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W space little things.

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corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2014-07-02 06:40:30 UTC
I'd like to start a little things thread for w-space stuff.

So please post away on what you think could be little improvements. Please try to give a reason why it should be done and explain the reasoning.

eg.

Could we get more dynamics. This could help us in a couple ways giving us access to more wormholes for pew pew or making logistics easier.

Several things.

Please be constructive.
Try to keep it on topic, I appreciate this is the wh section and thats alot to ask.
For the love of bob and all that is holy "POS's" are not a bob damn, mother ******* "LITTLE THING"

corbexx
Sebiestor Tribe
Minmatar Republic
#2 - 2014-07-02 06:41:58 UTC  |  Edited by: corbexx
Reserved.

Pos's (already put this down as I know one of you clowns will post it some where in the thread even though its not a little thing)
more k space to w and vice versa
Amak Boma
Dragon Factory
#3 - 2014-07-02 07:02:13 UTC
i agree we should have more dynamic connections both from wormhole to another wormhole but would be great if more connections from k-space to wormhole and vice versa.

oh the pos is not little thing except small towers loving to use those for staging or draining wormhole off sites then move out and occupy another to take all anoms/sigs well dont see anything wrong with pos in wh except the new pos modules that gonna be added , one of them is allowed in nullsec only, why not allow it to be anchored and used i wormhole.


well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.

Axloth Okiah
Ehefkae
#4 - 2014-07-02 07:04:51 UTC
imho the way forward is to boost number and frequency of wh connections and make isolation more difficult, so:
- crank up the number of random WH connections in general
- dual static C4s
- autospawn new holes in lets say 5-10 minutes to prevent leaving the static closed
- K162 signatures show up on overlay with delay (5-10 minutes again?) - but NOT when using probes

- absolutely great would be some change/mechanic to make crashing of unwanted holes more risky. It is currently way too safe to suddenly crash a connection even with hostiles inside and thus isolate yourself from all danger. Maybe add a warp-in deviation that gradually increases with ships mass (slowboating caps, yay)? Or some deployable to mess with holes mass to make it less predictable.

also:
- make black holes less ****

crazy idea, not thought through:
- it would be hilarious if there was a mechanic to increase a chance of getting visitors when farming, like a chance of escalations to spawn an on-grid WH (no idea about distance, 100-200km?) leading to somebody else Sun? Maybe with some msg in local? Or add a structure to attract these escalation holes - Sleeper Reinforcements Beacon?
corbexx
Sebiestor Tribe
Minmatar Republic
#5 - 2014-07-02 07:06:37 UTC
Amak Boma wrote:
i agree we should have more dynamic connections both from wormhole to another wormhole but would be great if more connections from k-space to wormhole and vice versa.



The dynamics was just as example.

Amak Boma wrote:
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.



It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that
Angsty Teenager
Broski North
#6 - 2014-07-02 07:13:08 UTC  |  Edited by: Angsty Teenager
It would be nice if we could exempt wormhole effects from the shader settings.

Currently the shader setting has to be on high (or maybe it was at least medium) to actually show specific colors on the actual wormhole indicating what sort of system it goes to. You can still show info to get this info, but it's annoying. I also think it doesn't show the effects related to lifetime left either.

If you turn the shader settings to low you can't see these things. I like to use low settings for everything on most of my alts just for performance reasons, and it's sort of annoying to have to manually set shaders back up to high when I'm scanning.

Edit: Maybe I will try to upload to some screenshots later to show what I'm talking about if it's not clear.
Bleedingthrough
#7 - 2014-07-02 07:17:18 UTC  |  Edited by: Bleedingthrough
Could we get fixed signature IDs?
Signature ID change after DT. This is a pain in the ass for some TZs. You basically have to probe down your pipe twice if you want to be sure about connectivity.

Could we get in game information about WH-effects/class?
Siggy etc. provide that information. Should be available for everyone and instantly.

Can we get ore sites that have to be probed down?

Mining in w-space ... would increase the amount of targets. :-)
Hatshepsut IV
Un.Reasonable
#8 - 2014-07-02 07:30:40 UTC  |  Edited by: Hatshepsut IV
Bleedingthrough wrote:


Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity.



