These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Since the Omni now has a 30 second cycle time...

Author
Lothros Andastar
The Scope
Gallente Federation
#1 - 2014-05-01 05:56:55 UTC
Give us the ability to hot swap scripts while the module is still active, but don't change the bonus until it cycles. This will help people swap scripts without having to stop the module, swap the script and then start the module again, helping server performance.
Adrie Atticus
Caldari Provisions
Caldari State
#2 - 2014-05-01 08:21:36 UTC
Extend it to:
Sebos
TC's
Any weapon system with more than 1 tick long cycle timer (pre-select a charge to be reloaded at the end of cycle)

And we can talk.
Hasikan Miallok
Republic University
Minmatar Republic
#3 - 2014-05-01 08:29:59 UTC
Hint:

If you run multiple omni, stagger them, that way you can start changing your scripts earlier.
Jessica Duranin
Doomheim
#4 - 2014-05-01 09:15:35 UTC
Better: fix that laggy interface that it doesn't take ages from "cycle has ended... blinks red... blinks red... blinks red... swap ammo.... didn't do anything... swap ammo again.... start cycle... does nothing.. does nothing... " to "oh, now it started again"
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-05-01 09:20:43 UTC
Jessica Duranin wrote:
Better: fix that laggy interface that it doesn't take ages from "cycle has ended... blinks red... blinks red... blinks red... swap ammo.... didn't do anything... swap ammo again.... start cycle... does nothing.. does nothing... " to "oh, now it started again"


The last time I mentioned that to a GM, I was told that is an exclusively client side issue.

And since I upgraded my laptop it has disappeared, so as best I can tell that really is how it works.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destoya
Habitual Euthanasia
Pandemic Legion
#6 - 2014-05-01 13:13:48 UTC
The reason it's 30 seconds now instead of 10 is that the server only has to check and recalculate your drones every 1/3 as often.

Being able to update your scripts in real time would require checks ever 1s, legacy code is awesome like that sometimes.
Lothros Andastar
The Scope
Gallente Federation
#7 - 2014-05-01 17:08:44 UTC
Destoya wrote:
The reason it's 30 seconds now instead of 10 is that the server only has to check and recalculate your drones every 1/3 as often.

Being able to update your scripts in real time would require checks ever 1s, legacy code is awesome like that sometimes.

No it wouldn't. Did you read what I said? It would only change the effect when the cycle finishes, so it would only need to check every 30 seconds.
Nimrod vanHall
Van Mij Belastingvrij
#8 - 2014-05-01 17:12:50 UTC
I like th I s change, it means i can overload them twice as long!