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Player Features and Ideas Discussion

 
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NPC corp immersion in EVE.

Author
Sorcess
The Haunt.
#1 - 2014-05-08 08:34:57 UTC  |  Edited by: Sorcess
Currently there is no much difference between NPC corporations, except station location, minor LP store difference, and agent types.

Corps of NPC should matter more, and not only to hisec carebears.

Firstly,
Please make all corp-related paintings for ships and pos modules (including outposts!) as part of corp specific LP store.
For characters with corp standing >9.0 give option to pain their ship on station of specific corp into its paint for free.


Secondly,
Please return "Intelligence" mission devision.
Then provide players with Corp-specific anchorable structures that gather data, that need to be anchored at distant system (enemy faction hisec, enemy faction lowsec, null) certain belt, moon , planet and need to be protected for some short time. It will gather data needed by mission objective or just will count enemy npc faction kills done by you in that system. For hi level ones send people to 0.0 sec.
After completion of count/gathering data (ending of timer/counter) player will be informed and will need to unachnor structure, and deliver it to mission agent.
This will create nice mechanic, alot of content, and possibility of interaction between different zone dvellers, send those hisec buds into places like Esoteria, Cobalt Edge, Detorid, Cache to anchor modules.!

Then add some scannable NPC corp "Intelligence" bases (Minibases) which need to be visited in null/wh and provide it with some services (named module store, repair), agents, LP store.

They will add alot more variety and difference into geography of 0.0/lowsec., and will be nice thing to locate/exploit for both inhabitants of those systems as for ones who roam/visit them.

Thirdly :
Please add Named , Corp-Specific Rigs into the game as part of Corp Specific , unique LP store.
Each corp can get one type of named rig, (or few) with difference - or lower calibration cost (fitting) or lower penalty / Main effect of those rigs should remain same as t1.

aka Home Guard Medium Core Field Extender I - original sig drawback of 6% instead of 10%
Akrasjel Lanate
Lanate Industries
#2 - 2014-05-08 09:41:50 UTC
Nope

CEO of Lanate Industries

Citizen of Solitude

Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2014-05-08 09:57:05 UTC
First: Yes, very much, but only give people with high standings price reductions. Free is no option. We put enough effort into gaining that standing, so there should be some reward for us.

Second: Sounds like an interesting idea, although I would not send them that deep into 00 sec. For one because players would just reject these missions and, for second because it would require a large amount of travel and hassle for comparatively low gains. From High sec to High/Low sec and from Low sec to Low/00 sec would be fine.

Third: Not really a fan of that. I would add massive clutter to the categories and info window's Variations tab. And they would really only be differently named modules with no benefit over others. If they had different stats, it would require a huge amount of balancing, which is a bit over the top for such little gains.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sorcess
The Haunt.
#4 - 2014-05-11 14:23:53 UTC
Rivr Luzade wrote:
First: Yes, very much, but only give people with high standings price reductions. Free is no option. We put enough effort into gaining that standing, so there should be some reward for us.

Second: Sounds like an interesting idea, although I would not send them that deep into 00 sec. For one because players would just reject these missions and, for second because it would require a large amount of travel and hassle for comparatively low gains. From High sec to High/Low sec and from Low sec to Low/00 sec would be fine.

Third: Not really a fan of that. I would add massive clutter to the categories and info window's Variations tab. And they would really only be differently named modules with no benefit over others. If they had different stats, it would require a huge amount of balancing, which is a bit over the top for such little gains.



Well, agree on 2 corrections of 1st and 2nd, this would be ok tuning.

For 3rd game just require some specific, very specialised modules which are very exclusive to certain corp LP store.
Not rigs, but hi-speciality stuff would be great thing to add that lacking difference and reason for "Why i should pick one NPC corp standings over other?". Quafe? Get some boosters. Freedom Extension? Some aglity-for-haulers stuff . Hyasyoda? Some exclusive miner equipment.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2014-05-11 15:01:21 UTC
Sorcess wrote:

For 3rd game just require some specific, very specialised modules which are very exclusive to certain corp LP store.
Not rigs, but hi-speciality stuff would be great thing to add that lacking difference and reason for "Why i should pick one NPC corp standings over other?". Quafe? Get some boosters. Freedom Extension? Some aglity-for-haulers stuff . Hyasyoda? Some exclusive miner equipment.


That on the other hand sounds like a better idea, I like that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.