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Mordu's Legion Combat Anomolies

First post
Author
Rajeet Achmar
Brutor Tribe
Minmatar Republic
#1 - 2014-05-21 23:51:21 UTC  |  Edited by: Rajeet Achmar
Just wanted to let everyone know they are in the server now, you can see lovely half textured battleships and cruisers siege a gruistas outpost.

Word of warning, it is EXTREMELY hard to complete, like the battleships are equivalent to buffer fit scorpion navys, and the cruisers are no joke either, I have yet to solo one in my Hamgus (800-1200dps) or anything else.

They show up in low sec systems as "besieged covert research facility" and the mordus ships dont leave wrecks when blown up, though I have yet to find out if they do if you save the facility.

Hopefully ccp makes these sites a little easier on full release, they are pretty much impossible to solo with subcaps at the moment in my opinion.

Pics:
http://i.imgur.com/FAbTI3V.jpg
http://i.imgur.com/0I7dGY6.jpg

IT WAS DEFEATED!

But with no prize T_T:

http://i.imgur.com/eiK80DS.jpg
Wedge Minner
Moosearmy
Test Alliance Please Ignore
#2 - 2014-05-22 00:04:02 UTC
Cool, can't wait to find one and try one :)
What sort of tank do you need to do them?
Rajeet Achmar
Brutor Tribe
Minmatar Republic
#3 - 2014-05-22 00:23:03 UTC
Wedge Minner wrote:
Cool, can't wait to find one and try one :)
What sort of tank do you need to do them?


Dont need a lot of tank, but you for sure need a lot of dps, there are mutliple waves and it ends in like 10 mins, It could be possible with maybe 10 alpha ships or more all focus'ing fire
Wedge Rancer
Moosearmy
Test Alliance Please Ignore
#4 - 2014-05-22 00:23:56 UTC  |  Edited by: Wedge Rancer
Rajeet Achmar wrote:
Wedge Minner wrote:
Cool, can't wait to find one and try one :)
What sort of tank do you need to do them?


Dont need a lot of tank, but you for sure need a lot of dps, there are mutliple waves and it ends in like 10 mins, It could be possible with maybe 10 alpha ships or more all focus'ing fire

Hmm, Sounds like CCP finally gave us some mini Incursions :)

EDIT: Also, is it behind an acceleration gate? if not carriers and dreads and webbing ships might be an option for beating it.
Rajeet Achmar
Brutor Tribe
Minmatar Republic
#5 - 2014-05-22 00:33:40 UTC
Wedge Rancer wrote:
Rajeet Achmar wrote:
Wedge Minner wrote:
Cool, can't wait to find one and try one :)
What sort of tank do you need to do them?


Dont need a lot of tank, but you for sure need a lot of dps, there are mutliple waves and it ends in like 10 mins, It could be possible with maybe 10 alpha ships or more all focus'ing fire

Hmm, Sounds like CCP finally gave us some mini Incursions :)

EDIT: Also, is it behind an acceleration gate? if not carriers and dreads and webbing ships might be an option for beating it.


No gate, and thats exactly what I think will need to happen to beat it at this stage, So far ive gotten to the 2nd wave before it blew up.

Wave 1: A: 1x Cruiser 3x Battlepancake B: 2x Cruiser 2x Battlepancake
Wave 2: 2-4x Cruiser 2-4x Battlepancake
???

If anyone wants to fleet up and try and beat it and hopefully get a blueprint or something, or just to say i beat one of the harder anomalies in the game, feel free to message me.
Wedge Rancer
Moosearmy
Test Alliance Please Ignore
#6 - 2014-05-22 00:43:51 UTC
Rajeet Achmar wrote:
Wedge Rancer wrote:
Rajeet Achmar wrote:
Wedge Minner wrote:
Cool, can't wait to find one and try one :)
What sort of tank do you need to do them?


Dont need a lot of tank, but you for sure need a lot of dps, there are mutliple waves and it ends in like 10 mins, It could be possible with maybe 10 alpha ships or more all focus'ing fire

Hmm, Sounds like CCP finally gave us some mini Incursions :)

EDIT: Also, is it behind an acceleration gate? if not carriers and dreads and webbing ships might be an option for beating it.


No gate, and thats exactly what I think will need to happen to beat it at this stage, So far ive gotten to the 2nd wave before it blew up.

Wave 1: A: 1x Cruiser 3x Battlepancake B: 2x Cruiser 2x Battlepancake
Wave 2: 2-4x Cruiser 2-4x Battlepancake
???