No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

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Jezza McWaffle
Night Crawlers.
#9 - 2014-07-02 07:40:14 UTC
Increase the number of random spawning connections between people in the same constellation as you. I think this could be interesting as then actually choosing what constellation to live in matters and it could help any new people to wormholes in choosing a low inhabited area to live. For those of us already settled it could obviously bring more PvP but the chances of connecting to the same people again can provide some fun tactics, ie seed 3 dreads into someone system while rolling for their hole to find them, and suddenly during PvP, 3 more dreads!

Wormholes worst badass | Checkout my Wormhole blog

Ahost Gceo
Violence is the Answer
Wormhole Society
#10 - 2014-07-02 07:41:11 UTC
Hatshepsut IV wrote:
[quote=Bleedingthrough]Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]


No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.

CCP ignore me please, I make too much sense.

Jezza McWaffle
Night Crawlers.
#11 - 2014-07-02 07:43:48 UTC
Ahost Gceo wrote:
Hatshepsut IV wrote:
[quote=Bleedingthrough]Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]


No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.


I can't actually figure out a reason why this idea sounds good Big smile but give me 10 mins P

Wormholes worst badass | Checkout my Wormhole blog

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#12 - 2014-07-02 07:48:25 UTC  |  Edited by: BayneNothos
Return Ore sites to Red Signature: Mining in W-Space is one of the most dangerous activities you can do. Back when they were Red Signatures you at least had protection in seeing probes on Dscan. As Green Anomalies that safety is gone and the miner is at the mercy of it's natural predators. Moving these back to Red Signatures would return the degree of safety back to miners, as well as making things interesting for those who hunt them as it used to be. This only needs to be a W-Space change, K Space can stay as it is. As an addition, making the Signature harder to scan down would also be nice.

Drifting Wormhole: Over DT, something is done to the precise location of the WH. As such after DT it is in a slightly different location, anywhere from a few hundred meters up to a dozen kilometres. This means remaking bookmarks for WH's along the entire chain so they're accurate. Having the WH not drift over DT by either doing whatever is causing the shift in location at initial spawn or just not drifting it would be nice.
Additional possibility: Embrace the drift. Have the WH every 15 minutes to two hours randomly drift in a random direction up to 100km. This would shake up WH camps into something a bit more chaotic.

Update BM location: Recreating bookmarks when they're wrong is a bit of an annoyance. Having inside the Right Click menu for the Bookmark the option to either update to current co-ords or update to current selected object's co-ords would be amazing.

Offgrid spawns: Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. Sorry I can't remember which one exactly it is. I don't know if this is fixed or I just haven't seen it in a while.

New environment backgrounds: Can we get our space extra pretty as well please :)
Side Note: Can the C1 and C2 backgrounds be made more different. They're pretty close at a glance currently, especially when looking at it as part of a WH effect. A nice pretty green for C1's.

Security Status reset: Currently there's no way to change your security status in W-Space. If you go in negative, stay for a few years and come out you're still negative. It's be nice if gradually over time Concord "forgot" about you. Have the Sec Status slowly degrade towards zero (From both positive and negative) the longer you stay out of K Space. Something like the equivalent of ratting a single frigate for each day. Each day beyond one the strength of the sec status change could get slightly stronger so those who don't hit K-Space in any way for long periods, months for example, would get pretty decent sec status changes.

Epithal and Warp Core Stabilisers: 4 core stabbed Epithals. Needing 5 points of disruption to stop one of these is kind of ridiculous. Especially since the stabs don't do anything negative to the performance of the hauler. A reduction of lows or changes to the warp core stabiliser to make it's negative effects something relevant to non PvP ships would be best.
Noctis and Mobile Tractor Unit: The MTU has pretty much invalidated the existence of the Noctis. Can we get a rebalance on these so they have individual uses. Or better yet, send the MTU out back and burn to to death with a flamethrower.

WH Polarisation: Polarisation timers are directional A>>>B and B>>>A. For newer WH people this is confusing as from the players point of view, the WH is one object and having multiple separate timers is odd. Could these be squashed into the one timer, so A>>>B and B>>>A use the one timer. It should probably be rebalanced into a shorter timer overall as well if this is done.
Additional possibility: Have the polarisation timer modify based on the ship flown. Ideally off of Sensor Strength as this'd give a nice buff to larger ships, who could transit WH's faster. It's also give a nice buff to ECCM.

