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POS bashing in Marauders

Author
Heather Izumi
Doomheim
#1 - 2014-01-15 04:09:54 UTC  |  Edited by: Heather Izumi
As I'm sure you all know, POSs are a PITA to kill in low class wormholes, because you can't use dreads and people dickstar them with ewar and such.

However Rubicon added ewar immune subcapitals. Of course they can get dropped but the same applies to POS bashing in high class wormholes with dreads.

How feasible would it be to POS bash in low class wormholes with Marauders? Has anyone tried this yet? Any fits to recommend?

Perhaps this is a weapon wormhole PvP alliances can use to extort money from low class carebear corps.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#2 - 2014-01-15 04:17:07 UTC
Wow, welcome to last patch I guess.

Yes they can be used for POSes, just not C1's due to mass restrictions. But why are we invading lower class wormholes again?
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#3 - 2014-01-15 04:38:07 UTC
These guys used them.


Their fits are linked :)

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Heather Izumi
Doomheim
#4 - 2014-01-15 04:44:05 UTC
Proclus Diadochu wrote:
These guys used them.

Their fits are linked :)

They were POS bashing really?

There's no POS guns on their killmails.

Anyways of course Marauders can be dropped while bashing stuff just like dreads can.
Heather Izumi
Doomheim
#5 - 2014-01-15 04:54:36 UTC
Senn Denroth wrote:
But why are we invading lower class wormholes again?

No good reason I guess. If you convoed them and said "give us money, a fight or you're evicted" they'd probably pick to give you money.

And of course you folks value fights much more than money, so there's no reason to travel to low class wormholes and propose such a deal.
Erica Dusette
Division 13
#6 - 2014-01-15 05:03:56 UTC
Heather Izumi wrote:
There's no POS guns on their killmails.

Why would there be?

Traditionally the POS dies first, modules later, unless you're merely disabling them. While the tower is anchored modules have a structure resist of something like 99%, but melt like butter once the tower is gone.

Personally I doubt they'll see great use in bashes. Too big for C1, T1 BS would do fine in mid-class holes (for much less financial risk) and capitals for the big stuff.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Heather Izumi
Doomheim
#7 - 2014-01-15 05:13:17 UTC  |  Edited by: Heather Izumi
Erica Dusette wrote:
Heather Izumi wrote:
There's no POS guns on their killmails.

Why would there be?

Traditionally the POS dies first, modules later, unless you're merely disabling them. While the tower is anchored modules have a structure resist of something like 99%, but melt like butter once the tower is gone.

Personally I doubt they'll see great use in bashes. Too big for C1, T1 BS would do fine in mid-class holes (for much less financial risk) and capitals for the big stuff.

Except T1 BS don't do fine in mid class holes. You have to have logi and you get jammed non stop and it's a miserable experience.

Whereas a Paladin could bash a pos "hands free" so to speak.
Winthorp
#8 - 2014-01-15 05:15:22 UTC
Please do. Twisted

I find marauder loss mails damn hilarious, sadly even when they are ours.
Erica Dusette
Division 13
#9 - 2014-01-15 05:24:34 UTC
Heather Izumi wrote:
Erica Dusette wrote:
Heather Izumi wrote:
There's no POS guns on their killmails.

Why would there be?

Traditionally the POS dies first, modules later, unless you're merely disabling them. While the tower is anchored modules have a structure resist of something like 99%, but melt like butter once the tower is gone.

Personally I doubt they'll see great use in bashes. Too big for C1, T1 BS would do fine in mid-class holes (for much less financial risk) and capitals for the big stuff.

Except T1 BS don't do fine in mid class holes. You have to have logi and you get jammed non stop and it's a miserable experience.

Whereas a Paladin could bash a pos "hands free" so to speak.

T1 BS was just a comparative class example I guess. In fact most people use Ishtars it seems (cheaper yet again).

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Erufen Rito
Republic Military School
Minmatar Republic
#10 - 2014-01-15 05:25:58 UTC
Have we forgotten what a fleet of Attack BCs plus some Logi and time can do?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Heather Izumi
Doomheim
#11 - 2014-01-15 05:57:51 UTC
Erufen Rito wrote:
Have we forgotten what a fleet of Attack BCs plus some Logi and time can do?

That's the normal approach. Works especially well if you're poor.

