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Missions & Complexes

 
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Amarr missions - Tracking Disruption.

Author
Lee Mcgee
New Eden Industries Inc..
#1 - 2014-02-18 16:55:03 UTC
Hi everyone,

I have started getting back into missions and focused my sights on getting a Paladin. But I wanted to ask what is the situation regarding Tracking Disruption on Amarr missions.

Is it still a pain and a turret ship should be avoided? Would a Golem be best to train for?

Thanks for your time.

Lee Mcgee.
imbaRabbit
Guardians of the Dodixie
#2 - 2014-02-18 17:06:36 UTC  |  Edited by: imbaRabbit
BASTION MODULE

When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way

When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec
Only one may be fitted per Marauder, cannot be deactivated before cycle ends

Skill requirements: Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5

Extends all large turret falloff and optimal by 25%
Nightingale Actault
Borderland Dynamics
#3 - 2014-02-18 17:08:44 UTC  |  Edited by: Nightingale Actault
To iterate on Rabbit's bold text, if you can fly a Marauder then you will be immune to the tracking disruption while in Bastion. You are fine to use whichever Marauder you can fly.

Until the time that you are flying a Marauder, yes you are better off flying a missle based ship.
Lee Mcgee
New Eden Industries Inc..
#4 - 2014-02-18 18:04:03 UTC
Oh i obviously missed that part.

Thanks gents, Paladin it is!

Lee McGee