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[Summer 2014] Starbase tweaks

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Author
CCP Ytterbium
C C P
C C P Alliance
#1 - 2014-05-05 14:05:19 UTC  |  Edited by: CCP Fozzie
Hello people,

As mentioned during the various Fanfest panels and round tables, I'm going to list here the various changes planned to Starbases for Summer that are being discussed on the Building Better Worlds Blog feedback.


First, regarding Assembly Arrays:


  • We are giving all assembly arrays a 2% material reduction to manufactured products (except for the Drug laboratory, Subsystem System Array, Rapid Equipment Assembly Array and Supercapital Assembly Array). Assembly Arrays will keep their 25% time reduction.
  • Advanced Assembly arrays no longer 10% have material waste. They now all have 2% material reduction like their regular counterparts.
  • Rapid Equipment Array material waste now is 5% instead of 20%.
  • X-Large Assembly Array is being renamed Capital Ship Assembly Array to better reflect what it actually does.
  • Capital Assembly Array is being renamed Supercapital Ship Assembly Array for the same reasons.


  • We are planning to increase cargo capacity on the following Assembly Arrays:

  • Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
  • Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
  • Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
  • Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
  • Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
  • Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.


  • Then, laboratories:

  • Mobile Laboratory has been renamed Research Laboratory. Advanced Mobile Laboratory has been renamed Design Laboratory. Hyasyoda Mobile Laboratory has been renamed Hyasyoda Laboratory.

  • Research labs:
    Time multiplier for Research ME: 0.7 (was 0.75).
    Time multiplier for Research TE: 0.7 (was 0.75).

    Design labs:
    Time multiplier for copying: 0.6 (was 0.65).
    Time multiplier for invention: 0.5 (was 0.5).

    Hyasyoda labs:
    Time multiplier for Research ME: 0.65 (was 0.75).
    Time multiplier for Research TE: 0.65 (was 0.75).
Rabbit P
Nuwa Foundation
The Therapists
#2 - 2014-05-05 14:10:44 UTC  |  Edited by: Rabbit P
after announced the release in 3/6 is called Kronos,
why the title of the thread is still
[Summer 2014] Starbase tweaks , but not [Kronos] Starbase tweaks ?

because those changes still in early process and not sure will be deploï½™ed in 3/6 (Kronos) or 19/8 (Crius) ?
Swiftstrike1
Swiftstrike Incorporated
#3 - 2014-05-05 14:11:06 UTC
Why are the Advanced Mobile Labs slower at ME research and Invention than the standard mobile labs?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Markku Laaksonen
EVE University
Ivy League
#4 - 2014-05-05 14:11:07 UTC  |  Edited by: Markku Laaksonen
How about a better multiplier on those Hyasyoda labs?

On second thought, the only thing special about Hyasyoda is that they're old. How about we get some Lai Dai labs?

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Seraphina Amaranth
Hedion University
Amarr Empire
#5 - 2014-05-05 14:13:43 UTC
So is there any incentive to run more than one of each type of lab/array any more?
Spectre Wraith
Darwin Inc.
#6 - 2014-05-05 14:18:49 UTC
These are all very good changes, however, let me reiterate the one thing that is almost universally wanted/requested, and that is....

MODULAR STARBASES!!

There was a thread created years back of this very idea, including CAD/3d models of what this would be like, and ever since, has probably been the most requested/wanted for starbases.

Dear lord, please help me deal with the insufferable....

MasterMag
Melons and Bananas
#7 - 2014-05-05 14:20:36 UTC
I know you're also going to release a lowsec-only capital component construction array, but will it be able to stay competitive with stations after the increase in price you are forcing fuel blocks to go through?
Weaselior
GoonWaffe
Goonswarm Federation
#8 - 2014-05-05 14:20:51 UTC
Seraphina Amaranth wrote:
So is there any incentive to run more than one of each type of lab/array any more?

that you're using them as storage :v:

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#9 - 2014-05-05 14:21:38 UTC
Also Greyscale mentioned a lowsec-only component assembly array: any details on that?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2014-05-05 14:25:41 UTC
To copy over someone elses idea:

https://forums.eveonline.com/default.aspx?g=posts&m=4552105#post4552105

It's an interesting looking one.

tl;dr:

Apply a reduction to the cost of all jobs stated in an array.
Apply a penalty for every job started in an array.

