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[Kronos] Nosferatu RoF Buff

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-04-01 11:43:22 UTC  |  Edited by: ISD Ezwal
Hello everyone!

I have a fairly simple tweak to bring forward today, a straightforward improvement in the rate of fire of all Nosferatu modules.
We're looking to decrease the duration attribute of all NOS modules by 16.66%, therefore increasing their cap drain over time by 20%. This will serve to improve NOS for all ships, and will pair especially well with the new Blood Raider ship line.

The affected stats are (sorry about the formatting, but if you copy and paste the text into a spreadsheet it should format correctly):

Name OldDuration NewDuration
Small Nosferatu I 3000 2500
E5 Prototype Energy Vampire 3000 2500
Small 'Knave' Energy Drain 3000 2500
Small Diminishing Power System Drain I 3000 2500
Small 'Ghoul' Energy Siphon I 3000 2500
Small Nosferatu II 3000 2500
Dark Blood Small Nosferatu 3000 2500
True Sansha Small Nosferatu 3000 2500
Ammatar Navy Small Nosferatu 3000 2500
Imperial Navy Small Nosferatu 3000 2500
Corpii C-Type Small Nosferatu 3000 2500
Corpii B-Type Small Nosferatu 3000 2500
Corpii A-Type Small Nosferatu 3000 2500
'Upir' Small Nosferatu I 3000 2500
Medium Nosferatu I 6000 5000
Medium Nosferatu II 6000 5000
Dark Blood Medium Nosferatu 6000 5000
True Sansha Medium Nosferatu 6000 5000
Ammatar Navy Medium Nosferatu 6000 5000
Imperial Navy Medium Nosferatu 6000 5000
Medium 'Ghoul' Energy Siphon I 6000 5000
Medium 'Knave' Energy Drain 6000 5000
E50 Prototype Energy Vampire 6000 5000
Medium Diminishing Power System Drain I 6000 5000
Corpum C-Type Medium Nosferatu 6000 5000
Corpum B-Type Medium Nosferatu 6000 5000
Corpum A-Type Medium Nosferatu 6000 5000
'Strigoi' Medium Nosferatu I 6000 5000
Heavy Nosferatu I 12000 10000
Heavy Nosferatu II 12000 10000
Dark Blood Heavy Nosferatu 12000 10000
True Sansha Heavy Nosferatu 12000 10000
Brokara's Modified Heavy Nosferatu 12000 10000
Tairei's Modified Heavy Nosferatu 12000 10000
Selynne's Modified Heavy Nosferatu 12000 10000
Raysere's Modified Heavy Nosferatu 12000 10000
Vizan's Modified Heavy Nosferatu 12000 10000
Ahremen's Modified Heavy Nosferatu 12000 10000
Chelm's Modified Heavy Nosferatu 12000 10000
Draclira's Modified Heavy Nosferatu 12000 10000
Shaqil's Modified Heavy Nosferatu 12000 10000
Ammatar Navy Heavy Nosferatu 12000 10000
Imperial Navy Heavy Nosferatu 12000 10000
Heavy 'Ghoul' Energy Siphon I 12000 10000
Heavy 'Knave' Energy Drain 12000 10000
E500 Prototype Energy Vampire 12000 10000
Heavy Diminishing Power System Drain I 12000 10000
Corpus C-Type Heavy Nosferatu 12000 10000
Corpus B-Type Heavy Nosferatu 12000 10000
Corpus A-Type Heavy Nosferatu 12000 10000
Corpus X-Type Heavy Nosferatu 12000 10000
'Vrykolakas' Heavy Nosferatu I 12000 10000

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Khador Vess
Blue Republic
RvB - BLUE Republic
#2 - 2014-04-01 11:46:43 UTC
Not sure if trolling or if i should hug you. It is April 1st so....
Arthur Aihaken
CODE.d
#3 - 2014-04-01 11:47:33 UTC
With improvements to NOS, are we going to see enhancements to batteries?

I am currently away, traveling through time and will be returning last week.