If anyone wants to fleet up and try and beat it and hopefully get a blueprint or something, or just to say i beat one of the harder anomalies in the game, feel free to message me.

Ill join you if your on when I get home. Also, them Battlepancakes :D
Rajeet Achmar
Brutor Tribe
Minmatar Republic
#7 - 2014-05-22 02:03:26 UTC
The might mordus legion site was defeated, only took 3 carriers fit for max dps with tps.... and the can prize was empty T_T

CCP pls
Wedge Rancer
Moosearmy
Test Alliance Please Ignore
#8 - 2014-05-22 04:21:24 UTC
Well, im not surprised it was empty considering they have not even announced the sites are out as far as I can tell
Rajeet Achmar
Brutor Tribe
Minmatar Republic
#9 - 2014-05-22 05:42:26 UTC
was worth a shot anyway
Darkblad
Doomheim
#10 - 2014-05-22 08:42:15 UTC  |  Edited by: Darkblad
The single Container in that site also doesn't trigger the minigame. Just the plain old cycling of Data/Relic Analyzer.

After successful breach, attempting to open the container results in
Client wrote:
08:30:35 Notify You cannot access the Guristas Research and Trade Hub (Guristas Research and Trade Hub) while it is being guarded.
While there's still NPCs on grid. Pretty different to the current Ghost sites, where the NPC are just an annoyance that needs to be tanked.

While the NPC have a decent tank, their damage isn't yet implemented (volleys of 0). They also don't leave behind wrecks.
Once the site despawns, all that's left is a bug.

Let's see when there's a DEV note on the sites.

Oh, and Warpin Message hints that there are NPC waiting (like the site name also suggest)

NPEISDRIP

CCP Fozzie
C C P
C C P Alliance
#11 - 2014-05-22 13:58:12 UTC
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rajeet Achmar
Brutor Tribe
Minmatar Republic
#12 - 2014-05-22 14:17:09 UTC
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.


Not that needing 3 carriers was any indication ;)
Gilbaron
The Scope
Gallente Federation
#13 - 2014-05-22 16:01:38 UTC
Rajeet Achmar wrote:
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.


Not that needing 3 carriers was any indication ;)


Needing 3 carriers is a fantastic gameplay addition. Group pve content is one of the things that eve really lacks. Provides fantastic options for escalation, traps and all the things that make eve a great game (given the fact that taking the risk of bringing 3 carriers is justified by the rewards)
Marlise Chelien
Awesome Federation of Awesome
#14 - 2014-05-22 16:10:41 UTC
Gilbaron wrote:
Rajeet Achmar wrote:
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.


Not that needing 3 carriers was any indication ;)


Needing 3 carriers is a fantastic gameplay addition. Group pve content is one of the things that eve really lacks. Provides fantastic options for escalation, traps and all the things that make eve a great game (given the fact that taking the risk of bringing 3 carriers is justified by the rewards)


3 carriers is a pretty ridiculous number though considering that even some of the highest difficulty Null-Sec anoms don't require that much firepower.
Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#15 - 2014-05-22 16:54:22 UTC  |  Edited by: Makoto Priano
That, and three carriers are enough to draw hotdrops -- especially given that this'll be at an anomaly and won't require even cursory scanning.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Aliventi
Deep Core Mining Inc.
Caldari State
#16 - 2014-05-22 16:57:10 UTC
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.

Keep it this hard. We need more content that is challenging and can't be soloed.
Eli Hakomairos
Deep Core Mining Inc.
Caldari State
#17 - 2014-05-22 17:37:44 UTC
Aliventi wrote:
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.

Keep it this hard. We need more content that is challenging and can't be soloed.

I'm inclined to agree with this.
Nam Dnilb
Universal Frog
#18 - 2014-05-22 17:53:57 UTC
You don't need three carriers. Hyperbole to the max. It requires a group and good DPS, yes.
FT Diomedes
The Graduates
#19 - 2014-05-22 18:03:19 UTC
If they are intended for three carriers... They should at least have to be scanned down.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Arronicus
Caldari Provisions
Caldari State
#20 - 2014-05-22 18:17:25 UTC
Since when did carriers become 'super amazing dps'? Three carriers is not a large amount of dps required for something. By current numbers that's what, 1-1.5k dps per carrier? If CCP sticks with the current numbers, you'll be able to clear these sites with a group of 4-5 ishtars.

This is not cyno/hotdrop bait. This is not unreasonable. This is not excessive. This is a reasonable requirement to prevent a single player from coming in with a cloaky stratios or two and cleaning out any site with ease. Something that should help foster a little group play, and save sites for more social players.
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