So you get a 0.9 multiplier on cost for running at a pos, then a 1.01*number of active jobs in that structure. (if it knows that)

Means having multiple structures has a reasonable benefit.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Marcus Iunius Brutus
Hoborg Labs
#11 - 2014-05-05 14:29:06 UTC
The strong point of an advanced lab used to be 3x more copy slots than mobile lab, with the slots gone I think it might need additional buff.
Kaarous Aldurald
Black Hydra Consortium.
#12 - 2014-05-05 14:31:37 UTC
Wow. Interesting, to say the least.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ulrich Cadalene
Ulrich Cadalene Corp
#13 - 2014-05-05 14:33:46 UTC
Are assembly arrays going to be keeping their base 0.75 manufacturing time multiplier?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#14 - 2014-05-05 14:37:47 UTC  |  Edited by: Sentient Blade
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants.

You don't build T2 ships one at a time, you build them by the dozen or more. Installing 20+ simultainious ship-building jobs is not a rare occurrence.

Edit: Also, 2% barely justifies the 600m isk/month cost a worthwhile POS takes to run IMO. Especially with infinite slots available in stations which are risk-free.
SKINE DMZ
Stay Frosty.
A Band Apart.
#15 - 2014-05-05 14:43:01 UTC
Awesome, little unrelated but some extra cargo and slots on the Personal Hanger Array would be nice Lol

I disagree

Marcus Iunius Brutus
Hoborg Labs
#16 - 2014-05-05 14:45:58 UTC
Sentient Blade wrote:
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants.


There are no more slots in assembly arrays, just like in stations...
With current information small POS is all you need for large scale manufacturing.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#17 - 2014-05-05 14:49:27 UTC
Marcus Iunius Brutus wrote:
Sentient Blade wrote:
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants.


There are no more slots in assembly arrays, just like in stations...
With current information small POS is all you need for large scale manufacturing.


That completely skipped my consideration. Good point. Thanks.
Uncle Shrimpa
Lap Dancers
Brothers of Tangra
#18 - 2014-05-05 14:49:58 UTC
CCP Ytterbium wrote:
Hello people,

As mentioned during the various Fanfest panels and round tables, I'm going to list here the various changes planned to Starbases for Summer that are being discussed on the Building Better Worlds Blog feedback.


First, regarding Assembly Arrays:


  • We are giving all assembly arrays a 2% material reduction to manufactured products (except for the Supercapital Assembly Array, since there is no station competition when building super capital ships).
  • Advanced Assembly arrays no longer 10% have material waste. They now all have 2% material reduction like their regular counterparts.
  • X-Large Assembly Array is being renamed Capital Assembly Array to better reflect what it actually does.
  • Capital Assembly Array is being renamed Supercapital Assembly Array for the same reasons.


  • We are planning to increase cargo capacity on the following Assembly Arrays:

  • Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
  • Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
  • Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
  • Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
  • Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
  • Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
.


Are we getting our supply management skill refunded?

1,500,000 m3 on a CAA means you can put on max 2 jobs before you have to travel to the array to play mineral Tetris

That is more like a KMA than help

CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2014-05-05 14:50:20 UTC
Sentient Blade wrote:
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants.

You don't build T2 ships one at a time, you build them by the dozen or more. Installing 20+ simultainious ship-building jobs is not a rare occurrence.

Edit: Also, 2% barely justifies the 600m isk/month cost a worthwhile POS takes to run IMO. Especially with infinite slots available in stations which are risk-free.



There are no slots any more. Right now, you can install as many jobs into one of these as you want to.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

BadAssMcKill
Aliastra
#20 - 2014-05-05 15:02:44 UTC
Pos fix when
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