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Dev Blog: Orbital Strike changes coming December 10th

First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2013-12-05 14:57:53 UTC  |  Edited by: CCP Phantom
Do you like to rain death from above on DUST 514 players? Well we have some changes coming to orbital strikes on December 10th including new methods to earn orbitals and killmails! Read on to find out just how you can make sure you're sure.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

MeBiatch
GRR GOONS
#2 - 2013-12-05 15:00:59 UTC  |  Edited by: MeBiatch
1st
Major tom to ground control

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP FoxFour
C C P
C C P Alliance
#3 - 2013-12-05 15:01:09 UTC
mmmmmmmmmmmmm killmails :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Crasniya
The Aussienauts
#4 - 2013-12-05 15:01:34 UTC
With the new mechanics, fights over districts are much more likely. Should give the EVE side more reason to show up.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Burseg Sardaukar
Free State Project
#5 - 2013-12-05 15:03:59 UTC  |  Edited by: Burseg Sardaukar
Posting the same complaint for the 5th time:

Please let me bombard for my Alliance mates on the ground in FW matches without forcing me into a militia*. Flag me suspect if I connect to the district and don't give me LP, just let me drop the rounds if I have guys in the match.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Schmata Bastanold
In Boobiez We Trust
#6 - 2013-12-05 15:04:02 UTC  |  Edited by: Schmata Bastanold
Best thing you could do for DUST would be releasing it for PC.
Second best would be letting our ships to descent low enough into planet's atmosphere to be able fire at bunnies directly.

Invalid signature format

MeBiatch
GRR GOONS
#7 - 2013-12-05 15:08:03 UTC
Schmata Bastanold wrote:
Best thing you could do for DUST would be releasing it for PC.
Second best would be letting our ships to descent low enough into planet's atmosphere to be able fire at bunnies directly.


Well you are in for a disappointment

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Nullarbor
C C P
C C P Alliance
#8 - 2013-12-05 15:10:17 UTC  |  Edited by: CCP Nullarbor
For those killboard devs out there, here is a sample killmail from DUST.

Quote:
2013.11.28 19:15:00

Victim: Dust2A
Corp: Dust2 Corporation
Alliance: Unknown
Faction: Unknown
Destroyed: Gunnlogi
System: Oto
Security: 0.4
Damage Taken: 4148

Involved parties:

Name: Eve1A (laid the final blow)
Security: -1.10
Corp: State Protectorate
Alliance: None
Faction: Caldari State
Ship: Coercer
Weapon: Small Focused Pulse Laser I
Damage Done: 4148

Destroyed items:

20GJ Railgun, Qty: 2 (Other)
Militia Light Shield Booster (Other)
Complex Blaster Damage Amplifier (Other)
Militia CPU Upgrade Unit (Other)
Complex Missile Damage Amplifier (Other)
Militia 80GJ Railgun (Other)
Militia Light Armor Repairer (Other)

CCP Nullarbor // Senior Engineer // Team Game of Drones

Andre Vauban
Federal Defense Union
Gallente Federation
#9 - 2013-12-05 15:14:48 UTC
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?

.

MeBiatch
GRR GOONS
#10 - 2013-12-05 15:14:53 UTC
Will km show if they have implants and personal fittings?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Jack bubu
Caldari Provisions
Caldari State
#11 - 2013-12-05 15:19:46 UTC
so i have never done this, and i kinda want atleast one of those killmails.
How do i find a planet/district where a battle is happening and do i have to be in FW for this?
Chribba
Otherworld Enterprises
Otherworld Empire
#12 - 2013-12-05 15:22:04 UTC
boom.

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

TigerXtrm
KarmaFleet
Goonswarm Federation
#13 - 2013-12-05 15:23:23 UTC
Andre Vauban wrote:
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?


I agree that it seems kinda high, especially if there's no limit on how often it can be done.

My YouTube Channel - EVE Tutorials & other game related things!

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CCP FoxFour
C C P
C C P Alliance
#14 - 2013-12-05 15:26:31 UTC
Andre Vauban wrote:
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?


After discussion with the EVE game design department this is the number that was settled upon. Novice, small, and medium PLEX are all safer than these as those all have gates protecting you.

Per minute it's not a lot more than a medium, but at a much greater risk. Hence the higher payout. On top of that you very likely will not arrive at the beginning of a match and if this is the sole thing you are doing you will spend more time traveling around.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#15 - 2013-12-05 15:30:06 UTC
TigerXtrm wrote:
Andre Vauban wrote:
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?