However it's the approach caldari "dickstar" poses were designed to counter.
Kirkwood Ross
Golden Profession
#12 - 2014-01-15 14:07:12 UTC
Large pos guns can murder marauders if the pos has a defender. That 0m/s gives perfect tracking for 1 min.
Erufen Rito
Republic Military School
Minmatar Republic
#13 - 2014-01-15 14:25:24 UTC
Heather Izumi wrote:
Erufen Rito wrote:
Have we forgotten what a fleet of Attack BCs plus some Logi and time can do?

That's the normal approach. Works especially well if you're poor.

However it's the approach caldari "dickstar" poses were designed to counter.
You seem to have forgotten that flying cheap doesn't corellate to the size of our wallets.

Function beats form in this case. It's cheaper to say to 50 guys "Hey, lets ship up and siege this POS for the next 3 hours" than get 5 marauders and siege for 3 hours anyway.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

bubble trout
Brutor Tribe
Minmatar Republic
#14 - 2014-01-15 15:26:53 UTC
Erufen Rito wrote:
Heather Izumi wrote:
Erufen Rito wrote:
Have we forgotten what a fleet of Attack BCs plus some Logi and time can do?

That's the normal approach. Works especially well if you're poor.

However it's the approach caldari "dickstar" poses were designed to counter.
You seem to have forgotten that flying cheap doesn't corellate to the size of our wallets.

Function beats form in this case. It's cheaper to say to 50 guys "Hey, lets ship up and siege this POS for the next 3 hours" than get 5 marauders and siege for 3 hours anyway.



Pretty much this.

It is much easier to have all your dudes with a 200m ship on hand, than find a few kindred souls with more sp and isk than sense to kill a pos.

Then again most people don't bash for fun.
Le'Mon Tichim
Hedion University
Amarr Empire
#15 - 2014-01-15 17:08:00 UTC
Erufen Rito wrote:
Have we forgotten what a fleet of Attack BCs plus some Logi and time can do?



http://endofline.eve-kill.net/?a=kill_detail&kll_id=20943644


Magnetars are fun.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Batelle
Federal Navy Academy
#16 - 2014-01-15 18:36:10 UTC
Heather Izumi wrote:


How feasible would it be to POS bash in low class wormholes with Marauders? Has anyone tried this yet? Any fits to recommend?



a few energy neutralizer batteries and some large autocannons or large artillery should pretty much wipe out any marauder that dares to enter bastion in a single cycle.

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Le'Mon Tichim
Hedion University
Amarr Empire
#17 - 2014-01-15 18:44:00 UTC
Batelle wrote:
Heather Izumi wrote:


How feasible would it be to POS bash in low class wormholes with Marauders? Has anyone tried this yet? Any fits to recommend?



a few energy neutralizer batteries and some large autocannons or large artillery should pretty much wipe out any marauder that dares to enter bastion in a single cycle.



Dual rep, cap boosters, and a micro.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Kagura Nikon
Native Freshfood
Minmatar Republic
#18 - 2014-01-16 09:37:35 UTC
Batelle wrote:
Heather Izumi wrote:


How feasible would it be to POS bash in low class wormholes with Marauders? Has anyone tried this yet? Any fits to recommend?



a few energy neutralizer batteries and some large autocannons or large artillery should pretty much wipe out any marauder that dares to enter bastion in a single cycle.



If the POS is nto manned, the marauders can ignore any defenses. We do it when we nee dto kill ECM boring stars in High Sec. As long as you know the enemy timezone, it is a good alternative.
jSUt drop a few golems and drop a jet can or 2 of cap boosters and you can at least safely cripple their ECM modules to come back alter and with time finish the pOS with more conventional weapons.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Andrew Jester
Collapsed Out
Pandemic Legion
#19 - 2014-01-18 13:09:38 UTC
Le'Mon Tichim wrote:
Batelle wrote:
Heather Izumi wrote:


How feasible would it be to POS bash in low class wormholes with Marauders? Has anyone tried this yet? Any fits to recommend?



a few energy neutralizer batteries and some large autocannons or large artillery should pretty much wipe out any marauder that dares to enter bastion in a single cycle.



Dual rep, cap boosters, and a micro.


Scram battery to stop the micro, kill it on the booster reload

If thuggin' was a category I'd win a Grammy