These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skill suggestion for the developers

First post
Author
AVON259
Doomheim
#1 - 2014-02-06 08:44:38 UTC
Dear Sir/Madam,

I am writing to you, to make a suggestion regarding skills. (Please bear in mind that this is only, a suggestion).

I have noticed on Eve-mon skills such as advanced shield operation, advanced energy grid upgrades and advanced sensor upgrades.

My suggestion, is that these skills be brought into the actual game, so that appropriately skilled players can use them, such as myself.

I would be grateful, if you would forward this to your developer leadership, so that they can decide what to do.

Yours Sincerely.

AVON259/AVON257.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-02-06 09:33:37 UTC
You might want to try posting in Features & Ideas Discussion, since CCP will never see it in this forum, and including in your post some justification for the addition.
Noxisia Arkana
Deadspace Knights
#3 - 2014-02-06 14:48:29 UTC
Some of the skills were recently renamed to make understanding their application easier. Evemon may have some of those skills still in the legacy coding and viewable. I'm all about more cap skills.

Features and Ideas is a good call. This subforum is usually pretty quiet.
Batelle
Federal Navy Academy
#4 - 2014-02-10 16:11:40 UTC
Advanced Advanced Weapon Upgrades.

Make it happen, CCP.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

IIshira
School of Applied Knowledge
Caldari State
#5 - 2014-02-10 19:07:48 UTC
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Make it happen, CCP.

Perfect for those really advanced weapons Big smile
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-02-10 19:18:08 UTC
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Yo dawg...
Chris Lehman
Doomheim
#7 - 2014-03-17 14:38:22 UTC
Antillie Sa'Kan wrote:
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Yo dawg...

That would make some interesting fits. I like the idea, although it may prove to be a little too powerful Big smile
Jessica Duranin
Doomheim
#8 - 2014-03-18 00:17:17 UTC
Yay, more skills!
As if we don't already have more than enough....Roll
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#9 - 2014-03-18 17:18:47 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Jen Takhesis
The Scope
Gallente Federation
#10 - 2014-03-19 16:02:10 UTC
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Make it happen, CCP.


I think it should be Enhanced Advanced Weapon Upgrades. Other than that, great idea!
Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2014-03-19 17:03:31 UTC
Noxisia Arkana wrote:
Some of the skills were recently renamed to make understanding their application easier. Evemon may have some of those skills still in the legacy coding and viewable. I'm all about more cap skills.

Features and Ideas is a good call. This subforum is usually pretty quiet.

Now, as a purely amarr player I'll say this, the LAST thing we need is unneutable caps and no sacrifices when fitting amarr ships. though if properly balanced (2% per level?) CCP might stop taking away our lows in favor of more cap boosters in the mids.
Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2014-03-19 20:16:08 UTC
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Make it happen, CCP.
Reduces the hardpoint cost by 5%?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

HandelsPharmi
Pharmi on CharBazaar
#13 - 2014-03-28 07:49:31 UTC
Reaver Glitterstim wrote:
Batelle wrote:
Advanced Advanced Weapon Upgrades.

Make it happen, CCP.
Reduces the hardpoint cost by 5%?


calibration points?
Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2014-03-29 20:15:11 UTC
HandelsPharmi wrote:
Reaver Glitterstim wrote:
Reduces the hardpoint cost by 5%?


calibration points?
That should be in rigging somewhere.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."