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#4 - 2014-04-01 11:49:57 UTC
My sentinels will love it.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Sala Cameron
north eastern swat
Pandemic Legion
#5 - 2014-04-01 11:51:00 UTC
is FOR REALZ, no April fool.
Scatha
Habitual Euthanasia
Pandemic Legion
#6 - 2014-04-01 11:52:35 UTC
I believe nobody on April 1.

Mazzara
mindstar technology
Goonswarm Federation
#7 - 2014-04-01 12:02:50 UTC
+1

First page post!
No matter how much you scrub, how hot of water you use, you can't wash shame!
Morwen Lagann
Tyrathlion Interstellar
#8 - 2014-04-01 12:05:17 UTC
I assume the times are given in milliseconds, not seconds...

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Zarnak Wulf
Amarrian Vengeance
Team Amarrica
#9 - 2014-04-01 12:18:51 UTC
Arthur Aihaken wrote:
With improvements to NOS, are we going to see enhancements to batteries?


Seconding this.
Rowells
Body Count Inc.
Mercenary Coalition
#10 - 2014-04-01 12:33:24 UTC
so many zeros...
elitatwo
Dicker Quick and Hyde Defense Attorneys
O.U.Z.O. Alliance
#11 - 2014-04-01 13:03:41 UTC
Though I would have liked my old NOS back, this sounds good.

Oh and while you are at it, could you please increase the range of the small NOS a tad and decrease the powergrid use for them?

That would be awesome.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Guth'Alak
Native Freshfood
Minmatar Republic
#12 - 2014-04-01 13:04:32 UTC
april fools hah hah. Bear
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-04-01 13:14:47 UTC
If true, then Yeehah!

If not, then you are a cruel, cruel person.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#14 - 2014-04-01 13:25:04 UTC
I told you that last summer's Nos mechanic change would fail and something like this would be necessary. Blink

But a blanket change like this still doesn't address the vast gap in use and utility of different-sized Nos. You're boosting the small Nos that arguably doesn't really need fixing, while leaving the unused heavy Nos unfixed. You need size-specific fixes.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#15 - 2014-04-01 13:31:05 UTC
Changing the ROF of small Nos to 2.5 s is a nice idea, since it will mesh will with the 5 s cycle of tackle mods. Similarly, the med Nos cycle of 5 s will also mesh well.

But what of heavy Nos? It sucks too little to be useful to battleships, with their disproportionately greater cap needs and greater injection rates from heavy injectors, while the 10 s cycle doesn't seem to be synchronised with anything much. It's too hard to fit and it's utterly unreliable in combat, since it only works on targets with a lower absolute cap pool, making a neut a better choice in virtually all situations.

You won't have fixed Nos without fixing heavy Nos.
Cecil Arongo
Aliastra
Gallente Federation
#16 - 2014-04-01 13:37:51 UTC
April Fools lies.....

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

KiithSoban
Guardians of the Gate
I Aim To Misbehave
#17 - 2014-04-01 13:47:30 UTC
Thank you. This is badly needed to make the ash less dependent on remote cap. I imagine an ash, with the same stats and these nos changes, would b able to cap drain enough to disrupt a cap transferring logi, while maintaining decent cap life for itself.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Nbonga
Brutor Tribe
Minmatar Republic
#18 - 2014-04-01 13:49:08 UTC
Sala Cameron wrote:
is FOR REALZ, no April fool.


I want to believe
Vinyl 41
Deep Core Mining Inc.
Caldari State
#19 - 2014-04-01 14:10:37 UTC  |  Edited by: Vinyl 41
i smell a weak joke
i think a much better arpil joke would be a topic about changing tempests 1 damage bonus to a projection bonus or a topic about buffing missles imagine that hype :D
Hevymetal
POT Corp
#20 - 2014-04-01 14:23:48 UTC
If this isn't an April fools joke, I think it will be an interesting change. For the better? Only time will tell. I foresee quite a bit more usage of these types of modules now.
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