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Level 5 Multi race PVP project - Where to go from here?

Author
William F Gibson
Republic University
Minmatar Republic
#1 - 2014-03-03 21:37:42 UTC  |  Edited by: William F Gibson
Been a project of mine for some time now. Here is a link to his skills.

I have been trying to sell him but no interest so far (at least at the price I want for him). Roll

Does anyone have any idea what I could train next to make him more attractive to buyers?

Thanks W.F.G.
William F Gibson
Republic University
Minmatar Republic
#2 - 2014-03-03 23:02:28 UTC  |  Edited by: William F Gibson
Eveboard is back online now.
RavenPaine
RaVeN Alliance
#3 - 2014-03-04 03:41:24 UTC
Nice training so far.
And yet I feel the character is limited to small T1 ships....

I'm a drone whoor myself, so that's the first thing I see.
Maybe do a strategic cruiser
Maybe get into a strong BS
Recon
Logi
Needs the other 2 races of guns to mediums at least
Needs to be able to fit his own rigs

As it stands, you basically have a 40 million SP frigate pilot.
I can see the medium Minnie guns are trained, but that's not enough to put this character *over the top* so to speak. Medium T2 guns are a fairly fast train.
Again; nice training though. You have some of the *crap* that people hate to train, out of the way
Batelle
Federal Navy Academy
#4 - 2014-03-04 14:54:23 UTC  |  Edited by: Batelle
thats a lot of SP for a pilot that does absolutely nothing useful. If your intention was to sell this guy all along then this has probably been a terrible waste.

lol no drone skills, no jumpclones, not even any rigging skills, no racial sensor comp skills, this pilot isn't even ready for FW yet.

Lol shield comps at 5.

no armor layering. no ewar skills, no advanced weapon upgrades.

edit: no scanning skills.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

William F Gibson
Republic University
Minmatar Republic
#5 - 2014-03-05 01:48:55 UTC
Thanks for the help it is much appreciated.
Aivo Dresden
State War Academy
Caldari State
#6 - 2014-03-06 18:54:28 UTC  |  Edited by: Aivo Dresden
Like RavenPaine said, you've got some really nice focused training going on. The problem with that is that you train a lot of stuff to 5 (which takes awfully long) when that time could be used to train up other, more useful skills.

Looking over your skill list, I would recommend doing the following skills:

Armor
- Remote Armor Repair Systems 4
Drones
- Gallente Drone Spec 4
- Drone Interfacing 5
- Drone Sharpshooting 5
- Combat Drone Operation 5
Electronics
- Cloaking 5
- Sensor Linking 4
- Turret Destabilization 4
- Weapon Disruption 5
Engineering
- Advanced Weapon Upgrades 5 (Really this is just so great)
- Capacitor Emission Systems 4
- Nanite Operation 5
- Nanite Interfacing 4
Gunnery
- Controlled Bursts (Why is this missing? :P)
- Medium Hybrid 5 (Both specs at 4)
- Medium Energy 5 (Both specs at 4)
Leadership
- Leadership 5 (Just nice to have, never know when you need to take charge of a squad)
Missiles
- .... (Lets assume you are skipping this in favor of turrets.)
Rigging
- Jury Rigging 4
- Armor Rigging 4
- Shield Rigging 4
- xxx Weapon Rigging 4 (Pick weapon of choice)
Scanning
- Astrometric Acquisition 4
- Astrometric Rangefinding 4
- Astrometrics 5
Science
- Graviton Physics 5
Shields
- Shield Emission Systems 4
Spaceship Command
- Assault Frigates 4
- Covert Ops 4
- Heavy Assault Cruiser 4
- Heavy Interdictor Cruisers 4
- Interceptors 4
- Interdictors 4
- Logistics 5
- Recon Ships 5
Targeting
- Gravimetric Sensor Compensation 4
- Ladar Sensor Compensation 4
- Magnetometric Sensor Compensation 4
- Radar Sensor Compensation 4

I'm probably missing a few things, but those skills will add so much utility to your character. Like others have said, you have a really high SP frigate pilot. You should add some t2 ships in there as soon as you can. Training Logistics, Recon, t2 ships, ... just makes you have so many more options.

You can hop in to a Curse and neut hostiles, which could be a deciding factor. Same for Logistics. Those repairs might just what makes your gang beat the hostile gang. Those things will make your character much more attractive to potential buyers.
William F Gibson
Republic University
Minmatar Republic
#7 - 2014-03-08 09:10:01 UTC
Thank you, that has given me plenty to think about.
Noxisia Arkana
Deadspace Knights
#8 - 2014-03-11 19:36:51 UTC
Have you tried looking at what pilots are selling before making a costly training plan?

If you look at the first 5 pages it should give you an indication of what people are willing to buy.