Hide 0% sigs: Currently under the Discovery Scanner a layer is alerted to a new signature whenever the Discovery Scanner wIndow refreshes itself. This is done automatically by the Scanner to an invisible timer and can also be forced by changing the sort of any of the columns or toggling the anomalies button. Due to the way WH's are spawned this means that people in the arriving system know about an incoming WH before the person who initiated warp to the WH arrives at that WH. There's been talk about a delay on the signature appearing before in a megathread but ideally the fix is simple. any signature at 0% inside W Space does not show up in the Probe Scanner Window. This would revert the system to the old way. The good way.
Hatshepsut IV
Un.Reasonable
#13 - 2014-07-02 07:51:17 UTC
Ahost Gceo wrote:
Hatshepsut IV wrote:
[quote=Bleedingthrough]Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]


No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.


Fine.


Because seeing which sigs are new vs from downtime is a very usefull way to judge activity and sort likely WH canidates from systems with 20+ sigs.

If you jump into a system 16 hours into a day with only two new sigs its a good bet that the new sigs are potentially k162s. It makes chasing down activity to shoot at easier. Like following breadcrumbs.

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Jezza McWaffle
Night Crawlers.
#14 - 2014-07-02 07:57:27 UTC
Hatshepsut IV wrote:
Ahost Gceo wrote:
Hatshepsut IV wrote:
[quote=Bleedingthrough]Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]


No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.


Fine.


Because seeing which sigs are new vs from downtime is a very usefull way to judge activity and sort likely WH canidates from systems with 20+ sigs.

If you jump into a system 16 hours into a day with only two new sigs its a good bet that the new sigs are potentially k162s. It makes chasing down activity to shoot at easier. Like following breadcrumbs.


This wouldn't change that, hes advocating that sigs already their before DT remain the same ID's, so any new sig gets a new ID, like it is now.

Wormholes worst badass | Checkout my Wormhole blog

Dominus Alterai
Star Freaks
#15 - 2014-07-02 08:09:14 UTC
Beating a dead horse here, but for the love of raptor space jesus:

ALLIANCE BOOKMARKS.

Hopefully this might make it in when CCP revamps alliance/corp mechanics.

Reducing your holes to a quivering mess since 2009.

Viscis Breeze
Ministry of War
Amarr Empire
#16 - 2014-07-02 08:11:31 UTC  |  Edited by: Viscis Breeze
* Alliance bookmarks.

* Simple fix for item storage / security: 10 corp divisions instead of 6?

Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies

corbexx
Sebiestor Tribe
Minmatar Republic
#17 - 2014-07-02 08:12:35 UTC
Dominus Alterai wrote:
Beating a dead horse here, but for the love of raptor space jesus:

ALLIANCE BOOKMARKS.

Hopefully this might make it in when CCP revamps alliance/corp mechanics.


Thats not a small thing and ccp know about that so don't worry
corbexx
Sebiestor Tribe
Minmatar Republic
#18 - 2014-07-02 08:18:20 UTC
Viscis Breeze wrote:
Alliance bookmarks.

Simple fix: 10 corp divisions instead of 6?


sorry you have totally lost me apart from the fact there is 7 corp divisions, how is that going to sort allaince bookmarks.
Elmonky
Titans of The Short Bus
#19 - 2014-07-02 08:32:02 UTC  |  Edited by: Elmonky
I realise as I type this idea that it's not a little thing.

However I would love to be able to artificailly extend a WH lifetime via a deployable. Not by days.. but 12/24 hours would be enough. i don't know how ingrained to existing mechanics this currently is.

A way of ''owning'' a wormhole would be nice.

Wormhole Sov if you will.


An in game WH mapping tool/skill/probes - see how far the Rabbit hole goes


The ability to send scanning probes through a active wh to scan the other side.
stup idity
#20 - 2014-07-02 08:37:09 UTC
some things:

- revisit c1 and c2 site loot and salvage. seems too low for the effort and risk involved and c2 sites often pay less than those in c1.
- personally, i'd prefer less connections to k-space and more to w-space (dual static c5 or c6 would also be ok, if c4s are rather left as they are).
- create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites).




I am the Herald of all beings that are me.

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