)

.


Hasnt this always been the case?
Borsek
Shadow State
Goonswarm Federation
#10 - 2014-07-24 10:21:59 UTC
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.
corbexx
Sebiestor Tribe
Minmatar Republic
#11 - 2014-07-24 10:31:23 UTC
added meytal's stuff to things that need looking at and the quality of life stuff going to show that to relevant people, 2 and 4 are def good ideas (if they are possible)
Kynric
Sky Fighters
Rote Kapelle
#12 - 2014-07-24 13:42:09 UTC  |  Edited by: Kynric
Borsek wrote:
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.


Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them.

Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual.
Andrew Jester
Collapsed Out
Pandemic Legion
#13 - 2014-07-24 13:57:11 UTC
Kynric wrote:
Borsek wrote:
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.


Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them.

Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual.


I know when I had people doing indy I just had an empty division assigned to the role like you said.

Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it.

If thuggin' was a category I'd win a Grammy

Kynric
Sky Fighters
Rote Kapelle
#14 - 2014-07-24 14:01:39 UTC
Andrew Jester wrote:
Kynric wrote:
Borsek wrote:
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.


Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them.

Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual.


I know when I had people doing indy I just had an empty division assigned to the role like you said.

Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it.


They can specify which division to give money to. It works, it's just extra steps in the process.
Kynric
Sky Fighters
Rote Kapelle
#15 - 2014-07-24 14:03:44 UTC  |  Edited by: Kynric
Deleted.. problem solved.
Andrew Jester
Collapsed Out
Pandemic Legion
#16 - 2014-07-24 14:03:46 UTC
Kynric wrote:
Andrew Jester wrote:
Kynric wrote:
Borsek wrote:
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.


Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them.

Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual.


I know when I had people doing indy I just had an empty division assigned to the role like you said.

Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it.


They can specify which division to give money to. It works, it's just extra steps in the process.


More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked

If thuggin' was a category I'd win a Grammy

Kynric
Sky Fighters
Rote Kapelle
#17 - 2014-07-24 14:15:25 UTC  |  Edited by: Kynric
Quote:

More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked


Just wait for them to start depositing money in the wrong division in much the same way as they drop their stuff into the wrong hangar...
Andrew Jester
Collapsed Out
Pandemic Legion
#18 - 2014-07-24 14:19:44 UTC
Kynric wrote:
Quote:

More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked


Just wait for them to start depositing money in the wrong division in much the same way as they drop their stuff into the wrong hangar...


"I have no clue where the money went. Try depositing it again"

Just call it a corp tax

If thuggin' was a category I'd win a Grammy

Meytal
Doomheim
#19 - 2014-07-24 14:29:44 UTC
Andrew Jester wrote:
More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked

It can lead to quite a bit of confusion and has potential for abuse by less scrupulous corp members. Figuring that a fix would be forthcoming (confirmed), we just took a hands-off approach: "We don't recommend you do this and instead wait for the fix, but if you do, don't come crying if it doesn't work out cause we won't fix it for you."
Andrew Jester
Collapsed Out
Pandemic Legion
#20 - 2014-07-24 14:34:43 UTC
Meytal wrote:
Andrew Jester wrote:
More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked

It can lead to quite a bit of confusion and has potential for abuse by less scrupulous corp members. Figuring that a fix would be forthcoming (confirmed), we just took a hands-off approach: "We don't recommend you do this and instead wait for the fix, but if you do, don't come crying if it doesn't work out cause we won't fix it for you."


The only real abuse I could see happening would be if a member put in a large amount of funds and then other members used it. If you put in the exact amount for your job, I don't foresee any potential for abuse.

If thuggin' was a category I'd win a Grammy

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