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Universe Data Migration Test on Singularity

First post
Author
CCP Lebowski
C C P
C C P Alliance
#1 - 2014-01-30 17:24:02 UTC  |  Edited by: CCP Lebowski
Greetings Capsuleers!

For the next two weeks a build containing the migration of EVE's universe data will be available for public testing on Singularity. It would be great if you could help us to make sure that we did not miss any bugs in our internal tests. This patch should include nearly no player-facing changes, but it is a very big change to some of our backend systems and contains, for example, a complete new path finder.

You might want to know a few more details about this patch:

  • What is this universe data and how are you migrating it?
  • The universe data contains, for example: the positions for all systems, planets, gates, asteroid belts and the asteroids in these belts. In the old systems this data was authored directly in the DB and most of the data only existed in the DB. In the new system the data is authored in files in our source control system together with our game code. Most of the data is then inserted again into the DB, when the server is updated. This gives us much more flexibility for changing game data.

  • When will this reach Tranquility?
  • The current plan is to deploy this in early February, but as with the previous public testing, these plans may change if we find unexpected problems.

  • What do you want us to test?
  • Everything and anything! There are many systems in EVE which use the universe data in some, sometimes unexpected, way. The path finder, for example, is also used in the market! As you would expect, most of the obvious examples have already had a fair amount of time dedicated to them by our internal testing, but maybe you will find something broken in a weird corp function or when trying to use a titan portal. This change is huge and touches almost everything, so that's why we would love your help

  • I found a new bug, what do I do now?
  • Congratulations! Please write a bug report (F12 - Report Bug) and also report it here in this thread. Thanks!

  • Last time this was available for public testing, there wasn't a Mac build available. Is this still the case?
  • Not at all, the Mac build is now available and I would thoroughly appreciate anyone who plays on a Mac to check it out and report any bugs you find

  • Will there be a mass test on Singularity using the new universe data build?
  • Though its not confirmed yet I plan to run a mass test next week, stay tuned for more details.

  • Is there a plan in place to ensure that the new universe data will still be available for third party developers?
  • Yes, this is being taken into account in the development process, hopefully I will be able to explain before the end of this public testing how the process of acquiring this data is (or hopefully isn't) changing after the release of this build.


Currently known issues:
  • Cannot set a destination to a station
  • Drone show info windows do not update with correct attributes
  • Star map does not center on current system
  • Pathfinder ignores security slider and sometimes chooses illogical routes.


If you have any other questions regarding this, please post them below and we'll do our best to answer them but otherwise, thanks again and happy hunting!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

MACrille
Shadow Of Gold Industries
#2 - 2014-01-30 18:11:40 UTC  |  Edited by: MACrille
first :)
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#3 - 2014-01-30 18:26:35 UTC  |  Edited by: Berluth Luthian
Would it ever be possible to use this data to procedurally generate our own bookmarks relative to this data?

Example:

[Gate] is at [x,y,z]
[bookmark] <'Tactical 225km above'> at [gate] offset_by [0km, 225km, 0km]

I have no idea how code works, but hopefully the idea is clear.

Could we author bookmarks outside the client?
CCP Lebowski
C C P
C C P Alliance
#4 - 2014-01-30 18:38:53 UTC
Berluth Luthian wrote:
Would it ever be possible to use this data to procedurally generate our own bookmarks relative to this data?

Example:

[Gate] is at [x,y,z]
[bookmark] <'Tactical 225km above'> at [gate] offset_by [0km, 225km, 0km]

I have no idea how code works, but hopefully the idea is clear.

Could we author bookmarks outside the client?
We have no plans to allow this sort of functionality from this data migration. When I refer to the data being available for third parties it would be purely for reading, not for modifying anything in the database or client.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

MACrille
Shadow Of Gold Industries
#5 - 2014-01-30 18:52:49 UTC
Hi CCP Lebowski

In end of last year I lost a ( 10-12 ) M SP on sing, how do I get it back?

Best Regards

Fly Safe
"So Say We All"
GetHighNow
OJARU
Brothers of Tangra
#6 - 2014-01-30 19:03:06 UTC  |  Edited by: GetHighNow
Are characters being mirrored in this?
Morwen Lagann
Tyrathlion Interstellar
#7 - 2014-01-30 19:37:50 UTC
Berluth Luthian wrote:
Would it ever be possible to use this data to procedurally generate our own bookmarks relative to this data?

Example:

[Gate] is at [x,y,z]
[bookmark] <'Tactical 225km above'> at [gate] offset_by [0km, 225km, 0km]

I have no idea how code works, but hopefully the idea is clear.

Could we author bookmarks outside the client?


We used to be able to do this by editing the raw coordinates of bookmarks within the client, iirc - it was removed.

Given what could be done with this, I'd really prefer we not ever be able to do that again.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Sable Moran
Moran Light Industries
#8 - 2014-01-30 19:59:40 UTC
Morwen Lagann wrote:
We used to be able to do this by editing the raw coordinates of bookmarks within the client, iirc


You do not recall correctly, this was never possible. The XYZ-coordinates were only displayed in the 'Create bookmark' and 'Edit bookmark' dialogues but you could not in any way edit the coordinates.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Darkblad
Doomheim
#9 - 2014-01-30 20:05:18 UTC
CCP Lebowski wrote:
contains, for example, a complete new path finder.

