These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Something cool I found out in TheMittani forums regarding cap warfare

First post
Author
homegrownhero
State War Academy
Caldari State
#1 - 2014-05-02 04:04:35 UTC
Original link:
http://forums.themittani.com/index.php/topic/220-hed-gp-falls-again-capitals-supercapitals-really-annoying/

TL;DIDN'T FIT forum page:
Basically the idea is
A.) to put tonnage limits on cynos. So each cyno can only permit entry limited tonnage of ships, kinda like a wormhole. So if you want to drop **** loads of capitals you need to drop multiple cynos. Quick example: if each cyno can drop 50subcaps, it can only drop 10 caps, or 2 supercaps, or one titan.
B.) cynos are kill-able to deny bottleneck/limit access of caps dropping.
C.) TLDR, read up the rest there. But yeah those two ideas hit me the most.

Credits to the dude who wrote that up in link, not me.
So? What y'all think? Help promote this up and get CCP and New Eden readin'
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-05-02 04:08:03 UTC
I have seen that idea, and while fairly interesting, doesn't do a whole lot to limit power projection, it just makes cyno logistics more of a pain in the ass.

And that hurts small groups more than large groups, so you have run into Malcanis' Law pretty much right out of the starting gate.

I also think that, for whatever reason, linking TMC is a good way to have your thread derailed by the regular forumites and eventually locked.

It's not anywhere near as bad as linking this, however, so you might be ok.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Doc Fury
Furious Enterprises
#3 - 2014-05-02 04:19:17 UTC
Shill Probability:
█████████▒▒▒ 75%
FuryBot™ 0.86

There's a million angry citizens looking down their tubes..at me.

Kristalll
Caldari Provisions
Caldari State
#4 - 2014-05-02 04:24:40 UTC
Cynos already are killable.

All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else.

“Die trying” is the proudest human thing.

MissBehaving
A Blessed Bean
Pandemic Horde
#5 - 2014-05-02 04:31:46 UTC
Kristalll wrote:
Cynos already are killable.

All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else.



But having billions of isk in cyno ships commited for 10 minutes seems like a fair trade off for the projection.
Erufen Rito
Republic Military School
Minmatar Republic
#6 - 2014-05-02 05:00:15 UTC
Well, no guys. Think about it a bit harder.

This idea is actually pretty awesome. Cyno's being deployable structures opens up a whole new game. You no longer need to sacrifice a ship to be the dedicated beacon, and capping the amount of mass a single cyno can move does hinder the "Splerg all the caps" issues. *notice I said hinder*

Sure, all a big alliance would have to do is train more alts and bring them over to blob the hell out of a system, but it still puts a damper on the tactic by not being able to bring in a super with a cyno fit and sit there like "Try and stop the blob now".

I think that having different kinds of cynos would be a great idea too. However, I would make it so that the amount of mass a cyno can bring in is directly inverse to the HP of the structure. I'm not too sure what a good number to set the cap would be, but I'd say 2 titan's worth should be plenty for the biggest cyno.

The anchoring timer and onlining timer makes a very good point as well. You, as a defender, know that back up is coming, and you can make the call to bring your own or gtfo, or as an attacker, know that you have to hold your ground and keep the beacon alive until it onlines.
Since I also support the removal of jump fuel, I would say cyno fuel needs to go too. I would make the structure explode or self destruct once it finishes it's activation

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Baneken
Arctic Light Inc.
Arctic Light
#7 - 2014-05-02 05:52:29 UTC
Also only one deployable cyno per system with a 15min timer so that you have to establish a beach head before you can bring more stuff through also mass limit sounds good.

Also to give an incentive to defend the cyno it should have very low EHP like 5000 ?

E Thatcher
Perkone
Caldari State
#8 - 2014-05-02 05:56:28 UTC
This is great finally goon space would be protected
La Nariz
Aliastra
Gallente Federation
#9 - 2014-05-02 06:48:38 UTC
MissBehaving wrote:
Kristalll wrote:
Cynos already are killable.

All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else.



But having billions of isk in cyno ships commited for 10 minutes seems like a fair trade off for the projection.


Balancing by cost never works, see supercaps for example.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

leich
Nocturnal Romance
Cynosural Field Theory.
#10 - 2014-05-02 06:58:43 UTC
CYNO phoenix best phoenix.

nuff said
Adrie Atticus
Caldari Provisions
Caldari State
#11 - 2014-05-02 07:01:42 UTC
Erufen Rito wrote:
Well, no guys. Think about it a bit harder.


This would literally stop any and all future deployments into hostile space as you couldn't squeeze out more than 2 titans at once, making short work of them when defenders are sitting in dozens or even hundreds of supercaps on the field.
Jessica Duranin
Doomheim
#12 - 2014-05-02 07:02:15 UTC  |  Edited by: Jessica Duranin
Anchoring timer would be nice. Doesn't even have to be extremely long, just long enough that you have time to either kill it or gtfo if it's just one unsupported ship.
Maybe leave the old mechanics for covert cynos.

Adrie Atticus wrote:
Erufen Rito wrote:
Well, no guys. Think about it a bit harder.


This would literally stop any and all future deployments into hostile space as you couldn't squeeze out more than 2 titans at once, making short work of them when defenders are sitting in dozens or even hundreds of supercaps on the field.


uhm.... you could maybe start using actual tactics instead of "olololo! my cap fleet is bigger than yours!" ?
Nevyn Auscent
Broke Sauce
#13 - 2014-05-02 07:37:56 UTC
Or just don't cyno onto grid. You can cyno elsewhere in the system. But as Kaarous said, this hurts small groups more in a direct application of Malcanis' law. And only minorly inconveniences CFC making them stronger relatively, not weaker.
Solecist Project
#14 - 2014-05-02 07:46:03 UTC
Came expecting seeing something interesting regarding capacitor warfare...

... left disappointed.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Grimpak
Aliastra
Gallente Federation
#15 - 2014-05-02 07:47:16 UTC  |  Edited by: Grimpak
Erufen Rito wrote:
Well, no guys. Think about it a bit harder.



well, yes. Malcanis' Law.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Benny Ohu
Royal Amarr Institute
Amarr Empire
#16 - 2014-05-02 07:50:38 UTC
i don't know anything about caps so i'm not going to comment on power projection etc

but i'd prefer a using a disposable mobile structure cyno to stupid disposable cyno ships
Jake Warbird
Republic Military School
Minmatar Republic
#17 - 2014-05-02 11:01:02 UTC
I wish I had a law named after me :(
Abrazzar
Vardaugas Family
#18 - 2014-05-02 11:04:51 UTC
Jake Warbird wrote:
I wish I had a law named after me :(

How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too.
Jake Warbird
Republic Military School
Minmatar Republic
#19 - 2014-05-02 11:20:33 UTC
Abrazzar wrote:
Jake Warbird wrote:
I wish I had a law named after me :(

How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too.

Thanks, you made my day.
Grimpak
Aliastra
Gallente Federation
#20 - 2014-05-02 13:42:08 UTC
Abrazzar wrote:
Jake Warbird wrote:
I wish I had a law named after me :(

How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too.

Lol

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

12Next page