I agree that it seems kinda high, especially if there's no limit on how often it can be done.


You can only do one every 3 minutes at max, the average DUST match is 17 minutes, at most thats 5 assuming you get there right near the beginning, and all the while everyone in the solar system will know you are there and there is no gate to protect you. The risk involved in these is much higher.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#16 - 2013-12-05 15:40:07 UTC
Andre Vauban wrote:
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?


1) Any sized enemy can just show up to contest it.
2) Most effective ship for bombardment is a destroyer (8-15m isk).
3) This rewards the groups most coordinated with Dust players.

I think the interesting thing this might do, is make sites over planets a worthwhile risk to fight over. If a faction is at tier 3. They may have no problem stationing a cruiser and some support over the nearby planet, but nobody has to jump through a gate to get to them. They could get a fairly quick 27+ million LP or whelp their fleet.

Other concerns/thoughts I have though...

1) This is time spent in a system that isn't contributing to deplexing, necessarily. However, conquering a district may contribute about the same amount to a systems stability after bonuses are applied. If this is something that the farmers start to do, that means they have less direct affect on warzone control.

2) I'm curious if LP from orbitals leeches LP from I-hubs?

3) Who gets to initiate the strike if multiple people are present with ammo? If the first person who is fast enough to launch the strike gets to be the one to selects the target, then this is fairly griefable. If there is a group of militia members above the planet who all have ammo, one or more could be prepared to select a secret Awoxing squad leader within the match. If they can select the player quick enough they could make sure that a bombardment is either wasted in a harmless area, or damages their own team to maximum affect before getting kicked from match. I do see this as a valid form of Awoxing though...
Nomistrav
Center for Advanced Studies
Gallente Federation
#17 - 2013-12-05 15:43:15 UTC
CCP FoxFour wrote:
TigerXtrm wrote:
Andre Vauban wrote:
My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.

How did you come up with the 3000 LP number? Can you elaborate?


I agree that it seems kinda high, especially if there's no limit on how often it can be done.


You can only do one every 3 minutes at max, the average DUST match is 17 minutes, at most thats 5 assuming you get there right near the beginning, and all the while everyone in the solar system will know you are there and there is no gate to protect you. The risk involved in these is much higher.


My main complaint about this is knowing when and where the battles are taking place as it can be incredibly tasking just getting into the right system to drop the orbital strikes. A lot of time it comes down to staring at the battle-finder (Dust side) for that brief window when the squad is loading into the match that tells you exactly what system and district you're fighting on. This is made even worse by the fact that we only have a one minute timer in the war-barge and, as a capsuleer, fights can span multiple regions and take significant time to trek there.

That being said; I have three questions.

  • Is there any consideration toward extending the war barge pre-match times back to five minutes?
  • Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is?
  • [*] Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur?

    "As long as space endures,

    as long as sentient beings exist,

    until then, may I too remain

    and dispel the miseries of the world."

    ~ Vremaja Idama

    Nomistrav
    Center for Advanced Studies
    Gallente Federation
    #18 - 2013-12-05 15:45:04 UTC
    Berluth Luthian wrote:


    3) Who gets to initiate the strike if multiple people are present with ammo? If the first person who is fast enough to launch the strike gets to be the one to selects the target, then this is fairly griefable. If there is a group of militia members above the planet who all have ammo, one or more could be prepared to select a secret Awoxing squad leader within the match. If they can select the player quick enough they could make sure that a bombardment is either wasted in a harmless area, or damages their own team to maximum affect before getting kicked from match. I do see this as a valid form of Awoxing though...


    It's the first person to hit F1.

    "As long as space endures,

    as long as sentient beings exist,

    until then, may I too remain

    and dispel the miseries of the world."

    ~ Vremaja Idama

    Axl Borlara
    Sebiestor Tribe
    Minmatar Republic
    #19 - 2013-12-05 15:53:48 UTC
    Quote:
    You go to the location, wait somewhere safe till you get the call, and when told warp to the district, and perform you do the orbital strike, then warp out. Not as engaging an experience we hoped to provide.


    Because an extra 3 minutes of button orbiting on top of doing all of that makes it so much more engaging...
    CCP Nullarbor
    C C P
    C C P Alliance
    #20 - 2013-12-05 15:56:26 UTC
    Nomistrav wrote:

  • Is there any consideration toward extending the war barge pre-match times back to five minutes?
  • Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is?
  • Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur?

  • We will discuss the warbarge timer, it's a good point to help get orbital support in place.

    I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though.

    We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important.

    CCP Nullarbor // Senior Engineer // Team Game of Drones

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