That would be path around obstacles (stations and the like) right? Or would it mean you pimped the tsp solution, meaning "optimize route" doesn't freeze the client on waypointy routes?

NPEISDRIP

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#10 - 2014-01-30 20:09:38 UTC
The way I imagine this working is that CCP could generate new systems in the space between systems. We'd scan them down and somehow make our way to them. Added gates and bridges or whatever we build would then need their own coordinates. It makes sense that it would have to work this way.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#11 - 2014-01-30 20:31:33 UTC  |  Edited by: Zloco Crendraven
Can you pls explain me what is this change exactly for because i dind't understand it well? Whats things it will allow CCP to make.

BALEX, bringing piracy on a whole new level.

Qual
Infinity Engine
Sleeping Dragons
#12 - 2014-01-30 20:39:56 UTC
Zloco Crendraven wrote:
Can you pls explain me what is this change exactly for because i dind't understand it well? Whats things it will allow CCP to make.


It will aloow CCP to easier edit Universe Data, such as adding star systems or altering/adding positions of existing star systems items such as stations, stargates and even planets.

I imagine this is the first step towards a more dynamic Universe where things can change more often and esier than they do now.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#13 - 2014-01-30 20:41:32 UTC
Zloco Crendraven wrote:
Can you pls explain me what is this change exactly for because i dind't understand it well? Whats things it will allow CCP to make.



I doubt they will tell us exactly, but my guess is that with the way we are chipping away at the domination of the Empires, if we can do things like build/destroy new semi-permanent structures like stargates, maybe stations, and possibly locate new systems, these types of locations would need to be not only stored, but have server resources allocated/tracked for efficient use and partitioning and general hamstering.
Meadowvale
0rder of the Golden Dawn
Etherium Cartel
#14 - 2014-01-30 21:29:10 UTC
Singularity - EVE-FEATURE-FSD-UNIVERSE - 8.42.710206

testing Archon with 3 x Done Link Augmentor II (DLA II) modules plus 2 x Omnidirectional Tracking Link II (OTL II), 2 x Drone Damage Amplifier II and 2 x Drone Navigation Computer II modules fitted. Show info from market for Warden II shows Optimal Range 60km; Tracking 0.012 rad/sec; Damage Modifier 1.44x.
After ship launched with active OTL II mods, Show Info for Warden II in drone bay displays Optimal Range 75km, Tracking unchanged and Damage Modifier 5.3131.
When drones deployed with active OTL II mods, Show Info displays Optimal Range 60km, Tracking 0.012, Damage Modifier 1.44x.
Optimal and Damage Modifier is updated only when drone located in drone bay. Tracking is not updated even though 2 x OTL II mods are active or active with Tracking Speed scripts.
Other drones also do not update Optimal, Tracking and Damage Modifier details.

Unable to bug report - error message displayed when submitting bug report "Unexpected error from the bugs service". Bug report saved to disk within game - will attempt to send at later time/date.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#15 - 2014-01-30 21:32:58 UTC
Tnx guys

BALEX, bringing piracy on a whole new level.

Nivo Green
Imperial Dreams
Curatores Veritatis Alliance
#16 - 2014-01-30 22:04:47 UTC
All I have to say is bravo and well done on actually QA testing your code before releasing it. Unlike some game publishers....



(I think we all know what I am talking about. Straight)
ArtiIIery
Deep Core Mining Inc.
Caldari State
#17 - 2014-01-30 22:26:46 UTC
Does this mean TQ skills will be mirrored to Singulairty aswell?
Arsine Mayhem
Doomheim
#18 - 2014-01-30 23:24:00 UTC
Database copy would help.

Market orders have all expired, characters are what 4, 5 months older.
Aristocrate Kondur
DD Starship Ltd
#19 - 2014-01-30 23:28:50 UTC
Hi, unexperienced player, just found out how to reply... Be aware not to publish stuff which others can use to make a concurrent game. ccp intelligence is your main commodity and getting your(artistic)rights in court is a nasty, costly way. That's all Smile
Basil Pupkin
Lonetrek Blacksoul Federation
#20 - 2014-01-31 00:50:13 UTC  |  Edited by: Basil Pupkin
Berluth Luthian wrote:
Would it ever be possible to use this data to procedurally generate our own bookmarks relative to this data?

Example:

[Gate] is at [x,y,z]
[bookmark] <'Tactical 225km above'> at [gate] offset_by [0km, 225km, 0km]

I have no idea how code works, but hopefully the idea is clear.

Could we author bookmarks outside the client?


[bookmark] <'Tactical 22222222222555555555km above'> at [gate] offset_by [0km, 22222222222555555555km, 0km]

[corp chat] > Betting ten bucks you can't scan my freighter down!

Would've been a grand exploit, don't you think?

ArtiIIery wrote:
Does this mean TQ skills will be mirrored to Singulairty aswell?


I believe this migration is universe data.
Player data isn't universe data, so it can be mirrored normally.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

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